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Space games where you can get up and walk around your ship

No RPG elements? It probably goes here!
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Space games where you can get up and walk around your ship

Post by rusty_shackleford »

I want to make a list of this for various autistic reasons.
  • Star Trek Online
  • Space Trucker
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Post by Oyster Sauce »

I'm assuming the ship has to be actually flying in open space and not just a static interior like KOTOR?
  • Outer Wilds
  • SS13
Last edited by Oyster Sauce on April 2nd, 2024, 18:39, edited 1 time in total.
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Post by rusty_shackleford »

Upcoming game, Starship Simulator


Warframe features this to some extent. Your ship is your home base, but you don't pilot it. But there is also a mode where you get a separate ship that you do pilot, and you can(and must) walk around it.

I don't have much experience with that mode as it's largely past my time playing it. Can't particularly say I recommend the game anymore, but it used to be fun.

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Post by Val the Moofia Boss »

I remember preordering this game. The engine was incredibly janky. Did not feel good to move my character or to fight on the ground at all. It also suffered from the usual "characters look like plastic" look that plagued many MMOs around that time period. However, the character creator was neat in that you could choose different idle stances for your character. The only other MMO I've seen do that was FFXIV but you only get like 4 idle poses to choose from there as opposed to the dozen+ that STO had.

The real highlight was the space combat, as ships had directional shields with multiple layers, and your ships had slow turning radiuses, and some attacks had certain angles of attacks. You had 270 degree phasers, so if you lined up your ship parallel to your target, you could "broadside" your enemy with both your rear and forward phaser banks firing. Phasers were good for depleting enemy shields, but did weak damage to enemy hulls which you wanted to blow up with torpedoes. Your torpedo bays could only fire from a narrow cone in the front and back of your ship, which meant that you either 1. had to slow down your ship to increase turning speed, or 2. fly a more maneuverable ship (usually has less HP and rear weapon slots), or 3. you had to do some planning ahead so you are in position to fire the moment a gap in the enemy's shields appear (difficult to do since again there are four cardinal shields, you might deplete the enemy's right shields and fire your torpedo only for the enemy ship to turn and your torpedo to impact into the enemy's full strength rear shields). There was also some cool abilities like leaking a trail of plasma from your engines and lighting them on fire like what Riker did in the Insurrection movie.

The game had a mission editor where you could create environments, place NPCs and mobs, write dialogue, script events, etc. The best content in that game was made by the players. Sadly the game was sold to another company and the programmer from the original dev team who maintained the mission editor system departed, so they shut down the system.

As for the interiors, they had great roleplay potential. Back in the game launched, there were a lot of RP fleets (guilds) and people hosting RP inside their ships like a fleet meeting of captains in the conference room.
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Post by Element »

There's this total conversion mod for morrowind ..
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Post by Atlantico »

Sundog: the Frozen Legacy
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Post by gerey »

Atlantico wrote: April 3rd, 2024, 11:31
Sundog: the Frozen Legacy
That game is wild. You can explore a whole galaxy in your ship, fly it in a planet's atmosphere, land anywhere on the planet and go out in your land vehicle, exist said vehicle and go on foot, and if you're in a city enter any building.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: April 3rd, 2024, 06:41
I remember preordering this game. The engine was incredibly janky. Did not feel good to move my character or to fight on the ground at all. It also suffered from the usual "characters look like plastic" look that plagued many MMOs around that time period. However, the character creator was neat in that you could choose different idle stances for your character. The only other MMO I've seen do that was FFXIV but you only get like 4 idle poses to choose from there as opposed to the dozen+ that STO had.

