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[BG3] Playable Orin Origin

Do you want to add big tiddies to a game but don't know how? Ask someone else to do it for you!

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CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

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Post by CheesusCrust »

Trickster wrote: May 23rd, 2026, 17:35
He's back! He's now black... and he's Boss!

What was fixed:
The "drunk camera" bug in character creation.

The bug causing armor and clothing to display incorrectly. Now, all armor and clothing both modded and vanilla should display properly. Test this!

What was added:
Full customization for Orin's hair and even eyes is now available (sort of. they’ll still be white, but with different tints). Just don't touch the head!

A cool new icon for the subrace.

https://f.rpghq.org/jGlIoVN4U3IH.pak?n= ... 474e83.pak

Huge thanks to @ModdersHQ for the help.

Screens:

Image
Image
Image


...aaaaaand the game decided to tell me to **** off :broken: i did disable all alt Orin mods before that
Image
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Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

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Post by Trickster »

CheesusCrust wrote: May 23rd, 2026, 18:04
Trickster wrote: May 23rd, 2026, 17:35
He's back! He's now black... and he's Boss!

What was fixed:
The "drunk camera" bug in character creation.

The bug causing armor and clothing to display incorrectly. Now, all armor and clothing both modded and vanilla should display properly. Test this!

What was added:
Full customization for Orin's hair and even eyes is now available (sort of. they’ll still be white, but with different tints). Just don't touch the head!

A cool new icon for the subrace.

https://f.rpghq.org/jGlIoVN4U3IH.pak?n= ... 474e83.pak

Huge thanks to @ModdersHQ for the help.

Screens:

Image
Image
Image


...aaaaaand the game decided to tell me to **** off :broken: i did disable all alt Orin mods before that
Image
****, this wasn't supposed to happen. Need to investigate.
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Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

CheesusCrust wrote: May 23rd, 2026, 18:04
Trickster wrote: May 23rd, 2026, 17:35
He's back! He's now black... and he's Boss!

What was fixed:
The "drunk camera" bug in character creation.

The bug causing armor and clothing to display incorrectly. Now, all armor and clothing both modded and vanilla should display properly. Test this!

What was added:
Full customization for Orin's hair and even eyes is now available (sort of. they’ll still be white, but with different tints). Just don't touch the head!

A cool new icon for the subrace.

https://f.rpghq.org/jGlIoVN4U3IH.pak?n= ... 474e83.pak

Huge thanks to @ModdersHQ for the help.

Screens:

Image
Image
Image


...aaaaaand the game decided to tell me to **** off :broken: i did disable all alt Orin mods before that
Image
Problem's on my side. Update incoming
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Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

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Post by Trickster »

@CheesusCrust Problem solved. At least, I think so now. Please tell me it's working for you.
Image

NEW FIXED VERSION: ALSO UPDATE THE LINK ABOVE!
https://f.rpghq.org/TiTKznRKrigu.pak?n= ... 474e83.pak
Last edited by Trickster on May 23rd, 2026, 22:50, edited 3 times in total.
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CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

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Post by CheesusCrust »

Trickster wrote: May 23rd, 2026, 21:04
@CheesusCrust Problem solved. At least, I think so now. Please tell me it's working for you.
Image

NEW FIXED VERSION: ALSO UPDATE THE LINK ABOVE!
https://f.rpghq.org/TiTKznRKrigu.pak?n= ... 474e83.pak
it worked :heart: