Yes, act 1 had a bunch of time sensitive events right off the bat. Lae'Zael imprisoned, the assassin in the camp, the kid with the harpies and so forth. It was obviously meant to be a way to prevent abusing resting.
Or just to give different outcomes.
Even the 2 fuckos standing by the dwarf - I swear I recall different outcomes depending how much you long rest. The illithid dying too. And the attack on the tiefling camp (If you sleep to much Minthara says **** it and goes without you) .. Or even that drow choking on gas fumes - that one has HUGE implications depending on what you do and who you bring.
Many such cases. I can't think of a SINGLE example of this in Act 2 or 3. They really gave up. That ghost town was ******* shittttttt.
Last edited by Shillitron on April 1st, 2024, 20:30, edited 1 time in total.
It was just padding in a game that didn't need it. What the game sorely needed was actual villages.
Remember when I was coping 3 or 4 months back "R-r-rusty is there any villages coming up.. Beregost..? anything?"
And you were just outside Baldur's gate and were like "Cheer up kid - there's one coming" they ****** it up. That village outside BG should of been in Act 2.. they could of spaced it out so much better. We needed more Act 1 vibe areas to explore..
It was just padding in a game that didn't need it. What the game sorely needed was actual villages.
Remember when I was coping 3 or 4 months back "R-r-rusty is there any villages coming up.. Beregost..? anything?"
And you were just outside Baldur's gate and were like "Cheer up kid - there's one coming" they ****** it up. That village outside BG should of been in Act 2.. they could of spaced it out so much better. We needed more Act 1 vibe areas to explore..
The key issue in games like BG3 (or I suppose Divinity) that are heavily narrative driven is that you have to flesh the games out more, so any added zones takes potentially a lot longer to add than something like Skyrim, where you slap any old garbage in, add a single book and it's just as compelling as the most 'interesting' zones. I suppose though, the main issue is that with the DnD Fanbase came a glut of ****** and other freakshows, so they didn't need to add much, just a few more **** eating and toe kissing scenes and it was good to go.
Until we get a comprehensive mod tool, there's nothing to be done. TTRPGs with excessive Homebrew will always be the best option for adding more content than is otherwise possible on a premade bideo game.
Until we get a comprehensive mod tool, there's nothing to be done. TTRPGs with excessive Homebrew will always be the best option for adding more content than is otherwise possible on a premade bideo game.
If Baldur's gate had the Promised Upper City
If Baldur's gate city opened up the world map and let you hit some areas outside it in Act 3 that were outdoorsy with smaller villages / other areas to explore
If the story don't go full ****** mode at the end
If ghost town was replaced with something not **** (more act 1 style content)
This game could of been GOTY.
You spend 70% of the game working up to killing Kethric then you just quickly **** the other two 10 minutes apart. It was a rush job at the end.
Last edited by Shillitron on April 1st, 2024, 20:58, edited 1 time in total.
I guess having to pozz your game up probably makes you not want to keep working on it, better to ship and move on. Probably why they've not decided to work on any expansions.
Might have something to do with WotC firing a load of people too though, hard to say.
I guess having to pozz your game up probably makes you not want to keep working on it, better to ship and move on. Probably why they've not decided to work on any expansions.
Might have something to do with WotC firing a load of people too though, hard to say.
Until we get a comprehensive mod tool, there's nothing to be done. TTRPGs with excessive Homebrew will always be the best option for adding more content than is otherwise possible on a premade bideo game.
If Baldur's gate had the Promised Upper City
If Baldur's gate city opened up the world map and let you hit some areas outside it in Act 3 that were outdoorsy with smaller villages / other areas to explore
If the story don't go full ****** mode at the end
If ghost town was replaced with something not **** (more act 1 style content)
This game could of been GOTY.
You spend 70% of the game working up to killing Kethric then you just quickly **** the other two 10 minutes apart. It was a rush job at the end.
