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Anyone have any experience modding UE4 games?

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rusty_shackleford
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Anyone have any experience modding UE4 games?

Post by rusty_shackleford »

Seems like I might be able to fix (some?) parts of INSOMNIA: The Ark. I think.
I do have a lot of experience using UE4 itself, but I have no experience modding an already made UE4 game.

I think, however, I may be in luck as it seems the game may have been using blueprints instead of C++ for scripting. But are there decompilers for the blueprints/etc., for cooked assets? I already extracted the pak file.
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Post by Xenich »

Maybe this? Not super familiar with UE4.

NM, second one doesn't support UE4. Sorry. Left them there just in case someone finds them useful.
► Show Spoiler
Last edited by Xenich on March 6th, 2024, 14:50, edited 5 times in total.
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Post by rusty_shackleford »

Found a useful list of tools for UE modding:
https://github.com/Buckminsterfullerene ... ding-Tools
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Post by Xenich »

Nice!
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Post by rusty_shackleford »

Guess I'll post whatever I find here and maybe merge it into a superpost eventually if I finish this.

Extracted key mappings:
► Show Spoiler
I can't be sure I can fix the bugged quest I want to fix ( https://insomnia.fandom.com/wiki/Collector ) but I can see some assets related to it. I'll have to dig deeper.
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Post by rusty_shackleford »

I'm not sure if I can mod this, might actually have been done using C++ :(
I'll dig around a bit more, but this is why I hate UE4/5.
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Post by loregamer »

Yes, I made a few mods for Hogwarts Legacy. I gotta focus on irl stuff for a few days but I gotchu
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Post by loregamer »

Alright hit me up whenever you're ready @rusty_shackleford. Prepare for a world of pain.

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