GhostCow wrote: ↑
May 13th, 2026, 23:58
Xenich wrote: ↑
May 13th, 2026, 23:23
GhostCow wrote: ↑
May 13th, 2026, 22:58
Everything about raiding was a mistake. All of the trade skills sucked are weren't very useful except for jewelcrafting. They improved it later with some racial armors and food that gave stats bonuses, but it was mostly just stuff for fun. Tinkering was totally useless. The aqualung was kind of cool, but you could just get the same effect with a spell much easier and cheaper. Some of the races were a bit OP and the experience penalties for certain classes were stupid as hell. Iksar especially were not good enough to deserve the XP penalty. They were pretty good as necros, but other races were better for every other class they could be. They also had a higher delay on their fists as monks than a human which I don't think was at all justified since they had an XP penalty. Also everything they did after Velious was bad. Luclin made the game worse for me and then PoP made me quit.
Humans got a bonus to exp, but no bonus to anything else.
Humans didn't have an xp bonus. They were supposed to, but somehow halflings ended up getting it instead. Humans just sucked. No infravision, stats mediocre, and nothing to make up for it.
Trying to remember... you are right, not a bonus... (I think the bonus was supposed to happen when they started removing the penalties from certain races and classes, I know it was something like that).
They did some adjusting at some point to all of that, hell levels, etc... I think human monks had some changes to them to try and keep up with iksar, but iksar were just insane with all of their bonuses. The AC bonus alone was ridiculous. Anyway, that bugged the hell out of me though when they started removing penalties for classes, I struggled with being blind in the dark, I got lost many of times going through Blackburrow on my way to Halas.
Stack of Turtles wrote: ↑
May 14th, 2026, 05:41
Xenich wrote: ↑
May 13th, 2026, 19:26
Edit: this is for people who like EQ, but had problems with various features. If you are ******* mainstream ******, yeah... I get it... you are ******** and don't like the ******* game... move along...
Serious question: Why ask if you're going to ***** if people give answers you think are the wrong reason to dislike it?
What point is there complaining about a game you hate everything about? It is like asking a vegan which type of meat cut they don't like, I mean... they don't eat meat, they don't like it, so why would anyone care? Do you think I am going to get any legitimate evaluation of the game with someone like that? Go ask an action arcade junkie to detail out the key aspects of a turn based game when they hate all turn based games. Do you think you are going to get an honest assessment, or just "turn based games suck, this game sucks...!"
Also, they didn't come in and explain anything (fonts? Seriously), it was more of a "EQ ******* sucks drood!", it isn't a critical evaluation, it is just whiny *** narcist bitching.
As for the others, just discussion... nothing more. If they didn't like the feature, fine... nothing wrong with it, but I would be interested to hear why some people dislike some things and why they think maybe modern MMOs did them better. My responses were more to get that discussion started (ie Oyster's comment of "Quests" to which I went into detail of their issues and what I thought they did well, he he welcome to point out otherwise as well...) if people feel attacked, it isn't that, just diving into what and why.
Yeah, they took a lot of skill to play as well. The one "action" class in the game with being able to "twist" songs. What is funny is when Verant left, Smeds crew took over and they had no clue about the bard code and it took them a while before they could figure it out.