Yes, most of the game logic is comprised of LUA code in txt files. You could probably feed Claude this and he would do the work. I'll try updating the mod for the recent updates but I am busy these next couple of weeks.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
DEI Remover 1.1.0 β Crusader Kings 3
Looking for the download?
This mod's files are on ModHQ.
Go to mod page
Moderator: Mod Janitor
Last edited by KANONYMUSE on May 23rd, 2025, 16:17, edited 1 time in total.
- 15? Brootal.
I can confirm that as of today, version 1.16.2.3 with all DLCs installed, this mod is still working just fine: NOPE!
Thank you @Nooneatall !!! My biggest gripe with this game was that the optimal way to play it was to make a ******** custom religion for including warrior wahmen and doubling your char pool. Now all that retardation is dead and gone and I can enjoy this game fully.
EDIT: OH, nevermind:
I got the vassals tab glitch, which google says it's due to mod "conflict" or outdated mods. I have literally just one mod installed, this one.
Thank you @Nooneatall !!! My biggest gripe with this game was that the optimal way to play it was to make a ******** custom religion for including warrior wahmen and doubling your char pool. Now all that retardation is dead and gone and I can enjoy this game fully.
EDIT: OH, nevermind:
I got the vassals tab glitch, which google says it's due to mod "conflict" or outdated mods. I have literally just one mod installed, this one.
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Last edited by Eyestabber on August 13th, 2025, 12:50, edited 2 times in total.
Looks like they changed the tab name internally from 'vassals' to 'subjects' sometime between 1.14 and now. To fix this, go into the mod files under in the /gui folder you'll find a file window_character.gui Open up this file in a text editor (you can use notepad if you want, or download something like vscode to make navigating these files easier) and change the 4 mentions of the text string 'vassals' to 'subjects' as well as changing the reference from "CV_TAB_VASSALS" to "CV_TAB_SUBJECTS".
lines 1534 to 1564 should go from
to
and line 2620 under
should go from
to
lines 1534 to 1564 should go from
Code: Select all
button_tab = {
name = "vassals_button"
datacontext = "[CharacterWindow.GetCharacter]"
visible = "[And( Character.IsRuler, Not( IsLandlessAdventurer( Character ) ) )]"
layoutpolicy_horizontal = expanding
onclick = "[CharacterWindow.SetTab('vassals')]"
down = "[CharacterWindow.IsTabShown('vassals')]"
using = tooltip_above
hbox = {
text_single = {
layoutpolicy_horizontal = expanding
align = center
text = "CV_TAB_VASSALS"
default_format = "#low"
}
text_single = {
align = center
text = "[CharacterWindow.GetTabItemsCount('vassals')]"
default_format = "#low"
margin_right = 15
min_width = 30
using = Animation_Character_Window_Refresh
}
}
}
Code: Select all
button_tab = {
name = "vassals_button"
datacontext = "[CharacterWindow.GetCharacter]"
visible = "[And( Character.IsRuler, Not( IsLandlessAdventurer( Character ) ) )]"
layoutpolicy_horizontal = expanding
onclick = "[CharacterWindow.SetTab('subjects')]"
down = "[CharacterWindow.IsTabShown('subjects')]"
using = tooltip_above
hbox = {
text_single = {
layoutpolicy_horizontal = expanding
align = center
text = "CV_TAB_SUBJECTS"
default_format = "#low"
}
text_single = {
align = center
text = "[CharacterWindow.GetTabItemsCount('subjects')]"
default_format = "#low"
margin_right = 15
min_width = 30
using = Animation_Character_Window_Refresh
}
}
}
and line 2620 under
Code: Select all
####################################
########### VASSALS TAB ############
####################################
should go from
Code: Select all
visible = "[CharacterWindow.IsTabShown('vassals')]"
Code: Select all
visible = "[CharacterWindow.IsTabShown('subjects')]"
@Eyestabber let me know if there are any other issues with the mod and I'll try and fix it too. Very glad something like this exists
Do0my wrote: β March 29th, 2025, 23:16military traits need updating, they dont include the recent changes
@Do0my is this still an issue? And can you explain further what you mean?
