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What is an RPG?

For discussing role-playing video games, you know, the ones with combat.
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What is an RPG?

Any game where you play a role
12
17%
Any game with stats
3
4%
Any game with turn-based combat
1
1%
Any game with real-time with pause combat
1
1%
Any game with choices and consequences
4
6%
Any game made before 2003
2
3%
All of the above
9
13%
None of the above
13
19%
Other
24
35%
 
Total votes: 69

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revenant
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Post by revenant »

A game is an RPG if Mobygames says it's an RPG.
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Post by rusty_shackleford »

(I edit mobygames)
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Post by Element »

The opposite of the immersive sim. Abstraction of the world and its encounters into explicit numbers that you alter for your character before, and during, the journey. Then we can simply argue on the nature of the journey and what elements (or their absence) bolster/dilute the RPG-ness.
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Post by Humbaba »

Anything with a character sheet and combat is an rpg. This qualifies blobbers, disqualifies Disco Elysium, which I think is something that needs to be considered.



-Humbaba
wrote: ↑
most entertaining poster? I vote for Humbaba.
wrote: ↑
I love Humbaba's reviews
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I like Humbaba.
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you've all caused Humbaba to post something I agree with.
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Post by Emphyrio »

There are three types of RPG:

RPG Games (Terraria, Bethesda, Nethack, Diablo, Dungeon of Nahulebek)
Roleplaying RPGs (Planescape Tournament, Disco Elysium, Age of Decadence)
And RPGs that have neither roleplaying nor are they games (Eschalon, Underrail, Fallout 1 and 2, Arcanum)
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Post by Sweeper »

Emphyrio wrote: ↑ November 29th, 2023, 19:41
There are three types of RPG:

RPG Games (Terraria, Bethesda, Nethack, Diablo, Dungeon of Nahulebek)
Roleplaying RPGs (Planescape Tournament, Disco Elysium, Age of Decadence)
And RPGs that have neither roleplaying nor are they games (Eschalon, Underrail, Fallout 1 and 2, Arcanum)
The most ******** post I've seen yet on the HQ, and mind you, you have some tough competition here.
Congrats.
And if this was some
>teehee I was merely pretending don't you like shitposting bro?
type thing, we DO NOT joke about such things here. RPGs are serious business.
Last edited by Sweeper on November 29th, 2023, 20:10, edited 2 times in total.
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Post by Emphyrio »

Sweeper wrote: ↑ November 29th, 2023, 20:09
Emphyrio wrote: ↑ November 29th, 2023, 19:41
There are three types of RPG:

RPG Games (Terraria, Bethesda, Nethack, Diablo, Dungeon of Nahulebek)
Roleplaying RPGs (Planescape Tournament, Disco Elysium, Age of Decadence)
And RPGs that have neither roleplaying nor are they games (Eschalon, Underrail, Fallout 1 and 2, Arcanum)
The most ******** post I've seen yet on the HQ, and mind you, you have some tough competition here.
Congrats.
And if this was some
>teehee I was merely pretending don't you like shitposting bro?
type thing, we DO NOT joke about such things here. RPGs are serious business.
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Post by rusty_shackleford »

In no particular order:
  • Combat, specifically combat utilizing the statistics of the character(s).
  • The outcome of most important events must involve, but not be entirely determined by, some form of a randomizer.
  • Quests, including a comprehensive quest.
  • Character advancement of its statistics in some form, including through better equipment.
  • Being able to interact with NPCs and/or the environment in a meaningful way.
  • The character(s) or party must have some form of an inventory to hold items they collect on their adventures.
  • The character(s) must be customizable, either at character creation or through other means during the game itself.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
Last edited by rusty_shackleford on November 30th, 2023, 09:01, edited 1 time in total.
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Post by Rand »

rusty_shackleford wrote: ↑ November 30th, 2023, 09:00
In no particular order:
  • Quests, including a comprehensive quest.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
How loose are you being with this?
Take Mount & Blade. It fits into your list (especially Bannerlord) but nobody would call it an RPG.
The only "quest" is what you decide for yourself. Unless you want to include faction war commands or smithing orders.
Last edited by Rand on November 30th, 2023, 16:21, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

