We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

[BG3] Playable Orin Origin

Do you want to add big tiddies to a game but don't know how? Ask someone else to do it for you!

Moderator: Mod Janitor

Ignore Topic
User avatar
CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

Geolocation

Post by CheesusCrust »

Anonymous Code wrote: May 2nd, 2026, 05:48
У тебя выше еще был скриншот, где Орин инспектирует мозг - и идет уникальная опция Dark Urge - вот у меня все опции как для ванильного Тава. Но это я так добавляю, думаю, ты сам знаешь, что в этой версии так.
эта версия Орин использует опцию мануального отключения-выключения тэга Тёмного Соблазна (находится в том же месте где и пассивки для оружия типа нелетального урона)

this version of Orin uses toggable Durge tag (located in the same tab as non-lethal damage switch)
User avatar
Anonymous Code
Posts: 38
Joined: Nov 12, '24
Location: Neverland
Gender: Dinosaur

Geolocation

Post by Anonymous Code »

CheesusCrust wrote: May 2nd, 2026, 06:09
Anonymous Code wrote: May 2nd, 2026, 05:48
У тебя выше еще был скриншот, где Орин инспектирует мозг - и идет уникальная опция Dark Urge - вот у меня все опции как для ванильного Тава. Но это я так добавляю, думаю, ты сам знаешь, что в этой версии так.
эта версия Орин использует опцию мануального отключения-выключения тэга Тёмного Соблазна (находится в том же месте где и пассивки для оружия типа нелетального урона)

this version of Orin uses toggable Durge tag (located in the same tab as non-lethal damage switch)
Ah! Got it, thank you so much!! :salute:

Found it! Works now :toot:
Last edited by Anonymous Code on May 2nd, 2026, 06:43, edited 1 time in total.
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

Anonymous Code wrote: May 2nd, 2026, 05:48
CheesusCrust уже сказал остальное, я просто, (наконец-то скачав, лол) хотела добавить: у меня Орин сразу же появилась, никаких негров - и как Ориджин именно, то есть нельзя изменить ни внешность, ни голос, и в ее броне из лобстеров :P А, сам ее портрет в игре тоже в порядке. Но у меня вообще зиро модов установлено, только твой и script extender.

В игре отображается как Human Female, когда направляешь мышку на ее портрет или открываешь окошко ее характеристик. И представляется так же, конечно.

Ред: тег работает теперь через пассивку, спасибо еще раз, CheesusCrust!
Еще проверила Disguise Self - у нее иммунитет. Статус - Immune to: Disguise Self
Но Polymorph на нее - да, не работает, отлично! Target can't be Polymorphed.

Ред 2: Sanguine Overture ещё пощупала - вот на примере с Commander Zhalk в самом начале игры, атакой снесла ему 4 hp, из 101 всего. Импа ранее сразу же убило, но на боссе не думаю, что оп абилка, раз спама быть не может (ну и просто от себя, не очень полезно, НО - анимация крутая у атаки, тоже плюс, что не очень часто можно будет её наблюдать).
И Visage его не взял, он прошёл сейв.

Если в будущем будут важны еще и скриншоты, буду прилагать!
Ох, понял. С Disguise Self и именем неловко вышло. Буду фиксить. Спасибо.
По поводу абилки, она улучшается со временем, плюс всякие кольца и сет Доспех служителя Баала (добавляет уязвимость к колющему), и подходящие клинки, урон очень разгонится, я думаю.
User avatar
Anonymous Code
Posts: 38
Joined: Nov 12, '24
Location: Neverland
Gender: Dinosaur

Geolocation

Post by Anonymous Code »

Trickster wrote: May 2nd, 2026, 13:35
Anonymous Code wrote: May 2nd, 2026, 05:48
CheesusCrust уже сказал остальное, я просто, (наконец-то скачав, лол) хотела добавить: у меня Орин сразу же появилась, никаких негров - и как Ориджин именно, то есть нельзя изменить ни внешность, ни голос, и в ее броне из лобстеров :P А, сам ее портрет в игре тоже в порядке. Но у меня вообще зиро модов установлено, только твой и script extender.

В игре отображается как Human Female, когда направляешь мышку на ее портрет или открываешь окошко ее характеристик. И представляется так же, конечно.

Ред: тег работает теперь через пассивку, спасибо еще раз, CheesusCrust!
Еще проверила Disguise Self - у нее иммунитет. Статус - Immune to: Disguise Self
Но Polymorph на нее - да, не работает, отлично! Target can't be Polymorphed.