Hopefully with modding tools we'll get some altruistic autists helping with that. I don't know what would be the technical possibilities though of course, if it'd be possible to restore upper city for example.
Last edited by Anon on April 1st, 2024, 21:17, edited 1 time in total.
Hopefully with modding tools we'll get some altruistic autists helping with that. I don't know what would be the technical possibilities though of course, if it'd be possible to restore upper city for example.
It will be interesting to see what tools we get, I doubt they'll be as simply to use as Kenshi's FCS or the Bethesda CK though.
I guess having to pozz your game up probably makes you not want to keep working on it, better to ship and move on. Probably why they've not decided to work on any expansions.
Might have something to do with WotC firing a load of people too though, hard to say.
Until we get a comprehensive mod tool, there's nothing to be done. TTRPGs with excessive Homebrew will always be the best option for adding more content than is otherwise possible on a premade bideo game.
If Baldur's gate had the Promised Upper City
If Baldur's gate city opened up the world map and let you hit some areas outside it in Act 3 that were outdoorsy with smaller villages / other areas to explore
If the story don't go full ****** mode at the end
If ghost town was replaced with something not **** (more act 1 style content)
This game could of been GOTY.
You spend 70% of the game working up to killing Kethric then you just quickly **** the other two 10 minutes apart. It was a rush job at the end.
Hopefully with modding tools we'll get some altruistic autists helping with that. I don't know what would be the technical possibilities though of course, if it'd be possible to restore upper city for example.
Where's our ******* toolset though?
NWN2 is about to Release a recreated BG2 campaign fully made 1 for 1 with all custom assets for everything.. Divinity Original Sin 2 has a half finished mod where your trapped in a concrete box and can't escape.
Last edited by Shillitron on April 1st, 2024, 21:21, edited 1 time in total.
What are you all talking about? Larian itself is pozzed beyond healing! Did you saw "Pannels from Hell" ****? How much devs from this circus looks to you as "normal" or even straight? Do i have to post picture of Larian quest designer on twitter proudly admitted that he is cuckold?
The real reason why they moved from DnD 5 and bg3 is unknown, but it is for shure not because of Wizards of the Coast force lgbtkiario agenda! I will say more, i'm sure Larian scream "more"!
Last edited by Faceless_Sentinel on April 1st, 2024, 21:26, edited 1 time in total.
The real reason why they moved from DnD 5 and bg3 is unknown, but it is for shure not because of Wizards of the Coast force lgbtkiario agenda! I will say more, i'm sure Larian scream "more"!
Is that what people are suggesting? I assumed it was for money or because they didn't let Swen have his way with the story / game mechanics.
The real reason why they moved from DnD 5 and bg3 is unknown, but it is for shure not because of Wizards of the Coast force lgbtkiario agenda! I will say more, i'm sure Larian scream "more"!
Is that what people are suggesting? I assumed it was for money or because they didn't let Swen have his way with the story / game mechanics.
I bet he wanted more bestiality and WOTC shut him down.
I don't think Larian is abandoning Baldur's Gate when the epilogue added 3 months after release has multiple "see you in the next game " lines
That was a last minute decision from them. Larian has already started working in a DLC when they decided they didn't want anything to do with BG3 anymore. It's pretty recent news.
It's up to speculation for the why but I'll believe in their narrative - they didn't feel like working in it anymore and decided to move on to their own projects again.
Last edited by Anon on April 1st, 2024, 21:37, edited 1 time in total.
I don't think Larian is abandoning Baldur's Gate when the epilogue added 3 months after release has multiple "see you in the next game " lines
Didn't Swen literally go out and say "We're done, thanks but **** you" or something to that effect?
He said when he abandoned the BG3 DLC his team was extremely happy / "elated".
I really think they lost passion for the game based on the ending they created. They didn't wanna have to do higher level PCs, they didn't wanna continue the ****** story they made.
Swen wanted to go back to Divinity and have complete freedom.
I wonder if WOTC has rights to hand BG3 to another team to make DLC / BG4?
