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Leadership in games

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Tangerine
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Leadership in games

Post by Tangerine »

Most games treat leadership as a skill that increases your party size or gives small buffs. Are there any games that do something more interesting? Any that give penalties for bad leadership?
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Post by Val the Moofia Boss »

In Mount & Blade Warband (some mods jack this up), if you are KOed then your surrounding forces will suffer a severe morale fall and might flee and get routed.

In some SRPGs like Valkyria Chronicles, your "leadership" bonus is not concentrated in one character/protagonist, but in several officer party members. For each of these officer party members deployed, your team gets an additional action point per turn. If that officer is downed, your team loses that action point. So you are incentivized to keep these officers alive. Likewise, killing enemy officers reduced the enemy side's action point total.
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Post by rusty_shackleford »

Tangerine wrote: May 13th, 2026, 16:50
Most games treat leadership as a skill that increases your party size or gives small buffs. Are there any games that do something more interesting? Any that give penalties for bad leadership?
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rusty_shackleford wrote: February 6th, 2026, 15:48
Combat tactician that directs the other members of combat and everyone begins panicking if he goes down. Could even blow a whistle and have cool hand maneuvers.
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Sometimes you see things like a 'leader' that gives small bonuses, but I want to see it turned into a real role. Closest is the one Rogue Trader class. Also, ATOM RPG lets you issue commands to allies on your turn.
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Post by Acrux »

I haven't played it, but this WW2 strategy game is supposed to be all about leading a company and keeping up morale

Last edited by Acrux on May 13th, 2026, 19:35, edited 1 time in total.
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Post by Tweed »

The Tactician class in Horizon's Gate is a dedicated leadership class that can move other allies up and down the battlefield, shorten attack timers, or even hold them to cure status effects and boost morale.
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Post by DemoGraph »

Tangerine wrote: May 13th, 2026, 16:50
Any that give penalties for bad leadership?
Real life. You know you've failed, when she won't let you do it again.

(we're in general gaming, not RPG subforum, so...)
Leadership in Total War gives bonuses to morale rolls to prevent routing. Is loss of control on retreat interesting?
Warhammer (fantasy tabletop) also has fear-horror-unbreakable modifiers.
In a similar manner, in X-COM soldiers waste their turns while panicking, and having a high-ranked dude on a mission improves their rolls.
HoMM3 has morale that either forces units to skip turns or get extra ones.
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Post by Tangerine »

DemoGraph wrote: May 13th, 2026, 23:02
Real life. You know you've failed, when she won't let you do it again.
I asked about penalties because most games treat leadership skill as base-line competence with others being good/progressively better at it. I can't think of any games that have a net negative with leadership, like having Dilbert's boss in charge of the unit.
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Post by DemoGraph »

Tangerine wrote: May 13th, 2026, 23:35
I can't think of any games that have a net negative with leadership, like having Dilbert's boss in charge of the unit.
Shadow Empire has leadership positions that could be filled by characters. If there's no named character present, it's assumed that there's a random mook on his place. Random mook has significant roll penalties. The game doesn't have direct skill penalties, though (because it's bad).

There's some other game that uses the similar approach, but the name escapes me now.

edit: Oh, yes, it's Clausewitz engine stuff. Victoria, Europa Universalis, HOI. Generals can have feats affecting both combat and morale rolls, and both can be negative. (Though the games also use nameless mook model, and even the shittiest general is better than the mook.)
Last edited by DemoGraph on May 14th, 2026, 11:24, edited 2 times in total.
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