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Junior Adventurer's Guild - November: Dragon Age: Origins
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logincrash
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Oh, there's also Return to Ostagar and Warden's Keep. Those take place during the base game campaign. They both fit nicely and have some interesting lore.
You go through Ostagar again and get some gear in the first and clear out a little castle for the Wardens in the second.
You get gear and unique abilities.
You go through Ostagar again and get some gear in the first and clear out a little castle for the Wardens in the second.
You get gear and unique abilities.
"Oh, it all makes sense now, brother."
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rusty_shackleford
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They should have kept making new adventures regularly
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I loved reading that Cailan is crucified with a defiant rock hard erection if you've installed nude modslogincrash wrote: ↑ April 10th, 2026, 23:09Oh, there's also Return to Ostagar and Warden's Keep. Those take place during the base game campaign. They both fit nicely and have some interesting lore.
You go through Ostagar again and get some gear in the first and clear out a little castle for the Wardens in the second.
You get gear and unique abilities.
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logincrash
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The prisoner in a cage at Ostagar is also very happy to see you with those mods.Oyster Sauce wrote: ↑ April 10th, 2026, 23:11I loved reading that Cailan is crucified with a defiant rock hard erection if you've installed nude modslogincrash wrote: ↑ April 10th, 2026, 23:09Oh, there's also Return to Ostagar and Warden's Keep. Those take place during the base game campaign. They both fit nicely and have some interesting lore.
You go through Ostagar again and get some gear in the first and clear out a little castle for the Wardens in the second.
You get gear and unique abilities.
"Oh, it all makes sense now, brother."
Assuming I don't have my save from 20 years ago, which of these can I just jump into and which really benefit from a save file from the base game?logincrash wrote: ↑ April 10th, 2026, 23:06A Tale of Orzammar is a very short proof-of-concept module by PC Gamer. It's a very short combat-focused adventure where you go through the Aeducan Thaig shortly before the start of the main game. It's simple and self-contained.J1M wrote: ↑ April 10th, 2026, 22:18I would appreciate a consolidated post with your conclusions of the DLC. Haven't played any of it.
You will lose nothing by skipping it.
Leliana's Song is a prequel story of how Leliana found herself in Ferelden. It's alright overall. It features Leliana as a voiced protagonist. You choose dialogue options and Leliana speaks them out loud, a la DA2. The story is of dubious canon, since it doesn't align with the main game's version of events. But that's probably due to reusing the base game and Awakening locations. The ending is a little annoying, but that's because it's a prequel story.
It also does a weird Guy Ritchie-esque character introductions.
If you do a short side quest, it gives you one of the best Rogue armors in the base game. I also used the same Rogue armor on Anders in Awakening because it gave him extra 50 stamina.
If you don't find Leliana annoying, you might want to do this DLC for the armor.
The Darkspawn Chronicles is a pure combat-focused DLC. A "What if?" story of Alistair being the only living Warden, with you playing as a Darkspawn general leading all the different kinds of Darkspawn in the battle for Denerim.
Pretty buggy at times, but okay if you like the premise.
You get a crappy sword for beating it.
Awakening is a proper expansion. It's a direct continuation of the base game story, with you playing the same character you played in Origins.
It took me 17 hours to beat, but 2 or 3 of those were me fiddling with equipment and crafting runes and going shopping. Otherwise it's full of content. It also throws ridiculous amounts of crazy OP gear and abilities at you. A little light on the roleplaying side, with fewer choices and simpler writing, but it has cool locations to explore and plenty of fun combat.
Honestly, you can safely skip it and go straight into Witch Hunt if you don't want to spend so much time on it.
But I would recommend playing through it at least once.
The Golems of Amgarrak is also a purely combat-focused DLC. And the combat is the Dark Souls 2 "hard for the sake of hard" kinda ****. The location is cool and the lore is spooky, but it's not well designed, sadly.
Finishing it also gives the most OP items in the base game that you can sell for hundreds of gold at the very start.
