We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Monsters & Memories

For RPGs that require a persistently online connection.
Ignore Topic
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

rusty_shackleford wrote: April 5th, 2026, 21:59
GhostCow wrote: April 5th, 2026, 21:58
Games shouldn't be fun every second you are playing them, but the unfun parts need to make the fun parts more fun. I don't get that from the vendor system in MnM
Imagine how most people feel about sitting in one spot killing an enemy that respawns!
I don't like that aspect either. LDoN drew me back into EQ for quite awhile and it was a load of fun and something I'd been wanting from the very beginning.

Suffice to say that I don't I like this kind of game anymore. I don't want to sit in one place for hours and hours staring at the wall and killing stuff or wandering around in the dark or going on 3 hour corpse runs only to get sniped because my invis dropped trying to reach the blue zone so I can die and lose more xp. Or sitting LFG for hours on end. Or getting the named KS'd from me or going LD at the wrong moment or a dozen other frustrating things I've already endured hundreds upon hundreds of times before. Trying this again during the last test cemented that and I still think it's amazing that they've managed to take all the absolute worst parts of EQ and turn them into a game that people are dying to play.
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

I really hated LDON, it turned the game into a gimmick of fast run for "tokens" type play which I despised about later WoW. I don't mind instances, I think DoN was a good expansion on many levels with more instanced based play, but in EQ style flavor (though it also excessively pushed that "cycle" based instance run behavior which I disliked). That is why I think THJ did well, it kept the EQ style, but implemented instancing without all the gimmicks in play.

To each their own though, but I enjoy old EQ style and there are a fair amount of people who do. I am not saying I like every aspect of the negatives contested content without instances and the like brings, but in terms of the risk vs rewards, absolutely... it is nice to actually have real risk in play rather than the game feeling like a respawn cycle of fast paced token collecting gimmicks. MMOs these days aren't worlds, they are just large open spaces to run around in while you are waiting for daily timers to expire.
User avatar
Olivine
Posts: 30
Joined: Apr 9, '26

Geolocation

Post by Olivine »

I played the M&M weekend playtest at the end of March and lasted around 15 minutes. Spawned into this Endor looking ewok wood elf area and the game ran like ****, the UI was miniscule on 1080p and when I rescaled it a bunch of stuff overlapped or ended up outside the screen. None of the abilities in my spellbook had any tooltips and when I accidentally fatfingered Q while targetting an NPC it ran up to me and oneshot me. Made a new character and found a UI prompt to open a web address to the New Player Guide which is just a giant document of basic game mechanics that doesn't actually teach you anything.

No wonder EQ got plastered by vanilla wow because wow had in-game tutorials in 2004 but a bunch of dudes making what's basically Everquest 2026 don't have anything close to tutorials when they're 2 months before launch.
► Show Spoiler
User avatar
Kalarion
Turtle
Turtle
Posts: 2163
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

Olivine wrote: April 9th, 2026, 13:43
I played the M&M weekend playtest at the end of March and lasted around 15 minutes. Spawned into this Endor looking ewok wood elf area and the game ran like ****, the UI was miniscule on 1080p and when I rescaled it a bunch of stuff overlapped or ended up outside the screen. None of the abilities in my spellbook had any tooltips and when I accidentally fatfingered Q while targetting an NPC it ran up to me and oneshot me. Made a new character and found a UI prompt to open a web address to the New Player Guide which is just a giant document of basic game mechanics that doesn't actually teach you anything.

No wonder EQ got plastered by vanilla wow because wow had in-game tutorials in 2004 but a bunch of dudes making what's basically Everquest 2026 don't have anything close to tutorials when they're 2 months before launch.
► Show Spoiler
******** without being either enraging or entertaining. This is really milquetoast stuff. You should leave.
. wrote:
Kalarion did this a lot better you know.
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

Olivine wrote: April 9th, 2026, 13:43
I played the M&M weekend playtest at the end of March and lasted around 15 minutes. Spawned into this Endor looking ewok wood elf area and the game ran like ****, the UI was miniscule on 1080p and when I rescaled it a bunch of stuff overlapped or ended up outside the screen. None of the abilities in my spellbook had any tooltips and when I accidentally fatfingered Q while targetting an NPC it ran up to me and oneshot me. Made a new character and found a UI prompt to open a web address to the New Player Guide which is just a giant document of basic game mechanics that doesn't actually teach you anything.