Rand wrote: ↑ November 30th, 2023, 16:20
rusty_shackleford wrote: ↑ November 30th, 2023, 09:00
In no particular order:
  • Quests, including a comprehensive quest.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
How loose are you being with this?
Take Mount & Blade. It fits into your list (especially Bannerlord) but nobody would call it an RPG.
The only "quest" is what you decide for yourself. Unless you want to include faction war commands or smithing orders.
Mountain Blade does not have an overarching quest, it is a simulation.
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Post by Rand »

rusty_shackleford wrote: ↑ November 30th, 2023, 16:30
Rand wrote: ↑ November 30th, 2023, 16:20
rusty_shackleford wrote: ↑ November 30th, 2023, 09:00
In no particular order:
  • Quests, including a comprehensive quest.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
How loose are you being with this?
Take Mount & Blade. It fits into your list (especially Bannerlord) but nobody would call it an RPG.
The only "quest" is what you decide for yourself. Unless you want to include faction war commands or smithing orders.
Mountain Blade does not have an overarching quest, it is a simulation.
So we're not counting "Conqer Caladria" as a quest. Okay, good.
You DO know about the banner quest in that game, right?
Last edited by Rand on November 30th, 2023, 16:34, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

Rand wrote: ↑ November 30th, 2023, 16:34
rusty_shackleford wrote: ↑ November 30th, 2023, 16:30
Rand wrote: ↑ November 30th, 2023, 16:20

How loose are you being with this?
Take Mount & Blade. It fits into your list (especially Bannerlord) but nobody would call it an RPG.
The only "quest" is what you decide for yourself. Unless you want to include faction war commands or smithing orders.
Mountain Blade does not have an overarching quest, it is a simulation.
So we're not counting "Conqer Caladria" as a quest. Okay, good.
You DO know about the banner quest in that game, right?
Not a real overarching quest.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ November 30th, 2023, 09:00
In no particular order:
  • Combat, specifically combat utilizing the statistics of the character(s).
  • The outcome of most important events must involve, but not be entirely determined by, some form of a randomizer.
  • Quests, including a comprehensive quest.
  • Character advancement of its statistics in some form, including through better equipment.
  • Being able to interact with NPCs and/or the environment in a meaningful way.
  • The character(s) or party must have some form of an inventory to hold items they collect on their adventures.
  • The character(s) must be customizable, either at character creation or through other means during the game itself.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
If anyone could find some obvious gotchas that this doesn't(or does) cover, I'd be interested.
e.g., I consider Wizardry to have environment interactions covered through puzzles, traps, etc., The real enemy of Wizardry is, after all, the dungeon itself.
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Post by Emphyrio »

rusty_shackleford wrote: ↑ November 30th, 2023, 16:44
rusty_shackleford wrote: ↑ November 30th, 2023, 09:00
In no particular order:
  • Combat, specifically combat utilizing the statistics of the character(s).
  • The outcome of most important events must involve, but not be entirely determined by, some form of a randomizer.
  • Quests, including a comprehensive quest.
  • Character advancement of its statistics in some form, including through better equipment.
  • Being able to interact with NPCs and/or the environment in a meaningful way.
  • The character(s) or party must have some form of an inventory to hold items they collect on their adventures.
  • The character(s) must be customizable, either at character creation or through other means during the game itself.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
If anyone could find some obvious gotchas that this doesn't(or does) cover, I'd be interested.
e.g., I consider Wizardry to have environment interactions covered through puzzles, traps, etc., The real enemy of Wizardry is, after all, the dungeon itself.
What do you mean by events being determined by a randomizer? What game would be disqualified?
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Post by revenant »

Emphyrio wrote: ↑ November 30th, 2023, 23:32
rusty_shackleford wrote: ↑ November 30th, 2023, 16:44
rusty_shackleford wrote: ↑ November 30th, 2023, 09:00
In no particular order:
  • Combat, specifically combat utilizing the statistics of the character(s).
  • The outcome of most important events must involve, but not be entirely determined by, some form of a randomizer.
  • Quests, including a comprehensive quest.
  • Character advancement of its statistics in some form, including through better equipment.
  • Being able to interact with NPCs and/or the environment in a meaningful way.
  • The character(s) or party must have some form of an inventory to hold items they collect on their adventures.
  • The character(s) must be customizable, either at character creation or through other means during the game itself.
Any attempt to define CRPG that excludes early RPGs such as Wizardry or Ultima, or excludes tabletop RPGs such as AD&D or Traveller is inherently not valid.
If anyone could find some obvious gotchas that this doesn't(or does) cover, I'd be interested.
e.g., I consider Wizardry to have environment interactions covered through puzzles, traps, etc., The real enemy of Wizardry is, after all, the dungeon itself.
What do you mean by events being determined by a randomizer? What game would be disqualified?
Games without RNG, such as fighting games and possibly many FPS, RTS, adventure games and others.
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Post by maidenhaver »

RPGs must be party-based. That's where role comes from; not from your avatar's role in a grand narative, but your party's composition. aRPGs are about an avatar's quest. They're narative-driven, because single-player combat mostly sucks, from all the muh balance, and heavily influenced by action games. They can have companions, like in Jade Empire, Ambermoon, and KoTOR, but they clearly only exist for narative reasons, or to give your avatar a boost, because arpgs suck at party combats, not because the game is about parties of heroes. aRPGs aren't true RPGs, but only bastards of action games with rpg elements.
Weirdest cracker you know.
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Post by rusty_shackleford »

