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Can you design better companions than a CRPG dev?

For discussing role-playing video games, you know, the ones with combat.
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Red7
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Post by Red7 »

this was so beatiful. i recorded insult function test today. i called ***** filthy fat pig like 15 times in a row. each time different response and slowly changing attitude from amused to playful then angry and eventually sad. in healty relationship vagina always should be kept at low self esteem. if i will get banned from futalab for good im make thread here with some presentations.

adjustable fully dynamic emotion system for follower
i bet that gay furry khajiit trash dont have this
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Post by maidenhaver »

If you punch her does she teleport back to her dad's house?
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Post by Red7 »

maidenhaver wrote: September 3rd, 2023, 16:47
If you punch her does she teleport back to her dad's house?
if u punch her she responds with one of around 500 responses based on custom settings, her mood, how much ***** is wounded etc.

generally she is like, please hit me more and squirts with enough arousal.
daddy was never around.

also i made teleportation spells with custom animations to send her to player picked places.
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Post by Red7 »

i found out something weird. so in ck "hello" section on npc dialouge that triggers when player is near i placed non time interval entry; ergo no time has to pass to trigger it
but hello state unlike actor collision shouldnt be constantly triggered, at least i have never seen it before.

maybe because that entry had trigger to other entries set, but it started looping which was rather amusing, when i tried to loop dialouges with script previosuly game was crashing.
so now i got option for ***** to "talk dirty non stop" (or at least mostly non stop) on top of other options how much and what she talks. its not that reliable cause "hello" not always triggers but once it starts rolling ***** just keeeps spouting filth which is ******* hilarious and feels so right.
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Post by Red7 »

i started adding reactivity to dog and crawling modes. got regular crawling on all fours and 2 stages of dog acting; on second ***** should almost only do dog noises. also if she squirts on high arousal she should do it on all fours with her leg up ike a dog. so many neat animations had been made but they were never implemented to be used in immersive way before.

the amount of inhibitors i had to add to almost all responses is insane. i added dozens of "on knees" cockteasing/posing ai packages and now i have to exclude em from regular standing triggers/interruptive animations and events.
also there is seperate section of stripping on all fours/on knee postion i havent finished.
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Post by Red7 »

went to ******* lab in search of new animations and first of site logged me out and stopped supporting one of my browsers apparently cause login site would not load even tho main would.

anyway see in adult section "submissive lola" mod, like thats some ******* ******** pretensious name for mod to not call it cringe. but then i look inside and it says;

"turn your npc follower into DOMINANT master".
also
"consensual master-slave relationship"
also
"Some content is exclusively for female player characters,"


like wtf have those ******* balls dropped off completly. no vagina is using that **** cause vagina in search for chad **** even fat ones, those are some castrated **** roleplay as ***** in a game even tho they are already complete ***** in real life.


******* disgusting.

found some animations tho.
► Show Spoiler
this would look good with her tong sticking out. then u punish her being too vulgar (she would get punished regardless ofc) and make her lick floor. i got licking floor sequence all done btw.
Last edited by Red7 on January 29th, 2024, 08:05, edited 4 times in total.
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Post by Magick »

A lot of games now just have the writer / character disappear up their own arses and have it all constantly be about quirky dialogue.

There's barely any actual character 'development'. Some older games didn't even have much of a dialogue based personality for the chars, it was all about what they brought to the battle, and how.
I'd like a character with a very specific, stylised appearance and moveset over quirky dialogue anyday.
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Post by Oyster Sauce »

So.... Stormcloak or Imperial?
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Post by Wretch »

4 red7 posts in a row. What a treat.
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Post by Orvas Dren »

Wretch wrote: January 29th, 2024, 12:18
4 red7 posts in a row. What a treat.
Thread killer lol
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Post by maidenhaver »

A good companion would be a white hirling with good stats.
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Post by Red7 »

Wretch wrote: January 29th, 2024, 12:18
4 red7 posts in a row. What a treat.
u welcome ******
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Post by Red7 »

im working on manual for follower and its starting to look like the 200 page pdf i printed back in the day when i was playing f-16 simulator
i doubt any1 will have time to read that **** but at least i will be able to use it in future when i forgot how some **** works

dialouges are not important for char building (actually i havent even made any typical dialouges yet altho have some plans) as much as manufacturing illusion of character by its reactivity. when u do something to character it should affect it rather than making it spout the same line or ingore your actions.

u can make dialouge play it once and thats it. maybe replay it but so what. it wont be interactive anyay beside limited branches. once u start mixing responses from pools with different conditions u can get quite variety on otehr hand.

i made simple low res semen soaked vagina brain model with 3 main stats and 3 extra;

-terror (sense of possible imminent dismemberment) stages from 1-3
-anger (false sense of deserving better) stages from 1-3
-happiness (false sense of worthiness) stages from 1-3

-health (just points)
-any extra damage no hp defined (like removed parts of skin, broken nose etc)
-arousal level

i intially thought about resolution 1-5 but so far i never needed

each response in each pool has filters with all those variables so i can call response from each of response pools and get usually fitting reaction.
Last edited by Red7 on February 2nd, 2024, 10:00, edited 1 time in total.
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Post by Red7 »

BobT wrote: January 29th, 2024, 08:06
A lot of games now just have the writer / character disappear up their own arses and have it all constantly be about quirky dialogue.

