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Everquest: Legends

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Post by King Crispy »

Everquest Legends Beta! Ep. 1 - Falrash Plays First Look!

This looks like Guild Wars 2 but far worse. Yet I feel compelled to play this...
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Post by Xenich »

Yeah, they are using all the original models. Interface is definitely more flexible, and there are different skins for it. There is an "addicting" nature to it with the item merging system. If you like gear chasing, leveling your gear, etc... it can be a big carrot to chase.

Here is a video with a lot more on various features of play going up the levels.
EverQuest Legends | My First Week of Closed Beta
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Post by Finarfin »

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Post by Xenich »

I have a feeling this is going to do a lot better than they anticipated. It has enough of the EQ of past in it to scratch that "itch", but formatted in such a different way with mechanics and design that it will keep a lot of modern players happy. The way they handle difficulty means you can really challenge yourself as well. In that, it has more than THJ had and many things have changed from spells, stances, abilities, etc... they really are customizing this to fit a whole different feel to the game. I think "hard core" players (in terms of difficulty in combat) and "casual" alike will find exactly the right level of content level they seek. I am just glad they didn't turn the game into a "modern casual easy mode" style of game.

One of the biggest limitations of EQ Emu development was being constrained to the client and not being able to customize the client to fit the Emu development. This project doesn't have those limitations, so they can make pretty serious changes to the game which could never be done with the Emu servers. So it should really be interesting to see how this turns out.
Last edited by Xenich on May 23rd, 2026, 02:24, edited 1 time in total.
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Post by Xenich »

hey @Tweed , I know you have some aversion to this, but knowing that you hate "old school" EQ in terms of it not "respecting your time", honestly, EQ Legends might be a good game for you. It has the right balance. You have difficulty selection for your instances, which increase the difficulty, the increase on + items, as well as it seems to have an increase on spawn times and you can choose "personal" instances only to you (or anyone you bring in) or choose to group publicly with others.

On top of that, a lot of the "inconvenience" aspects of play some dislike are removed. No corpse runs, if you die you spawn at the starting point in the instance or zone you were in. Since you have the ability to swap to any loadout of classes, it means you get all the benefits of the classes you choose and if it is in a city (ie you can only swap loadouts in cities or safe points, which at this point I will say is in or near city zones), you can do it instantly which means if you need sneak/hide, faction increases, etc... to buy and talk to NPCs it is quick and easy. You get a "origin" port + your bind point. The origin point is different (you select it and can change it) for each class loadout, so... getting around city starting points is very easy.

Also, place holders exist to an extent, but "rare" spawns are not an issue for special mobs you need. I see rare mobs all the time, though the rare rotation of items is there as well, but so far not to the level of "classic EQ" rare so far that I have seen. Point is, challenge exists, playing solo is completely viable, and how hard you want the content to be (and it can be hella hard) is up to you, the level of content you choose and the difficulty setting. Since the game is "build an item" so to speak, the higher tier difficulties are set to better drops and spawn timing. So you can choose to solo, grind up the difficulties, get solid items, work extra class rotations for AA, etc... and then take the content as you like, or... you can run with a group and do it with less gear power tackling higher content to get bigger rewards.

In the end, the game is actually far better than THJ in that respect, but... you will have to grind gear... though as to how much depends on your class loadouts, your skill and understanding of EQ to "make things happen".

Honestly man, I think you would like it.

BTW, that goes for you too @rusty_shackleford , I think you might get a kick out of it all things considered.
Last edited by Xenich on May 28th, 2026, 19:22, edited 3 times in total.
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Post by King Crispy »

When is the open beta coming out?
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Post by Rienen »

King Crispy wrote: June 7th, 2026, 13:39
When is the open beta coming out?
I don't think there's going to be an open beta before the July release. So, we're at the mercy of the invite gods.

But it's supposedly being released in July and will be wiping all current characters. So, it's not like we have to wait too much longer either way.