No wonder EQ got plastered by vanilla wow because wow had in-game tutorials in 2004 but a bunch of dudes making what's basically Everquest 2026 don't have anything close to tutorials when they're 2 months before launch.
► Show Spoiler
Well, in EQ's defense, the game wasn't designed for people who have attention deficiencies and the IQ of their shoe size.
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Olivine wrote: April 9th, 2026, 13:43
I played the M&M weekend playtest at the end of March and lasted around 15 minutes. Spawned into this Endor looking ewok wood elf area and the game ran like ****, the UI was miniscule on 1080p and when I rescaled it a bunch of stuff overlapped or ended up outside the screen. None of the abilities in my spellbook had any tooltips and when I accidentally fatfingered Q while targetting an NPC it ran up to me and oneshot me. Made a new character and found a UI prompt to open a web address to the New Player Guide which is just a giant document of basic game mechanics that doesn't actually teach you anything.

No wonder EQ got plastered by vanilla wow because wow had in-game tutorials in 2004 but a bunch of dudes making what's basically Everquest 2026 don't have anything close to tutorials when they're 2 months before launch.
► Show Spoiler
They're going to try to convince you otherwise but this game is just the worst parts of EQ dialed up
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

rusty_shackleford wrote: April 9th, 2026, 20:55
Olivine wrote: April 9th, 2026, 13:43
I played the M&M weekend playtest at the end of March and lasted around 15 minutes. Spawned into this Endor looking ewok wood elf area and the game ran like ****, the UI was miniscule on 1080p and when I rescaled it a bunch of stuff overlapped or ended up outside the screen. None of the abilities in my spellbook had any tooltips and when I accidentally fatfingered Q while targetting an NPC it ran up to me and oneshot me. Made a new character and found a UI prompt to open a web address to the New Player Guide which is just a giant document of basic game mechanics that doesn't actually teach you anything.

No wonder EQ got plastered by vanilla wow because wow had in-game tutorials in 2004 but a bunch of dudes making what's basically Everquest 2026 don't have anything close to tutorials when they're 2 months before launch.
► Show Spoiler
They're going to try to convince you otherwise but this game is just the worst parts of EQ dialed up
Why would we want to convince him?
User avatar
GhostCow
Turtle
Turtle
Posts: 3260
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

MnM isn't perfect but if my choices are EQ or WoW I'm picking EQ every time. Maybe something more like DaoC with most of the flaws fixed would be a better middle ground.
☆HQ Defense Force☆
User avatar
Olivine
Posts: 30
Joined: Apr 9, '26

Geolocation

Post by Olivine »

Image

There is a reason the green line on this chart goes up so high so quickly because the game representing the green line in question had proper in-game tutorials, UI that scaled properly and tooltips that weren'tt just the spell name. It didn't have stupid **** like being able to aggro vendor NPCs or having UI that didn't function properly.

I'm more than happy to give M&M a second chance if there's ever another free test weekend or other play session but expecting people to pay a monthly sub for this is ******* ********. I'd rather go and play another nochanges 1.12 for the next 2 years than suffer through M&M deliberate obscurity and friction just because its "old school" and "soulful".
asf
Turtle
Turtle
Posts: 3177
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

i enrolled for pvp server, even had chatgpt generate a cover letter for me
User avatar
GhostCow
Turtle
Turtle
Posts: 3260
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

Olivine wrote: April 9th, 2026, 23:18
Image

There is a reason the green line on this chart goes up so high so quickly because the game representing the green line in question had proper in-game tutorials, UI that scaled properly and tooltips that weren'tt just the spell name. It didn't have stupid **** like being able to aggro vendor NPCs or having UI that didn't function properly.