You can play through it once and safely skip it after.
Witch Hunt is the last DLC timeline-wise.
It's a nice epilogue to your Origins Warden story, but, as I mentioned before, it fits a Warden who romanced Morrigan the best. It sets up the elven wewuzery that's so prevalent in the sequels.
You revisit a bunch of familiar locations, fight some okay battles. The final boss isn't very interesting, but that might have been because I was at max level with ******** OP Awakening gear.
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logincrash
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The first three don't need a save at all.J1M wrote: ↑ April 10th, 2026, 23:21Assuming I don't have my save from 20 years ago, which of these can I just jump into and which really benefit from a save file from the base game?logincrash wrote: ↑ April 10th, 2026, 23:06A Tale of Orzammar is a very short proof-of-concept module by PC Gamer. It's a very short combat-focused adventure where you go through the Aeducan Thaig shortly before the start of the main game. It's simple and self-contained.J1M wrote: ↑ April 10th, 2026, 22:18I would appreciate a consolidated post with your conclusions of the DLC. Haven't played any of it.
You will lose nothing by skipping it.
Leliana's Song is a prequel story of how Leliana found herself in Ferelden. It's alright overall. It features Leliana as a voiced protagonist. You choose dialogue options and Leliana speaks them out loud, a la DA2. The story is of dubious canon, since it doesn't align with the main game's version of events. But that's probably due to reusing the base game and Awakening locations. The ending is a little annoying, but that's because it's a prequel story.
It also does a weird Guy Ritchie-esque character introductions.
If you do a short side quest, it gives you one of the best Rogue armors in the base game. I also used the same Rogue armor on Anders in Awakening because it gave him extra 50 stamina.
If you don't find Leliana annoying, you might want to do this DLC for the armor.
The Darkspawn Chronicles is a pure combat-focused DLC. A "What if?" story of Alistair being the only living Warden, with you playing as a Darkspawn general leading all the different kinds of Darkspawn in the battle for Denerim.
Pretty buggy at times, but okay if you like the premise.
You get a crappy sword for beating it.
Awakening is a proper expansion. It's a direct continuation of the base game story, with you playing the same character you played in Origins.
It took me 17 hours to beat, but 2 or 3 of those were me fiddling with equipment and crafting runes and going shopping. Otherwise it's full of content. It also throws ridiculous amounts of crazy OP gear and abilities at you. A little light on the roleplaying side, with fewer choices and simpler writing, but it has cool locations to explore and plenty of fun combat.
Honestly, you can safely skip it and go straight into Witch Hunt if you don't want to spend so much time on it.
But I would recommend playing through it at least once.
The Golems of Amgarrak is also a purely combat-focused DLC. And the combat is the Dark Souls 2 "hard for the sake of hard" kinda ****. The location is cool and the lore is spooky, but it's not well designed, sadly.
Finishing it also gives the most OP items in the base game that you can sell for hundreds of gold at the very start.
You can play through it once and safely skip it after.
Witch Hunt is the last DLC timeline-wise.
It's a nice epilogue to your Origins Warden story, but, as I mentioned before, it fits a Warden who romanced Morrigan the best. It sets up the elven wewuzery that's so prevalent in the sequels.
You revisit a bunch of familiar locations, fight some okay battles. The final boss isn't very interesting, but that might have been because I was at max level with ******** OP Awakening gear.
The rest you can play with a new character. Awakening has a lot of little tie-ins with the base game but not so much that you feel like you're missing out. Amgarrak is pretty much completely standalone, though it's more difficult with a new character.
Witch Hunt is the one that doesn't really make sense unless you import your Origins character.
"Oh, it all makes sense now, brother."
