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The Dragon's Dogma 2 Thread
Support is doing gay **** to buff up the people doing the actual job.
Healer is going gay **** to patch up the people doing the actual job.
Those same people are usually too polite to ask you why are you gay.
Healer is going gay **** to patch up the people doing the actual job.
Those same people are usually too polite to ask you why are you gay.
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rusty_shackleford
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Support is a force multiplier, healers are kinda gay.
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Tank and healer are both support roles, DPS is the "main" manly role.
People saying playing the healer is easy and designated for incompetent types only are very wrong since a healer's mistake can very easily cause a wipe while DPS' mistake merely means completing the encounter slower unless there is some kind of a DPS check
People saying playing the healer is easy and designated for incompetent types only are very wrong since a healer's mistake can very easily cause a wipe while DPS' mistake merely means completing the encounter slower unless there is some kind of a DPS check
Healers are just smart people that use the boss' damage to destroy people that annoy them.
People that buff are gay.
Tanks are honourable men.
Controllers are closeted narcissists.
Any pure DPS, especially 2-handed warriors, are men of characters and prestige.
People that buff are gay.
Tanks are honourable men.
Controllers are closeted narcissists.
Any pure DPS, especially 2-handed warriors, are men of characters and prestige.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Depends on the game itselfrusty_shackleford wrote: ↑ December 12th, 2023, 14:41healer isn't support, support is support, healer is healer
Support and healers are overlapping very often, especially in MMOs
For most popular example, Overwatch classified Mercy and Symmetra as supports
Only Mercy healed, Symmetra provided shields
Considering my gameplay in Dragon's Dogma: Dark Arisen, I was playing healer, support (enchanting weapons), and bit of AoE damage
I had an identity crisis for a while, switching vocations every couple of hours
Magick Srcher had an amazing healing bow
Sorcerer had destructive power I liked
Mage had access to heals
Magick Knight had some fun shenanigans with counters
Guilty as charged of this practiceThe_Mask wrote: ↑ December 12th, 2023, 16:04Healers are just smart people that use the boss' damage to destroy people that annoy them.
If we are talking about debuff/cc - yeah, this also applies to me
You know it
Come to think of it, I play every role that isn't a tank, melee dps and archer-type ranged dps
Gimme magic, let me cast spells, and be a hindrance to society
Last edited by Slavic Sorcerer on December 12th, 2023, 17:13, edited 1 time in total.
It's just my opinion, not the absolute truth
___________________________________
"Why don't you put that in your signature instead of having to type it every week?"
~Dead about me being gay
"Read his signature, he's gay"
~Dead
___________________________________
"Why don't you put that in your signature instead of having to type it every week?"
~Dead about me being gay
"Read his signature, he's gay"
~Dead
Maybe, but for me it was the waving the dangly smoke-thing and dancing around the enemies that seemed un-warrior-like.Slavic Sorcerer wrote: ↑ December 12th, 2023, 14:24The core of the discussion was "playing support is gay".
Now, if instead the caster was wrestling with summoned burning infernal smoke and struggling to physically/magically gather and control it, then using the giant form as a direct avatar to smash and burn the enemies as a big smoke monster like the balrog from the LOTR movie, that would be better, imo.
Last edited by Rand on December 12th, 2023, 17:37, edited 3 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
In Dragon's Dogma, I want to be the one getting up on the monster and wailing on it. Most fun.Slavic Sorcerer wrote: ↑ December 12th, 2023, 17:12Come to think of it, I play every role that isn't a tank, melee dps and archer-type ranged dps
Gimme magic, let me cast spells, and be a hindrance to society
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Here's the pawn I made. Not as hot an elf-chick as I would like, but I couldn't do better with the creator.


You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Maybe you're just a bottomSlavic Sorcerer wrote: ↑ December 12th, 2023, 17:12Come to think of it, I play every role that isn't a tank, melee dps and archer-type ranged dps
Gimme magic, let me cast spells, and be a hindrance to society
The *** comes off as less gay than this kinda ****
Last edited by Vergil on December 14th, 2023, 05:46, edited 1 time in total.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Posted this in the Codex
Here's a collection of confirmed info on gameplay additions and changes:
VOCATIONS
> Magick Archer seems daggerless
> Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers
> each Vocation has a unique Weapon action (R1)
> all vocations now have a dodge move of sorts, called 'dash', tied to the same button as 'examine' (circle/B) - just like [jump] it may be followed up with specific light or heavy attacks
> Core Skills have been expanded, adding what were previously Weapon Skills to the Core Moveset
> auto targeting for physical bow attacks has been introduced - manual aiming can still be done
> Weapon Skills are linked to one weapon or set of weapons (with 4 slots), rather than being split between the left and right hand
> levelling and stat growths have changed, and carrying capacity can now improve with level
WORLD
> terrain and environmental structures can now be altered or broken, for example: dams holding back water can now unleash floods (similar those found in Monster Hunter World)
> roving parties of adventurers may now be found through the land (they may be hostile or helpful)
> in addition to travel with ferrystones, it's now possible to ride by ox cart (which includes a fast travel option), although one may be ambushed en route
> campfire locations allow the Arisen to set up camp during the night.