Ред 2: Sanguine Overture ещё пощупала - вот на примере с Commander Zhalk в самом начале игры, атакой снесла ему 4 hp, из 101 всего. Импа ранее сразу же убило, но на боссе не думаю, что оп абилка, раз спама быть не может (ну и просто от себя, не очень полезно, НО - анимация крутая у атаки, тоже плюс, что не очень часто можно будет её наблюдать).
И Visage его не взял, он прошёл сейв.

Если в будущем будут важны еще и скриншоты, буду прилагать!
Ох, понял. С Disguise Self и именем неловко вышло. Буду фиксить. Спасибо.
По поводу абилки, она улучшается со временем, плюс всякие кольца и сет Доспех служителя Баала (добавляет уязвимость к колющему), и подходящие клинки, урон очень разгонится, я думаю.
Еще только что проверила, хотела дополнить пост - смена класса у Withers ни одну из пассивок не сбросила.
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Have you sorted the issue? I recently did a full origin override... can help.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
loregamer
Site Moderator
Posts: 5063
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Orin wants to help on the Orin mod!
Jingle Jangle Jingle
User avatar
Anonymous Code
Posts: 38
Joined: Nov 12, '24
Location: Neverland
Gender: Dinosaur

Geolocation

Post by Anonymous Code »

Trickster wrote: May 2nd, 2026, 13:35
Anonymous Code wrote: May 2nd, 2026, 05:48
CheesusCrust уже сказал остальное, я просто, (наконец-то скачав, лол) хотела добавить: у меня Орин сразу же появилась, никаких негров - и как Ориджин именно, то есть нельзя изменить ни внешность, ни голос, и в ее броне из лобстеров :P А, сам ее портрет в игре тоже в порядке. Но у меня вообще зиро модов установлено, только твой и script extender.

В игре отображается как Human Female, когда направляешь мышку на ее портрет или открываешь окошко ее характеристик. И представляется так же, конечно.

Ред: тег работает теперь через пассивку, спасибо еще раз, CheesusCrust!
Еще проверила Disguise Self - у нее иммунитет. Статус - Immune to: Disguise Self
Но Polymorph на нее - да, не работает, отлично! Target can't be Polymorphed.

Ред 2: Sanguine Overture ещё пощупала - вот на примере с Commander Zhalk в самом начале игры, атакой снесла ему 4 hp, из 101 всего. Импа ранее сразу же убило, но на боссе не думаю, что оп абилка, раз спама быть не может (ну и просто от себя, не очень полезно, НО - анимация крутая у атаки, тоже плюс, что не очень часто можно будет её наблюдать).
И Visage его не взял, он прошёл сейв.

Если в будущем будут важны еще и скриншоты, буду прилагать!
Ох, понял. С Disguise Self и именем неловко вышло. Буду фиксить. Спасибо.
По поводу абилки, она улучшается со временем, плюс всякие кольца и сет Доспех служителя Баала (добавляет уязвимость к колющему), и подходящие клинки, урон очень разгонится, я думаю.
После того, как поставила все основные моды, RR, NA, etc - Disguise Self прекратил выдавать статус Immune, все проходит :scratch-pipe:
На негритоску не сменилась при выборе ориджина - все еще Орин, НО если менять внешность на Human Female c Disguise Self, меняется лишь портрет, пока Орин остается собой. Все остальные обращения меняют и портрет, и ее модель.
Last edited by Anonymous Code on May 2nd, 2026, 15:54, edited 1 time in total.
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

Anonymous Code wrote: May 2nd, 2026, 15:53
НО если менять внешность на Human Female c Disguise Self, меняется лишь портрет, пока Орин остается собой.
Это ожидаемо, поскольку Орин заменяет собой дефолт хуман фимейл, негритоску. Что даёт кучу плюсов, независимость от скриптов боса, но и имеет минусы, как вот это. Я ещё подумаю, возиться ли с расами, потому что я столкнулся с проблемой с ползунками. Если я даю Орин человеческие ползунки — игра лепит поверх Орин черную женщину. Если убираю нафиг ползунки — игра крашит интерфейс и прячет расу. Наверняка есть решение, но я пока что не нашёл его. Хотя решением может быть просто не возиться с этим, прописать в скрипте переименование и пофиксить баги.
User avatar
loregamer
Site Moderator
Posts: 5063
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Cyka blyat
Jingle Jangle Jingle
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

I can probably just take this on as a new project :scratch-pipe:

Wouldn't it make more sense to make her a Durge alternative?
Last edited by orinEsque on May 2nd, 2026, 16:20, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

orinEsque wrote: May 2nd, 2026, 15:40
Have you sorted the issue? I recently did a full origin override... can help.
Hi. I could really use some help. Well, the problems right now are these:

1) The icon is missing in the Origin selection menu. Can I add it without the toolkit, which I don’t have?