The real highlight was the space combat, as ships had directional shields with multiple layers, and your ships had slow turning radiuses, and some attacks had certain angles of attacks. You had 270 degree phasers, so if you lined up your ship parallel to your target, you could "broadside" your enemy with both your rear and forward phaser banks firing. Phasers were good for depleting enemy shields, but did weak damage to enemy hulls which you wanted to blow up with torpedoes. Your torpedo bays could only fire from a narrow cone in the front and back of your ship, which meant that you either 1. had to slow down your ship to increase turning speed, or 2. fly a more maneuverable ship (usually has less HP and rear weapon slots), or 3. you had to do some planning ahead so you are in position to fire the moment a gap in the enemy's shields appear (difficult to do since again there are four cardinal shields, you might deplete the enemy's right shields and fire your torpedo only for the enemy ship to turn and your torpedo to impact into the enemy's full strength rear shields). There was also some cool abilities like leaking a trail of plasma from your engines and lighting them on fire like what Riker did in the Insurrection movie.

The game had a mission editor where you could create environments, place NPCs and mobs, write dialogue, script events, etc. The best content in that game was made by the players. Sadly the game was sold to another company and the programmer from the original dev team who maintained the mission editor system departed, so they shut down the system.

As for the interiors, they had great roleplay potential. Back in the game launched, there were a lot of RP fleets (guilds) and people hosting RP inside their ships like a fleet meeting of captains in the conference room.
The game is surprisingly fun and you don't need to drop a dollar on it to play the story missions which are rather good and plentiful. If you like Star Trek it's worth checking out again.
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Post by Faceless_Sentinel »

Please, remove Warframe, they went in LGBTKIARIO politics and add gay aliens in game.
Last edited by Faceless_Sentinel on April 3rd, 2024, 15:06, edited 1 time in total.
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Post by Vergil »

Faceless_Sentinel wrote: April 3rd, 2024, 15:05
Please, remove Warframe, they went in LGBTKIARIO politics and add gay aliens in game.
Aliens are demonic therefore gay by default. Sorry Garrus :sad:
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Atlantico »

gerey wrote: April 3rd, 2024, 12:11
Atlantico wrote: April 3rd, 2024, 11:31
Sundog: the Frozen Legacy
That game is wild. You can explore a whole galaxy in your ship, fly it in a planet's atmosphere, land anywhere on the planet and go out in your land vehicle, exist said vehicle and go on foot, and if you're in a city enter any building.
and if I recall, it fit on a single-sided 360 KB floppy.

also: fan remake and expansion, forever in beta, but it's playable

http://sundogresurrectionproject.com/
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Post by Tweed »

You can walk around your ship in Noctis, not that there's really anything in it.

You can walk around your ship in Rodina, but I'm pretty sure the game has been abandoned:


EDIT: And the best get up and walk around your ship game ever has to be X4, that's the best feature of the game.

Last edited by Tweed on April 7th, 2024, 13:30, edited 1 time in total.
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Post by rusty_shackleford »

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Post by Val the Moofia Boss »

I don't like how most spaceship interiors are grey industrial interiors or sterile white Ipod stores. Part of the reason why I liked the Enterprise-E from TNG so much was because of the carpeting and beige walls and the planters. Some people mocked it as a "hotel in space" but I'd take that over most other spaceships. I liked how Star Citizen had two spaceship manufacturers with really different aesthetics from the usual industrial spaceships: Origin with their wood paneling and planters inside the ships, and the Bantu Defender made by aliens with the obsidian interior and general weirdness.
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Post by Vergil »

Val the Moofia Boss wrote: October 13th, 2024, 15:42
I don't like how most spaceship interiors are grey industrial interiors or sterile white Ipod stores.
This is a larger issue plaguing most sci fi in general I think. Lack of creativity has to led every other "futuristic" setting just being apple stores.
I'm just stating the facts.
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Post by rusty_shackleford »

ahem
I think you mean Banu
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Post by Irenaeus »

Great wordfilter for "liberal"
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Post by DDC »

Mass Effect
Solidus Snake Did Nothing Wrong
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Post by wndrbr »

Star Trek Voyager Elite Force had a free downloadable expansion called 'Virtual Voyager' that lets you explore the ship, talk to NPCs, do side quests, participate in holodeck minigames, etc.
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Post by UltraFan123 »

