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Games where enemies stay defeated + allies take their place

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Games where enemies stay defeated + allies take their place

Post by rusty_shackleford »

rusty_shackleford wrote: April 4th, 2026, 22:35
really hate respawns in games, I want to see defeating enemy camps actually change the world, after I clear an area there should be citizens moving in and stuff idk
?
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Post by Oyster Sauce »

Far Cry 3 onwards for the most part
Saints Row (series)
The Witcher 3
Ghost of Tsushima
San Andreas (but enemies can fight to retake turf, I can't think of any other games where this happens)
Ghost Recon: Wildlands
The Saboteur
A few Assassin's Creeds

Mostly an open world thing as far as I can tell
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Post by DecadeRiptide »

The only one I remember is Far Cry 5(? (the one before the nuke went off)). You can reclaim settlements.
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Post by Stanko »

New Vegas, if you consider NCR/Legion your allies and enemies:
Legion takes Helios One if you fry the NCR soldiers with the station's defence systems. And vice versa for Nelson, which is taken by NCR if you kill Dead Sea.

Technically, also true for the NCRCF, if you retake the prison for the NCR and a bunch of soldiers take the main building after killing Eddie and his guys.
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Post by Stack of Turtles »

rusty_shackleford wrote: April 5th, 2026, 16:27
rusty_shackleford wrote: April 4th, 2026, 22:35
really hate respawns in games, I want to see defeating enemy camps actually change the world, after I clear an area there should be citizens moving in and stuff idk
?
The Total War series or any Paradox GSG :scratch:
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Post by Roguey »

Jagged Alliance 2 is about taking back a country sector by sector and training the people there to defend their turf.
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Post by methoxetamine »

THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
Last edited by methoxetamine on April 5th, 2026, 19:28, edited 1 time in total.
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Post by Tangerine »

methoxetamine wrote: April 5th, 2026, 19:24
THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
I saw a guy on youtube tell me it was the worst game ever made, so you're some kind of FANATIC.
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Post by Breathe »

Oyster Sauce wrote: April 5th, 2026, 16:34
Ghost Recon: Wildlands
I’ve considered Wildlands and Breakpoint (? I think that’s the other new one), but is there variety in engagements or is it just rinse and repeat every location?
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Post by Nessa »

  • Vanilla FONV in a few spots. (That trader cave. Clear it out, traders show up next visit.) Modded FONV all over.
  • Modded Skyrim (Fort Takeover Framework)
  • Rogue Trader
  • Mass Effects
  • A good chunk strategy games technically.
Thing with RPGs though: it's better to have a mechanism where the place gets taken over again by hostiles or you end up with a totally safe (and very boring) world. Unless that's the end goal of the game.
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Post by ThulsaDoomer »

Oyster Sauce wrote: April 5th, 2026, 16:34
Far Cry 3 onwards for the most part
Saints Row (series)
The Witcher 3
Ghost of Tsushima
San Andreas (but enemies can fight to retake turf, I can't think of any other games where this happens)
Ghost Recon: Wildlands
The Saboteur
A few Assassin's Creeds

Mostly an open world thing as far as I can tell
Saboteur is the GOAT. :old:
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Post by logincrash »

Breathe wrote: April 5th, 2026, 23:51
Oyster Sauce wrote: April 5th, 2026, 16:34
Ghost Recon: Wildlands
I’ve considered Wildlands and Breakpoint (? I think that’s the other new one), but is there variety in engagements or is it just rinse and repeat every location?
Haven't played Breakpoint, but it the latter in Wildlands.
It's kinda the point, though. You're playing a hardened spec-ops marine, so having a routine where you clean out entire military bases with your fellas plays into the power fantasy of being one of the Delta guys obliterating third-world *********.
There is a little variety in higher level areas, because the technological gap between you and the cartels shrinks and you have to deal with artillery, vehicles, helicopters, etc. Although the gameplay itself doesn't change much, it just gets a little harder.
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Post by rusty_shackleford »

methoxetamine wrote: April 5th, 2026, 19:24
THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
■ Re-blockading
Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
is this just enemy respawning?
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Post by TKVNC »

