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Legends of Old, a free singleplayer RPG inspired by Everquest

For discussing role-playing video games, you know, the ones with combat.
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Legends of Old, a free singleplayer RPG inspired by Everquest

Post by rusty_shackleford »

https://www.legendsofold.net/



(0.3.1 apparently became 0.4)

You can download v0.4 now:
https://www.legendsofold.net/download
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Post by Tweed »

But what about muh heckin' grouparoni? It isn't the same if I don't have to wait five hours for a group so I can sit in a corner all day!
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Post by Sweeper »

Looks absolutely ******* horrible, I love it.
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Post by Goth-Girl-Supremacy »

While watching the trailer I thought, "wow these are some intensely ****** snowfall effects, and why is it snowing in what looks like Spring time anyways?" Then I realized it was the festive snow from this page going over the video as it were playing.

Heh, menthol cigarettes.
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Post by agentorange »

at the point where you're considering playing something this ugly you really have to start admitting to the fact that you have a debilitating mmo addiction
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Post by rusty_shackleford »

looks good to me
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Post by rusty_shackleford »

The Patreon page is still updated, don't know why they didn't renew the website.
https://www.patreon.com/SupportLegendsOfOld
Most recent gameplay video: https://www.patreon.com/posts/floaty-plays-and-99093460
There's no easy way to embed it other than fully downloading it via yt-dlp and reuploading to the vault, and I'm not going to bother tbh. Just click the link if you want to watch it.

Here's two unlisted videos with the developer showing how he creates levels(mapping):

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Post by Decline »

Sweeper wrote: November 25th, 2023, 10:33
Looks absolutely ******* horrible, I love it.
low polycount 3D is very legible, see also Warcraft 3 and Planetside.
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Post by rusty_shackleford »

Decline wrote: May 2nd, 2024, 02:47
Sweeper wrote: November 25th, 2023, 10:33
Looks absolutely ******* horrible, I love it.
low polycount 3D is very legible, see also Warcraft 3 and Planetside.
zoomers have a mental breakdown when a game doesn't have 50 shiny things flashing simultaneously
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Post by Xenich »

rusty_shackleford wrote: May 2nd, 2024, 14:58
Decline wrote: May 2nd, 2024, 02:47
Sweeper wrote: November 25th, 2023, 10:33
Looks absolutely ******* horrible, I love it.
low polycount 3D is very legible, see also Warcraft 3 and Planetside.
zoomers have a mental breakdown when a game doesn't have 50 shiny things flashing simultaneously
Yeah, people want AAA graphics and play, but also a thoroughly well designed in depth game system. So naturally, all developers spend the bulk of their budget on the flashy useless crap and the game systems suffer.

Well, that and the fact that many people have a cognitive dissonance as it concerns the difference between a "Game" and that of "Entertainment", which is why all of the "Game" aspects are continuously stripped out to favor the convenience of entertainment.

It is like trying to build software for a client who can't seem to figure out the difference between what they "want" as it concerns what they actually "need" and so you go in this infinite circle of providing them what they ask for only for them to realize that isn't what they wanted.
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Post by asf »

difference is that warcraft3 looked nice, this one looks very ugly
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Post by rusty_shackleford »

asf wrote: May 2nd, 2024, 15:25
difference is that warcraft3 looked nice, this one looks very ugly
My only complaint here is the textures are too low resolution.
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Post by Xenich »

asf wrote: May 2nd, 2024, 15:25
difference is that warcraft3 looked nice, this one looks very ugly
All things considered, I would take a **** looking game that has a very well designed system of play filled with proper risk vs reward (old standards, not modern) over some fancy trash that is essentially a gimmick to appeal to graphic whoring.
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Post by rusty_shackleford »

Seems there's no way to embed videos from Patreon, so here's an early July update.
https://www.patreon.com/posts/lets-talk-about-107213105

And it appears version 0.5 is releasing soon.
https://www.patreon.com/posts/legends-o ... -108910290
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Post by rusty_shackleford »



Seems they scrapped the open world part and made it instanced-based, hm

If you're craving that classic EverQuest feeling, this game might be just what you need. While it’s not an MMORPG, its hub-based solo and co-op gameplay captures the spirit of EverQuest surprisingly well — from the feel of the mobs to the massive, explorable zones. Combat and progression have a Dark Souls vibe, with zones resetting on death or return, and the dungeon-crawling focus is both refreshing and rewarding.

