General NPC Features:
- Dead NPCs respawn time is now 14 days (normal), and 21 days (public enemy).
- NPCs always pray aloud.
- Fewer drunk NPCs.
- NPCs now more challenging dice players (see Discussions for breakdown).
NPC Reactivity Features:
- NPCs are more alert to sounds and smells.
- NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
- NPCs react more to combat, gunshots, projectile impacts, and other weapon-related events.
- NPC reaction to unconscious NPCs or NPC corpses is much stronger.
- NPCs will react more to rocks thrown in their direction.
- NPCs will grow nervous quicker, and the nervousness will spread.
Reputation Features:
- NPC Factions are less tolerant of Henry, and faction relationship 'tiers' have higher thresholds.
- Reputation has less effect on buy/sell prices.
- Reputation propagation between areas/factions, reduced.
- Reputation threshold for skill-check difficulty, increased.
In KCD2, punishment severity is based upon Fine amount. Every crime adds to the Fine total. Fines often scale with social status of victim.
Crime Overhaul:
- Petty theft is 50Gr minimum.
- Petty assault is 50Gr minimum.
- Poaching, killing animals, or stealing horses is 100Gr minimum (scales with type).
- Murder is 1500Gr minimum.
- 0-100Gr sends Henry to Pillory.
- 101-1000Gr gets Henry publicly Whipped.
- 1001Gr or more gets Henry a Brand.
- Second 1001Gr fine, while branded, gets Hanging.
Criminality Response:
- NPCs won't tolerate trespassing. Henry has 10 seconds before escalation.
- NPCs won't forget crimes easily, from 3 days to 28 days dependent on crime.
- Calls for alarm and dog alarms will result in more attention.
- Missing NPCs will garner more attention.
- NPCs replace locks much sooner.
- Impacting multiple NPCs with horse may result in crime.
Compatibility: This mod is PTF and only affects NPC values in rpg_param, scriptparam, crime, angriness_enum.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
Changelog
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