If you could update the original mod that would be all well and good, but the Royal Court DLC added an entire new layer of DEI. Now we have wahmen adventurers, wahmen smiths, wahmen executioners and so on. Look, I like having female courtiers being good for something, but not ******* executioner and DEFINETLY not "adventurer". If you can figure out how to prevent women from becoming inspired and assuming certain roles in the Court, I can help you comb through the existing roles and determine what should and shouldn't be male only. Eg I think court musician, antiquarian and poet are fine, but vagina mercenary captains are a bad joke.twoexploresgaming wrote: β August 16th, 2025, 19:35@Eyestabber let me know if there are any other issues with the mod and I'll try and fix it too. Very glad something like this exists
Last edited by Eyestabber on August 18th, 2025, 22:54, edited 1 time in total.
Yeah sure. I just recently updated to the newest patch and haven't even gone through a full playthrough on it, so I'm not super familiar with all the new changes, but if you can make a list of which roles you think should be male only, or some features you think would make a good addition to this mod I'd be more than happy to take a crack at adding that. Everything else should be working as it did previously on older versions once you make those few changes to the VASSALS tab in the files, but I haven't booted up a playthrough with the mod yet to confirm.Eyestabber wrote: β August 18th, 2025, 22:53If you could update the original mod that would be all well and good, but the Royal Court DLC added an entire new layer of DEI. Now we have wahmen adventurers, wahmen smiths, wahmen executioners and so on. Look, I like having female courtiers being good for something, but not ******* executioner and DEFINETLY not "adventurer". If you can figure out how to prevent women from becoming inspired and assuming certain roles in the Court, I can help you comb through the existing roles and determine what should and shouldn't be male only. Eg I think court musician, antiquarian and poet are fine, but vagina mercenary captains are a bad joke.twoexploresgaming wrote: β August 16th, 2025, 19:35@Eyestabber let me know if there are any other issues with the mod and I'll try and fix it too. Very glad something like this exists
There is also the change to one of the random traits from 10 to 1 that someone pointed out previously that I'm assuming was a mistake somewhere along the way when making this mod. Someone else mentions it earlier in the thread if you want to test out with the current state.
Super based trait. I'll steal this for my mod.
So did you do it?
This trait would make my Queen of Sicily who murdered 60+ characters and kidnaped countless others for the breeding program EVEN BETTER at her job, btw. Faster hostile schemes is great to have. The loss of dread would hardly be felt since she just killed THAT many people.
Last edited by Eyestabber on August 24th, 2025, 20:42, edited 1 time in total.
Yes.Eyestabber wrote: β August 24th, 2025, 20:37So did you do it?
This trait would make my Queen of Sicily who murdered 60+ characters and kidnaped countless others for the breeding program EVEN BETTER at her job, btw. Faster hostile schemes is great to have. The loss of dread would hardly be felt since she just killed THAT many people.
I'll upload a file today if I'm not completely wiped out after work. It will be a simplified version of what Shrek did above. I'll be turning off the "sexual orientation" setting, reduce the number of ******* and this trait will be for women.
Eyestabber wrote: β August 24th, 2025, 20:37So did you do it?
This trait would make my Queen of Sicily who murdered 60+ characters and kidnaped countless others for the breeding program EVEN BETTER at her job, btw. Faster hostile schemes is great to have. The loss of dread would hardly be felt since she just killed THAT many people.

Well, the trait is working, but the faggotry remover isn't. So need to working a little bit more on this.
What about the jobs at the royal court?
You guys should play Crusader Kings 2 instead, I have hundreds of hours in both games and CK2 is way less woke, has way more content and is way more challenging. The only cool thing about Crusader Kings 3 are the 3D graphics but CK2 still has a really cool artstyle, it's less generic and there is mods to make the map looks better. I stopped playing CK3 after the Royal court dlc, I don't think the game is going in a good direction. I still play CK2 tho, the best game Paradox ever made.
Well, it would be nice to play this game and make use of this mod. Sadly it is one of the 'new' type of games that is an unoptimized piece of **** that hogs disk space and just sits on a loading screen. If I have to wait more than 5 minutes at the absolute MAXIMUM for a game to load, it's unoptimized trash. One should not have to play on le heckin' SUPER MEGA ULTRA GAMING PC in order to enjoy a glorified spreadsheet simulator with light RPG elements and map-painting!
*Addendum* As I was writing while trying to find something to do to wait out the load time (first time booting it up after the ASIA update) and it crashed. AND the Crash Reporter won't ******* send the report. Useless ******* garbage
*Addendum* As I was writing while trying to find something to do to wait out the load time (first time booting it up after the ASIA update) and it crashed. AND the Crash Reporter won't ******* send the report. Useless ******* garbage
Skyrim Belongs to the Nords.
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Hello, can anyone update the mod? It works but breaks the map in the current version.

