The guy in the video says he is excited to play. Why ? I didn't see anything to get excited. This game has no soul left, it's the same as previous 2 games and last good one was 3 and maybe 4 (last one that I had the patience to get 100% achievements). Some games deserve to just not be made anymore, waste of energy and money.
I personally can't wait for some foid to tell me how much of a motorhead she is. It really makes the whole experience that much more immersive.
The guy in the video says he is excited to play. Why ? I didn't see anything to get excited. This game has no soul left, it's the same as previous 2 games and last good one was 3 and maybe 4 (last one that I had the patience to get 100% achievements). Some games deserve to just not be made anymore, waste of energy and money.
I torrented FH5 last month out of curiosity since I never touched a Forza game except maybe a Xbox 360 demo and hadn't tried a racing game in so long I wanted to see what a modern one felt like. I obviously expected it to be **** but nothing could prepare me for just how absolutely soulless of a piece of **** that game is. I was hoping 6 could at least be cool for the scenery to enjoy but there's no way in hell those ******* can make a good game and honestly their entire studio should be put to the firing squad in my humble opinion
This is kind of a vague question but what videogame company, right now, can actually design and balance a game?
Stuff like "X makes puzzle games where the difficulty increases very naturally" or "Y made a RPG where there are +10 classes and none of them are outright useless".
Any genre.
Last edited by Sinfield on April 8th, 2026, 17:30, edited 1 time in total.
Here's a DEEP thought: are mods actually a good thing? That is, do they compromise the intended experience of the developers, and inherently reject the notion that video game can ever be art? If you decide to replace every asset in Skyrim wholesale, and completely overhaul it's combat and quest design, is it truly "Skyrim" anymore? I know this Ship of Theseus argument has been brought up in the past, but it's an interesting thought. If the only way you can enjoy a game like Skyrim or Morrowind is when they're heavily modded, can you truly say you "enjoy" either game?
Here's a DEEP thought: are mods actually a good thing? That is, do they compromise the intended experience of the developers, and inherently reject the notion that video game can ever be art? If you decide to replace every asset in Skyrim wholesale, and completely overhaul it's combat and quest design, is it truly "Skyrim" anymore? I know this Ship of Theseus argument has been brought up in the past, but it's an interesting thought. If the only way you can enjoy a game like Skyrim or Morrowind is when they're heavily modded, can you truly say you "enjoy" either game?
It's the same as the difference between "D&D" and a particular setting/campaign. It's the difference between a game and an engine.
and inherently reject the notion that video game can ever be art?
The idea that art is this special undefinable thing has produced the worst art of all time.
Grabbing a toilet and asking if its art?
Drawing a green line on a otherwise blank canvas and having a painting that only your art circlejerk buddies can understand the meaning of?
You know, as the bible says, "You will know them by their fruit" - Matthew 7:16. And the fruits of this idea are awful.
In other words just don't use the word art in that way.
Here's a DEEP thought: are mods actually a good thing? That is, do they compromise the intended experience of the developers, and inherently reject the notion that video game can ever be art? If you decide to replace every asset in Skyrim wholesale, and completely overhaul it's combat and quest design, is it truly "Skyrim" anymore? I know this Ship of Theseus argument has been brought up in the past, but it's an interesting thought. If the only way you can enjoy a game like Skyrim or Morrowind is when they're heavily modded, can you truly say you "enjoy" either game?
There's a strange modern notion of art as an untouchable, egotistical dump one guy (or studio) puts on a plate for all to admire. But that's a historical aberration. Most art was made by commission, so by default the artist's "trü vision" was modified. Bards would customize their stories to suit the audience. All stories evolved over time; they weren't written by one person and then declared sacrosanct forever. What we think of as the Illiad is just the heavily modded version that got written down, so do we really "enjoy" the Illiad?
Obviously there's a line somewhere if you modify something like Skyrim until it's totally unrecognizable, but customizing a work is natural and doesn't diminish it.
Here's a DEEP thought: are mods actually a good thing? That is, do they compromise the intended experience of the developers, and inherently reject the notion that video game can ever be art? If you decide to replace every asset in Skyrim wholesale, and completely overhaul it's combat and quest design, is it truly "Skyrim" anymore? I know this Ship of Theseus argument has been brought up in the past, but it's an interesting thought. If the only way you can enjoy a game like Skyrim or Morrowind is when they're heavily modded, can you truly say you "enjoy" either game?
