:100%:Kowe wrote: ↑ May 20th, 2024, 05:11In general, there is probably at least one player who fits into any of the categories. It really depends on what one wants to get out of a game or in this case RPG.
Option 1 suits the casual player who may or may not replay a game which fits the criteria. Hardcore players lean definitely into the hard to master categories.
If the discussion is extended to any form of competition both easy to learn and hard to master, as well as impossible to master are the best options. If it is impossible to master it will still allow the players to go far and keep a game interesting over a long or very long time-span.
It has more or less been mentioned, but access to and ease of use (e.g. inputs) in a game are for the introductions of players to a game or franchise. Longevity and replay-value are not 100 % tied to its depth and thus difficulty of mastery but it should still be high.
There is also the topic of game-made and player-made rules and how it affects a game's difficulty of mastery. Like avoiding using certain spells and tactics and other restrictions, to give an example. Or no-death runs.
Good that somebody mentioned these points; this is why the meta and how players like to play matters so much.