"waste peoples time" is subjective and arbitrary therefore every game should just say "you win!" after pressing startMordred wrote: ↑ June 8th, 2026, 17:26ah yes.
Devs: lets find a way to waste peoples time so numbers in steam stay up longer
Rusty: muh emmeschyon
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
The Gothic 1 (?) Thread
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so you want to say there is no difference between real content and clear padding?
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It's not padding, it adds to the believability of the world. It's no different than the NPCs actually doing things rather than standing around lifeless.Mordred wrote: ↑ June 8th, 2026, 17:28so you want to say there is no difference between real content and clear padding?
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Do you really not understand that other people can like different content from you?Mordred wrote: ↑ June 8th, 2026, 17:28so you want to say there is no difference between real content and clear padding?
VAE VICTIS
the result will be the same the in one version i have it quick in the other i do a lot of senseless walking around.
npc standing around is the preferable way thats how most of the classics handled it thats how many good games handle it today.
did you find it fun in original outcast to talk to a bunch of npcs everytime you look for someone until you finally found the right one?
npc standing around is the preferable way thats how most of the classics handled it thats how many good games handle it today.
did you find it fun in original outcast to talk to a bunch of npcs everytime you look for someone until you finally found the right one?
i can't understand how people defend obvious timewasting machanics that are just there as padding, no.Stack of Turtles wrote: ↑ June 8th, 2026, 17:33Do you really not understand that other people can like different content from you?Mordred wrote: ↑ June 8th, 2026, 17:28so you want to say there is no difference between real content and clear padding?
I never played outcast, but I have played games where you have to do that and yeah, it's fun. It sounds like you just want a boss rush where the game hurries up and drives you to the CONTENT.Mordred wrote: ↑ June 8th, 2026, 17:33the result will be the same the in one version i have it quick in the other i do a lot of senseless walking around.
npc standing around is the preferable way thats how most of the classics handled it thats how many good games handle it today.
did you find it fun in original outcast to talk to a bunch of npcs everytime you look for someone until you finally found the right one?
VAE VICTIS
Money is a resource in every game, and how well you manage it is intrinsically linked with how fast or slow your character building is. Do you find slow progression fun? Well if not, you better optimize your profits.Mordred wrote: ↑ June 8th, 2026, 17:17the fun parts of rpgs are: Fighting, looting, leveling/char building
what kind of tism do you need to find it fun to walk through several npcs and check the numbers in their tables?
That is a thing so boring people usually get paid to do this.
What kind of 'tism do you need to find fun in opening a corpse's loot table and taking out materials? People usually get paid to do that! - Looting
Oh, it seems like the above is also a core aspect of resource aggregation. Taking the spoils of your labor - Fighting
All of the above contribute to the gameplay loop and character progression, which should be fun. Forgoing any one of them makes for a shallower experience.
What I will agree, in general, is that it shouldn't be needlessly time-consuming. As per your example of walking through several NPCs' stores. There shouldn't be so many that the player feels like he's seeing the same seller with the same rates and same inventory but with a different name.
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It is padding when you have to go kill increasing numbers of random monster hordes just to get them to sell an ever increasing amount of crappy items.rusty_shackleford wrote: ↑ June 8th, 2026, 17:29It's not padding, it adds to the believability of the world. It's no different than the NPCs actually doing things rather than standing around lifeless.Mordred wrote: ↑ June 8th, 2026, 17:28so you want to say there is no difference between real content and clear padding?
"Want me to sell you a rusty knife? kill 100 scavengers and I might consider you worth the trust."
ok so the random monsters are an issue but the whole other camp that will sacrifice you to a dark entity isn't got it.
rusty take yourself out of my quote, it was supposed to be for mordred, you were a casualty of friendly fire or something.
Last edited by Killagain665 on June 8th, 2026, 17:39, edited 2 times in total.
► For Stack of Turtles
what has that to do with hurring up and driving through content?
but as rand just stated your guys tism is kicking in and you are now in defending stupidity to the blood mode. i will no longer discuss that opening tables and senseless walking around everytime you wanna talk to someone aint fun.
and just so you know og outcast didn't even have nametags and many of them looked the same. that resuls in even more senseless walking aroung. you guys would love that.
but as rand just stated your guys tism is kicking in and you are now in defending stupidity to the blood mode. i will no longer discuss that opening tables and senseless walking around everytime you wanna talk to someone aint fun.
and just so you know og outcast didn't even have nametags and many of them looked the same. that resuls in even more senseless walking aroung. you guys would love that.
i just decided to stop but thx for looking out for my nerves. btw go to chat.
Last edited by Mordred on June 8th, 2026, 17:40, edited 1 time in total.
Yeah I would love that, thanks for the recommendation.Mordred wrote: ↑ June 8th, 2026, 17:40and just so you know og outcast didn't even have nametags and many of them looked the same. that resuls in even more senseless walking aroung. you guys would love that.
VAE VICTIS
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Right, I forgot to add it to this:
rusty_shackleford wrote: ↑ June 8th, 2026, 16:41>I like that there was an attempt to simulate economics instead of just being able to sell 37 pickaxes to the guy that butchers meat
"FINO BRAIN!!!! YOU'RE LARPING!!!! RUSTYPOSTING RUSTYPOSTING!!!! NO RATIONAL DEBATE!!!!"
Every other discussion with me is like this.
If all you enjoy is killing and looting, there are lots of games already for you. Here's one
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I ******* love when RPGs mark a character as a generic name or ??? until you ask/are told the person's name.Stack of Turtles wrote: ↑ June 8th, 2026, 17:42Yeah I would love that, thanks for the recommendation.Mordred wrote: ↑ June 8th, 2026, 17:40and just so you know og outcast didn't even have nametags and many of them looked the same. that resuls in even more senseless walking aroung. you guys would love that.