Edit: And a few hours later, they confirmed the release and put up a Preorder FAQ
https://www.everquestlegends.com/news/e ... s-preorder

Spoilered for size. I attempted to clean it up.
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Last edited by Rienen on June 8th, 2026, 18:06, edited 3 times in total.
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Post by Olivine »

world of worlo eats and shits these kinds of games for breakfast. even the buggiest ******* mangos core back in like 2011 was more popular than any iteration of everquest. dont forget that this is the same company thats been coasting planetside 2 for over a decade..... i will laugh at you all in this thread a few weeks postlaunch when the curtain gets pulled back and u all get rugpulled!

edit: ******!
Last edited by Olivine on June 8th, 2026, 20:09, edited 1 time in total.
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Post by King Crispy »

Olivine wrote: June 8th, 2026, 20:09
world of worlo eats and shits these kinds of games for breakfast. even the buggiest ******* mangos core back in like 2011 was more popular than any iteration of everquest. dont forget that this is the same company thats been coasting planetside 2 for over a decade..... i will laugh at you all in this thread a few weeks postlaunch when the curtain gets pulled back and u all get rugpulled!

edit: ******!
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Post by Xenich »

Release date and pre-order info released:

https://www.everquestlegends.com/news/e ... s-preorder

FREQUENTLY ASKED QUESTIONS
When will EQL be released?

EQL is scheduled to be released on July 28th for everyone to play!

How much will EQL cost?

The base game will cost $19.99, which includes a one-month subscription. If you preorder, your first month will start on the launch date of the game. After the first month, a recurring monthly subscription is required and will cost $9.99. EQL is a live service game, and we will be releasing new content, including DLC and expansions. Players can cancel their subscriptions at any time through their online account.

When do pre-orders for EQL begin?

EQ Legends will begin taking pre-orders on www.everquestlegends.com at 11:00am PT on Tuesday, June 16th.

What do you get for pre-ordering EQL?

Everyone who pre-orders EQL will receive:

Exclusive access to the Pre-Order Beta, which is scheduled to begin on July 1st
The ability to reserve your character name for the game after it launches
Exclusive in-game title: “The Legend.”
When does the Pre-Order Beta end?

The Pre-Order Beta will end on July 21st, and your Pre-Order Beta character progression will not carry over to the retail release.

Will EQL have the same Expansions as EQ Live?

While EQ Legends is set in the world of Norrath, it will evolve separately with its own lore and timeline. While we do intend to release Kunark in the first expansion, EQ Legends will have its own spin on classic zones and will also add never-before-seen content.
Last edited by Xenich on June 10th, 2026, 11:30, edited 1 time in total.
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Post by Finarfin »

Wait, EQ Legends will be buy to play AND monthly sub?
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Post by Xenich »

The thing is, there is no downside for them. Engine/Client was already made, all of their development time is on actual implementation (with some content creation as well). Cost benefits to them are huge and the interest in this is rather large to be honest. There is the nostalgia factor, but not just that because it won't be a TLP server, it will be its own thing, its own content direction, its own "twist" on the original story and implementation. Kunark is planned, but after that... anything goes, it will be different.

It will be fitted to casual play to some extent, but not in terms of dumbing down and simplifying everything to modern extremes. Basically all the stuff people tend to complain about with EQ in terms of time sinks are removed or adjusted. There is grind, but in the form that most people seem to enjoy (ie gear chasing and build experimenting). Game is still challenging if you focus on the top difficulties, but you have a lot more tools to approach the content.

All the subtle aspects of play are still there (spell use, and combat approach), so old school players will find it interesting while casual modern players will find it more accessible to them. Still, there is a bit of a learning curve as it was with EQ in terms of interface, spells, world, build selection, etc... but every combo can succeed. Like EQ though, "the best" isn't a clear answer as it will depend on play style, spell/skill use, approach, gear, content, what level you are, etc... I have played all classes up to around 30 so far and even odd ball combos are still fun and doable.