I can't speak to your "art" question, but I will respond to the "intended experience" one. Since you brought up Skyrim, I'll bring up BGS, as a whole. Whether factually right or wrong, my monkey brain truly believes Skyrim's modding scene popping off the way it did directly contributed to the downfall of the studio. Setting aside the "modders will fix it" mentality they've had for a long while, everything they've released since Skyrim feels as though it was built/structured more as a platform to try and sell "creations" than as a finished game. In other words, that IS the intended experience. They saw an avenue to gain easy money for relatively little effort, and they cashed in on the clout of their previous successes to put a glorified storefront on people's computers.
Given their glacial release cadence and the subpar quality of said releases, I have to assume that the above method is still working for them. Businesses gonna business.
I'm getting sick of the ******** over-animating of guns in modern games. They all have this weird, autistic look that is the equivalent of the bouncing sprites in indie games.
I'm getting sick of the ******** over-animating of guns in modern games. They all have this weird, autistic look that is the equivalent of the bouncing sprites in indie games.
I'm getting sick of the ******** over-animating of guns in modern games. They all have this weird, autistic look that is the equivalent of the bouncing sprites in indie games.
Great game, cool that you could earn points by collecting bonus points. Gave people a reason not to camp somewhere and encouraged fights over arbitrary locations.
Last edited by J1M on April 11th, 2026, 02:22, edited 1 time in total.
I still have most of my WoW keybinds memorized from multiple characters. It has been 15 years.
"Hm, I don't really use this ability I assigned to the 2 key anymore. It was just an early level thing that I bought on a whim. I should swap it out for something more useful."
*keeps it there for years while Execute languishes on ctrl+shift+V*
I still have most of my WoW keybinds memorized from multiple characters. It has been 15 years.
"Hm, I don't really use this ability I assigned to the 2 key anymore. It was just an early level thing that I bought on a whim. I should swap it out for something more useful."
*keeps it there for years while Execute languishes on ctrl+shift+V*
I had hamstring on 7 for a long time. Not the worst spot but still a reach for probably the single most used PvP warrior ability.
The furthest I place and press my core abilities is 5. If I need to press more, then I put them on F1 through F4. ~, R, T, and G are for utility abilities. X for heal. CRTL + W and CRTL + S are my movement abilities. I tried to macro and talent multiple different abilities together to reduce how many buttons I need to press. The button on the side of my mouse is macroed for my mounts (different mount depending on if flying is available). Another button on the side for autorun. That covers almost all of the abilities my character has. What is left is usually my defensives on a minute+ long cooldown, I just click those on my bar. The rest of my bar is filled up with items like healthstones, potions, toys, etc, I click those too.
Last edited by Val the Moofia Boss on April 12th, 2026, 06:16, edited 2 times in total.
I'm a mmo mouse + clique enjoyer, when I'm healing in WoW anything that has to be cast on someone else is done with a mouseover with my mmo mouse buttons. Then I have redundancies for everything as if I only had my keyboard, but idk why since it's pointless because I just flat out won't heal in any capacity without a mmo mouse
Then I have stuff like defensives on f/shift+f/ctrl+f, movement always on t/shift+t, and random stuff I've just randomly kept for years out of habit like hearth on shift+5 and disenchant on alt+4
Then I have all my consumables and a bunch of mounts on alt/ctrl + mmo mouse side buttons
For mounting I've always used middle click (with modifier variants for different mounts) and ctrl+w for autorun
I tried to line up simile abilities across characters. 1 was the charge/engage ability, 2 was the instant damage burst ability like fireblast, 3 was common nuke like fireball, 4 was the slow ability like hamstring or cone of cold, 5 was execute/DoTs. I ended up using numpad and 7 button mice to keep up, but I definitely remember mage and druid shortcuts.
I'm a mmo mouse + clique enjoyer, when I'm healing in WoW anything that has to be cast on someone else is done with a mouseover with my mmo mouse buttons.
Clique feels so good man, it changed my life.
Beyond that, when they changed Prayer of Healing from party-based targeting to the lowest current HP players within range of the target, I bound it so that I could hover over a character in the game world and cast it that way. Then I realized I could bind all my heals the same way. No longer was I enslaved to staring at bars. It felt so intuitive and slick. I could switch back and forth as the situation required. It was immersive
I loved my healing setup in WoW so much... good times.
Last edited by aimlesshealer on April 12th, 2026, 18:21, edited 1 time in total.