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Most OVERRATED video game
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rusty_shackleford
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Most OVERRATED video game
Came up in chat, so I'm making a thread 
Thank you for your attention to this matter!
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
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Rusty's Stuff Collection
Half Life games stand out to me as something revered as holy scripture among PC Gamerstm. Quite odd
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Someone here will name your favorite RPG and you will get triggered.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
If someone names my favorite RPG in this thread I'll start ******* riotingThe_Mask wrote: ↑ June 11th, 2026, 01:32Someone here will name your favorite RPG and you will get triggered.
asf wrote:weeb
Pound for pound, it's gotta be Skyrim.
power move is to name your favorite rpg yourselfThe_Mask wrote: ↑ June 11th, 2026, 01:32Someone here will name your favorite RPG and you will get triggered.
Fallout
Red dead 2
Fortnite
Doom
Red dead 2
Fortnite
Doom
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.

Final Fantasy VII
All the fun is crammed into the action movie plot set in the dieselpunk dystopia on Disc 1. Exciting and dramatic stuff is constantly happening, and you are constantly crawling through beautifully render artbook environments. There is a reason why the FF7 fandom (and tie-ins, remakes, etc) focus so heavily on Midgar. The rest of the game is just so tonally and artistically different; forgettable (or even silly) compared to where you spend most of disc 1. The world outside feels empty and small. No one's fondest memories are of disc 2. You are wandering around aimlessly, not really knowing what the conflict is. There is no tension. What you're doing becomes very nebulous.
The environments are unmemorable. The 3D models do not look good compared to FF9, and the soundtrack quality is not as good either. The game also gives you several party members, but only four of them really have any story presence (Cloud, Barret, Tifa, Aerith). The others really do not do much at all.
An overall good game, but not the holy grail it was made out to be.

Trails in the Sky SC
Visually, you are looking down at samey, boring environments for most of the game. Green grass, brown dirt, grey rocks, and samey towns. And it is the exact same towns and roads from the last game too, you don't get to discover any new ones. The original combat system and character building was very shallow and unengaging, and punished you for trying to use martialist characters and their cool crafts.
The first 40 hours of this 60 hour long plot is filler, as your main party of heroes futilely runs around chasing supervillains while the NPC B-team of heroes go progress the plot offscreen by finding the bad guy's secret base. At the end of the game, you defeat four of the bad guys, but kill and capture none of them, so they escape to continue mass murdering and blowing up cities for fun in future games.
Game was fun enough for me to play it twice, but goodness gracious is this overhyped by the JRPG fandom.

Ao no Kiseki/Trails to Azure
Very similar problems to SC in that the game is not very enjoyable audiovisually, with isometric perspective and boring environments. You are running around the exact same towns as the previous game. Nothing happens until the last 20 hours of this 60 hour long game. Bad combat. But the game is worse than SC, with an overall forgettable soundtrack, an unappealing aesthetic with the boring urban environments and the character designs of the main cast, too few party members, and an egregious ending in which the so-called heroes pass up a golden opportunity to fix everything, dooming countless people to suffer in the following Trails games.
Easily the worst Trails game and the only one I would consider to be legit 4/10 BAD. This game was the sacred cow of the Trails fandom by the few people who could read Japanese until the fan translation patch, and then the Steam port became widely available.

Muv/Luv Alternative
Inexplicably the highest rated VN of all time on VNDB.
The best production values in the genre. Soundtrack is also very good too (though not to the same levels as Aselia's OST). But goodness gracious is the story is very long and very unengaging to go through. There is so, so, so much filler. Both on the macro level in terms of filler scenes and entire arcs that do not progress the plot forward, and filler on the micro level with Takeru having paragraphs and paragraphs of inner monologues for what could have been a couple sentences, and Takeru constantly going through the "I was weak and pathetic, but now I have changed!" epiphany several times. Very little happens in the first half of the story as it reenacts the plot of the prior game. It is not until the coup that Alternative finally begins delving into new story material.
The protagonist Takeru unfortunately just does not really do much across the total runtime of this VN. It is all of these other girl pilots and the lady scientist who do all of the heavy lifting and solve the plot, most egregious in the final arc where the protagonist literally does nothing while all of the other girls die to get him to the weak and vulnerable overlord monster that took him no effort to kill.
The chase sequence during the coup arc, and then the base attack near the end were very gripping. But it is hard to recommend this (and its required predecessor VN) due to the huge time commitment and how many hours are not great.

