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Review: Caves of Lore

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Falksi
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Post by Falksi »

Couldn't take to it myself. Had a lot of positives, but the UI was annoying and it just didn't grab me. The kind of game which feels like a first entry tbf, like Serpent in The Staglands, would love to see a sequel with some more refinement and fleshing out.
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Luckmann
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Post by Luckmann »

Huh, thanks for the review. Someone (JarlFrank or Jarpie?) recommended it on the RPGCodex Discord, but I didn't think much of it.

But now I feel like I need to try this out.
Last edited by Luckmann on November 25th, 2023, 17:34, edited 1 time in total.
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Breathe
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Post by Breathe »

Wonderful write-up. I'll def be checking this out now.
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rusty_shackleford
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Post by rusty_shackleford »

Hi @Kalarion, please switch the images over to using the Vault ASAP. Catbox.moe doesn't load for many people and who knows how long it will be around for.
Thank you for your attention to this matter!
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Boontaker
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Post by Boontaker »

Game is fun, blowing stuff up with my mage is cool. I like that loot is random, I found some dog armor with a lucky dig!
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Old One
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Post by Old One »

I've been playing this lately, and it's really good. It has a lot of depth that isn't obvious on the surface (both literally and figuratively, I guess).

The extended dialogue from all the town guards is funny, too: a great way for them to be more than just lifeless "Guards" like those found in so many vintage cRPGs.