I'm more than happy to give M&M a second chance if there's ever another free test weekend or other play session but expecting people to pay a monthly sub for this is ******* ********. I'd rather go and play another nochanges 1.12 for the next 2 years than suffer through M&M deliberate obscurity and friction just because its "old school" and "soulful".
Actually I think it's because people recognized the Warcraft name which caused a bunch of FOMO and people playing an MMO for the first time.
☆HQ Defense Force☆
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

It's because it's the first MMO that didn't feel like you were playing a game that took half a second to respond to your input.
The input prediction/lag compensation was bleeding edge stuff at the time, along with the combat just feeling smooth.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Olivine
Posts: 30
Joined: Apr 9, '26

Geolocation

Post by Olivine »

GhostCow wrote: April 10th, 2026, 00:52
Actually I think it's because people recognized the Warcraft name which caused a bunch of FOMO and people playing an MMO for the first time.
No it's because WoW was just a better game than it's competition not some funky situation where 10mil+ people weren't playing MMO: Everquest because they were waiting for MMO: Warcraft. Even on the 700k max subs graph you can clearly see other MMOs losing subscribers while WoW is trending upwards.
Image

I've browsed M&M's community hub for a bit and there's entire sections on... not taking other people's mob tags because they got their first.
Image
Image
Getting banned because you were the first person to hit a mob is ******* ******** and does nothing but encourage huge zergs to swallow up all available mob spawns. It shouldn't need to be stated how terrible of an idea this is when instead the game could just be designed around not needing to have rules like this stated.

The funniest part is at the end of the policy page. "Will me and my buddies camping a mob 24/7 make the game more fun for everyone? Very unlikely but the rules say we can so get ******."
Image
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Getting punished for training mobs is so incredibly gay and lame
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
GhostCow
Turtle
Turtle
Posts: 3260
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

Maybe I was just too burned out from all the MMOs that came before it, but I played WoW close to release and didn't have anything good to say about it. I hated the art style and I still hate the themepark type design to this day.
Last edited by GhostCow on April 10th, 2026, 01:20, edited 2 times in total.
☆HQ Defense Force☆
User avatar
Kalarion
Turtle
Turtle
Posts: 2163
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

Olivine wrote: April 9th, 2026, 23:18
I'm more than happy to give M&M a second chance if there's ever another free test weekend or other play session...
Don't bother. We've had enough of the bellyaching of people like you, you should leave. Just stick to WoW and its infinite clones.

rusty_shackleford wrote: April 10th, 2026, 00:55
It's because it's the first MMO that didn't feel like you were playing a game that took half a second to respond to your input.
The input prediction/lag compensation was bleeding edge stuff at the time, along with the combat just feeling smooth.
Correct as far as it goes, but there was more to it. Everything was made more accessible from EQ and its competitors. Quests were clearly denoted and popped up a special window, rewards were clearly shown and rarely required more than one task to accomplish, the art style was a new direction and amazing for its time, there were huge, zone-spanning storylines you could follow that were intimately connected with the dungeons (so your friends got invested with you!), crafting was simple and intuitive... the list goes on. Not to mention WoW genuinely improving some aspects of gameplay, such as giving more abilities and tactical decisions to all classes, and the talent trees.

I don't at all take away from WoW and its later clones the power that came from making the game greatly accessible in comparison to previous MMOs. It's just that I'd rather have the slower, more methodical and focused group play of early EQ and MnM, and I find the old obtuseness charming and comfortable.
. wrote:
Kalarion did this a lot better you know.
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Quests were superior to sitting in one spot and repeatedly killing a mob that respawns
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Olivine
Posts: 30
Joined: Apr 9, '26

Geolocation

Post by Olivine »

rusty_shackleford wrote: April 10th, 2026, 01:19
Getting punished for training mobs is so incredibly gay and lame
Training as in kiting a bunch of mobs like how mages in vanilla wow can do it with blizzard/CoC? I feel like it'd be much easier to design the game around mob trains not being possible instead of putting in a bunch of niggery rules lawyering lol!
Kalarion wrote: April 10th, 2026, 01:21
Don't bother. We've had enough of the bellyaching of people like you, you should leave. Just stick to WoW and its infinite clones.
If that helps you cope at night playing the game that got raped by Tigole when he was unemployed and then also employed by Blizzard then I suggest you target it into your bloodstream instead of huffing it because it'll be more potent!
Last edited by Olivine on April 10th, 2026, 01:24, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

