
But, hey! Dominions 6 is in top 15.

Is that Steam or SteamDB?
Steam, front page.Rand wrote: β January 18th, 2024, 00:53Is that Steam or SteamDB?
And if Steam, where/how to get to that?
Lol. Oh. I never scroll down.rusty_shackleford wrote: β January 18th, 2024, 00:55Steam, front page.Rand wrote: β January 18th, 2024, 00:53Is that Steam or SteamDB?
And if Steam, where/how to get to that?
You ever played RPGs with normies? Watching someone who wins initiative DOUBLE MOVE into a pack of fresh enemies only to make a fuss when they get dog piled never ceases to amaze meGoth-Girl-Supremacy wrote: β January 19th, 2024, 12:24Not like RPGs take much brainpower to play either.
To be fair, I sometimes do that. But I'm an experienced gamer that usually plays a fighter-mage hybrid or a dodgy striker type, so I can CC and reposition past blockers as needed.Boontaker wrote: β January 19th, 2024, 12:32You ever played RPGs with normies? Watching someone who wins initiative DOUBLE MOVE into a pack of fresh enemies only to make a fuss when they get dog piled never ceases to amaze meGoth-Girl-Supremacy wrote: β January 19th, 2024, 12:24Not like RPGs take much brainpower to play either.
The truly infuriating thing about normies is that they don't learn. I have been playing with some of these guys for a decade or more, and they still make the same mistakes and voice the same complaints.Rand wrote: β January 19th, 2024, 12:35To be fair, I sometimes do that. But I'm an experienced gamer that usually plays a fighter-mage hybrid or a dodgy striker type, so I can CC and reposition past blockers as needed.Boontaker wrote: β January 19th, 2024, 12:32You ever played RPGs with normies? Watching someone who wins initiative DOUBLE MOVE into a pack of fresh enemies only to make a fuss when they get dog piled never ceases to amaze meGoth-Girl-Supremacy wrote: β January 19th, 2024, 12:24Not like RPGs take much brainpower to play either.
But yeah. Normie players are ********.
Yep. Old school gamers know how to best play even this easy stuff, because our original games were harder.Boontaker wrote: β January 19th, 2024, 12:40The truly infuriating thing about normies is that they don't learn. I have been playing with some of these guys for a decade or more, and they still make the same mistakes and voice the same complaints.Rand wrote: β January 19th, 2024, 12:35To be fair, I sometimes do that. But I'm an experienced gamer that usually plays a fighter-mage hybrid or a dodgy striker type, so I can CC and reposition past blockers as needed.Boontaker wrote: β January 19th, 2024, 12:32
You ever played RPGs with normies? Watching someone who wins initiative DOUBLE MOVE into a pack of fresh enemies only to make a fuss when they get dog piled never ceases to amaze me
But yeah. Normie players are ********.
"Wtf why am I up here alone?"
"Because I moved up and readied an attack for when they approached, placing myself a max movement range, I also said let's form a line here"
These guys aren't even on their phones or anything, I have no idea what is going on in their brains when it's not their turn.
counting enemy move range is one of the worst things about tb combat tbhBoontaker wrote: β January 19th, 2024, 12:40The truly infuriating thing about normies is that they don't learn. I have been playing with some of these guys for a decade or more, and they still make the same mistakes and voice the same complaints.Rand wrote: β January 19th, 2024, 12:35To be fair, I sometimes do that. But I'm an experienced gamer that usually plays a fighter-mage hybrid or a dodgy striker type, so I can CC and reposition past blockers as needed.Boontaker wrote: β January 19th, 2024, 12:32
You ever played RPGs with normies? Watching someone who wins initiative DOUBLE MOVE into a pack of fresh enemies only to make a fuss when they get dog piled never ceases to amaze me
But yeah. Normie players are ********.
"Wtf why am I up here alone?"
"Because I moved up and readied an attack for when they approached, placing myself a max movement range, I also said let's form a line here"
These guys aren't even on their phones or anything, I have no idea what is going on in their brains when it's not their turn.
And if it were realtime you'd time their movespeed instead. What's the big deal?Emphyrio wrote: β January 19th, 2024, 13:30counting enemy move range is one of the worst things about tb combat tbh
I don't see the problem. If you want a multiplayer shooter with lots of people you play cs and cod. If you want sports you play fifa. Bg3 is still popular. I don't know what the other games are. What's the problem? My only surprise is maple story, which I never would have guessed was still popular after 20 years. I guess its a girly game, so girls and weebs play it.
uh no... being one tile out of range in tb avoids an entire turn worth of attack. Idk how timing movespeed ? in rt gets any similar benefit.WhiteShark wrote: β January 19th, 2024, 13:36And if it were realtime you'd time their movespeed instead. What's the big deal?Emphyrio wrote: β January 19th, 2024, 13:30counting enemy move range is one of the worst things about tb combat tbh
In a realtime game, if you know how fast an enemy moves, you can judge whether you can accomplish whatever it is you're trying to do before he arrives and interrupts you. It's the same thing.Emphyrio wrote: β January 19th, 2024, 13:47uh no... being one tile out of range in tb avoids an entire turn worth of attack. Idk how timing movespeed ? in rt gets any similar benefit.
I used to use tabletop as an excuse to get drunk and flip the table to prematurely end the night.Boontaker wrote: β January 19th, 2024, 12:32You ever played RPGs with normies? Watching someone who wins initiative DOUBLE MOVE into a pack of fresh enemies only to make a fuss when they get dog piled never ceases to amaze meGoth-Girl-Supremacy wrote: β January 19th, 2024, 12:24Not like RPGs take much brainpower to play either.
There's actually a significant difference. In turn-based, a unit that has a speed of 5 and can attack at a range of 3, cannot be safely engaged with a unit with a speed of 6 and an attack range of 4. In real-time, the second unit is untouchable to the first unit.WhiteShark wrote: β January 19th, 2024, 13:36And if it were realtime you'd time their movespeed instead. What's the big deal?