The game has received mixed reviews on Steam, largely due to a shift in design — it moved from an open-world concept to more structured dungeon exploration. Personally, I think the new direction works better and offers tighter, more compelling gameplay. There's also some debate around level scaling, but it’s implemented smartly: as you level up, mobs drop new loot, which adds meaningful replayability.

With elements that blend EverQuest, Dark Souls, and Diablo, this is a unique and enjoyable experience that deserves more attention. Don’t let the review score scare you off — if you miss the old-school grind and adventure, this one’s worth your time.
@Kalarion

Some negatives:

Less than a year ago the game was seemingly an open world EQ-Like game where you start out in different towns based on your race (ogre = swamp, human = castle) and now it has turned into a hub-based dungeon crawler with monster scaling. There's no quests or vendors or skill trainers (similar to EQ) despite a bunch of NPC's walking around. All characters start in the hub. The "disenchant" option to get rid of 3 items for a random piece back is woefully lacking since you often get a junk worse than what you already have or you can't even use.

I've spent some time in this game to really get a good feel for it, so despite my 17 hours at time of review, I ultimately feel let down with the change of vision and scope away from a grand open adventure and into a narrow hub based dungeon crawler.
I played an early demo for this game a year or more ago it seems like when it was a fairly simple Everquest-simulator. You picked a class (the one of which I played there is now locked for some reason) and you went out into a field and killed monsters, got loot, earned money and XP and eventually would level up and buy new skills from trainers.

What went from a nice little nostalgic game has become something terrible.

Imagine a lobby based co-op game, but a really third rate one like D&D Dark Alliance or Babylon's Fall, now make it exceedingly slow where you press a button every several seconds. Now between every fight, you have to sit down and wait 3 or 4 minutes to recuperate, just like a real MMO player (whether in game or real life is up for debate).

Sometimes, a pop-up appears for an item, you can say you need it or skip it, when you get that item if it isn't for your class you can't sell it or anything, it just sits in your inventory. With three items you can apparently dispose of it for another random roll but I didn't get three items, I did, however, keep getting items for other classes while playing solo, because no one is playing this.

There's not really any exploration or anything, it is a boring game where the gameplay is tedious, the loot is abysmally thin and any sense of nostalgia is only there to trick you into buying it, unfortunately. There's no charm here, there's no love or passion, nothing survived from that interesting little demo I played so long ago.

It also has level scaling implemented, so there's no power gains or progression that mean anything. You won't be power leveling your friends or making revenge runs through old zones or even farming early mobs for some rare drop you missed. It will *always* be a slow, tedious slog.

If you're looking for a trip down memory lane in game form, specifically something like Everquest, there's Erenshor, which while its art style isn't quite the dead ringer it is much more enjoyable to play and has an enormous world to explore, unfortunately it's also single player only but I've had far, far more fun in the first 5 minutes of that than this.

If you want a co-op dungeon crawler that scratches some old school itches that don't include mandatory downtime and the slowest fights of all time I could easily recommend Dungeons of Sundaria. It's a bit janky but it has these insanely huge stages, a ton of loot, a lot of progression, there's some good fun to be had there though it doesn't have the EQ feel at all.

But this? I cannot recommend it to anyone really. It fails in almost every way to capture what it's attempting to on the surface, it discarded its roots and its own history, it's in its rebellious phase and while it looks familiar, that's only a mask worn to avoid your scrutiny in hopes that you don't dig any deeper to find out what's really going on inside.
!Make sure to report this content as fraud for bait and switch!
Edit: Beware! Avoid at all costs (especially the amount they're charging)! I was banned from the discord for trying to be constructive and contradicting the devs. I pointed out that the reviews were mainly negative after not only me, but a huge portion of the community, shared why the game's direction was not fun.

As the game stands, it's not fun, quite the opposite actually. The game play loop is tedious and boring and gives you no real feeling of accomplishment. It feels rushed and overly simplified and is unfortunately a dull dud of a game. They've tried to add longevity and relevance by having the game scale with you as you level up, but you'll end up just running by the old content to get to the content you want to explore anyway, all the while asking yourself, why? Why am I doing this? I'm not getting any stronger as I play, in fact, I'm getting weaker! Every time you level up you get significantly weaker while the world around you gets stronger.