The sweet spot is obviously some mix of the two but nobody will do it because the people that like EQ enough to do it also hate having fun
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
GhostCow
Turtle
Turtle
Posts: 3260
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

rusty_shackleford wrote: April 10th, 2026, 01:25
The sweet spot is obviously some mix of the two but nobody will do it because the people that like EQ enough to do it also hate having fun
This is why I mentioned DAoC as a middle ground. There were quests to do but you weren't following a mostly linear path endlessly going from one quest to the next. The main way to level up was still killing mobs. You were punished for staying in one spot. There were XP bonuses for running around to different areas. DAoC had a lot of other problems though and I'm not really big on RvR
Last edited by GhostCow on April 10th, 2026, 01:32, edited 1 time in total.
☆HQ Defense Force☆
User avatar
Kalarion
Turtle
Turtle
Posts: 2163
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

Olivine wrote: April 10th, 2026, 01:24
If that helps you cope at night playing the game that got raped by Tigole when he was unemployed and then also employed by Blizzard then I suggest you target it into your bloodstream instead of huffing it because it'll be more potent!
This is gibberish. Rusty, I think it's time we instituted insane asylums for the board.
. wrote:
Kalarion did this a lot better you know.
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

WoW managed to inherit the single worst aspect of EQ tho(raiding)
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Olivine
Posts: 30
Joined: Apr 9, '26

Geolocation

Post by Olivine »

Kalarion wrote: April 10th, 2026, 01:32
This is gibberish. Rusty, I think it's time we instituted insane asylums for the board.
If you call me mentally ill and advocate for me being put into an asylum because I don't the game that you like then you are the mentally ill one. Don't take this as me defending vanilla WoW either, collecting 10 bear asses vs killing bears is effectively the same thing but making meaningful questing is not hard.

Just take a look at a few questlines from Project Epoch. The most notable one I remember gave a funny shopping questline to Augustus in Eastern Plaguelands. He first has you killing mobs nearby to take their loot so that he can sell in his shop then he makes you craft some flyers made out of the zombie cloth (kill quest). After that he makes you go around the entire zone handing out flyers to NPCs like the high elves in the north, the Argent Dawn at Light's Hope and even the ghosts down in Darrowshire.

A short 1-2 hour questline like this doesn't take more than maybe an evening to draft up and implement but instead the Minges and & Memories devs want to snare you into walking into their mob camp so they can ban you and take your sub money (this game is 15 bucks a month btw)

Or they're just ******** boomers who think peak MMO was sitting in a cubic room killing skeletons all day and they won't accept anything different because they're assmad that Blizzard won.
Last edited by Olivine on April 10th, 2026, 01:39, edited 1 time in total.
User avatar
GhostCow
Turtle
Turtle
Posts: 3260
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

WoW also gave us that awful combat most MMOs have now where it's like playing the piano. **** that ****. I want to relax and mostly use auto-attack.
☆HQ Defense Force☆
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

A turn based mmo would probably be fun.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Kalarion
Turtle
Turtle
Posts: 2163
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

rusty_shackleford wrote: April 10th, 2026, 01:41
A turn based mmo would probably be fun.
Shadows of Yserbius was great fun until Greggo got buttblasted over not being the party nuker and quit in a hissyfit of schizorage.

Olivine wrote: April 10th, 2026, 01:38
If you call me mentally ill and advocate for me being put into an asylum because I don't the game that you like then you are the mentally ill one. Don't take this as me defending vanilla WoW either, collecting 10 bear asses vs killing bears is effectively the same thing but making meaningful questing is not hard.

