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Describe your dream RPG
Elminage: Gothic... 2
will never happen
will never happen
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- Metalhead33
- Posts: 333
- Joined: Feb 26, '24
^ This is about game mechanics, obviously.Metalhead33 wrote: ↑ March 16th, 2024, 13:04The first thing that comes to my mind is "a medieval life simulator, like The Elder Scrolls II: Daggerfall, but more modern".
Otherwise, for me, it would be the lovechild of The Elder Scrolls and more oldschool-style CRPGs (Arcanum, Baldur's Gate 2-3, Dragon Age, etc.), in the sense that it would be a first-person action-RPG, but with a much greater emphasis on companions and interactions with companions (including companion banter, companion approval ratings, romance, etc.), with (sources of) hostile encounters being deliberately structured in a way that makes going solo highly discouraged, if not downright suicidal, especially at lower levels. Of course, with the game being from a first-person perspective (switchable between third-person, like in TES), it would mean the AI-controlled companions would need a really robust AI. Main protagonist would be fully customizeable. Also, maybe survival (hunger & thirst) mechanics too?
Oh shit, I'm basically describing Mount & Blade with a plot, am I not?
TL;DR: Skyrim meets Baldur's Gate 2-3, or Skyrim meets Dragon Age:Origins.
Narrative-wise / setting-wise, I wouldn't mind seeing a return to the Might & Magic-style science fantasy, where you begin the game as a Human/Elf/Orc/Goblin/Dwarf/Gnome Fighter/Mage/Cleric/Paladin/Thief/whatever armed with a sword and fighting against goblins... only to end the game armed with a blaster, fighting against robots and cyborg wizards.
For what it's worth I really like the RTwP implementation in the Pillars games. Yes, the actual classes and abilities leave something to be desired, especially when paired with the attribute system they combine together to produce something bland because Sawyer wanted everything to be """viable"""... BUT the actual RTwP combat itself, mechanically, was actually really enjoyable to me.rusty_shackleford wrote: ↑ March 16th, 2024, 16:27Infinity Engine RTwP is akshually round-based combat with real time movement.WhiteShark wrote: ↑ March 16th, 2024, 16:11Real Time with Pause, the combat system used in games like BG2.
RTwP is Dragon Age Origins.
Also enjoyed DAO a lot too when I played it recently. In fact, pillars and DAO were what made me realize I actually like RTwP. Like many things the codex was wrong about, seems to me that RTwP gets more hate than it deserves.
Maybe a silly question but have you played Kingdom Come: Deliverance?Metalhead33 wrote: ↑ March 16th, 2024, 16:42^ This is about game mechanics, obviously.Metalhead33 wrote: ↑ March 16th, 2024, 13:04The first thing that comes to my mind is "a medieval life simulator, like The Elder Scrolls II: Daggerfall, but more modern".
Otherwise, for me, it would be the lovechild of The Elder Scrolls and more oldschool-style CRPGs (Arcanum, Baldur's Gate 2-3, Dragon Age, etc.), in the sense that it would be a first-person action-RPG, but with a much greater emphasis on companions and interactions with companions (including companion banter, companion approval ratings, romance, etc.), with (sources of) hostile encounters being deliberately structured in a way that makes going solo highly discouraged, if not downright suicidal, especially at lower levels. Of course, with the game being from a first-person perspective (switchable between third-person, like in TES), it would mean the AI-controlled companions would need a really robust AI. Main protagonist would be fully customizeable. Also, maybe survival (hunger & thirst) mechanics too?
Oh shit, I'm basically describing Mount & Blade with a plot, am I not?
TL;DR: Skyrim meets Baldur's Gate 2-3, or Skyrim meets Dragon Age:Origins.
Narrative-wise / setting-wise, I wouldn't mind seeing a return to the Might & Magic-style science fantasy, where you begin the game as a Human/Elf/Orc/Goblin/Dwarf/Gnome Fighter/Mage/Cleric/Paladin/Thief/whatever armed with a sword and fighting against goblins... only to end the game armed with a blaster, fighting against robots and cyborg wizards.
- Metalhead33
- Posts: 333
- Joined: Feb 26, '24
No, but I heard a lot about it. My nation happens to be represented in it.aweigh wrote: ↑ March 16th, 2024, 16:45Maybe a silly question but have you played Kingdom Come: Deliverance?
- WhiteShark
- Turtle
- Posts: 2388
- Joined: Feb 2, '23
I like my magic and technology to be more intertwined, like Spelljammer or Tales of Symphonia (though I did enjoy World of Xeen).Metalhead33 wrote: ↑ March 16th, 2024, 16:42Narrative-wise / setting-wise, I wouldn't mind seeing a return to the Might & Magic-style science fantasy, where you begin the game as a Human/Elf/Orc/Goblin/Dwarf/Gnome Fighter/Mage/Cleric/Paladin/Thief/whatever armed with a sword and fighting against goblins... only to end the game armed with a blaster, fighting against robots and cyborg wizards.
I think it works much better in games like the ones you mentioned where it really is real time and not round-based, as Rusty was saying. Cudgeling a turn-based system into pseudo realtime produces an ugly result.aweigh wrote: ↑ March 16th, 2024, 16:44Also enjoyed DAO a lot too when I played it recently. In fact, pillars and DAO were what made me realize I actually like RTwP. Like many things the codex was wrong about, seems to me that RTwP gets more hate than it deserves.