Do you get to start at a high level with a new character or would those just feature enemies level scaled down?logincrash wrote: ↑ April 10th, 2026, 23:29The first three don't need a save at all.J1M wrote: ↑ April 10th, 2026, 23:21Assuming I don't have my save from 20 years ago, which of these can I just jump into and which really benefit from a save file from the base game?logincrash wrote: ↑ April 10th, 2026, 23:06
A Tale of Orzammar is a very short proof-of-concept module by PC Gamer. It's a very short combat-focused adventure where you go through the Aeducan Thaig shortly before the start of the main game. It's simple and self-contained.
You will lose nothing by skipping it.
Leliana's Song is a prequel story of how Leliana found herself in Ferelden. It's alright overall. It features Leliana as a voiced protagonist. You choose dialogue options and Leliana speaks them out loud, a la DA2. The story is of dubious canon, since it doesn't align with the main game's version of events. But that's probably due to reusing the base game and Awakening locations. The ending is a little annoying, but that's because it's a prequel story.
It also does a weird Guy Ritchie-esque character introductions.
If you do a short side quest, it gives you one of the best Rogue armors in the base game. I also used the same Rogue armor on Anders in Awakening because it gave him extra 50 stamina.
If you don't find Leliana annoying, you might want to do this DLC for the armor.
The Darkspawn Chronicles is a pure combat-focused DLC. A "What if?" story of Alistair being the only living Warden, with you playing as a Darkspawn general leading all the different kinds of Darkspawn in the battle for Denerim.
Pretty buggy at times, but okay if you like the premise.
You get a crappy sword for beating it.
Awakening is a proper expansion. It's a direct continuation of the base game story, with you playing the same character you played in Origins.
It took me 17 hours to beat, but 2 or 3 of those were me fiddling with equipment and crafting runes and going shopping. Otherwise it's full of content. It also throws ridiculous amounts of crazy OP gear and abilities at you. A little light on the roleplaying side, with fewer choices and simpler writing, but it has cool locations to explore and plenty of fun combat.
Honestly, you can safely skip it and go straight into Witch Hunt if you don't want to spend so much time on it.
But I would recommend playing through it at least once.
The Golems of Amgarrak is also a purely combat-focused DLC. And the combat is the Dark Souls 2 "hard for the sake of hard" kinda ****. The location is cool and the lore is spooky, but it's not well designed, sadly.
Finishing it also gives the most OP items in the base game that you can sell for hundreds of gold at the very start.
You can play through it once and safely skip it after.
Witch Hunt is the last DLC timeline-wise.
It's a nice epilogue to your Origins Warden story, but, as I mentioned before, it fits a Warden who romanced Morrigan the best. It sets up the elven wewuzery that's so prevalent in the sequels.
You revisit a bunch of familiar locations, fight some okay battles. The final boss isn't very interesting, but that might have been because I was at max level with ******** OP Awakening gear.
The rest you can play with a new character. Awakening has a lot of little tie-ins with the base game but not so much that you feel like you're missing out. Amgarrak is pretty much completely standalone, though it's more difficult with a new character.
Witch Hunt is the one that doesn't really make sense unless you import your Origins character.
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logincrash
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You start at level 18-20 with a new character.J1M wrote: ↑ April 10th, 2026, 23:39Do you get to start at a high level with a new character or would those just feature enemies level scaled down?logincrash wrote: ↑ April 10th, 2026, 23:29The first three don't need a save at all.J1M wrote: ↑ April 10th, 2026, 23:21
Assuming I don't have my save from 20 years ago, which of these can I just jump into and which really benefit from a save file from the base game?
The rest you can play with a new character. Awakening has a lot of little tie-ins with the base game but not so much that you feel like you're missing out. Amgarrak is pretty much completely standalone, though it's more difficult with a new character.
Witch Hunt is the one that doesn't really make sense unless you import your Origins character.
The level cap is 25 in Origins and 35 in Awakening. You can reach it in Awakening if you import your base game character.
"Oh, it all makes sense now, brother."
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logincrash
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I got the mod that resets all of your companions' level ups when you first meet them so that they wouldn't be specced into some ******** **** just because you showed up being high level yourself.