There's barely any actual character 'development'. Some older games didn't even have much of a dialogue based personality for the chars, it was all about what they brought to the battle, and how.
I'd like a character with a very specific, stylised appearance and moveset over quirky dialogue anyday.
some characters are not for battle but for entertainment (like that jet making kid from fallout2 i loved having him around);
vagina is not suppose to bring too much to battle (even tho it actually solves battle with paralyzing bow). with enough enchanted geat u can make op any npc trash pretty much in morrowind or skyrim. not sure about olbvion is think they gutted gear system tehre too much
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Post by Ratcatcher »

I avoided posting itt because some people here play (or will play) some of my pnp adventures and I'd avoid spoilers. Then it came to mind I can certainly post an outdated char I used for an old setting (2nd ed Dark Sun) I def won't be using again for the time being 'cause her whole shtick is tied to specific class feature. In Dark Sun Bards are slightly less gay than most setting, lose access to magic but gain poison use, which is also p. gay ofc. They also trend towards CN alignment. Ofc this means most bards are wymminz, to further reduce teh ghey and because most female irl are CN.

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edit: now I 'member why I didn't do it before, thread is for companions and this is a NPC. Sorry.
Last edited by Ratcatcher on February 2nd, 2024, 10:59, edited 1 time in total.
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Post by Red7 »

Ratcatcher wrote: February 2nd, 2024, 10:45
edit: now I 'member why I didn't do it before, thread is for companions and this is a NPC. Sorry.
yes i dont think it would be reasonable as companion unless u did full brain wipe or some willbend ****. vagina, because inherent lack of reason and bonding ability should be trained early from her biden age so to speak about superiority and obedience to men, especially her owner.

make sure to purchase your high elf sex slave from reputable slave trainer that vouches for her virginity. ofc then u have to retrain her but it should be mostly usable from go. making poisons that like modern untrained vagina cooking, nobody wants that.
Last edited by Red7 on February 2nd, 2024, 11:51, edited 1 time in total.
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Post by Ranselknulf »

Emphyrio wrote: August 7th, 2023, 18:39
Let's play a game.

The year is 2024, LINK is worth $1,000 each, and with my newfound wealth I have chosen YOU to be the idea guy for an RPG I'm kickstarting. But first, you'll have to prove to the saps on Kickstarter that you have what it takes to be a real idea guy.

Briefly describe the setting of the RPG you want to create, and outline the plot a bit if it matters. Then, create the companion NPCs, as many as you think are necessary (but at least 4). Describe not only their physical appearance, clothing and role in the party, but also their personality. You may include concept art. We have the funding for full VA, motion capture, companion quests, romances, and genital physics if you choose.

Effortposting is encouraged.
Kickstarter is a Scam full of lazy developers.

You can't even be bothered to come up with your own story to scam people with.

I think you have a bright future as a entrepreneur.

Ask people what they want, take their money to develop it, run out of money, then go off to the next project.

You may not have thought through the life cycle of a kickstarter project, but that's inevitably how they turn out.
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Post by maidenhaver »

I designed the best companions ever in Dragon Warrior 3. I distributed their seeds well, and I got lucky on 2s and 3s. I based the party on the Dragon Warrior anime, the one with Baramos and Moo.
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Post by Vergil »

I just want companions that don't annoy the **** out of me with millennial speak and give a decent illusion of having some sort of life/character outside of the player. I actually liked that in Mass Effect if you don't romance Tali or Garrus over the course of the trilogy they become a couple instead of everyone just being player sexual.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Red7 »

uploaded some preview videos (NSFW with audio)
https://rule34video.com/members/49848/videos/

i made thread on faggotslab which seems to have 0 interest cause it dont hav "futa" or "femboy" in title
https://www.loverslab.com/topic/225751- ... r-project/

now i will make thread on nexus and see how fast **** will delete it. there is no preview from guro/more manly stuff yet so maybe it will last a bit.
Last edited by Red7 on February 7th, 2024, 08:56, edited 1 time in total.
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Post by maidenhaver »

maidenhaver wrote: February 3rd, 2024, 03:02
I designed the best companions ever in Dragon Warrior 3. I distributed their seeds well, and I got lucky on 2s and 3s. I based the party on the Dragon Warrior anime, the one with Baramos and Moo.
This game's dungeons suck.
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Post by ArcaneLurker »

Aside from making sure the companions are all useful, improve gameplay and have their own niche or quirks.

I would present companions of varying, conflicting types which can then be used to play around with & explore a variety of issues. Not necessarily a band of 'snowflakes', but a degree of choice there.
Some that I even find annoying, only to present them in a more accurate light than their self-insert counterparts would be presented. This presents room for dilemmas where certain characters have to be prioritised over others, or some characters can be realistically used to create tension or drama. It's also important to have a character arc for the major ones, or some form of meaningful interaction aside from the mindless chit-chat... IE, An idealistic, naïve character?-- maybe you have the option save them from themselves and teach them to be more pragmatic. A lazy, apathetic or despondent character-- perhaps they have untapped potential?