Suikoden 2
Audiovisually, the game is superior to the first and is generally very pleasing to look at and listen to the soundtrack out of game. The gameplay is also improved a bit, namely in that you no longer have to micromanage the inventories and move consumables around between six different party members, and the war battles are more engaging to look at with you getting visualizations of people charging through enemy lines and rows of cavalrymen falling to arrow showers.
But the story is inferior. The first game was a tight, 15 hour long heavy war story in which major characters were dying left and right. There was a bitter, heavy feel when the ending montage played. But Suikoden 2 is a 40 hour long game - over twice the runtime - in which only two or three major characters die. It does not feel heavy and feels more like a lighthearted adventure romp. The story simultaneously outstays it welcome towards the end, and is rushed as our defector protagonist pushes out his country that is invading Jowston and leads Jowston's armies in a counterinvasion of his home country of Highland, but the game completely skims over the invasion and its consequences.
Overall a very good game and recommended, but not the masterpiece it was made out to be.

Final Fantasy XIV: Heavensward
Visually, most of the expansion is unappealing to look at. Boring grey stone walls. Boring grey chainmail and unadorned plates of armor. Noisy rock and dirt textures. Most of the enemy forces are unmemorable. The mid 1/3rd of the story where you and the party journey from Coerthas to defeat Nidhogg was pretty good. The first 1/3rd and the last 1/3rd of the base game's story are pretty meh if not forgettable.
Worse, the story dumpsters the Ul'dah civil war subplot that the had been built up across the ARR patches, resurrects everyone who died and handwaves away all accountability and consequences. The HW patch story about Ishgard and the Dragons is overall pretty good and satisfying, but once again glosses over the fallout at the end (this becomes a recurring trend in FF14). Warriors of Darkness subplot was just okay.
I prefer all of the other FF14 expansions over HW, as they have more appealing audiovisuals and story. Even Dawntrail. I still enjoyed it, though.