Rogue Trader from Owlcat.
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Post by Norfleet »

Val the Moofia Boss wrote: April 3rd, 2024, 06:41
Phasers were good for depleting enemy shields, but did weak damage to enemy hulls which you wanted to blow up with torpedoes.
That was never true. During the era you mentioned, people who knew what they were doing just ran all beams or cannons precisely because this wasn't a thing and torps just had inferior DPS.
Val the Moofia Boss wrote: October 13th, 2024, 15:42
I don't like how most spaceship interiors are grey industrial interiors or sterile white Ipod stores. Part of the reason why I liked the Enterprise-E from TNG so much was because of the carpeting and beige walls and the planters. Some people mocked it as a "hotel in space" but I'd take that over most other spaceships.
Honestly, hotel-in-space is probably necessary for the mental health of the crewcritters. Otherwise, when you have only a thousand people rattling around a ship like 8x the size of a ******* aircraft carrier, they're going to go space-mad.
Last edited by Norfleet on February 27th, 2025, 03:25, edited 1 time in total.
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Post by Breathe »

Oyster Sauce wrote: February 27th, 2025, 03:00
@rusty_shackleford

This looks like Angels Fall First.
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Post by Oyster Sauce »

I made a little ship you could find out in space in SS13. It was full of spiders you had to fight and then the Captain's ID for the console was hidden. I was going to sneakily change where the ID was hidden each PR I submitted but I think I only did it once. The entire ship was covered in dirt and there was a bar of soap in the teensy medical bay you could use to clean it up.

https://ss13.moe/wiki/index.php?title=Pirate_Ship

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Post by Oyster Sauce »

I like hanging out in the boats/zeppelins

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Post by rusty_shackleford »

Val the Moofia Boss wrote: October 13th, 2024, 15:42
I don't like how most spaceship interiors are grey industrial interiors or sterile white Ipod stores. Part of the reason why I liked the Enterprise-E from TNG so much was because of the carpeting and beige walls and the planters. Some people mocked it as a "hotel in space" but I'd take that over most other spaceships. I liked how Star Citizen had two spaceship manufacturers with really different aesthetics from the usual industrial spaceships: Origin with their wood paneling and planters inside the ships, and the Bantu Defender made by aliens with the obsidian interior and general weirdness.
Unless someone is willing to pay extra for luxury, you're going to get military grade equipment, which isn't exactly known to prioritize making it feel like a home.
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Post by Acrux »

Does it count if it's a spaceship base building game?

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Post by NotAI »

Star Control II
Sundog

are the two classics

but I don't remember if you can walk inside your ship...too early I think.

Unreal II is not a space game but you walked around a ship and talked to your crew about stuff.
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Post by rusty_shackleford »

Acrux wrote: March 11th, 2025, 06:57
Does it count if it's a spaceship base building game?

This looks quite fun! Anyone played it?

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Post by gerey »

NotAI wrote: March 11th, 2025, 06:59
but I don't remember if you can walk inside your ship...too early I think.

You definitely could in Sundog, at least in the Atari ST version. And not just that, you could land your ship wherever you wanted, navigate the planet in your ground vehicle, exit your ground vehicle and traverse on foot, and if you were in a city enter any building and interact with NPCs, have combat encounters, play slot machines, go to a bar etc.

Really, really great game with the kind of scope and ambition you don't see nowadays. I wish someone would try to make something like it - just expand on the gameplay (more ships, more engaging combat, more activities) and add a more robust narrative, or even several narratives you can pursue ala Space Rangers or Escape Velocity.

As for the thread tax, there's that space game in early access from the former BioWare dev that made the post-apoc hobo simulator:



Dunno if it counts, but some of the mods for the Silent Hunter games allow you to "walk" in the sub.

Last edited by gerey on March 11th, 2025, 07:53, edited 1 time in total.