Basically, whilst many games take a variety of stereotypes which are used within the framing of the devs own biases, which tend to be deluded and myopic now, I would want to use the characters as a canvas to present more detailed aspects of my own worldview. This can't be done without accurately showing each side or characteristic for what they are, and exploring the depth of the conflict or mutually exclusive positions.
But I'd want a way to connect with people I am not normally able to connect with and point out flaws in their thinking by confronting them with hypothetical situations that they can't dismiss...
Whilst most games use this as a way to pander, I would simply present them in a way I see fitting. The aim would not be to present an obvious middle-finger or to troll but to help others understand a perspective they clearly refuse to, beyond that, I would try to make any conclusions or morals based on reality.

The interactions between the player and the characters is just as important. It would be interesting if LLM AI could be used so that the player could actually roleplay instead of selecting pre-determined options, but I have no idea how you'd implement this into game progression & diverging storylines. Although, all the AIs seem to be pozzed & illogical anyway. Perhaps it would just be better to use the AI in the creation of massive library of dialogue, alter it accordingly, and present it within a Daggerfall type dialogue system.

It's difficult to present appealing ideas for a standalone character without context of worldbuilding & overarching plot, but generally speaking, when developing characters, I would want to uphold a semblance of logic that is no longer upheld, and not pander to... uh... people I dislike. There has to be a reason why companions feel that they can trust/ like the player enough to accompany them, and the characters need to be relatively competent & athletic, since this is action-orientated. Unlikely companionship can be heartwarming but it's all meaningless if all the companions are written to be player-simps.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by Magick »

Red7 wrote: February 7th, 2024, 08:56
uploaded some preview videos (NSFW with audio)
https://rule34video.com/members/49848/videos/

i made thread on faggotslab which seems to have 0 interest cause it dont hav "futa" or "femboy" in title
https://www.loverslab.com/topic/225751- ... r-project/

now i will make thread on nexus and see how fast **** will delete it. there is no preview from guro/more manly stuff yet so maybe it will last a bit.
******* lol. That's....about what I expected tbh. :mrgreen:
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Post by Hauberk »

@Red7
Red7 wrote:
around 5k lines currently, goal at least 9k
That must have taken you a very long time. The entire project seems like a huge undertaking!
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Post by Element »

Too highly dependent on the world that those characters inhabit. If I have control over the larger world building and lore, then cooking up something interesting is doable I think. If it's the standard medieval fantasy fare, well just not having them be black homosexuals with blue hair would suffice.
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Post by Emphyrio »

Element wrote: February 7th, 2024, 21:46
Too highly dependent on the world that those characters inhabit. If I have control over the larger world building and lore, then cooking up something interesting is doable I think. If it's the standard medieval fantasy fare, well just not having them be black homosexuals with blue hair would suffice.
use any world you want.
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Post by jcd »

Readers added context they thought people might want to know
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Post by ArcaneLurker »

Rather than characters, what about setting?

The disparity in approaches to governance as well as biological inclinations can be explored. In one region, you could show a plausible means of achieving a high-trust, safe, beautiful civilisation, and contrast it with different scenarios, like the "live and let live" chaos & mercantile corruption, or the common banditry of tyrants. Part of this would be presenting the flaws or costs as well as the positives.

A region where the inhabitants, upon reaching the appropriate age, must all swear an oath to uphold a core set of laws & decrees meant to uphold the wellbeing & quality of the Nation, or risk exile into wilderness or foreign lands. The oath would include accepting the penalty of death for breaking certain laws, which are upheld for the benefit & improvement of the whole Kingdom/ Nation, in exchange for a secured place as a subject of that Kingdom. Within this region the laws would be fine tuned to select out certain negative qualities & promote the requirements of maintaining their luxurious kingdom, not tolerating people that waste resources or parasite off of others could be an issue to raise, but a side effect of the laws & culture selecting people towards 'civility' would be a domestication effect, much like how dogs are puppified wolves, thus they struggle with trying to maintain the required strength & sense of ruthlessness through generations. In the lap of luxury which their forefathers granted them, they grow softer bellies, unable to stomach harsh realities...

Meanwhile, the people surviving day to day in hostile regions only survive through the lowest, most brutish means, they grow more feral, more capable of gratuitous feats of extreme violence, and less capable of maintaining anything resembling a functioning society.

Ah... A bit on the nose really...
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Post by Element »

Emphyrio wrote: February 7th, 2024, 21:49
Element wrote: February 7th, 2024, 21:46
Too highly dependent on the world that those characters inhabit. If I have control over the larger world building and lore, then cooking up something interesting is doable I think. If it's the standard medieval fantasy fare, well just not having them be black homosexuals with blue hair would suffice.
use any world you want.
Alright, in the world of Arcanum:
► Thomas Ward
► Caleb Wright
► Victoria Machelin
Last edited by Element on February 8th, 2024, 21:06, edited 2 times in total.