And then I got the Mana Clash spell for Wynne, which made the Circle of Magi quest an absolute cakewalk, even on Nightmare.
It drains all of the enemy spellcaster's mana and does half of that amount in damage. So, if the mage has 100HP and 200MP, he ******* dies in one hit. And if he has 200HP and 300MP, he ends up with 50HP and ZERO MP. He can't cast any spells and is severely damaged.
And Mana Clash has a huge AoE and you can cast it through walls!
And then I got the Mana Clash spell for Wynne, which made the Circle of Magi quest an absolute cakewalk, even on Nightmare.
It drains all of the enemy spellcaster's mana and does half of that amount in damage. So, if the mage has 100HP and 200MP, he ******* dies in one hit. And if he has 200HP and 300MP, he ends up with 50HP and ZERO MP. He can't cast any spells and is severely damaged.
And Mana Clash has a huge AoE and you can cast it through walls!
"Oh, it all makes sense now, brother."
@logincrash
I have to disagree with the comment on having simpler writing on the RP aspect. Awakening has a very cool questline about political intrigue in your court, as the new authority in Vigil's Keep. Balancing nobles wants and peasants' needs, hidden motivations at play, etc. I really liked it, though I don't remember many more memorable quests like that, so you might be right in that there's fewer opportunities to RP.
Also akin to Witch Hunt being much more rewarding to a Warden that romanced Morrigan, Awakening also feels much more fitting as a Human Noble, for reasons undisclosed involving Nathaniel
I have to disagree with the comment on having simpler writing on the RP aspect. Awakening has a very cool questline about political intrigue in your court, as the new authority in Vigil's Keep. Balancing nobles wants and peasants' needs, hidden motivations at play, etc. I really liked it, though I don't remember many more memorable quests like that, so you might be right in that there's fewer opportunities to RP.
Also akin to Witch Hunt being much more rewarding to a Warden that romanced Morrigan, Awakening also feels much more fitting as a Human Noble, for reasons undisclosed involving Nathaniel
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logincrash
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I mean "simpler" both stylistically and in regards to roleplay. In the base game your character would have 4 or more ways to respond. They range in tone from straightforward and sincere to snarky. Even if those dialogue options wouldn't change the course of the conversation much, they would let you build your character in your head. This is why my current human noble warrior run feels different from my dwarven commoner rogue one. Brosca was an upbeat "will do any job for money" kinda guy, while Cousland is a serious and principled man.Valter wrote: ↑ April 17th, 2026, 10:27@logincrash
I have to disagree with the comment on having simpler writing on the RP aspect. Awakening has a very cool questline about political intrigue in your court, as the new authority in Vigil's Keep. Balancing nobles wants and peasants' needs, hidden motivations at play, etc. I really liked it, though I don't remember many more memorable quests like that, so you might be right in that there's fewer opportunities to RP.
Also akin to Witch Hunt being much more rewarding to a Warden that romanced Morrigan, Awakening also feels much more fitting as a Human Noble, for reasons undisclosed involving Nathaniel![]()
In Awakening the dialogue options fall more into the utilitarian agree/disagree side for the vast majority (over 75% and maybe even 80%) conversations. The English is also less sophisticated than in the base game. It lacks any anachronisms, but it feels more modern and simplified than the original writing.
As for the political intrigue, I think you are misremembering it being more complex than it actually is. The questline is much shorter and simpler than I expected it to be during my recent replay. You only speak with 3 maybe 4 nobles twice at most and it ends abruptly and gets kinda swept under the rug.
All of that can be attributed to Awakening being an expansion, but still, Origins set quite the expectations.
On a semi-related note, I quite enjoyed Nathaniel by the end. His voice actor did a good job. Oh, and I installed the mod that makes him look like his dad, instead of a physically ill looking edgelord.
► Show Spoiler
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"Oh, it all makes sense now, brother."