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oh that doesn't change after finding them. you repeat that process everytime. at least in og in second contact they have nametagsrusty_shackleford wrote: ↑ June 8th, 2026, 17:44I ******* love when RPGs mark a character as a generic name or ??? until you ask/are told the person's name.Stack of Turtles wrote: ↑ June 8th, 2026, 17:42Yeah I would love that, thanks for the recommendation.Mordred wrote: ↑ June 8th, 2026, 17:40and just so you know og outcast didn't even have nametags and many of them looked the same. that resuls in even more senseless walking aroung. you guys would love that.
i wonder: do you also like in rdr2 to watch the same ******* looting and skinning animation a million ******* times so you wasted hours of your life watching at the same frames over and over again?
totally immersive.
anyways i am done here.
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non sequitur, but it should be shown the first time because it's coolMordred wrote: ↑ June 8th, 2026, 17:48i wonder: do you also like in rdr2 to watch the same ******* looting and skinning animation a million ******* times so you wasted hours of your life watching at the same frames over and over again?
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all of this is timewasting idiots and autists defend with "muh emersion" so it fits perfectly well.rusty_shackleford wrote: ↑ June 8th, 2026, 17:50non sequiturMordred wrote: ↑ June 8th, 2026, 17:48i wonder: do you also like in rdr2 to watch the same ******* looting and skinning animation a million ******* times so you wasted hours of your life watching at the same frames over and over again?
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There's a big difference between simulating game systems vs showing an animationMordred wrote: ↑ June 8th, 2026, 17:53all of this is timewasting idiots and autists defend with "muh emersion" so it fits perfectly well.rusty_shackleford wrote: ↑ June 8th, 2026, 17:50non sequiturMordred wrote: ↑ June 8th, 2026, 17:48i wonder: do you also like in rdr2 to watch the same ******* looting and skinning animation a million ******* times so you wasted hours of your life watching at the same frames over and over again?
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Much like lockpicking, skinning needs to take time in the game world so you can be ambushed by other predators, bandits, sunset, etc. Very important mechanic. WoW has a skinning animation and nobody complains about it.Mordred wrote: ↑ June 8th, 2026, 17:53all of this is timewasting idiots and autists defend with "muh emersion" so it fits perfectly well.rusty_shackleford wrote: ↑ June 8th, 2026, 17:50non sequiturMordred wrote: ↑ June 8th, 2026, 17:48i wonder: do you also like in rdr2 to watch the same ******* looting and skinning animation a million ******* times so you wasted hours of your life watching at the same frames over and over again?
bro, autists are on your side, that's why they're obsessed with speedrunning.Mordred wrote: ↑ June 8th, 2026, 17:53all of this is timewasting idiots and autists defend with "muh emersion" so it fits perfectly well.rusty_shackleford wrote: ↑ June 8th, 2026, 17:50non sequiturMordred wrote: ↑ June 8th, 2026, 17:48i wonder: do you also like in rdr2 to watch the same ******* looting and skinning animation a million ******* times so you wasted hours of your life watching at the same frames over and over again?
The autistic thing is thinking "This game is WASTING MY TIME by not having a constant stream of stimulation directed at my face at all times".
VAE VICTIS
i didnt do a single speedrun in my entire life. this argument makes 0 sense.
Anyone knows when guard/ old camp aggro resets if I murdered a few diggers there? Has been a few years since I played the original. And I didnt want to pay for the maps there and too many diggers around that npc which would interfere with my looting.
Last edited by Vaako on June 8th, 2026, 22:45, edited 2 times in total.
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You don't have to kill, you just do all the quests until Diego tells you to go to the Old Mine and then when you talk to Graham you tell him "Yo, gimme a map, Diego sent me" and then offers you one for 20 ore to which you can say "Give me the map or I'll will beat the **** out of you!"
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Less Diggers also means better performance tho.Finarfin wrote: ↑ June 8th, 2026, 22:52You don't have to kill, you just do all the quests until Diego tells you to go to the Old Mine and then when you talk to Graham you tell him "Yo, gimme a map, Diego sent me" and then offers you one for 20 ore to which you can say "Give me the map or I'll will beat the **** out of you!"
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I guess, but you could also remove the grass. Makes it look closer to the original too.
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I can't tell if this is sarcasm or not, but I agree with this. Unironically.rusty_shackleford wrote: ↑ June 8th, 2026, 17:44I ******* love when RPGs mark a character as a generic name or ??? until you ask/are told the person's name.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
thats not what outcast does though. there is n ??? there is nothing and it stsys this way.The_Mask wrote: ↑ June 8th, 2026, 23:43I can't tell if this is sarcasm or not, but I agree with this. Unironically.rusty_shackleford wrote: ↑ June 8th, 2026, 17:44I ******* love when RPGs mark a character as a generic name or ??? until you ask/are told the person's name.
question marks make sense i would agree with that
It's so objectively true that even though that post reads like sarcasm, I still knew he meant itThe_Mask wrote: ↑ June 8th, 2026, 23:43I can't tell if this is sarcasm or not, but I agree with this. Unironically.rusty_shackleford wrote: ↑ June 8th, 2026, 17:44I ******* love when RPGs mark a character as a generic name or ??? until you ask/are told the person's name.
asf wrote:weeb
I'm not quite to the old camp yet, but I'm having fun so far. I think Risen had better combat but at least this new combat is still directional. Runs fine on my hardware too. Haven't noticed any stuttering. I'm on Linux though.
Last edited by GhostCow on June 9th, 2026, 01:14, edited 1 time in total.
☆HQ Defense Force☆
