Originally posted by ReaperAnon to Nexus.
As some anon put it in the comments of the base ver. here that one is still public and is cringe-y. This one puts work into showing actual nativist ideas in Windhelm that read like they weren't made by some 18-year-old college feminist put it together. Read below for author desc.
From Nexus description:
When I first saw the mod I quite enjoyed the idea of adding some extra character to Windhelm, as fleshing out the city is almost synonymous to fleshing out the civil war just a bit by highlighting the natives' grievances and agitation, but as soon as I got to Windhelm I got a bit of a distaste for it.
Several typos, dumb straw-man characters like the bard, dock overseer and the merchant and the low quality books were not to my taste, so I took to fix those.
The mod disables the characters with bad voice acting and mic popping, gives the unnamed NPCs their own unique names, removes the unrealistic straw-man characters and removes the funny but nonetheless kinda dumb ale/mead types while fixing up typos, merchant leveled lists containing corrupted entries and rewriting the books and pamphlets to be less western cosmopolitan in tone and nature, but more akin to what the Nords of Skyrim would actually think or feel (based on dialogue with Galmar and others). It also rewrites a lot of the questions and answers you can give to Windhelm's residents and to the characters during the Civil War to be less clueless/bland/binary 'yes or no' or accusatory and generally more well-rounded and inquisitive.
The old version has no dialogue changes, only changes made to the original More Racism in Windhelm mod. Download that one if you wouldn't like the other changes for some reason.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
More Racism in Windhelm - Improvements 2024.09.15 — The Elder Scrolls V: Skyrim Special Edition
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