In a world of dialogue wheels and 3-at-most choices, I do look back fondly on Origins' vast amount of responses and make little distinction between it and Awakening as I always played them back to back. In recent RPGs I think only the Pathfinder ones gave me a similar feel of roleplay complexity in my responses. Have you found any other recent games that, as you said, let you build up your character in your head in a satisfying manner?logincrash wrote: ↑ April 17th, 2026, 11:00I mean "simpler" both stylistically and in regards to roleplay. In the base game your character would have 4 or more ways to respond. They range in tone from straightforward and sincere to snarky. Even if those dialogue options wouldn't change the course of the conversation much, they would let you build your character in your head. This is why my current human noble warrior run feels different from my dwarven commoner rogue one. Brosca was an upbeat "will do any job for money" kinda guy, while Cousland is a serious and principled man.Valter wrote: ↑ April 17th, 2026, 10:27@logincrash
I have to disagree with the comment on having simpler writing on the RP aspect. Awakening has a very cool questline about political intrigue in your court, as the new authority in Vigil's Keep. Balancing nobles wants and peasants' needs, hidden motivations at play, etc. I really liked it, though I don't remember many more memorable quests like that, so you might be right in that there's fewer opportunities to RP.
Also akin to Witch Hunt being much more rewarding to a Warden that romanced Morrigan, Awakening also feels much more fitting as a Human Noble, for reasons undisclosed involving Nathaniel![]()
In Awakening the dialogue options fall more into the utilitarian agree/disagree side for the vast majority (over 75% and maybe even 80%) conversations. The English is also less sophisticated than in the base game. It lacks any anachronisms, but it feels more modern and simplified than the original writing.
As for the political intrigue, I think you are misremembering it being more complex than it actually is. The questline is much shorter and simpler than I expected it to be during my recent replay. You only speak with 3 maybe 4 nobles twice at most and it ends abruptly and gets kinda swept under the rug.
All of that can be attributed to Awakening being an expansion, but still, Origins set quite the expectations.
On a semi-related note, I quite enjoyed Nathaniel by the end. His voice actor did a good job. Oh, and I installed the mod that makes him look like his dad, instead of a physically ill looking edgelord.► Show Spoiler
And I do recall an interaction being astoundingly simple and short-lived, which was with Wynne. Maybe the expansion is more like that than I remember.
Last edited by Valter on April 17th, 2026, 11:25, edited 1 time in total.
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logincrash
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Yeah, had I replayed Origins before playing Veilguard, I would've been even more furious at the writing quality. Modern writing is all akin to fanfiction, where no care is taken to make sure the characters speak like they belong in the fantasy world. You could take a conversation out of Veilguard, blank out all the Dragon Age related names, and it would be indistinguishable from something like Mass Effect Andromeda.Valter wrote: ↑ April 17th, 2026, 11:23In a world of dialogue wheels and 3-at-most choices, I do look back fondly on Origins' vast amount of responses and make little distinction between it and Awakening as I always played them back to back. In recent RPGs I think only the Pathfinder ones gave me a similar feel of roleplay complexity in my responses. Have you found any other recent games that, as you said, let you build up your character in your head in a satisfying manner?logincrash wrote: ↑ April 17th, 2026, 11:00I mean "simpler" both stylistically and in regards to roleplay. In the base game your character would have 4 or more ways to respond. They range in tone from straightforward and sincere to snarky. Even if those dialogue options wouldn't change the course of the conversation much, they would let you build your character in your head. This is why my current human noble warrior run feels different from my dwarven commoner rogue one. Brosca was an upbeat "will do any job for money" kinda guy, while Cousland is a serious and principled man.Valter wrote: ↑ April 17th, 2026, 10:27@logincrash
I have to disagree with the comment on having simpler writing on the RP aspect. Awakening has a very cool questline about political intrigue in your court, as the new authority in Vigil's Keep. Balancing nobles wants and peasants' needs, hidden motivations at play, etc. I really liked it, though I don't remember many more memorable quests like that, so you might be right in that there's fewer opportunities to RP.
