I've wanted to play this game ever since I saw those above videos but was held back by various things, most especially motion sickness. Now that I've solved that I'm finally giving this a try. Seems promising. There's a skill tree but not much to it. I'm playing on Hardcore, but we'll see how spongey that ends up making enemies. There's a mod to remove enemy HP scaling while retaining the other aspects of harder difficulties if it turns out to be too much. Speaking of mods, it seems there are only a few of note:
- Unlimited Mod: adds some features from the Limited Edition of the game and fixes some bugs. Optionally comes with a pack of 'mini mods' to fix/tweak some other things.
- Corpses Stay: makes corpses stick around instead of rapidly disappearing.
- Map Extended: appears to add a separate mini campaign and an arena to the game.
Code: Select all
// Adjust FOV; enabling cheats is required
sv_cheats 1
fov 100
// Disable Strafe Tilt
sv_rollangle 0
// Borderless Windowed Mode
// mat_setvideomode 2560 1440 2
// doesn't work
// Key Bindings - Change these to whatever you wish
bind c ToggleWalk
bind x ToggleCrouch
bind d ToggleZoom
bind s ToggleSprint
bind home toggleconsole
// Walk Toggle Button
alias ToggleWalk "WalkOn"
alias WalkOn "+speed; alias ToggleWalk WalkOff"
alias WalkOff "-speed; alias ToggleWalk WalkOn"
// Crouch Toggle Button
alias ToggleCrouch "CrouchOn"
alias CrouchOn "+duck; alias ToggleCrouch CrouchOff"
alias CrouchOff "-duck; alias ToggleCrouch CrouchOn"
// Zoom Toggle Button
alias ToggleZoom "ZoomOn"
alias ZoomOn "+newzoom; alias ToggleZoom ZoomOff"
alias ZoomOff "-newzoom; alias ToggleZoom ZoomOn"
// Sprint Toggle Button
alias ToggleSprint "SprintOn"
alias SprintOn "+sprint; alias ToggleSprint SprintOff"
alias SprintOff "-sprint; alias ToggleSprint SprintOn"
I'm still too early on to say much else. I'm enjoying the style so far and I think the graphics have aged very well. Having played HoMM 3 I can tell that they did actually try to make it feel like it's the same world. Looking forward to seeing what's in store.