We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Crimson Desert
Man, is this game a pain in the *** to pirate. All sketchy driver disabling and jumping through ten million hoops. I'm just gonna wait until someone resells it for cheap.
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
Sounds like the ramblings of Synth with 500% more depression and 500% less drive also Spyro footage at 4:12....
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
It'll go on sale like everything else does after a few months.Vlajdimir Ermenović wrote: ↑ April 23rd, 2026, 17:37Man, is this game a pain in the *** to pirate. All sketchy driver disabling and jumping through ten million hoops. I'm just gonna wait until someone resells it for cheap.
Not everything is KCD.Karmic Acumen wrote: ↑ April 24th, 2026, 16:53It'll go on sale like everything else does after a few months.Vlajdimir Ermenović wrote: ↑ April 23rd, 2026, 17:37Man, is this game a pain in the *** to pirate. All sketchy driver disabling and jumping through ten million hoops. I'm just gonna wait until someone resells it for cheap.
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
But everything is on Steam.
Pearl Abyss has shared its success with every employee after Crimson Desert sold over 5 million copies worldwide.
The South Korean studio behind Black Desert Online awarded its entire staff a special bonus of 5 million Korean won, about $3,400 USD, distributed equally regardless of position.
CEO Heo Jin-young said,
“I express my deep respect and gratitude for the hard work of each and every one of you who created a product that the world is enthusiastic about, and I am paying a celebratory bonus for achieving 5 million sales to all employees who have silently fulfilled their roles in their respective positions.”
![]()
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
I'm curious, can this disrupt an in progress dispatch mission? I think a lot of targets such as farms and (certain) manor houses can't be blockaded but I'd rather my mining, logging, weapons, and most importantly, ******* ruins expeditions remain unmolested. Seems like the kind of feature you keep disabled until you want to crush a metric ton of baddies for a few abyss artifacts worth of experience. Or maybe it's finally a use for sending your goons to raid camps; that's the one type of mission I never bothered with as I'd rather wipe enemy bases myself.
While I appreciate the feature, re-blockade seems like such a late/endgame thing that I doubt I'll mess with it. I'm enjoying the game, well enough, but I don't see myself going more than surface level with most of what it offers.
It's nice that they made it optional; good for those who want it and affects nothing for those that don't. There are so many open world games that either remain desolate and sterile after clearing enemies or repopulate as soon as the player's back is turned. Gradual repopulation is honestly a breath of fresh air. It's a shame the nemesis system was granted a patent as this would be a good use for it.Rienen wrote: ↑ May 4th, 2026, 13:41While I appreciate the feature, re-blockade seems like such a late/endgame thing that I doubt I'll mess with it. I'm enjoying the game, well enough, but I don't see myself going more than surface level with most of what it offers.
I’m enjoying aspects of the game, it definitely has its issues though. What I’ve read online is that Chapters 5, 6, 7, and 9 are the best points to pause the main story and focus on side content. I’m currently in Chapter 5, working on building and fortifying the camp.
A lot of the camp missions are the most boring fetch quests. Camp missions introduce side activities that you play once and lose interest afterwards, and finding other lost camp members from the past. Most of the rewards from said quests are inventory space, and camp upgrades. But the actual moment-to-moment gameplay for some of these missions is pretty boring, so it’s hard for me or a lot of players to stay motivated with the camp progression when the ROI seems low in doing them. Like you have to go to a vendor in town, raise the relationship via saying hi or gifts, to be able to procure a contract between the camp and the town vendor.
Am I the only one going through this. Do the side quests and camp progression get better later, do new systems in the later chapters get better or more engaging?
A lot of the camp missions are the most boring fetch quests. Camp missions introduce side activities that you play once and lose interest afterwards, and finding other lost camp members from the past. Most of the rewards from said quests are inventory space, and camp upgrades. But the actual moment-to-moment gameplay for some of these missions is pretty boring, so it’s hard for me or a lot of players to stay motivated with the camp progression when the ROI seems low in doing them. Like you have to go to a vendor in town, raise the relationship via saying hi or gifts, to be able to procure a contract between the camp and the town vendor.
Am I the only one going through this. Do the side quests and camp progression get better later, do new systems in the later chapters get better or more engaging?
This was kind of what I said somewhere earlier in the thread; the game is very comfortable wasting your time with busy work BUT you kind of have to do the busy work because there are some huge payoffs later down the line and it's not clear what can and can't be ignored. Gradually doing regional quests consistently opens up more regional quests which in turn are often hoarding good **** deep down.Maxlofla-32 wrote: ↑ May 6th, 2026, 22:48I’m enjoying aspects of the game, it definitely has its issues though. What I’ve read online is that Chapters 5, 6, 7, and 9 are the best points to pause the main story and focus on side content. I’m currently in Chapter 5, working on building and fortifying the camp.