2) In the game itself, Orin is labeled as a human woman, which makes sense since the mod just swaps the preset of the default human female. Can this be fixed?

3) To fix it, I wanted to move this whole setup to a new race, but so far it’s a fail. Is it even worth it and possible, or won’t I be able to transfer MaterialPresets and everything else that way?

4) Custom skill icons. Can I make them without the ******* toolkit?
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

orinEsque wrote: May 2nd, 2026, 16:19
I can probably just take this on as a new project :scratch-pipe:

Wouldn't it make more sense to make her a Durge alternative?
What do you mean by that? Like reworking the dialogues and having the gay lizard man replace Orin in game?
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Trickster wrote: May 2nd, 2026, 16:22
orinEsque wrote: May 2nd, 2026, 15:40
Have you sorted the issue? I recently did a full origin override... can help.
Hi. I could really use some help. Well, the problems right now are these:

1) The icon is missing in the Origin selection menu. Can I add it without the toolkit, which I don’t have?

2) In the game itself, Orin is labeled as a human woman, which makes sense since the mod just swaps the preset of the default human female. Can this be fixed?

3) To fix it, I wanted to move this whole setup to a new race, but so far it’s a fail. Is it even worth it and possible, or won’t I be able to transfer MaterialPresets and everything else that way?

4) Custom skill icons. Can I make them without the ******* toolkit?
Yes but all of this needs toolkit otherwise its a pain in the bum

1. You gotta find all orin icons in the game files and replace them
2. Look for Origins.lsx in game files and you want to find shadowheart and swap it to doppleganger code. which would be easier if you had toolkit
3. its possible but toolkit is recommended. I have to write pages of instructions
4. You can make skill icons fine. but you need to create roottemplates... again not worth it without toolkit.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Trickster wrote: May 2nd, 2026, 16:24
orinEsque wrote: May 2nd, 2026, 16:19
I can probably just take this on as a new project :scratch-pipe:

Wouldn't it make more sense to make her a Durge alternative?
What do you mean by that? Like reworking the dialogues and having the gay lizard man replace Orin in game?
Not to that much detail.

you get to play a locked orin. But she will be durge. and get durge choices. You don't get to pick change her appearance, but you get to pick a voice from among the player voices.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
loregamer
Site Moderator
Posts: 5063
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Trickster wrote: May 2nd, 2026, 16:24
having the gay lizard man replace Orin in game?
Realms Restored durge
Jingle Jangle Jingle
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

orinEsque wrote: May 2nd, 2026, 16:28
Trickster wrote: May 2nd, 2026, 16:24
orinEsque wrote: May 2nd, 2026, 16:19
I can probably just take this on as a new project :scratch-pipe:

Wouldn't it make more sense to make her a Durge alternative?
What do you mean by that? Like reworking the dialogues and having the gay lizard man replace Orin in game?
Not to that much detail.

you get to play a locked orin. But she will be durge. and get durge choices. You don't get to pick change her appearance, but you get to pick a voice from among the player voices.
In this mod, that's already implemented, via a toggle in passives. And there's no voice selection, the default one for ****** female is used, which probably needs a fix.
User avatar
CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

Geolocation

Post by CheesusCrust »

orinEsque wrote: May 2nd, 2026, 16:19
I can probably just take this on as a new project :scratch-pipe:

Wouldn't it make more sense to make her a Durge alternative?
it was @loregamer's initial suggestion, and i agree it would've created much less work, tho it's still a very ambitious project. working around voice lines, narrator's voice lines, working out the scene with the original Orin, the chosen three and other affected NPCs... you could've portray other Orin as a fake Orin, taking her name in quotation marks and make it feel like another changeling Bhaalspawn took your place and face, but at the same time, technically, it would be just a duplicate of Durge origin with a few adjustments. but maybe i'm getting extra greedy and picky here and need to stfu because i'm no modder
User avatar
CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

Geolocation

Post by CheesusCrust »

loregamer wrote: May 2nd, 2026, 16:29
Trickster wrote: May 2nd, 2026, 16:24
having the gay lizard man replace Orin in game?
Realms Restored durge
**** i'd feel extra bad for killing another pretty white male antagonist (after WIP RR Ketheric)
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

yeah the lore changes would be rather drastic
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Anonymous Code
Posts: 38
Joined: Nov 12, '24
Location: Neverland
Gender: Dinosaur

Geolocation

Post by Anonymous Code »

Just two cents! When BG3 just came out, I played a Durge girl with Orin's hairstyle minus the crown.
Honestly, it made sense to me, that Orin adopted and "improved" on Durge out of her intense jealousy. "Better" version.