Also akin to Witch Hunt being much more rewarding to a Warden that romanced Morrigan, Awakening also feels much more fitting as a Human Noble, for reasons undisclosed involving Nathaniel![]()
In Awakening the dialogue options fall more into the utilitarian agree/disagree side for the vast majority (over 75% and maybe even 80%) conversations. The English is also less sophisticated than in the base game. It lacks any anachronisms, but it feels more modern and simplified than the original writing.
As for the political intrigue, I think you are misremembering it being more complex than it actually is. The questline is much shorter and simpler than I expected it to be during my recent replay. You only speak with 3 maybe 4 nobles twice at most and it ends abruptly and gets kinda swept under the rug.
All of that can be attributed to Awakening being an expansion, but still, Origins set quite the expectations.
On a semi-related note, I quite enjoyed Nathaniel by the end. His voice actor did a good job. Oh, and I installed the mod that makes him look like his dad, instead of a physically ill looking edgelord.► Show Spoiler
And I do recall an interaction being astoundingly simple and short-lived, which was with Wynne. Maybe the expansion is more like that than I remember.
I do not think that Awakening is bad, by the way. But I do believe that skipping it and going straight to Witch Hunt is completely fine.
As for recent games that let you define your character, I wouldn't know. I haven't played many good modern games recently.
"Oh, it all makes sense now, brother."
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logincrash
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I'm at the Landsmeet with my Cousland Warrior already.
The game is too easy even on Nightmare if you have Mana Clash and Spirit Healer Wynne on healbot duty.
Also, I have almost 300 screenshots of this character. I usually never take screenshots at all.
The game is too easy even on Nightmare if you have Mana Clash and Spirit Healer Wynne on healbot duty.
Also, I have almost 300 screenshots of this character. I usually never take screenshots at all.
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"Oh, it all makes sense now, brother."
Plate armor my belovedlogincrash wrote: ↑ April 25th, 2026, 08:52I'm at the Landsmeet with my Cousland Warrior already.
The game is too easy even on Nightmare if you have Mana Clash and Spirit Healer Wynne on healbot duty.
Also, I have almost 300 screenshots of this character. I usually never take screenshots at all.
![]()
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logincrash
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I think the medium armor has a better silhouette with narrower waist, bigger chest and wider shoulders. The pigeon toes take it down a notch, though. But the massive armor is growing on me. I really like the greaves, especially in motion. And it makes my character portrait look quite dashing. It's a shame there's so much unnecessary bulk on the arms. The elbow pieces are atrocious, as is the flared cuff on the right arm. But the best armor in the game is the Evan the Great's armor and it has the heavy armor model. It's nearly perfect save for the ******* stupid-looking right arm. The right shoulder looks puny and the right arm looks very thin because the forearm is this huge flared hunk of metal.Valter wrote: ↑ April 25th, 2026, 14:33Plate armor my belovedlogincrash wrote: ↑ April 25th, 2026, 08:52I'm at the Landsmeet with my Cousland Warrior already.
The game is too easy even on Nightmare if you have Mana Clash and Spirit Healer Wynne on healbot duty.
Also, I have almost 300 screenshots of this character. I usually never take screenshots at all.
![]()
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"Oh, it all makes sense now, brother."
Reminds me of manica, which gladiators used to wear. You are right that they messed up the proportions tho. Looks like getting things perfect with the armors in DA:O was a struggle. Overall the templar armor looks best imo. If you wear the headpiece even the shoulderpads don't look that out of place.
.༄.°。°·☁︎ ୭ ˚·
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logincrash
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There are some really good-looking armor sets in DA2 and DAI, but it's a huge ******* pain in the *** to find good pictures on the Internet. I'll have to take some better screenshots once I start playing through those myself.Fitz wrote: ↑ April 25th, 2026, 15:20Reminds me of manica, which gladiators used to wear. You are right that they messed up the proportions tho. Looks like getting things perfect with the armors in DA:O was a struggle. Overall the templar armor looks best imo. If you wear the headpiece even the shoulderpads don't look that out of place.