> spells and other effects can influence the environment, repair structures, or create throwable objects to use
> loading screen transitions have been eliminated when traversing areas and regions
COMBAT
> a 'downed' state has been added, much like a prolonged out of stamina knockdown
> a finishing blow may be struck to foes with low health using a heavy attack
> pawn revival from the unconscious state now takes longer and instead restores them to the same health as the Arisen
> foes from the original have gained some new attacks and actions
> items no longer restore health to full, making expeditions riskier as they continue - sleeping at campfires or inns is required to fully restore health
> in addition to climbing monsters, it is now possible to stand on them and use skills as if on solid ground
(this last thing imo is an awesome change, as imo the problem with climbing was that all the complexity and diversity of "ground" combat vanishes once you're hanging on to monsters - as the player's only attack options are reduced to which spot you want to boringly whack and the main concern/danger becomes the stamina bar)
The following image though, is pure speculation on the remaining not yet revealed Vocations:

Some of these Vocations were actually present in DDO - namely Alchemist, Priest, Shield Sage, Spirit Lancer and High Scepter
The wiki is a bit incomplete on these, but from what I gathered so far - High Scepter is essentially a spellbalde and Spirit Lancer is a mix of shaman and dragoon
Here's a collection of confirmed info on gameplay additions and changes:
VOCATIONS
> Magick Archer seems daggerless
> Strider and Ranger no longer exist, instead two new vocations have been created - Archer (bows) ; Thief (daggers
> each Vocation has a unique Weapon action (R1)
> all vocations now have a dodge move of sorts, called 'dash', tied to the same button as 'examine' (circle/B) - just like [jump] it may be followed up with specific light or heavy attacks
> Core Skills have been expanded, adding what were previously Weapon Skills to the Core Moveset
> auto targeting for physical bow attacks has been introduced - manual aiming can still be done
> Weapon Skills are linked to one weapon or set of weapons (with 4 slots), rather than being split between the left and right hand
> levelling and stat growths have changed, and carrying capacity can now improve with level
WORLD
> terrain and environmental structures can now be altered or broken, for example: dams holding back water can now unleash floods (similar those found in Monster Hunter World)
> roving parties of adventurers may now be found through the land (they may be hostile or helpful)
> in addition to travel with ferrystones, it's now possible to ride by ox cart (which includes a fast travel option), although one may be ambushed en route
> campfire locations allow the Arisen to set up camp during the night.
> spells and other effects can influence the environment, repair structures, or create throwable objects to use
> loading screen transitions have been eliminated when traversing areas and regions
COMBAT
> a 'downed' state has been added, much like a prolonged out of stamina knockdown
> a finishing blow may be struck to foes with low health using a heavy attack
> pawn revival from the unconscious state now takes longer and instead restores them to the same health as the Arisen
> foes from the original have gained some new attacks and actions
> items no longer restore health to full, making expeditions riskier as they continue - sleeping at campfires or inns is required to fully restore health
> in addition to climbing monsters, it is now possible to stand on them and use skills as if on solid ground
(this last thing imo is an awesome change, as imo the problem with climbing was that all the complexity and diversity of "ground" combat vanishes once you're hanging on to monsters - as the player's only attack options are reduced to which spot you want to boringly whack and the main concern/danger becomes the stamina bar)
The following image though, is pure speculation on the remaining not yet revealed Vocations:
Some of these Vocations were actually present in DDO - namely Alchemist, Priest, Shield Sage, Spirit Lancer and High Scepter
The wiki is a bit incomplete on these, but from what I gathered so far - High Scepter is essentially a spellbalde and Spirit Lancer is a mix of shaman and dragoon
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rusty_shackleford
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niceDJOGamer wrote: ↑ December 13th, 2023, 22:03> items no longer restore health to full, making expeditions riskier as they continue - sleeping at campfires or inns is required to fully restore health
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
So Drakes are obviously going to be in the game.
A monster of the dragon family, the Drake spits out powerful flames and possesses the intelligence to skillfully manipulate magick.
If you encounter one, be prepared for an all-out battle.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Like FF1, which I'm currently playing for the first time. Hard as balls.rusty_shackleford wrote: ↑ December 14th, 2023, 00:34niceDJOGamer wrote: ↑ December 13th, 2023, 22:03> items no longer restore health to full, making expeditions riskier as they continue - sleeping at campfires or inns is required to fully restore health
I actually am
It's just my opinion, not the absolute truth
___________________________________
"Why don't you put that in your signature instead of having to type it every week?"
~Dead about me being gay
"Read his signature, he's gay"
~Dead
___________________________________
"Why don't you put that in your signature instead of having to type it every week?"
~Dead about me being gay
"Read his signature, he's gay"
~Dead
I'll be sure to keep that in mind.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Share your thoughts in our survey to obtain a special wallpaper featuring Dragon's Dogma 2 at the forefront.
Link: https://t.co/CqDTaknlxS
The Mask's Note: the survey is pure commercial stuff and platform sale questions. It has nothing to do with gameplay, narrative or any component of the game.
Here's the wallpaper: 
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
A brand new mechanic added to Pawns: the ability to comprehend and interpret languages for the Arisen.
Pawns have unique abilities called specializations. The ability to understand Elvish, Woodland Wordsmith, is one of these. There are many more specializations to discover in Dragon's Dogma 2 to make each Pawn feel more unique.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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wndrbr
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Aw crap, they kept the "open inventory in the middle of combat and pop a healing item while the game is paused" from the original. It was probably the main thing they had to fix (along with the stupid armor system that made high-level enemies nigh-invulnerable if you're not using a high-end weapon).
It's not an illusion ahead...it's gameplay of the new Trickster vocation conjured up by @IGN!
Learn all about the unique playstyle of using illusions to trick and defeat foes, or in some cases, trick them into defeating themselves.
Last edited by The_Mask on January 9th, 2024, 22:38, edited 1 time in total.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Is dd2 going to have true multiplayer or is it still solo pawn ****? I just want to grab on to a rampaging dragon with my bros
Same here, it's the only game I am looking forward to, besides many early access titles that I hope could be finished one day. My only worry could be the optimization of the PC version. The first one was a PS3 game, and now it states "1080p/30fps. Framerate might drop in graphics-intensive scenes." for its minimum specs, for a game that doesn't look that much better in my opinion.
I'm pretty sure this will be ****. It's the only title I've been mildly excited about (even checking news about it, from time to time) in the last 10 years or so and at this point in my life I'm pretty sure I'm all out of nice things I can have.
Sorry guys, I'm not the one making the rules. Maybe you're lucky and I croak before it's released, freeing you from the curse of years.
Sorry guys, I'm not the one making the rules. Maybe you're lucky and I croak before it's released, freeing you from the curse of years.
► Show Spoiler
I think it's funny they included a feminist as a boss in the game.
Meet the legendary Sphinx: a new, completely optional monster that presents a one-of-a-kind challenge in the open world of Dragon's Dogma 2.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Apparently Capcom is cracking down on mods and implementing some "Enigma" security program in their games to make modding them impossible. There's speculation this happened because a Street Fighter 6 tournament had the guy running it forget to disable his mods and treated thousands of viewers to a nude Chun-Li skin. Which is gay because Cammy is superior.
Anyways if this ends up being the case it unfortunately means Capcom is returning back to their early 2010s being dogshit arc and DD2 is likely going to be saddled with this so prepare for that shitstorm of reviewbombing. They've already started adding this in to older games like RE5, Revelations 1, Mega Man games and there's other titles slated to be updated with it as well.
Also it's important to note Capcom for some reason has some of the most skilled dickriders in the industry so if you read any defense of this or how it doesn't actually exist and you're imagining things take it with a grain of salt. Remember, you're dealing with people who think SF is better than KOF. They're clearly insane.
Anyways if this ends up being the case it unfortunately means Capcom is returning back to their early 2010s being dogshit arc and DD2 is likely going to be saddled with this so prepare for that shitstorm of reviewbombing. They've already started adding this in to older games like RE5, Revelations 1, Mega Man games and there's other titles slated to be updated with it as well.
Also it's important to note Capcom for some reason has some of the most skilled dickriders in the industry so if you read any defense of this or how it doesn't actually exist and you're imagining things take it with a grain of salt. Remember, you're dealing with people who think SF is better than KOF. They're clearly insane.
Last edited by Goth-Girl-Supremacy on January 15th, 2024, 00:15, edited 1 time in total.
