
I would like to deeply apologize



yes, I've played that and it's basically just Fallout with some bugfixes/improvementsKillagain665 wrote: ↑ April 30th, 2026, 17:43@Oyster Sauce If it winds up being Fallout, does Fallout Et Tu mod count?
CC: @rusty_shackleford
Can you automate counting and showing this?rusty_shackleford wrote: ↑ May 1st, 2026, 02:24Idea for a new tie breaker: the game that has the total number of badges between voters wins
noJ1M wrote: ↑ May 1st, 2026, 02:28Can you automate counting and showing this?rusty_shackleford wrote: ↑ May 1st, 2026, 02:24Idea for a new tie breaker: the game that has the total number of badges between voters wins
Where to acquireSet in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. You will take the role of a Vault-dweller, a person who has grown up in a secluded, underground survival Vault. Circumstances arise that force you to go Outside - to a strange world 80 years after the end of modern civilization. A world of mutants, radiation, gangs and violence.
Your immediate task is to find a replacement for the broken water purification controller chip. Without that chip, your fellow Vault dwellers are doomed to dehydration or will be forced to leave the safety of the Vault for the Outside.
The core of the game revolves around your character. Fallout uses a skill-based system to allow you to fine tune your character. As you gain experience (roughly half from combat, the other half from solving adventure seeds and non-combat events), your character will grow as you determine. Combat in Fallout is tactical turn-based. You can take as much time as you need to make decisions. Choose from different types of attacks, with a variety of weapons and attack skills.
As I said in the Geneforge thread, that's a problem for future J1M. Hue shifting to a different color is always an option, but in that case I'd probably be cheeky and put two radiation symbols on the badge.Acrux wrote: ↑ May 1st, 2026, 05:072nd one is definitely clearest. Does 2 have a similar icon that would still be distinct enough if you use that one?




You mean we're not using Tim Cain's head for the badge?J1M wrote: ↑ May 1st, 2026, 05:21As I said in the Geneforge thread, that's a problem for future J1M. Hue shifting to a different color is always an option, but in that case I'd probably be cheeky and put two radiation symbols on the badge.Acrux wrote: ↑ May 1st, 2026, 05:072nd one is definitely clearest. Does 2 have a similar icon that would still be distinct enough if you use that one?
Concept with no background color:
There's also this, which would provide continuity in terms of coloration:
I also like the radiation symbol, it doesn't duplicate the colors of another pin.
What about the Overseers mangled body from the end.
Agreed, but the power armor helmet doesn't look good at that resolution.Fitz wrote: ↑ May 1st, 2026, 11:56The T-51b Power Armor helmet might be a good fit for the badge, the one that's used on pretty much everything related to the game. Looks very badass.
Also the military aesthetic reminds me of HQ much more than the vault boy.

"This Game with a focus on Roleplaying is not a REAL Roleplaying Game!"Eyestabber wrote: ↑ May 1st, 2026, 12:40Ok, the good guys won, tho I wouldn't be too upset with a Grimoire victory. But *** Defect? Sure, once we run out of actual RPGs to play.