A lot of the camp missions are the most boring fetch quests. Camp missions introduce side activities that you play once and lose interest afterwards, and finding other lost camp members from the past. Most of the rewards from said quests are inventory space, and camp upgrades. But the actual moment-to-moment gameplay for some of these missions is pretty boring, so it’s hard for me or a lot of players to stay motivated with the camp progression when the ROI seems low in doing them. Like you have to go to a vendor in town, raise the relationship via saying hi or gifts, to be able to procure a contract between the camp and the town vendor.
Am I the only one going through this. Do the side quests and camp progression get better later, do new systems in the later chapters get better or more engaging?
If you're curious about the camp, think of it like an extended tutorial. Every stupid little character mission is tied to one of the game's mechanics from dying to gambling to horse racing, etc. I know it sucks but you want to do all the quests to upgrade it as the late game all but requires you do have your dispatch missions operating at high efficiency. Putting it off and having all of it thrust upon the player later is probably enough to kill anyone's interest. Getting ahold of vendor contracts isn't super important early but later on can help a ton with getting large amounts of ingredients for cooking.
Large parts of chapters 7 and 8 wrest control of Kliff from the player and I don't think they're good points to hop off the main quest. The end of chapter 6 opens up a bunch of the map. 9 is a good spot, maybe even the best spot to take a breather and **** around.
guess pearl abyss loves to censor retroactively

"Panties are the canary in the coal mine."
Not sure how accurate that pic is tho since I havent played it

"Panties are the canary in the coal mine."
Not sure how accurate that pic is tho since I havent played it
Last edited by Vaako on May 12th, 2026, 08:14, edited 2 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Apparently, the skirt thing was acknowledged, said to be a clipping issue for that specific armor set, and will be resolved in the next patch.
It's accurate but like Rienen said the devs acknowledged it as a bug and said they'll fix it, it's just that one armor pieceVaako wrote: ↑ May 12th, 2026, 08:13guess pearl abyss loves to censor retroactively
"Panties are the canary in the coal mine."
Not sure how accurate that pic is tho since I havent played it
asf wrote:weeb
People noticed and they try to cover their tracks is more likely unless the clip error also happened somewhere else. This stuff is happening way too often in asian games to be a coincidence.Rienen wrote: ↑ May 12th, 2026, 14:51Apparently, the skirt thing was acknowledged, said to be a clipping issue for that specific armor set, and will be resolved in the next patch.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
Yeah I'm giving them temporary benefit of the doubt since they respond to players so fast so I'm not going to **** on them yet, but I'm not absolving them currently eitherVaako wrote: ↑ May 12th, 2026, 14:56People noticed and they try to cover their tracks is more likely unless the clip error also happened somewhere else. This stuff is happening way too often in asian games to be a coincidence.Rienen wrote: ↑ May 12th, 2026, 14:51Apparently, the skirt thing was acknowledged, said to be a clipping issue for that specific armor set, and will be resolved in the next patch.
Last edited by methoxetamine on May 12th, 2026, 15:03, edited 1 time in total.
asf wrote:weeb
I took a screenshot of it this morning when I saw your post but didn't post it before going to work. I'll take a couple shots in other armors for comparison when I get home.Vaako wrote: ↑ May 12th, 2026, 14:56People noticed and they try to cover their tracks is more likely unless the clip error also happened somewhere else. This stuff is happening way too often in asian games to be a coincidence.Rienen wrote: ↑ May 12th, 2026, 14:51Apparently, the skirt thing was acknowledged, said to be a clipping issue for that specific armor set, and will be resolved in the next patch.
Not that I make a habit of taking upskirt shots, ya wierdos
My total Damiane playtime outside of her 1 mandatory mission is like 40 seconds topsstormvermin wrote: ↑ May 12th, 2026, 15:25Not that I make a habit of taking upskirt shots, ya wierdos
asf wrote:weeb
She plays alright, she just needs a bunch of t3 gears to not feel like a dollar store Kliff. With maxed attack and movement speed, she's very fluid. Every one of their shared weapons works better on him so that leaves her with the rapier and greatsword, both of which lean into combo play instead of hyperfixating on one or two moves. Her greatsword is probably my favorite weapon type besides the spear. Now that kuku spears can accept gears, I might have to revise my position in the future.methoxetamine wrote: ↑ May 12th, 2026, 15:49My total Damiane playtime outside of her 1 mandatory mission is like 40 seconds topsstormvermin wrote: ↑ May 12th, 2026, 15:25Not that I make a habit of taking upskirt shots, ya wierdos
@Vaako @Rienen @methoxetamine i have performed a scientism and have returned with my findings
conclusion: yeah they're right, it was something about that particular model
► hidden for your viewing displeasure
You do not have the required permissions to view the files attached to this post.
https://store.steampowered.com/news/app ... 5073084899
>[Damiane] Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
>[Damiane] Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
asf wrote:weeb
Got the game for free with an AMD CPU ~1 month ago.