Just take a look at a few questlines from Project Epoch. The most notable one I remember gave a funny shopping questline to Augustus in Eastern Plaguelands. He first has you killing mobs nearby to take their loot so that he can sell in his shop then he makes you craft some flyers made out of the zombie cloth (kill quest). After that he makes you go around the entire zone handing out flyers to NPCs like the high elves in the north, the Argent Dawn at Light's Hope and even the ghosts down in Darrowshire.

A short 1-2 hour questline like this doesn't take more than maybe an evening to draft up and implement but instead the Minges and & Memories devs want to snare you into walking into their mob camp so they can ban you and take your sub money (this game is 15 bucks a month btw)

Or they're just ******** boomers who think peak MMO was sitting in a cubic room killing skeletons all day and they won't accept anything different because they're assmad that Blizzard won.
Rusty...
. wrote:
Kalarion did this a lot better you know.
User avatar
rusty_shackleford
Site Admin
Posts: 45474
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Kalarion wrote: April 10th, 2026, 01:45
rusty_shackleford wrote: April 10th, 2026, 01:41
A turn based mmo would probably be fun.
Shadows of Yserbius was great fun until Greggo got buttblasted over not being the party nuker and quit in a hissyfit of schizorage.

Olivine wrote: April 10th, 2026, 01:38
If you call me mentally ill and advocate for me being put into an asylum because I don't the game that you like then you are the mentally ill one. Don't take this as me defending vanilla WoW either, collecting 10 bear asses vs killing bears is effectively the same thing but making meaningful questing is not hard.

Just take a look at a few questlines from Project Epoch. The most notable one I remember gave a funny shopping questline to Augustus in Eastern Plaguelands. He first has you killing mobs nearby to take their loot so that he can sell in his shop then he makes you craft some flyers made out of the zombie cloth (kill quest). After that he makes you go around the entire zone handing out flyers to NPCs like the high elves in the north, the Argent Dawn at Light's Hope and even the ghosts down in Darrowshire.

A short 1-2 hour questline like this doesn't take more than maybe an evening to draft up and implement but instead the Minges and & Memories devs want to snare you into walking into their mob camp so they can ban you and take your sub money (this game is 15 bucks a month btw)

Or they're just ******** boomers who think peak MMO was sitting in a cubic room killing skeletons all day and they won't accept anything different because they're assmad that Blizzard won.
Rusty...
He's right

Star Trek Online & DDO are probably the best across the genre in terms of quests.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Olivine
Posts: 30
Joined: Apr 9, '26

Geolocation

Post by Olivine »

GhostCow wrote: April 10th, 2026, 01:40
WoW also gave us that awful combat most MMOs have now where it's like playing the piano. **** that ****. I want to relax and mostly use auto-attack.
rusty_shackleford wrote: April 10th, 2026, 01:41
A turn based mmo would probably be fun.
I'd play an MMO with TERA's combat and a mix of vanilla and tbc/wrath wow questing. I'd even forgive Elins not making the cut if the game was good.
Last edited by Olivine on April 10th, 2026, 01:48, edited 1 time in total.
User avatar
GhostCow
Turtle
Turtle
Posts: 3260
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

Mortal Online 2 actually had the best combat I've experienced in an MMO. It had action combat similar to Mount & Blade. Too bad everything else about the game was dogshit
☆HQ Defense Force☆
User avatar
Oyster Sauce
Site Moderator
Posts: 11298
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Olivine wrote: April 9th, 2026, 23:18
Image

There is a reason the green line on this chart goes up so high so quickly because the game representing the green line in question had proper in-game tutorials, UI that scaled properly and tooltips that weren'tt just the spell name. It didn't have stupid **** like being able to aggro vendor NPCs or having UI that didn't function properly.

I'm more than happy to give M&M a second chance if there's ever another free test weekend or other play session but expecting people to pay a monthly sub for this is ******* ********. I'd rather go and play another nochanges 1.12 for the next 2 years than suffer through M&M deliberate obscurity and friction just because its "old school" and "soulful".
It's because it played well. There is no other MMO that compares to the sheer joy of controlling a World of Warcraft character. Even modern competitors are **** from ***.