The game doesn't have an economy and treats your time with disrespect by having you take three of your hard earned items and disenchanting them into randomized, and often times worse, gear. You can influence the random gear by the type of items that you put into the disenchanting table, but why give the player control of their gear by disenchanting the gear into components, or letting them craft/buy their own gear, when you can just slap a table into a room and let them destroy their farmed items in a gamble for something that by all odds will be worse for them? The game has no real consequences other than sending you back to the nexus when you die so you can destroy your own items repeatedly until you get an "upgrade" (remember it's not an upgrade because you are going to level up and immediately downgrade). You can't even trade the items you get with other players, so that really cool mage item you found? Believe it or not? Melt it down!

The devs reply to any constructive criticism in the discord with counter-criticisms or flippancy. All under the guise of "feasibility", but it's apparent laziness. Lazy design choices to put out a lazy, boring game, but at least they're enjoying it while their community flocks away in droves.
Last edited by rusty_shackleford on October 7th, 2025, 07:15, edited 1 time in total.
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Post by Kalarion »

Bonebrah Review wrote:
As it stands now: no quests, no unique starting zones, and no real sense of progression. When you level up, the world scales with you, so you often feel weaker instead of stronger. You’re basically required to group up, but the game is too niche to support that kind of gameplay longterm because it's a niche game with a niche fanbase.
Goddammit.
. wrote:
Kalarion did this a lot better you know.
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Post by Finarfin »

Kalarion wrote: October 7th, 2025, 13:03
Bonebrah Review wrote:
As it stands now: no quests, no unique starting zones, and no real sense of progression. When you level up, the world scales with you, so you often feel weaker instead of stronger. You’re basically required to group up, but the game is too niche to support that kind of gameplay longterm because it's a niche game with a niche fanbase.
Goddammit.
Then why bother at all,lol.
Steam code: 10514930
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El Matador RECOMMENDED
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Post by Tweed »

Finarfin wrote: October 7th, 2025, 15:11
Kalarion wrote: October 7th, 2025, 13:03
Bonebrah Review wrote:
As it stands now: no quests, no unique starting zones, and no real sense of progression. When you level up, the world scales with you, so you often feel weaker instead of stronger. You’re basically required to group up, but the game is too niche to support that kind of gameplay longterm because it's a niche game with a niche fanbase.
Goddammit.
Then why bother at all,lol.
Because nostalgia, don't question, just buy it.
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Post by Kriptini »

There are better options for blobbers (like Nevergrind Online).
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Post by Xenich »

LOL

Yeah, no thanks... pure garbage game now. Everything that would have made it good is now removed in favor of all the slop design aspects of the modern era.

Brilliant! Just Brilliant!
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Post by Kalarion »

Kriptini wrote: October 7th, 2025, 15:44
There are better options for blobbers (like Nevergrind Online).
Nevergrind is fun in a way, if you want Diablo but first-person with zero dungeon or world interactivity.

As an online dungeon crawler it fails completely. The dev is on record here on this very forum saying it's not something he's going to visit, ever. Maybe he changed his mind and started working on it? I stopped following and playing when he posted that, I just wasn't interested in the game he was trying to make.

EDIT: spelling correction related to internet problem.
Last edited by Kalarion on October 7th, 2025, 18:44, edited 1 time in total.
. wrote:
Kalarion did this a lot better you know.
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Post by Kriptini »

Kalarion wrote: October 7th, 2025, 18:43
Kriptini wrote: October 7th, 2025, 15:44
There are better options for blobbers (like Nevergrind Online).
Nevergrind is fun in a way, if you want Diablo but first-person with zero dungeon or world interactivity.

As an online dungeon crawler it fails completely. The dev is on record here on this very forum saying it's not something he's going to visit, ever. Maybe he changed his mind and started working on it? I stopped following and playing when he posted that, I just wasn't interested in the game he was trying to make.

EDIT: spelling correction related to internet problem.
It's still the same. It is very good at exactly what it's trying to be - an online multiplayer blobber. The scope is intentionally small and while new itemization mechanics do get added, I don't believe there's any plans for RPG-style interactivity whatsoever.