We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Games with great controls

No RPG elements? It probably goes here!
Ignore Topic
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Games with great controls

Post by rusty_shackleford »

List games you think are fun to play just because they nailed the controls to the point where controlling the character is enjoyable

Enclave, I'd recommend checking it out if you haven't. Fun action hacky-slashy.
Enclave PC Gameplay 1080P

If perhaps a bit too floaty
Last edited by rusty_shackleford on May 13th, 2026, 11:12, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
sheet
Posts: 676
Joined: Apr 4, '25

Geolocation

Post by sheet »

F-Zero GX
User avatar
logincrash
The Music Man
Posts: 6174
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

"Good controls" are when I don't have to think about controls at all. The less I have to struggle and fumble with controls, the better they are.
And the main strength of video games is interactivity. The shorter the time between my input and the character I'm controlling taking action, the better the controls.
Also, how would you separate good controls from the in-game movement system? For example, I'd argue GTA Vice City has good controls because Tommy takes a step back when I press "S." Meanwhile, GTA 4 has bad controls because Nico has do a full overly-animated physics-based 180 turn when I press "S."
This overly-animated nonsense is bad for immersion too. I don't feel like Arthur Morgan when playing RDR2, I feel like the the rat hiding under his hat and pulling his hair to make him move. Especially during the firefights.
"Oh, it all makes sense now, brother."
User avatar
rusty_shackleford
Site Admin
Posts: 46432
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

logincrash wrote: May 13th, 2026, 12:05
Also, how would you separate good controls from the in-game movement system?
If it feels good to use to the point where it either enhances the experience or you don't notice it at all. The later Arkham games added elaborate animations to Batman's movement and it made controlling him much worse.

I played Demon's Souls recently and found the controls to be quite enjoyable. Surprisingly, much better than the Dark Souls games I've played. The controls are deliberate but not unresponsive, I felt locked into an action but that was surely the intent of the developer — in Dork Souls it wasn't so much me being locked into an action as excessive input buffering. The animations had good weight behind them. Strange how this seemingly regressed as time went on, perhaps it's just an issue with the PC ports?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Tangerine
Posts: 3797
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

logincrash wrote: May 13th, 2026, 12:05
This overly-animated nonsense is bad for immersion too.
A consequence of artfags getting too much say in the design process.
User avatar
J1M
Turtle
Turtle
Posts: 5214
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Oni (2001)
Silver (1999)
Die by the Sword (1998)
Republic Commando (2005)
Escape from Butcher Bay (2004)
Ikaruga (2001)
Ori and the Blind Forest (2015)
Marvel SNAP (2023)
World of Warcraft (2004)
User avatar
Vlajdimir Ermenović
Posts: 678
Joined: Apr 18, '23
Location: a country
Gender: Lemon

Geolocation

Post by Vlajdimir Ermenović »

Returnal
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
User avatar
Bhaalspawn Jr
Posts: 669
Joined: Jul 7, '25

Geolocation

Adventurer's Guild

Post by Bhaalspawn Jr »

The gameplay loop in Space Marine 2 is really satisfying and addicting.
Duty. Country. Family.
User avatar
Oyster Sauce
Site Moderator
Posts: 11582
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

World of Warcraft
Spider-Man 2
Prototype
Death Stranding
Team Fortress 2
Peak
Outer Wilds
User avatar
DecadeRiptide
Posts: 2485
Joined: Jul 17, '25
Location: On holiday
Gender: Dinosaur

Geolocation

Post by DecadeRiptide »

Clop :cowboy:
ˎˊ˗╰┈➤ [ruby][/ruby]
logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── .✦.𖥔 ݁ ˖🪶‍ँ़── ✡︎ ݁ ˖
User avatar
Mordred
Posts: 520
Joined: Jan 20, '25

Geolocation

Post by Mordred »

Every Ys there is.
User avatar
stormvermin
Posts: 292
Joined: Apr 30, '25

Geolocation

Adventurer's Guild

Post by stormvermin »

Seconding Demon's Souls and Dark Souls 1. They're crisp, deliberate, and simple; the character does exactly what I want when I want it. DS2 introduced a floatiness that imo crippled the game on a fundamental level (in addition to its myriad of other impediments) and while later entries dialed that back, they never fully regained the extreme precision that graced the first two.
User avatar
methoxetamine
Posts: 1991
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