Last edited by WhiteShark on March 16th, 2024, 16:48, edited 2 times in total.
cool another turkMetalhead33 wrote: ↑ March 16th, 2024, 16:46No, but I heard a lot about it. My nation happens to be represented in it.aweigh wrote: ↑ March 16th, 2024, 16:45Maybe a silly question but have you played Kingdom Come: Deliverance?
I think you'll enjoy it a lot. Only thing it lacks is the robust companion system and I imagine it was due to technical limitations. Or what do I know, maybe they just didn't want companions. I'm not saying it fulfills all of your criteria or anything but your post reminded me of KCD. KCD has so much great design stuff, too much to go into detail about right now, or rather I need to leave soon and don't wanna start a longpost.Metalhead33 wrote: ↑ March 16th, 2024, 16:46No, but I heard a lot about it. My nation happens to be represented in it.aweigh wrote: ↑ March 16th, 2024, 16:45Maybe a silly question but have you played Kingdom Come: Deliverance?
What's Pathfinder Kingmaker considered? round-based too since it's from a pnp? (I didn't like Kingmaker much).WhiteShark wrote: ↑ March 16th, 2024, 16:47I like my magic and technology to be more intertwined, like Spelljammer or Tales of Symphonia (though I did enjoy World of Xeen).Metalhead33 wrote: ↑ March 16th, 2024, 16:42Narrative-wise / setting-wise, I wouldn't mind seeing a return to the Might & Magic-style science fantasy, where you begin the game as a Human/Elf/Orc/Goblin/Dwarf/Gnome Fighter/Mage/Cleric/Paladin/Thief/whatever armed with a sword and fighting against goblins... only to end the game armed with a blaster, fighting against robots and cyborg wizards.I think it works much better in games like the ones you mentioned where it really is real time and not round-based, as Rusty was saying. Cudgeling a turn-based system into pseudo realtime produces an ugly result.aweigh wrote: ↑ March 16th, 2024, 16:44Also enjoyed DAO a lot too when I played it recently. In fact, pillars and DAO were what made me realize I actually like RTwP. Like many things the codex was wrong about, seems to me that RTwP gets more hate than it deserves.
- Metalhead33
- Posts: 333
- Joined: Feb 26, '24
I'm Hungarian.Emphyrio wrote: ↑ March 16th, 2024, 16:47cool another turkMetalhead33 wrote: ↑ March 16th, 2024, 16:46No, but I heard a lot about it. My nation happens to be represented in it.aweigh wrote: ↑ March 16th, 2024, 16:45Maybe a silly question but have you played Kingdom Come: Deliverance?
- maidenhaver
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If I was Hungarian, I'd introduce myself as Hung Aryan.Metalhead33 wrote: ↑ March 16th, 2024, 16:54I'm Hungarian.Emphyrio wrote: ↑ March 16th, 2024, 16:47cool another turkMetalhead33 wrote: ↑ March 16th, 2024, 16:46
No, but I heard a lot about it. My nation happens to be represented in it.
- Metalhead33
- Posts: 333
- Joined: Feb 26, '24
I actually used to go by that nickname on some forums back in the day
Last edited by Metalhead33 on March 16th, 2024, 17:00, edited 1 time in total.
- WhiteShark
- Turtle
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I assume so, but I don't know for sure because I played it with the turn-based mod.aweigh wrote: ↑ March 16th, 2024, 16:51What's Pathfinder Kingmaker considered? round-based too since it's from a pnp? (I didn't like Kingmaker much).
There are two games that stick forever stick in my mind as great candidates for being fleshed out and refined. They both happen to be from Interplay:
Dragon Wars
I don't think it needs much. Really a modern remaster like The Bard's Tale Triology would be enough, I think.
J.R.R. Tolkien's The Lord of the Rings, Vol. 1
All this really needs is a refinement to the skill system and better tactical battle map. And finish the story.
Dragon Wars
I don't think it needs much. Really a modern remaster like The Bard's Tale Triology would be enough, I think.
J.R.R. Tolkien's The Lord of the Rings, Vol. 1
All this really needs is a refinement to the skill system and better tactical battle map. And finish the story.
Careful - all the various entities required for this to happen are now under the same umbrella...but you might not like the result.
- Metalhead33
- Posts: 333
- Joined: Feb 26, '24
Given how much of a woke mess Baldur's Gate 3 turned into, especially at Act 3 (tho, it's still a great game, especially with the No Alphabets mod)... I dare not to imagine what they would do with a hypothetical Arcanum 2.Acrux wrote: ↑ March 16th, 2024, 17:10Careful - all the various entities required for this to happen are now under the same umbrella...but you might not like the result.
The whole subplot around (((gnomes))) and their evil deeds (such as the creation of the half-ogres) would be the first thing to go out of the window. Then they'd go ahead and completely disregard 19th century Victorian ethnics and just add modern rainbow-friendly nonsense instead. Orc labourers? Nah, too racist for 2024, unless you are given an opportunity to kill their masters in front of their families.
A Steampunk world would just give ESG-driven, Sweet Baby Inc-consulted devs too much opportunity to virtue signal.
Last edited by Metalhead33 on March 16th, 2024, 20:04, edited 1 time in total.
Wouldn't want anyone from the original dev team to be on it tbh. They're done.Acrux wrote: ↑ March 16th, 2024, 17:10Careful - all the various entities required for this to happen are now under the same umbrella...but you might not like the result.
But a spiritual successor/sequel would be nice.
Last edited by Element on March 16th, 2024, 21:01, edited 1 time in total.