Maybe default Orin could work, but I'm also as CheesusCrust said, not a BG3 modder and just yapping!

Orin's origin is a sick idea, regardless. So like, whatever the solution with "second Orin" you'd come up with, of course.

I'll test updates with pleasure :heart:
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Anonymous Code wrote: May 2nd, 2026, 16:51
Just two cents! When BG3 just came out, I played a Durge girl with Orin's hairstyle minus the crown.
Honestly, it made sense to me, that Orin adopted and "improved" on Durge out of her intense jealousy. "Better" version.

Maybe default Orin could work, but I'm also as CheesusCrust said, not a BG3 modder and just yapping!

Orin's origin is a sick idea, regardless. So like, whatever the solution with "second Orin" you'd come up with, of course.

I'll test updates with pleasure :heart:
:scratch:
Well i was offering to help with visuals in this case. not ready for a full on lore accurate orin yet
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

orinEsque wrote: May 2nd, 2026, 16:26
Trickster wrote: May 2nd, 2026, 16:22
orinEsque wrote: May 2nd, 2026, 15:40
Have you sorted the issue? I recently did a full origin override... can help.
Hi. I could really use some help. Well, the problems right now are these:

1) The icon is missing in the Origin selection menu. Can I add it without the toolkit, which I don’t have?

2) In the game itself, Orin is labeled as a human woman, which makes sense since the mod just swaps the preset of the default human female. Can this be fixed?

3) To fix it, I wanted to move this whole setup to a new race, but so far it’s a fail. Is it even worth it and possible, or won’t I be able to transfer MaterialPresets and everything else that way?

4) Custom skill icons. Can I make them without the ******* toolkit?
Yes but all of this needs toolkit otherwise its a pain in the bum

1. You gotta find all orin icons in the game files and replace them
2. Look for Origins.lsx in game files and you want to find shadowheart and swap it to doppleganger code. which would be easier if you had toolkit
3. its possible but toolkit is recommended. I have to write pages of instructions
4. You can make skill icons fine. but you need to create roottemplates... again not worth it without toolkit.
Well, that sucks. Looks like I'll have to buy this game after all. The toolkit doesn't work on my "trial edition."
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

Image

I defeated the ******* icon bug. Now everything looks great, hell yeah ************. The bad part is, since I rebuilt Orin entirely using the toolkit (No more колхозных костылей with replacing *******), I'll have to redo the abilities. But the annoying bug is gone. Next up: the stupid bug with the wrong name in game. It's still there for some reason.
Last edited by Trickster on May 4th, 2026, 02:16, edited 6 times in total.
User avatar
CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

Geolocation

Post by CheesusCrust »

Trickster wrote: May 4th, 2026, 01:59
Image

I defeated the ******* icon bug. Now everything looks great, hell yeah ************. The bad part is, since I rebuilt Orin entirely using the toolkit (No more колхозных костылей with replacing *******), I'll have to redo the abilities. But the annoying bug is gone. Next up: the stupid bug with the wrong name in game. It's still there for some reason.
так ты пошел по пути дупликата Темного Соблазна? ауе :turtle dance:

so you went with Durge origins duplicate? aw yeah :turtle dance:
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

CheesusCrust wrote: May 4th, 2026, 06:27
Trickster wrote: May 4th, 2026, 01:59
Image

I defeated the ******* icon bug. Now everything looks great, hell yeah ************. The bad part is, since I rebuilt Orin entirely using the toolkit (No more колхозных костылей with replacing *******), I'll have to redo the abilities. But the annoying bug is gone. Next up: the stupid bug with the wrong name in game. It's still there for some reason.
так ты пошел по пути дупликата Темного Соблазна? ауе :turtle dance:

so you went with Durge origins duplicate? aw yeah :turtle dance:
Идея мне нравится. Но план сейчас закрыть все раздражающие баги (остался один и скорее всего это даже не баг, а отсутствие русской локализации) и перенести на новую Орин абилки и экипировку (я не думаю, что это будет сложнее через тулкит, чем это было вручную)
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

