I think the perspective gives a lot of cozy & nostalgic feelings for the games that used it..
But I agree, Isometric & Top-Down are far better. If the assets are 3D I also like when your zoomed out it's top down then as you zoom in the camera sort of pans slightly for a more frontal view of your character.
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Landstalker ******* sucked and the translation was horrible to boot.
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Landstalker ******* sucked and the translation was horrible to boot.
Why do you care if a translation sucked or not if the game itself sucks? Why does it suck exactly? It's just a throwaway Zelda clone for the Genesis like Crusader of Centy or Treasure's game, I'm not really sure what the argument is.
The game's quality will usually make up for restrictive camera angles like the Crusader games.
In this case it didn't. Landstalker sucks because it does that detestable depth/platform screw where you can't tell where a platform you're jumping to is at and the translation does a total 180 of the original ending.
A good UI matters more to me than camera perspective, if the screen is cluttered with nonsense or if the inventory system is badly designed, then the game is basically unplayable to me.
Fixed the dead links in the op, postimages barely works anymore. Good thing we switched to self-hosting early.
Anyone know why UO switched perspectives?