Kenshi sort of does this. There are 'world states', towns change hands, and bandit camps appear or disappear based on certain things.
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Post by Valter »

rusty_shackleford wrote: April 10th, 2026, 10:30
methoxetamine wrote: April 5th, 2026, 19:24
THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
■ Re-blockading
Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
is this just enemy respawning?
Okay guys how about we............. diminish the player's accomplishments and make enemy camps respawn anyway?????? :idea:
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Post by Norfleet »

Games where enemies stay defeated and/or can be conquered and replaced by friendlies just makes the game into a World Conquest game. Basically any game where enemies have logistics to establishing their presence has this. So what exactly are you looking for:

1. A completely static world where you paint the map one POI by POI until it's over.

OR

2. A wargame, where clay is conquered and reconquered dynamically, but enemies either spawn from bases or are produced by bases, without popping out of total nothingness.
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Post by sheet »

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Post by methoxetamine »

rusty_shackleford wrote: April 10th, 2026, 10:30
methoxetamine wrote: April 5th, 2026, 19:24
THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
■ Re-blockading
Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
is this just enemy respawning?
Yeah that pretty much just sounds like enemy camps respawning even if the mechanics are different since the whole outpost/camp is being taken back over, I'm a little out of the loop though I've had a lot going on the past few days
Valter wrote: April 10th, 2026, 11:29
rusty_shackleford wrote: April 10th, 2026, 10:30
methoxetamine wrote: April 5th, 2026, 19:24
THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
■ Re-blockading
Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
is this just enemy respawning?
Okay guys how about we............. diminish the player's accomplishments and make enemy camps respawn anyway?????? :idea:
To a point yeah but this had to be done since you could end up having nothing left to fight and thus locking yourself out of challenges
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Post by Valter »

methoxetamine wrote: April 10th, 2026, 14:42
rusty_shackleford wrote: April 10th, 2026, 10:30
methoxetamine wrote: April 5th, 2026, 19:24
THIS IS MY MOMENT

Crimson ******* Desert

and apparently it is kinda to the games detriment very late game because you can turn the entire world peaceful for the most part
■ Re-blockading
Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
is this just enemy respawning?
Yeah that pretty much just sounds like enemy camps respawning even if the mechanics are different since the whole outpost/camp is being taken back over, I'm a little out of the loop though I've had a lot going on the past few days
Valter wrote: April 10th, 2026, 11:29
rusty_shackleford wrote: April 10th, 2026, 10:30



is this just enemy respawning?
Okay guys how about we............. diminish the player's accomplishments and make enemy camps respawn anyway?????? :idea:
To a point yeah but this had to be done since you could end up having nothing left to fight and thus locking yourself out of challenges
No NG+?
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Post by methoxetamine »

Valter wrote: April 10th, 2026, 15:07
methoxetamine wrote: April 10th, 2026, 14:42
rusty_shackleford wrote: April 10th, 2026, 10:30



is this just enemy respawning?
Yeah that pretty much just sounds like enemy camps respawning even if the mechanics are different since the whole outpost/camp is being taken back over, I'm a little out of the loop though I've had a lot going on the past few days
Valter wrote: April 10th, 2026, 11:29


Okay guys how about we............. diminish the player's accomplishments and make enemy camps respawn anyway?????? :idea:
To a point yeah but this had to be done since you could end up having nothing left to fight and thus locking yourself out of challenges
No NG+?
I actually don't know if it has one but this game is just way too beefy for NG+ to be the only way to fight anything at the end of the game. I sure as **** won't be playing NG+ if there is one

