NPC Reactivity:
- NPCs are more alert to sounds and smells.
- NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
- NPCs react more to combat, gunshots, projectile impacts, and weapon-related events.
- NPC reaction to unconscious NPCs or NPC corpses is much stronger.
- NPCs will grow nervous quicker, and the nervousness will spread.
- Calls for alarm and dog alarms will result in more attention.
- Missing NPCs will garner more attention, and may be searched for.
NPC Perception:
- NPCs have more realistic Field of View range.
- Henry conspicuousness and visibility slightly increased.
- NPC perception increased, indoors and outdoors, for day and night.
- Weather has less effect on NPC perception.
- Lock-picking makes more base noise.
Clothing:
- All clothing and armor base visibility increased by 0.25, to a maximum of 0.95.
- All clothing and armor base noise increased by 0.25, to a maximum of 0.95 .
Stealth & Thievery Perks:
- Fleeting Shadow : when wanted, movement +20%, noise/conspicuousness -50%, for 20s.
- Many Stealth and Thievery perks have been removed. To reset perks, drink a Lethean Water.
Compatiblity: All files are PTF and affect rpg_param, ScriptParam, Crime, angriness_enum, soul_archetype, armor noise and visibility in item.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Realish Stealth 2.01 — Kingdom Come: Deliverance 2
Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Moderator: Mod Janitor
Are the water goblin pants omitted by this mod? Odd that they have the best sneaking stats but are green.
It's not in the main items file, so I didn't edit it. That said, they're semi-mystical, so, just roll with it.