With the way they have configured content and game play, it certainly has a lot going for it. It isn't THJ, has some similarities, but is more organized to a traditional progression approach rather than simply being a "build" experiment game. Since they are doing custom content, expect things to change over time. Current game is EQ in many ways, but the zones are configured slightly different (names, spawns, drops, etc...) , but generally similar to original. Gear is familiar, but different to fit the style of progression and play they have. Like I said, it is EQ, but not EQ, it is like THJ, but not THJ.

I think it will do quite well for what it is intending to provide. While there may be some "disappointment" by some if you were expecting "EQ, P99, Classic server" approach to EQ, I think what it does provide is enough to keep even the purists interested for what they have done, besides... if "classic EQ" game play is a persons interest, M&M scratches that itch, this its own thing and it does what it does quite well.
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Post by Finarfin »

Oh it wasn't meant in a negative way, I don't mind this buy to play and sub thing. The prices seem fine too, but I am curious to know what DLCs mean, like customizations like armor sets and other stuff?
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Post by Xenich »

Finarfin wrote: June 10th, 2026, 11:40
Wait, EQ Legends will be buy to play AND monthly sub?
EQ at release sold for 40 bucks box, and 9.99 sub 25 years ago, it isn't a big price. This will be 19.99 buy in, 9.99 sub.
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Post by Xenich »

Finarfin wrote: June 10th, 2026, 12:00
Oh it wasn't meant in a negative way, I don't mind this buy to play and sub thing. The prices seem fine too, but I am curious to know what DLCs mean, like customizations like armor sets and other stuff?
Will EQL have the same Expansions as EQ Live?

While EQ Legends is set in the world of Norrath, it will evolve separately with its own lore and timeline. While we do intend to release Kunark in the first expansion, EQ Legends will have its own spin on classic zones and will also add never-before-seen content.
Not sure on the rest.
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Post by Ranselknulf »

Why did they make Firiona Vae's boobs smaller?

Game must be woke.

I might look into this after release, but I don't typically preorder games like this without first seeing a bit of gameplay and real reviews.
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Post by rusty_shackleford »

iirc it's being ran/developed by a ******
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Post by Ranselknulf »

I remember a ****** doing a lot of work on P99 back in the day, well before it got officially sanctioned.

I wonder if it's the same person.
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Post by Xenich »

Ranselknulf wrote: June 10th, 2026, 12:41
Why did they make Firiona Vae's boobs smaller?

Game must be woke.

I might look into this after release, but I don't typically preorder games like this without first seeing a bit of gameplay and real reviews.
Didn't they make her boobs smaller a long time ago? I remember them doing these "changes" long before this though. Wouldn't surprise me though if you find woke in the game, I just haven't focused on quests or those specifics to notice it. I pretty much just stick to mechanics.
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Post by King Crispy »

Xenich wrote: June 10th, 2026, 11:28
Release date and pre-order info released:

https://www.everquestlegends.com/news/e ... s-preorder

FREQUENTLY ASKED QUESTIONS
When will EQL be released?

EQL is scheduled to be released on July 28th for everyone to play!

How much will EQL cost?

The base game will cost $19.99, which includes a one-month subscription. If you preorder, your first month will start on the launch date of the game. After the first month, a recurring monthly subscription is required and will cost $9.99. EQL is a live service game, and we will be releasing new content, including DLC and expansions. Players can cancel their subscriptions at any time through their online account.

When do pre-orders for EQL begin?

EQ Legends will begin taking pre-orders on www.everquestlegends.com at 11:00am PT on Tuesday, June 16th.

What do you get for pre-ordering EQL?

Everyone who pre-orders EQL will receive:

Exclusive access to the Pre-Order Beta, which is scheduled to begin on July 1st
The ability to reserve your character name for the game after it launches
Exclusive in-game title: “The Legend.”
When does the Pre-Order Beta end?

The Pre-Order Beta will end on July 21st, and your Pre-Order Beta character progression will not carry over to the retail release.

Will EQL have the same Expansions as EQ Live?

