EQOA was the MMO released for the PS2, the servers shut down in 2012 and there is now a working private server(Sandstorm) plus another that is in development(EQOA Emu, I don't know how it differs). I never played it.
Sandstorm: https://eqoa.live/
EQOA Emu: https://eqoaemu.com/
I suspect the main difference is EQOA Emu is much more authentic(?)
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Everquest Online Adventures
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Everquest Online Adventures
Last edited by rusty_shackleford on May 18th, 2026, 14:47, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
It was its own thing? I played it for a bit. Someone cast invisibility on me and I followed a group around the desert like a spy. Someone insulted Canada so I spent like 20 minutes typing a response with the controller.
-
rusty_shackleford
- Site Admin
- Posts: 45474
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Yes, bit of an odd duck.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
I remember seeing those on the store shelf. The F·r·o·n·t·i·e·r·s expansion's box art was a bit more cartoony than the first release.
I'm not sure if these numbers are accurate, but apparently it sold decently well:
► Box Art
Arcade Temple wrote:EverQuest Online Adventures for PlayStation 2 sold approximately 430 000 copies in total.
Here are the sales figures by region:
- North America. About 210 000 copies.
- Europe. About 160 000 copies.
- Rest of the world. About 50 000 copies.
You do not have the required permissions to view the files attached to this post.
The three evils that humanity faces:
Censorship
Telemetry
DRM
I never played it, though I knew some who did. Apparently it was EQ, but its ruleset differed in various ways, I am assuming due to target audience and limitations of consoles at the time.
Quick AI response on the differences (not sure how accurate these are):
Quick AI response on the differences (not sure how accurate these are):
Death penalty seems rather weak, no corpse runs, and all of the "merging" of systems greatly simplifying play. Basically EQ "mainstream" version of its time.EverQuest Online Adventures (EQOA) was a distinct MMORPG for the PlayStation 2, not a port of the PC version, set in the same world of Norrath but 500 years prior to the original game's timeline.
Key Differences:
Timeline and Setting: EQOA takes place in the "Age of Adventure" on the continent of Tunaria (later known as Antonica), featuring races and locations that existed before the splits and discoveries seen in the PC game.
Gameplay Mechanics: The console version streamlined the PC experience by removing complex crafting tradeskills, replacing the multi-tiered currency system with a single currency called Tunar, and simplifying the ability system by merging skills and spells into a unified "power" resource.
Player Interaction: EQOA was initially designed as non-PvP, focusing entirely on cooperative group play, though a simple 1v1 dueling system was later added; it also lacked the deep social structures and player-versus-player servers found in the PC version.
Technical and Content Scope: The game featured a seamless world without loading screens between areas, was smaller in total landmass than the PC game plus its expansions, and required a USB keyboard for effective communication. It also included unique elements like the Alchemist class and Ogre race via the Frontiers expansion, which were not available in the original PC release.
Penalties: Death penalties were significantly reduced, with players losing no experience levels and only incurring a minor "experience debt" and losing some Tunar, rather than the harsher penalties of the PC original.
Last edited by Xenich on May 18th, 2026, 16:04, edited 2 times in total.