The real reason why they moved from DnD 5 and bg3 is unknown, but it is for shure not because of Wizards of the Coast force lgbtkiario agenda! I will say more, i'm sure Larian scream "more"!
Is that what people are suggesting? I assumed it was for money or because they didn't let Swen have his way with the story / game mechanics.
I bet he wanted more bestiality and WOTC shut him down.
It is joke for you, but for Larian is "unrealized idea for the next project"...
It's up to speculation for the why but I'll believe in their narrative - they didn't feel like working in it anymore and decided to move on to their own projects again.
Yea this is my most likely assumption. BG3 printed money so as much as we all hate WOTC, I doubt they were willing to let go of this cash cow willingly. Swen doesn't need them and they know it.
I see no proof that it made them significantly more than DOS2 did considering greatly increased development costs and licensing fees.
That's true, using classic administration theory BG3 would be classified as their "star" and now they'll go to the "milking cow" releasing cheaper successful games now that they have all the engine sorted out etc.
I see no proof that it made them significantly more than DOS2 did considering greatly increased development costs and licensing fees.
I meant from WOTC's perspective.
They have basically ****** up and bungled everything they've tried in the past 8 years. Outside of MTG I think WOTC is basically a sunk cost for HASBRO at this point.
Didn't Swen literally go out and say "We're done, thanks but **** you" or something to that effect?
I wonder if WOTC has rights to hand BG3 to another team to make DLC / BG4?
According to Swen yes, the BG franchise and all the characters Larian created belong to WOTC now.
Most of them aren't that great though, so it's no major loss, I suppose. Besides, the archetype can never be owned. Just the specific peculiarities of a given character. They could make a homosapien vampire elf who was kept in a basement their entire life and pimped out by their master, just call them... Amoonian
I see no proof that it made them significantly more than DOS2 did considering greatly increased development costs and licensing fees.
I meant from WOTC's perspective.
They have basically ****** up and bungled everything they've tried in the past 8 years. Outside of MTG I think WOTC is basically a sunk cost for HASBRO at this point.
It seems like a very WotC thing to **** it up by being greedy.
I see no proof that it made them significantly more than DOS2 did considering greatly increased development costs and licensing fees.
I meant from WOTC's perspective.
They have basically ****** up and bungled everything they've tried in the past 8 years. Outside of MTG I think WOTC is basically a sunk cost for HASBRO at this point.
Swen showed public distress over the firings HASBRO has done last year. Swen retains 70% of Larian exactly because he doesn't want to be bossed over by corporate overlords. It'd be ingenuous to think he wasn't fed up with HASBRO in any way.
It seems like a very WotC thing to **** it up by being greedy.
But they have to be completely ********. Swen doesn't need them. I bet he makes more money doing Divinity games as you said.
If Larian doesn't milk BG3 with DLC and expansions - WOTC is the one who loses.
I'm not sure WOTC even has the rights to use Larians engine - I think they have to suck Larians **** or get nothing.
---
"But they have to be completely ********." Oh right it's WOTC.
Last edited by Shillitron on April 1st, 2024, 21:46, edited 1 time in total.
Fully expecting WotC to outsource some DLC and try to get a mobile company to make BG4 tbh.
If you disagree, I'd like to remind you that this exists because of the early access popularity of BG3
I wonder if WOTC has rights to hand BG3 to another team to make DLC / BG4?
According to Swen yes, the BG franchise and all the characters Larian created belong to WOTC now.
Most of them aren't that great though, so it's no major loss, I suppose. Besides, the archetype can never be owned. Just the specific peculiarities of a given character. They could make a homosapien vampire elf who was kept in a basement their entire life and pimped out by their master, just call them... Amoonian
I agree with you in theory but of course "Astarion" and "Shadowheart" are big names in the market rn and individually are good characters. But well, considering WOTC ****** up the characters created in BG1 and 2, likely they'll do the same now.