Chronicling the inability of gamedevs to make video games
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rusty_shackleford
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Being able to release a product and not have to feel the full brunt of expectations & feedback should be a privilege. How many other industries let you release an unfinished product to solicit feedback from paying customers? I guess the pharmacy industry, but they don't even solicit feedback.
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rusty_shackleford
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Ark 2 delayed for another 1½ years, devs are however continuing with their plan to shut-off Ark servers and anyone who wishes to continue playing Ark will be forced to pre-order Ark 2 that may or may not be available sometime in 2024 to get access to the Ark "remaster". Yes, it's as ridiculous as it reads.
https://www.forbes.com/sites/paultassi/ ... -remaster/
BONUS POINTS: They originally stated Ark's remaster would be free. Here's one of the owners(?) of the studio stating it will be free:
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MadPreacher
rusty_shackleford wrote: ↑ April 4th, 2023, 06:35Ark 2 delayed for another 1½ years, devs are however continuing with their plan to shut-off Ark servers and anyone who wishes to continue playing Ark will be forced to pre-order Ark 2 that may or may not be available sometime in 2024 to get access to the Ark "remaster". Yes, it's as ridiculous as it reads.
https://www.forbes.com/sites/paultassi/ ... -remaster/
BONUS POINTS: They originally stated Ark's remaster would be free. Here's one of the owners(?) of the studio stating it will be free:
From what I understand is that private servers won't be affected, but we'll see. Ark has one of the more toxic communities out there.
Protago is customizable, also in CGI trailer masked guy saved her worthless ***. Just saying. The game probably will be trash, seems like run of the mill low effort action "rpg" (or another souls like?) with ok visuals and bland design.
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wndrbr
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During an RPG designer roundtable organized by PC Gamer, Cyberpunk 2077 quest director Pawel Sasko and other veterans talk about the "staggering" complexity of triple-A games.
"Everyone actually, after reading this article, said: we mostly agree, actually, with the thesis. At least when it comes to triple-A, we are just running at a ******* wall, I think, and we're gonna crash on that wall really soon."
Sasko's comments above kicked off a discussion on the technology behind today's big-budget games and the expectations players have for them. The "wall" Sasko referred to is the ballooning complexity and expense of making games like Cyberpunk 2077.

Am I incompetent?
No, it's the games that are too complex.
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wndrbr
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Todd's games allow both first- and third-person perspectives, and they are chock full of goofy trickery."Witcher 3 has so many ******* tricks," Sasko said, explaining one in particular—the way it would often cut to black to stage scenes or transition between bits of a quest, letting the developers spawn or despawn objects, and change the weather or time of day. "Sometimes there's a scene of a guy behind a bar, and he's like, submerged waist-up to the terrain because we didn't have animation. So he's just sitting there. But he looks perfectly fine in that scene, and it looks like he actually matches and everything works.
"Then you look at Cyberpunk. No cuts, no black screens, you're 'in' V all the time. Staging is in-person. It got so incredibly more expensive to generate branches. Adding branches to Witcher 3 was so easy in comparison to Cyberpunk. This article really sparked that discussion."
Basically, those CDPR ******* suffer because they want their games to look like blockbuster movies. Should've just sticked to their original plan of having third-person cutscenes.
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rusty_shackleford
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Pawel Sasko was simply a quest designer on Witcher 3, was a 'quest director' on Cyberpunk 2077. CDPR was hemorrhaging with that turnover.
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AA games are definitely getting better in terms of visual quality despite all this, but they aren't developing massive open world RPGs with numerous game mechanics working in tandem. You'll never really see an indie or AA version of Cyberpunk 2077. It requires a lot of talent, money, and time to pull off, and unfortunately for CD Projekt they didn't have the talent.
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rusty_shackleford
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Patches have been a disaster for video games.
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If they actually cared, they wouldn't release the game at all until it was 100% playable from start-to-finish with all the features and optimizations people expect. The absolute state of gaming right here.
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rusty_shackleford
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Then it would never be released.KnightoftheWind wrote: ↑ April 28th, 2023, 18:43If they actually cared, they wouldn't release the game at all until it was 100% playable from start-to-finish with all the features and optimizations people expect.
This is 4 years of work on a game that is essentially just more levels for an existing game, a big expansion pack. They weren't being rushed, the management had to come in and drag the corpse out the door just to finally release the product.
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Then it's the job of management to ensure timelines are met, and that the right people are selected for each position. Of course, it's 2023 in clown world so that's a tall order, which is why they deserve to fail. A subpar product should equal a subpar return.rusty_shackleford wrote: ↑ April 28th, 2023, 18:46Then it would never be released.KnightoftheWind wrote: ↑ April 28th, 2023, 18:43If they actually cared, they wouldn't release the game at all until it was 100% playable from start-to-finish with all the features and optimizations people expect.
This is 4 years of work on a game that is essentially just more levels for an existing game, a big expansion pack. They weren't being rushed, the management had to come in and drag the corpse out the door just to finally release the product.
The issue is that gaming is so large nowadays, that a critical mass of 70 IQ Somalian gamers are enough to ensure a crap product is successful for the company. They know enough people will buy their stuff regardless, so they refuse to change. Best thing to do is forget about AAA releases, they aren't worth the Cheetos-stained keyboards they're programmed on.
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rusty_shackleford
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Best managers in the world can't make fish fly. We all know what the issue is, and you aren't allowed to discipline or fire them without being sued.KnightoftheWind wrote: ↑ April 28th, 2023, 18:53Then it's the job of management to ensure timelines are met,
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Should have been a slam dunk with only two years of development. Using Unreal they don't even have to train new employees on tooling.rusty_shackleford wrote: ↑ April 28th, 2023, 18:46Then it would never be released.KnightoftheWind wrote: ↑ April 28th, 2023, 18:43If they actually cared, they wouldn't release the game at all until it was 100% playable from start-to-finish with all the features and optimizations people expect.
This is 4 years of work on a game that is essentially just more levels for an existing game, a big expansion pack. They weren't being rushed, the management had to come in and drag the corpse out the door just to finally release the product.
Apparently both the creation of pixel shaders and photoshop filters are now lost technology.

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rusty_shackleford
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MadPreacher
It's a word salad of buzz words that emphatically tell you that the entire team are diversity hires (not in a good way) and they lack any creativity.
I couldn't even tell it was embroidered, it just looks like hand drawn animation to me. I can tell they're trying to follow in Cuphead's lead, but with the game it was warranted and the end result speaks for itself. This?, nah.J1M wrote: ↑ April 29th, 2023, 20:15Watch the gameplay video. If you told me the embroidery gimmick was just a marketing angle and they didn't bother doing it for more than one character I would believe it instantly. Nothing interesting or particularly rustic resulted from the process. It looks exactly as it would if you applied a Photoshop filter to sprites and didn't care about consistency between frames.
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rusty_shackleford
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For what is essentially a large expansion pack for an existing game.
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TLDR: Schrier is trying to save his friend's (congregation member's?) job after they shipped 18 months late.
The position of the article is that no other AAA game was started Fall 2019 or later and came out before Jedi 2. The claim is that working during the pandemic was novel enough to call 42 months a record.
I don't pay enough attention to AAA games to provide counterexamples, but I assume there are multiple. This team had the advantages of a completed engine and tools, a hired and trained team, existing art assets, and the entire star wars expanded universe to pull ideas from. Any other sequel or remake would be a fair comparison.
My opinion? Until it runs at 60 FPS or higher on a 3070, the game isn't really done. The clock is still running.