Installed it just in time. Fiber got ******. On Hotspot for 3 weeks.
So yeah been playing a lot. Got a "slop" feeling at the beginning but gotta say I'm highly impressed with the game.
Yeah, controls can be wonky, nah it's not FromSoft combat ... but man the cheer SCOPE of that thing is kinda mindblowing.
The game is HUGE. I'm like 100+ hours and feel like I've explored maybe 30% ? I do have exploration autism tho.
There are systems upon mechanics upon systems. There's so much **** you can do, even **** that feels so niche and specific that you wonder why they even thought it was worth developing and making dedicated animations for it.
The world is gigantic and completely opened. Lots of variations. Faction interactions. Areas to liberate. Religious influence. Stuff to mine. Wood to gather. Camps to develop. Companions to send on forced labour and trade missions, farming, animals to tame breed kill and cook, hidden ****, more hidden ****, and lots of sometimes very frustrating puzzles.
Controls can feel janky but partly due to how big the skill tree is and your moveset, capacities and skills expand as you unlock new stuff. You can fly, ride horses and more, fling from walls and trees, shoot the bow and guns, fight one/two handed with words, spears, axes etc.. blind ennemies with the shine of your blade, use the Force etc ..
Weapons and armors all have the same final upgrade potential except for tiny base bonus differences (crit, atk speed ..). Socket system to improve them you unlock later on little by little.
No woke ****. Based Knights. Based Clergy. A good third of the map is straight up medieval European fantasy themed surprisingly way more accurate looking than most high fantasy anime.
Story is pretty generic and mega JRPG. There are a bunch of escort listen to some ******* talk quests at some point that were pretty hard to go through. But thankfully you're otherwise free to explore as you like to clear your mind inbetween.
Game 100% lets you do stuff at your own pace. Haven't ran into progress locked stuff even exploring way out of where I'm supposed to be, except for very specific story progress stuff (Sanctums). Run into a boss you're not supposed to though ? He'll fight you altight. Liberate a place way before you're asked to ? That'll register.
Runs surprisingly well on my secondary PC that's pretty old now. Get stable 60fps on mid that still looks spectacular at least to cheapo me. Super weird artifacts in dark places when using a lantern though but might have been patched as I haven't been able to update the game in 1 month cause rip fiber.
I dunno. Honestly I'm having a blast with it. It's kinda putting to shame everything open world I've played in years by cheer scope and ambition. There is a "slop" feeling to it I think due in part by the fact the devs are MMO people, but at the same time the attention to details really feels like a labour of love at times.
This attention to details, ambition, scope and the myriads of sub systems they RELEASED the game with also made me think numerous times "what are the other devs excuses again ?". Like, there's so much **** in there that it feels like a game that's been out for 5 years and had 3 DLCs already.
I like it.
edit: from someone who was super disappointed by Elden Ring which I'd describe as an empty stretched out DS3, and someone who loves Dragon's Dogma 1 and wishes Capcom would have left World Design for DD2 to the guys who made that game
Installed it just in time. Fiber got ******. On Hotspot for 3 weeks.
So yeah been playing a lot. Got a "slop" feeling at the beginning but gotta say I'm highly impressed with the game.
Yeah, controls can be wonky, nah it's not FromSoft combat ... but man the cheer SCOPE of that thing is kinda mindblowing.
The game is HUGE. I'm like 100+ hours and feel like I've explored maybe 30% ? I do have exploration autism tho.
There are systems upon mechanics upon systems. There's so much **** you can do, even **** that feels so niche and specific that you wonder why they even thought it was worth developing and making dedicated animations for it.
The world is gigantic and completely opened. Lots of variations. Faction interactions. Areas to liberate. Religious influence. Stuff to mine. Wood to gather. Camps to develop. Companions to send on forced labour and trade missions, farming, animals to tame breed kill and cook, hidden ****, more hidden ****, and lots of sometimes very frustrating puzzles.