Mordred wrote: May 13th, 2026, 14:19
Every Ys there is.
Yeah but it can feel like **** at first especially since Falcoms default binds are ********. Agreed though that they all control incredibly once you get used to them
asf wrote:
weeb
User avatar
Tweed
Turtle
Turtle
Posts: 6995
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

rusty_shackleford wrote: May 13th, 2026, 11:08
List games you think are fun to play just because they nailed the controls to the point where controlling the character is enjoyable

Enclave, I'd recommend checking it out if you haven't. Fun action hacky-slashy.
Enclave PC Gameplay 1080P

If perhaps a bit too floaty
Turns to assrape with no lube at the midpoint.
User avatar
methoxetamine
Posts: 1991
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

WoW is my #1 answer
asf wrote:
weeb
User avatar
DrSneed
Posts: 804
Joined: Jan 1, '25

Geolocation

Post by DrSneed »

MGS5 Ground Zeroes
User avatar
xXD4rk_s3pher0th22Xx
Posts: 56
Joined: Apr 23, '26

Geolocation

Post by xXD4rk_s3pher0th22Xx »

homm3

cyka blat
User avatar
Bhaalspawn Jr
Posts: 669
Joined: Jul 7, '25

Geolocation

Adventurer's Guild

Post by Bhaalspawn Jr »

DrSneed wrote: May 13th, 2026, 21:10
MGS5 Ground Zeroes
While I think both MGSVs are the worst Metal Gear games, they do have the best gameplay/controls.
Duty. Country. Family.
User avatar
J1M
Turtle
Turtle
Posts: 5214
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Bhaalspawn Jr wrote: May 13th, 2026, 21:46
DrSneed wrote: May 13th, 2026, 21:10
MGS5 Ground Zeroes
While I think both MGSVs are the worst Metal Gear games, they do have the best gameplay/controls.
Nice to see fans finally admitting they were never games.
User avatar
Classix
Coach
Posts: 1093
Joined: Jul 26, '24

Geolocation

Post by Classix »

methoxetamine wrote: May 13th, 2026, 15:18
WoW is my #1 answer
With a SteelSeries MERC Stealth. Had it for years, on my second one. Best keyboard I've ever had. I don't use anything else. Still chugging now.
LBL Season 1: 11-5 - 2026/27 Season 2: Incoming... LBL Board Game vs Little Bro: 4-3... - *** ( Legend Difficulty ) Practicing...... *** < Militum Christi > 25-0 FOR J. WOOOOO BABY.
User avatar
Kolgrim
Posts: 303
Joined: Oct 1, '25

Geolocation

Adventurer's Guild

Post by Kolgrim »

For me it's games that have arcade like influences since they usually understand how important movement and solid controls are. Examples that come to mind are:
Resident Evil 4 OG
The Tony Hawk series
Sunset Overdrive
Infamous 1 and 2

3D platformers are also an easy answer since good controls are a requirement of the genre.
User avatar
SpellSword
Posts: 1370
Joined: Jun 15, '23

Geolocation

Adventurer's Guild

Post by SpellSword »

Kolgrim wrote: May 13th, 2026, 22:30
3D platformers are also an easy answer since good controls are a requirement of the genre.
Super Mario 64 had surprisingly good controls for a 3D platformer. Image
The three evils that humanity faces:
Censorship
Telemetry
DRM
User avatar
Rienen
Posts: 197
Joined: Mar 31, '25

Geolocation

Adventurer's Guild

Post by Rienen »

Controls, to me, are just as much about "feel" as keybinds. Fluidity, subtlety, responsiveness, and attention to detail can do a lot to make or break how something feels to control. It's not an RPG (although some versions did have a "create a player" feature), but the NHL Hockey series on the Sega Genesis will always stand out to me. Teenage me played a ton of sports games, and that series, in particular, always felt great to play. The last few times I tried playing sports games, whether arcade or sim-focused, it felt like my players were wading through mud, with every movement having an inherent and purposeful delay for the sake of "immersive movement".