If anything, being able to control more than one party member makes it not an RPG
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Post by maidenhaver »

Not on PCs.
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Post by rusty_shackleford »

Unless you're a ****** you can only roleplay one character.
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Post by Falksi »

I've never partaken in this endless debate before, but simply put I boil it down to 2 things as far as computer games go:

1. Progress and success has to be dependent on thought and considered decision making, not skill.
2. The game has to include various characters with distinct traits and/or personalities.
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Post by Lich »

rusty_shackleford wrote: ↑ December 1st, 2023, 09:35
Unless you're a ****** you can only roleplay one character.
According to this line of reasoning you're already a ****** if you roleplay a character other than yourself
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Post by Watser »

Dead wrote: ↑ December 1st, 2023, 09:53
rusty_shackleford wrote: ↑ December 1st, 2023, 09:35
Unless you're a ****** you can only roleplay one character.
According to this line of reasoning you're already a ****** if you roleplay a character other than yourself
Rusty has self-inserted himself into every single tabletop session and now nobody wants to play with him.
Sad.
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Post by rusty_shackleford »

It's why you can't control party members in Fallout btw, a proper RPG.
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Post by maidenhaver »

rusty_shackleford wrote: ↑ December 1st, 2023, 09:35
Unless you're a ****** you can only roleplay one character.
If that's your cope.
Weirdest cracker you know.
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Post by Boontaker »

maidenhaver wrote: ↑ December 1st, 2023, 10:10
rusty_shackleford wrote: ↑ December 1st, 2023, 09:35
Unless you're a ****** you can only roleplay one character.
If that's your cope.
Are you claiming you're NOT ******? In 2023? Are you a golem? You vaccinated buddy?
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Post by Hauberk »

A role-playing game is the kind of game where you sit down around a table with a bunch of friends, some dice, paper and pencils. All of the guys, except one, imagine that they're on an adventure and engage in ultra-violent behavior, while the latter guy imagines he's murdering his buddies while staying as impartial as possible. No womynβ„’ or digital appliances allowed.


The computer programs labeled as "RPG games" may have something to do with this prestigious activity. Some more (Fallout 1, AoD), some less (Current year perv simulators), but ultimately they are something else entirely. The label RPG is just like the label roguelike: Empty buzzwords, almost completely bereft of the original meaning.
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Post by WhiteShark »

Hauberk wrote: ↑ December 1st, 2023, 12:50
The computer programs labeled as "RPG games" may have something to do with this prestigious activity. Some more (Fallout 1, AoD), some less (Current year perv simulators), but ultimately they are something else entirely. The label RPG is just like the label roguelike: Empty buzzwords, almost completely bereft of the original meaning.
Roguelike has a pretty solid definition. cRPG less so, but it's still there. The real crime is cRPGs being referred to as RPGs and thus displacing (TT)RPGs from their rightful initialism. (Also, the definition of (TT)RPG is fraught with more debate than you imply. There are plenty of storyames and other activities that involve sitting around a table with friends, rolling dice, and imagination, that nevertheless do not qualify as RPGs.)
Last edited by WhiteShark on December 2nd, 2023, 09:57, edited 1 time in total.
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Post by Hauberk »

WhiteShark wrote: ↑ December 2nd, 2023, 09:54
Roguelike has a pretty solid definition.
It should be a solid definition. "Like Rogue". I agree. But check this out: Itch.io: Tag "Roguelike".

While you get quite a few games that are "Like Rogue", you also get stuff like Noita, 3d games etc. I also read somewhere that the definition of a roguelike was that "the difficulty was punishing and your character dies permanently". See what I mean?

I should probably have used less strong terms but as I'm sure we all know, there's a lot of fluidity regarding the "market definition" of roguelikes and RPGs. Sometimes I wonder if all the salesmen played the real deal once (Rogue and a table-top RPG such as D&D).
Last edited by Hauberk on December 2nd, 2023, 20:53, edited 1 time in total.
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Post by WhiteShark »

Oh, I thought it was a given in these sorts of discussions that we ignore what the masses think lest you end up with absurdities like, "The Legend of Zelda is a roleplaying game because you play the role of Link." It's true that the terms 'roguelike' and 'RPG' are frequently abused, twisted, and mangled beyond all rational comprehension, but if we limit the debate to those who are informed and care, it's not nearly so bleak as all that; indeed, I think Rusty's definition for cRPGs above is pretty good.
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Post by rusty_shackleford »

Zelda games primarily lack a randomizer and customization. They're action-adventure games with some RPG elements. Some of the entries might border upon reaching the bare minimum of being an RPG.
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