While EQ Legends is set in the world of Norrath, it will evolve separately with its own lore and timeline. While we do intend to release Kunark in the first expansion, EQ Legends will have its own spin on classic zones and will also add never-before-seen content.
I am glad it's sub based. I am so sick of battlepacks + f2p ********.
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Post by Xenich »

Well, pre-order is today at some time... looks like the site is currently in maintenance mode, so when it is up I guess it will be ready for it. I think they are going to have quite a bit, and that will be the start. I think at release, they will get a ton of people playing it. They had like 40k beta applications (not a good measure, considering it is "free", but it gives an idea of "interest" I think), still I think there is going to be a lot playing this, at least at the start.

Fact is, the game is fun. More fun than THJ. It has all the right carrots to keep people chasing that carrot. It has a nice power feel to play, but not that "over powered" feel from THJ (unless you play the low difficulty instances). So there is challenge if you choose it, but easier if you don't and the rewards are according to that choice. I can't say "what", but there is a TON of custom **** to the game on numerous levels and it is going to get more custom as time goes on which will make it feel less like "modded EQ" and more like its own game with meaningful features.

It is one of those games I could see me playing even on the side while playing something like M&M or Pantheon. While those games require "groups" in a lot of play to accomplish stuff, this game is 100% solo capable, at your speed, your time, etc... and you don't have to sacrifice "rewards" to do it, the difficulty mostly determines "how much" of what you get of anything, not always "can you get it".

I also think those "modern mainstream" peeps are going to like it (the ones who aren't graphics snobs), because lets be honest... EQ has a massive depth to its classes and game play. I know, it is an old format, but you can't deny it has a TON of play aspects concerning its race/class spells, abilities, etc... There really are few games that can compare to its mass of systems in play.

Anyway, I highly encourage any of you sitting on the fence to get into this. The pre-order will get you into the special beta they have coming up which will go until live (and it will be wiped, so keep that in mind), but... it will give you a strong feel for the play and give you an idea on what "primary" class/race you want to start with for your combos.

The beta videos you see out there give a lot about the game, but not everything in terms of the details (what may be missing is good, not bad IMO), but I think it gives enough to make a decision.
Anyway, I hope you find it as enjoyable as I did. Game is definitely fun.
Last edited by Xenich on June 16th, 2026, 19:50, edited 1 time in total.
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Post by Kalarion »

I'll preorder if anyone else here is going to. I wouldn't mind duoing or trioing, but I'm not interested at all in soloing.
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Post by Xenich »

I already did, so I will be around. Can always wait till release and see who decides to as well though. No need to rush it though.
Last edited by Xenich on June 17th, 2026, 12:29, edited 1 time in total.
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Post by Finarfin »

Seems like the game is playable on July 1st for those that pre-order? Or is it 28th for everyone
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Post by Xenich »

Finarfin wrote: June 17th, 2026, 16:24
Seems like the game is playable on July 1st for those that pre-order? Or is it 28th for everyone
Yep, if you pre-order, you can play on the pre-order beta test server (not the same as closed test) which will run from July 1st to July 21st. After that, that it gets wiped and they release on July 28th.
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Post by Xenich »

BTW once pre-order beta goes live, I will fill you guys in on various things I learned about the game as well as methods on how to play for optimal return on play. You can play as you like (and can succeed regardless), but there are certain benefits from certain approaches. Sometimes the "easiest" path doesn't always pay out in the end.
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Post by Finarfin »

Yeah, I pre-ordered.
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Post by Xenich »

Closed Beta server is going to turn into "test server" eventually, since I am a Test Server player from original EQ, it just seems fitting to stay on test for myself. I "may" play on a prodie server with some friends or the like, but this will be limited on focus as my main focus will be Test Server.
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Post by anvi »

Have they mentioned expansions? That's the main thing holding me back. I need Kunark at least.
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Post by Tweed »

They'd be blasting themselves in the foot if they didn't include the Verant expansions.