DA2. It's concept art, but the in-game armor looks remarkably close to this. And DAI. This is Griffon Mail and it's for rogues only, sadly. It's such a nice suit of armor in a game full of ******** fantasy nonsense that's even worse than what was going on in Origins.
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"Oh, it all makes sense now, brother."
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logincrash
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Finished the Cousland Warrior playthrough.
Turns out reading every codex entry and doing every single quests doubles your playthrough length.
Romanced Morrigan but refused to do the ritual. Send Loghain to die, getting the Redeemer achievement.
Debating whether to do Awakening or skip straight to Witch Hunt.
Romanced Morrigan but refused to do the ritual. Send Loghain to die, getting the Redeemer achievement.
Debating whether to do Awakening or skip straight to Witch Hunt.
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"Oh, it all makes sense now, brother."
Howe awaits you, Cousland.logincrash wrote: ↑ April 27th, 2026, 22:28Finished the Cousland Warrior playthrough.
Turns out reading every codex entry and doing every single quests doubles your playthrough length.
Romanced Morrigan but refused to do the ritual. Send Loghain to die, getting the Redeemer achievement.
Debating whether to do Awakening or skip straight to Witch Hunt.
Steam friend code: 1525876263
I'm very close to finish replaying this game but HOLY **** this is the gaming equivalent of your in-laws parking a truck in front of your house and moving in with all their ****. It never. *******. Ends. Every single map in this game is at least 50% larger than it should've been and the trash mobs just grind you down. Not the character, the player. In fact, WHY does a game with no resource management feel the need to include so many trash mobs? They can't possibly kill you by a thousand cuts given that everything regenerates in between fights. Sure there are many good bits sprinkled here and there, but it's buried under layers upon layers of horrible trash combat and SLOOOOOW movement that pisses any sane individual off. The hasted speed is what should've been the default movement speed in this mess.
**** DAO, I'm never replaying this garbage ever again. Now I finally learned WHY I always failed to replay this piece of **** since 2009. My tip to anyone trying a replay: sunken cost fallacy is your friend. The only reason I'm finishing this is because I already sunk an ungodly amount of hours into the game. All I really got from this experience is GODS, I HAD A LOT OF FREE TIME BACK THEN, holy crap. And the pozz? No, it's not DA 2 that pozzed the series, DAO is just full of stronk wahmen warriors everywhere, ******* hell.
**** DAO, I'm never replaying this garbage ever again. Now I finally learned WHY I always failed to replay this piece of **** since 2009. My tip to anyone trying a replay: sunken cost fallacy is your friend. The only reason I'm finishing this is because I already sunk an ungodly amount of hours into the game. All I really got from this experience is GODS, I HAD A LOT OF FREE TIME BACK THEN, holy crap. And the pozz? No, it's not DA 2 that pozzed the series, DAO is just full of stronk wahmen warriors everywhere, ******* hell.
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logincrash
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Geolocation
Adventurer's Guild
I think the game is paced quite well. It actually felt much shorter on my recent playthrough.Eyestabber wrote: ↑ May 8th, 2026, 17:06I'm very close to finish replaying this game but HOLY **** this is the gaming equivalent of your in-laws parking a truck in front of your house and moving in with all their ****. It never. *******. Ends. Every single map in this game is at least 50% larger than it should've been and the trash mobs just grind you down. Not the character, the player. In fact, WHY does a game with no resource management feel the need to include so many trash mobs? They can't possibly kill you by a thousand cuts given that everything regenerates in between fights. Sure there are many good bits sprinkled here and there, but it's buried under layers upon layers of horrible trash combat and SLOOOOOW movement that pisses any sane individual off. The hasted speed is what should've been the default movement speed in this mess.