Image

Fixed. Now it's time to imrove things and bring back abilities.
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

Image

She will also have a custom Dreadborn race (subrace) (works perfectly), so scripts won't be necessary for the next version. Everything will be handled via the race record using the vanilla method.
Last edited by Trickster on May 5th, 2026, 20:40, edited 1 time in total.
User avatar
CheesusCrust
Posts: 604
Joined: Nov 6, '23
Location: Nobere's two dads' bedroom

Geolocation

Post by CheesusCrust »

Trickster wrote: May 5th, 2026, 20:38
Image

She will also have a custom Dreadborn race (subrace) (works perfectly), so scripts won't be necessary for the next version. Everything will be handled via the race record using the vanilla method.

всё-таки она чейнджлинг. об этом Саревок намекает про происхождение Хелены в своем письме:

she's certainly a changeling. Sarevok hints about Helena's origins in his letter:
While Helena is listed as human on her character sheet, a  memoir written by Sarevok Anchev Sarevok Anchev describes her as a "shapeshifting beauty", implying that she, like Orin, was a changeling or part doppelganger.
"The blood of Bhaal must never be wasted, only multiplied. I knew it from the moment of her birth, and every day thereafter. I watched the babe become a woman - Helena, my shapeshifting beauty, my daughter, and Bhaal's waiting womb. In her I planted my Lord's seed, and thus did we beget the blood-lamb Orin, the child of my child, and Bhaal's sacrifice in waiting. I did not know that it would be Orin that Bhaal favoured, not Helena, but it matters not. Orin would help to bring forth a new birth in Bhaal's name - a world baptised in blood."


но я также помню что у тех людей, которые пытались воссоздать чейнджлингов со скином Орин (белая кожа с анимированными разводами), сильно горела жопа из-за каких-то жестких технических проблем, правда хз каких

but i also remember users who tried to re-create changelings with Orin's skin (white skin with animated swirls) getting extremely butthurt because of some hardcore technical difficulties, although dunno what were those exactly
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

CheesusCrust wrote: May 5th, 2026, 20:59
Trickster wrote: May 5th, 2026, 20:38
Image

She will also have a custom Dreadborn race (subrace) (works perfectly), so scripts won't be necessary for the next version. Everything will be handled via the race record using the vanilla method.

всё-таки она чейнджлинг. об этом Саревок намекает про происхождение Хелены в своем письме:

she's certainly a changeling. Sarevok hints about Helena's origins in his letter:
While Helena is listed as human on her character sheet, a  memoir written by Sarevok Anchev Sarevok Anchev describes her as a "shapeshifting beauty", implying that she, like Orin, was a changeling or part doppelganger.
"The blood of Bhaal must never be wasted, only multiplied. I knew it from the moment of her birth, and every day thereafter. I watched the babe become a woman - Helena, my shapeshifting beauty, my daughter, and Bhaal's waiting womb. In her I planted my Lord's seed, and thus did we beget the blood-lamb Orin, the child of my child, and Bhaal's sacrifice in waiting. I did not know that it would be Orin that Bhaal favoured, not Helena, but it matters not. Orin would help to bring forth a new birth in Bhaal's name - a world baptised in blood."


но я также помню что у тех людей, которые пытались воссоздать чейнджлингов со скином Орин (белая кожа с анимированными разводами), сильно горела жопа из-за каких-то жестких технических проблем, правда хз каких

but i also remember users who tried to re-create changelings with Orin's skin (white skin with animated swirls) getting extremely butthurt because of some hardcore technical difficulties, although dunno what were those exactly
I’m aware she’s half-doppelganger, but I wanted to get all cool and edgy with a poetic name for subrace just to show off how unique she is and give a vanilla hint about her background without spoilers. If you feel it’s too much and I should just stick to "doppelganger," I’ll change it.

Ru: Я знаю, что она наполовину доппельгангер, но поэтичным названием хотелось изъебнуться, показать, что она не такая как все, плюс намекнуть, но не спойлерить суть её происхождения в стиле ванилы. Если вы считаете, что это слишком и нужно прям доппельгангера, то я уберу.
Last edited by Trickster on May 5th, 2026, 21:13, edited 1 time in total.
User avatar
Trickster
Posts: 955
Joined: Oct 5, '24
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Trickster »

Вообще, сделаю так. Добавлю расу доппельгангера, а описание оставлю крутое и эджовое. Как идея?