This game has "sales milestones" listed in its store page where they promise to release the rest of the game's characters and modes when sales targets are hit. I find myself surprisingly okay with this. It's like a kickstarter funding reward but you don't have to wait two years after it is met for delivery.
It feels a lot better than the inverse, where a company will promise support/expansions/bug fixes prior to launch and then when an arbitrary internal number is not hit they quietly cancel those things, or in EA's case, continue to promise them without the intention of doing them.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Transparently holding content hostage for sales
Transparently holding content hostage for sales
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rusty_shackleford
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I just want the finished product I'm not buying an investment
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If this catches on, Gabe N. will squash it in the ToS
Paradox should get a good laugh out of this loser. Amateur!
Next step: sales milestones that unlock DLC that must be purchased
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wndrbr
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but that's how it already works, just not in a transparent way. For the DLC to be profitable it needs a large potential install base.J1M wrote: ↑ April 28th, 2026, 23:07Next step: sales milestones that unlock DLC that must be purchased