Although the whole running out of enemies thing only is going to apply to thorough explorers and people doing as much side content as possible for hundreds of hours anyway, idk how a typical persons playthrough is going to look since most people don't stick with a game that far
Last edited by methoxetamine on April 10th, 2026, 15:12, edited 1 time in total.
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Post by DrSneed »

methoxetamine wrote: April 10th, 2026, 15:10
Valter wrote: April 10th, 2026, 15:07
methoxetamine wrote: April 10th, 2026, 14:42


Yeah that pretty much just sounds like enemy camps respawning even if the mechanics are different since the whole outpost/camp is being taken back over, I'm a little out of the loop though I've had a lot going on the past few days



To a point yeah but this had to be done since you could end up having nothing left to fight and thus locking yourself out of challenges
No NG+?
I actually don't know if it has one but this game is just way too beefy for NG+ to be the only way to fight anything at the end of the game. I sure as **** won't be playing NG+ if there is one

Although the whole running out of enemies thing only is going to apply to thorough explorers and people doing as much side content as possible for hundreds of hours anyway, idk how a typical persons playthrough is going to look since most people don't stick with a game that far
I saw what you deleted
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Post by methoxetamine »

DrSneed wrote: April 10th, 2026, 15:16
methoxetamine wrote: April 10th, 2026, 15:10
I actually don't know if it has one but this game is just way too beefy for NG+ to be the only way to fight anything at the end of the game. I sure as **** won't be playing NG+ if there is one

Although the whole running out of enemies thing only is going to apply to thorough explorers and people doing as much side content as possible for hundreds of hours anyway, idk how a typical persons playthrough is going to look since most people don't stick with a game that far
I saw what you deleted
I stand by the statement I just didn't roll the dice
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Post by methoxetamine »

Oh and fwiw on Crimson Desert, they've added toggles for changes like new/old movement so it would not surprise me if respawning/reblockading is something you'll be able to leave off if you want

That or it doesn't come into effect until you either finish the story, clear the whole map, or some other prerequisite like that
Last edited by methoxetamine on April 10th, 2026, 15:26, edited 1 time in total.
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Post by MeatEatingStork »

Warcraft 3. Slay neutral camps and build settlements on their stolen land. The town hall is probably literally built on their bones.

They Are Billions is this but not meaningfully. The world is absolutely filled with zombies, but the stationary ones don't respawn. The ones that shamble in from offmap are either a small gaggle that goes straight for your base, or a gigantic horde that goes straight for your base. So clearing out zombies is important for making room to expand, and once they're gone they're gone. They're not really in camps though, except for haunted villages composed of zombie pinatas that release more zombies as you damage them.

Against the Storm kinda does this, but the perspective is off. It's a cozy roguelike citybuilder with no combat whatsoever, but as you dig through the treeline to access clearings you uncover crisis nodes and event decisions that need to be dealt with one way or another. Gathering thirty meat to bribe a giant mole into not murdering everyone isn't exactly clearing an enemy camp, but it does permanently remove an obstacle to villagers moving in to exploit resources.
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Post by The_Mask »

Dungeon Keeper.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by nepbnhurj »

In Barotrauma, there's a pretty scuffed mechanic that most people who play never actually bother looking at. Certain missions that you can receive from outposts allow you to bias surrounding outposts toward a specific faction, and eventually convert that outpost into the desired faction. Eventually, the player can have one faction dominate the map. The player is more of a guy who just takes odd jobs in that game, so the fact of him or her being "allied" with any one group is a little dubious.
Is it possible to learn these moves?
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Post by Norfleet »

MeatEatingStork wrote: April 10th, 2026, 19:39
Against the Storm kinda does this, but the perspective is off. It's a cozy roguelike citybuilder with no combat whatsoever, but as you dig through the treeline to access clearings you uncover crisis nodes and event decisions that need to be dealt with one way or another. Gathering thirty meat to bribe a giant mole into not murdering everyone isn't exactly clearing an enemy camp, but it does permanently remove an obstacle to villagers moving in to exploit resources.
You can't combat the giant mole? They're made of meat, and a giant mole sounds pretty delicious.
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Post by rusty_shackleford »

bump.
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