**** DAO, I'm never replaying this garbage ever again. Now I finally learned WHY I always failed to replay this piece of **** since 2009. My tip to anyone trying a replay: sunken cost fallacy is your friend. The only reason I'm finishing this is because I already sunk an ungodly amount of hours into the game. All I really got from this experience is GODS, I HAD A LOT OF FREE TIME BACK THEN, holy crap. And the pozz? No, it's not DA 2 that pozzed the series, DAO is just full of stronk wahmen warriors everywhere, ******* hell.
But, yes, the setting is quite liberal with women warriors everywhere, and it is to the detriment of the grimdark setting it was going for.
"Oh, it all makes sense now, brother."
This is one of the worst parts about this game, seriously what's the point? Trivializes a lot of what could be rewarding preparation and combat optimization
Steam friend code: 1525876263
Independently rediscovering why 4e has healing surges, I see.Valter wrote: ↑ May 8th, 2026, 18:00This is one of the worst parts about this game, seriously what's the point? Trivializes a lot of what could be rewarding preparation and combat optimization
I don't DnD but I'm sure it's an appropriate comparisonJ1M wrote: ↑ May 8th, 2026, 18:19Independently rediscovering why 4e has healing surges, I see.Valter wrote: ↑ May 8th, 2026, 18:00This is one of the worst parts about this game, seriously what's the point? Trivializes a lot of what could be rewarding preparation and combat optimization

Steam friend code: 1525876263
Ok, that's funny.
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rusty_shackleford
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Adventurer's Guild
As I am wont to frequently do, "it was the style at the time".Valter wrote: ↑ May 8th, 2026, 18:00This is one of the worst parts about this game, seriously what's the point? Trivializes a lot of what could be rewarding preparation and combat optimization
Out with friction, in with streamlining.
Thank you for your attention to this matter!
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Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Yet another blatant flaw of DAO: Howe is near a perfectly good torture chamber yet the game doesn't allow you to use it.
Wish there was an option to rape this scheming *****.
Alistair beheaded this ****. Sucks that he can't behead his daughter right afterwards.
Right, now on to the actual endgame. This turd is almost flushed!
Wish there was an option to rape this scheming *****.
Alistair beheaded this ****. Sucks that he can't behead his daughter right afterwards.
Right, now on to the actual endgame. This turd is almost flushed!
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Last edited by Eyestabber on May 10th, 2026, 18:26, edited 1 time in total.
THERE!!! DRAGON STATUS: RAPED. Infinite Trash Mob Simulator 2009 has been completed.
**** DRAGON AGE I'M NEVER TOUCHING THIS GAME AGAIN. My guy has almost 2000 kills and there are very few if any memorable combat encounters. Combat boils down to 100 hours of trash mobs attempting to jump your mages, it never gets better. I was forced by this game to reinstall Civ 4, gotta play something that actually gives me joy, unlike this garbage.
Badge me @Oyster Sauce
Oh yeah, and today is mother's day. SO **** THE MOTHER OF WHOEVER DECIDED THIS GAME SHOULD BE DESIGNED AROUND TRASH MOB COMBAT! I was wrong when I argued this game is better than PoE, because both are mediocre slop, but at least PoE has the decency to end in a timely fashion. ****. YOUR. MOTHERS, BIOWARE!!!!
**** DRAGON AGE I'M NEVER TOUCHING THIS GAME AGAIN. My guy has almost 2000 kills and there are very few if any memorable combat encounters. Combat boils down to 100 hours of trash mobs attempting to jump your mages, it never gets better. I was forced by this game to reinstall Civ 4, gotta play something that actually gives me joy, unlike this garbage.
► Show Spoiler
Oh yeah, and today is mother's day. SO **** THE MOTHER OF WHOEVER DECIDED THIS GAME SHOULD BE DESIGNED AROUND TRASH MOB COMBAT! I was wrong when I argued this game is better than PoE, because both are mediocre slop, but at least PoE has the decency to end in a timely fashion. ****. YOUR. MOTHERS, BIOWARE!!!!
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