Bonus points if it introduces a bunch of new mechanics.
Preferably without spoilers.
Nier automata is probably a good example.
I've noticed a lot of western games will promise/plan on this sort of thing but either fail to deliver (like Fable III) or end up having it cut (like New Vegas).

all fromsoft-made souls games have this problem except for Demon's Souls (they just cut the unfinished archstone from the game) and Dark Souls 2 (unfinished **** is spread throughout the game instead of being concentrated in the later areas). Elden Ring is probably the worst offender, since the game is already way too big. I remember feeling disappointed when i fought the big boss of the Royal Capital, only to find out that it was just an illusion, and that you must play for another 20 hrs (most of which were boring frozen wastes full of recycled enemies).Vergil wrote: ↑ March 22nd, 2024, 04:28Not that it's always a good thing. Dark Souls 1 ******* draaaaags on the second half.
Japs tend to tell stories that are essentially "what a tweeest!", so…
japanese games tend to be focused on gameplay primarily, unlike most western games. It's no wonder that a thread asking for games with lots of gameplay would receive these replies.
don't make threads asking for earnest opinions if all you're going to do is act petty due to your jealousy towards japanese games. If that's going to be the case then at least i won't bother participating.rusty_shackleford wrote: ↑ March 22nd, 2024, 04:37Japs tend to tell stories that are essentially "what a tweeest!", so…
wataweigh wrote: ↑ March 22nd, 2024, 04:39don't make threads asking for earnest opinions if all you're going to do is act petty due to your jealousy towards japanese games. If that's going to be the case then at least i won't bother participating.rusty_shackleford wrote: ↑ March 22nd, 2024, 04:37Japs tend to tell stories that are essentially "what a tweeest!", so…
https://en.wikipedia.org/wiki/Kishōtenketsurusty_shackleford wrote: ↑ March 22nd, 2024, 04:40wataweigh wrote: ↑ March 22nd, 2024, 04:39don't make threads asking for earnest opinions if all you're going to do is act petty due to your jealousy towards japanese games. If that's going to be the case then at least i won't bother participating.rusty_shackleford wrote: ↑ March 22nd, 2024, 04:37
Japs tend to tell stories that are essentially "what a tweeest!", so…
it's an actual style of storytelling japs have, ask @WhiteShark
still, only examples i can come up with are japanese ones. ff6 was a good example of one that fits the criteria without being an actual "post game". i hate the term tbh, especially when the game just continues narratively anyway.I'm looking for games that seem like you're getting close to the end of them then surprise you with another rest of the game

i completely agree, but most people consider everything after the credits "post game". the real narrative mystery doesn't even come up in Elminage: Gothic until after the credits roll, not that game is that heavy on narrative but just pointing that out. I've always resented that they chose to have a credit roll in E:G halfway thru the game because most people, well like the 5 or so people who've played the game, see the credits roll and think they're finished with the game when the best parts are still waiting. Only reason I can come up for a dev team to do something like this is if the game is either very long, or very difficult, and they are afraid of most people leaving the game unfinished so they throw in a climax halfway thru so people leave feeling like they finished something. Hard to say.wndrbr wrote: ↑ March 22nd, 2024, 04:50I do not consider a proper narrative continuation of the game as "post-game". I.e. Dragons Dogma's "post-game" isn't actually a post-game, and Grigori isn't the final boss.
Post-game would be something similar to how in Fallout 2 you can pick an option to continue playing after you blow up the oil rig, and read a bunch of new dialogues from NPCs reacting to the destruction of Enclave.