Knights of the Old Republic
First, it is audiovisually very lackluster. The modelling and texturing is not great, and the art direction rehashes the same old stuff I had already seen so many times that I don't want to look at it anymore, rather than creating brand new aesthetics and ideas like George Lucas did with the prequel trilogy. All of the planets are - at best - unmemorable, or even ugly like the underground section of the first planet you land on, or all of the corridors of the installation(s) on the water planet. Music is utterly forgettable, cannot recall a single track. The UI is very ugly.
The story is noncommital, with the protagonist character being very important and is supposed to have a relationship to at least two characters (Malik and the droid), but then he is also a silent protagonist with no personality. You can only bring two other party members with you, and they have barely any presence and hardly interact with each other outside of a small handful of moments.
Combat and character building was unenjoyable. The last boss had strange design where you are playing with a combat system designed around having a party of three, but at the end it is just a 1v1, so you have to resort to very odd, anticlimatic gameplay of spamming forcepush to keep the boss stunned and pausing the game to open the inventory and use a healthpack to heal.
Last edited by Val the Moofia Boss on June 11th, 2026, 02:01, edited 1 time in total.
Playstation
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Skyrim was already mentioned, though.DrSneed wrote: ↑ June 11th, 2026, 01:55power move is to name your favorite rpg yourselfThe_Mask wrote: ↑ June 11th, 2026, 01:32Someone here will name your favorite RPG and you will get triggered.
Any Warhammer games
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logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Kingdom Come Deliverance is the most overrated game by me because I love it so much, I can't stop playing it over and over again.
Shadow of the Colossus is great. One of the few games I have replayed multiple times. The horse riding feels great, both the actual animation of the horse and the jostling of the camera as you press the button for Wander to kick the horse and it starts getting up to speed, or is slowing down. Good art direction, both the environments and textures, Wander himself, and the Colossi are nice to look at. Melancholic feel as you gallop across a vast empty land. I quite liked booting up my PS2 and just riding around the valley to explore, particularly the Southeastern cliffs and the Southwestern beach with the waves.
Aside from 3 bosses, the fights were pretty intuitive that you could figure them out. I only had to pause the game and go consult the internet for help on lake boss with the lasers, the first bullfight boss with the torch, and then the second to last boss with the platform you have to bait him to get him to step on it so that you can climb up it to proceed.
The story amped up tension near the end when you find out that the hero is being pursued, and then had a unique tragic where he lost. Tragic not as in bad things happening, but as in a hero suffering a moral downfall and there being a point to the story, in which it turns out that our so-called hero was actually a foolish boy who disobeyed his elders and became a pawn for what was probably a wicked being that led the the now extinct civilization here to ruin, with their sacrificial altars (human sacrifice!?!?) and gladiatorial arenas.
But I played it on PS2 before I was really into the internet and stumbled upon the strange phenomena at the time where some people were apparently very upset by a certain movie reviewer/"authority figure" saying "videogames are not art", and then people constantly feeling the need to point to SotC (and then The Last of Us) as "see? games can be art too!".
Last edited by Val the Moofia Boss on June 11th, 2026, 02:19, edited 2 times in total.
Mario
Sonic
Doom
Last edited by Irenaeus on June 11th, 2026, 02:26, edited 1 time in total.
Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
congratulations brother you got me seethin'
asf wrote:weeb
Tetris by sheer numbers alone.
So you fit shapes so they form a straight line, big whoop. Something that quickly loses its appeal unless you're severely lacking in other things to do.
So you fit shapes so they form a straight line, big whoop. Something that quickly loses its appeal unless you're severely lacking in other things to do.
I've only ever played the remake, but didn't enjoy it gameplay-wise because I had just bought a new monitor at the time and hadn't set it to 'game mode' or whatever, so there was this huge input delay that I thought was an in-game engine issue. Unfortunately, that ruined the experience for me, which was a shame because the atmosphere and the evolving plot were mesmerizing. Also, the ending was so gripping, just thinking about it is giving me chills.Val the Moofia Boss wrote: ↑ June 11th, 2026, 02:18Shadow of the Colossus is great. One of the few games I have replayed multiple times. The horse riding feels great, both the actual animation of the horse and the jostling of the camera as you press the button for Wander to kick the horse and it starts getting up to speed, or is slowing down. Good art direction, both the environments and textures, Wander himself, and the Colossi are nice to look at. Melancholic feel as you gallop across a vast empty land. I quite liked booting up my PS2 and just riding around the valley to explore, particularly the Southeastern cliffs and the Southwestern beach with the waves.
Aside from 3 bosses, the fights were pretty intuitive that you could figure them out. I only had to pause the game and go consult the internet for help on lake boss with the lasers, the first bullfight boss with the torch, and then the second to last boss with the platform you have to bait him to get him to step on it so that you can climb up it to proceed.
The story amped up tension near the end when you find out that the hero is being pursued, and then had a unique tragic where he lost. Tragic not as in bad things happening, but as in a hero suffering a moral downfall and there being a point to the story, in which it turns out that our so-called hero was actually a foolish boy who disobeyed his elders and became a pawn for what was probably a wicked being that led the the now extinct civilization here to ruin, with their sacrificial altars (human sacrifice!?!?) and gladiatorial arenas.
But I played it on PS2 before I was really into the internet and stumbled upon the strange phenomena at the time where some people were apparently very upset by a certain movie reviewer/"authority figure" saying "videogames are not art", and then people constantly feeling the need to point to SotC (and then The Last of Us) as "see? games can be art too!".
Reading your post makes me want to do another playthrough. Should I play the remake again? Or try the original? I'm thinking original because it looks hella different and I like older graphics anyway.
Duty. Country. Family.
All of them.
