Some bomb went off and we are locked and the gameplay begins. I leave my apartment and next to it an air conditioner blows up and kills one guard. There are two other people on the corridor. One of them who was close looked at the body. He didn't help, I assume he was too shocked. Then walked to another corridor. I followed and he said his best friend just died there.
I walk to another corridor meeting the other dude, another guard. I tell him his buddy just got killed by an air conditioner. He answers it's just part of the job and their duty.
The main character is the sharpest tool in the shed in this game, makes dialogues intricate and interesting. For example:
Gets hired to be an assassin, gets pass word.
Goes to apartment, says the word and gets in.
Dialogue ensues, the target starts saying information about illegal shipments etc providing information
Alex (the main character): wait, you ship illegal stuff?!?!?!
Target: Wait, you aren't my handler!
Alex: A-ha, I've got you!
Let me also mention the game was ahead of its time in many regards. Just look at this huge city center!
Quests seem to be very Deus Ex-like and fascinating too
So far it's a clear example how to make a 10/10 game.