Controls can feel janky but partly due to how big the skill tree is and your moveset, capacities and skills expand as you unlock new stuff. You can fly, ride horses and more, fling from walls and trees, shoot the bow and guns, fight one/two handed with words, spears, axes etc.. blind ennemies with the shine of your blade, use the Force etc ..
Weapons and armors all have the same final upgrade potential except for tiny base bonus differences (crit, atk speed ..). Socket system to improve them you unlock later on little by little.
No woke ****. Based Knights. Based Clergy. A good third of the map is straight up medieval European fantasy themed surprisingly way more accurate looking than most high fantasy anime.
Story is pretty generic and mega JRPG. There are a bunch of escort listen to some ******* talk quests at some point that were pretty hard to go through. But thankfully you're otherwise free to explore as you like to clear your mind inbetween.
Game 100% lets you do stuff at your own pace. Haven't ran into progress locked stuff even exploring way out of where I'm supposed to be, except for very specific story progress stuff (Sanctums). Run into a boss you're not supposed to though ? He'll fight you altight. Liberate a place way before you're asked to ? That'll register.
Runs surprisingly well on my secondary PC that's pretty old now. Get stable 60fps on mid that still looks spectacular at least to cheapo me. Super weird artifacts in dark places when using a lantern though but might have been patched as I haven't been able to update the game in 1 month cause rip fiber.
I dunno. Honestly I'm having a blast with it. It's kinda putting to shame everything open world I've played in years by cheer scope and ambition. There is a "slop" feeling to it I think due in part by the fact the devs are MMO people, but at the same time the attention to details really feels like a labour of love at times.
This attention to details, ambition, scope and the myriads of sub systems they RELEASED the game with also made me think numerous times "what are the other devs excuses again ?". Like, there's so much **** in there that it feels like a game that's been out for 5 years and had 3 DLCs already.
I like it.
edit: from someone who was super disappointed by Elden Ring which I'd describe as an empty stretched out DS3, and someone who loves Dragon's Dogma 1 and wishes Capcom would have left World Design for DD2 to the guys who made that game
Last edited by pokafox on May 25th, 2026, 23:37, edited 2 times in total.
Spotted soldiers praying and mixing with clergy in a liberated town after a big, bloody battle. Small detail, but I can't remember the last time I saw an unironic depiction of something like that in a game.
You do not have the required permissions to view the files attached to this post.
I made it to Chapter 9, just shy of 120 hours, the game has strengths, but the ******* grind for several in game systems killed my motivation and it can be a chore for my adhd ***.
I just maxed out the Greymane camp as far as the story allows, and there’s so much pointless systems you will probably only play once and forget lol. Cattle rustling, banking, dye manufacturing, mining, bounty hunting, puzzles, interior design, business management. More features does not automatically mean more fun.
BOTW (as gay as that game is) and Fable 1 handle player motivation better and more natural. BOTW rewarded curiosity. You saw something weird in the distance, went there, got distracted. Fable 1 hooks you on what your character is going to be. There were consequences for acting like hitler which I played as my first playthrough lmao but the systems had personality(marriage, killing your spouse lol, buying a house, reputation). Crimson Desert tries to hook you through accumulation (ride dragon at later chapters, really *****?) . They have their flaws as well, but I can count on my hand how many games I was motivated to do total completion, because it was fun. Fable 1, BOTW and Bethesda games pre fagout 4 are some of those games.
My ADHD brain does not love having this many systems thrown at me, but if you guys enjoy that level of depth, and have that patience all power to you. The amount of systems bloat to me is real, and I can see why motivation dies for a lot of players before they finish everything.
I just maxed out the Greymane camp as far as the story allows, and there’s so much pointless systems you will probably only play once and forget lol. Cattle rustling, banking, dye manufacturing, mining, bounty hunting, puzzles, interior design, business management. More features does not automatically mean more fun.
BOTW (as gay as that game is) and Fable 1 handle player motivation better and more natural. BOTW rewarded curiosity. You saw something weird in the distance, went there, got distracted. Fable 1 hooks you on what your character is going to be. There were consequences for acting like hitler which I played as my first playthrough lmao but the systems had personality(marriage, killing your spouse lol, buying a house, reputation). Crimson Desert tries to hook you through accumulation (ride dragon at later chapters, really *****?) . They have their flaws as well, but I can count on my hand how many games I was motivated to do total completion, because it was fun. Fable 1, BOTW and Bethesda games pre fagout 4 are some of those games.
My ADHD brain does not love having this many systems thrown at me, but if you guys enjoy that level of depth, and have that patience all power to you. The amount of systems bloat to me is real, and I can see why motivation dies for a lot of players before they finish everything.

