We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
World of Warcraft: Retail, Classic and Private
If you were wondering where I disappeared too last year it was a string of WoW private servers. First I found a waiting guild for Project Epoch which was a colossal disaster and waste of time, however I found some cool people there and we formed a guild to try Project Ascension private server Bronze beard when it launched. I had convinced myself that private server players were better than retail normies and I wouldn't have to suffer the normal MMORPG consequences by playing with these new (to me) players. I was wrong.
Private servers have their own unique problems compared to retail wow. Class im-balance, guild collusion, cliques all still exist, but reputation elitism, social misfits (long since banned from retail), and worse 3rd world free to play players get added into the mix. I found myself once again in a leadership position in a guild full of nostalgia chasers, white supremacists, and monkeys who couldn't press a sequence of buttons correctly more than once per 4 hours.
After rerolling multiple times to meta chase we dragged our guild into the 3rd tier of difficulty for the current content (mythic) which added additional mechanics to bosses and required coordination and new strategies. This is where the cracks in social cohesion began to widen. The guild I had joined was formed by a long time private server player named Valafar, a self proclaimed white supremacist who worked at a bank and was married to a jewess(he's ashkenazi at best). This man showed me the true depth of narcissism and ultimately caused our guild to implode. Myself and the other raid leader had done our research on how to tackle the increased difficulty of the bosses in mythic raids, this would require new strategies and practice but would certainly work. However the guild narcissist couldn't accept anything that threatened his reputation as the best player in the guild, so only his strategies were allowed and every attempt at ours ended in a shouting match of insults.
After a final blowout and after weeks of getting messages from raiders who refused to play with Valafar anymore, as he would viciously mock anyone who failed a mechanic or die. The core raid team left and formed our own guild which successfully completed mythic tier on the raid content released. But the damage was done our enthusiasm to play was crippled by the reality of **** in our environment. After a few more raid lockouts people wanted to move on, now most of the guild is playing blizzards anniversary TBC server and wishing it was WOTLK. Personally I'm done with MMOs, the amount of stress dealing with a narcissist NOT EVEN IN PERSON! Was just too much for so little a reward. At least I made some new friends and got to enjoy some nostalgia.
Private servers have their own unique problems compared to retail wow. Class im-balance, guild collusion, cliques all still exist, but reputation elitism, social misfits (long since banned from retail), and worse 3rd world free to play players get added into the mix. I found myself once again in a leadership position in a guild full of nostalgia chasers, white supremacists, and monkeys who couldn't press a sequence of buttons correctly more than once per 4 hours.
After rerolling multiple times to meta chase we dragged our guild into the 3rd tier of difficulty for the current content (mythic) which added additional mechanics to bosses and required coordination and new strategies. This is where the cracks in social cohesion began to widen. The guild I had joined was formed by a long time private server player named Valafar, a self proclaimed white supremacist who worked at a bank and was married to a jewess(he's ashkenazi at best). This man showed me the true depth of narcissism and ultimately caused our guild to implode. Myself and the other raid leader had done our research on how to tackle the increased difficulty of the bosses in mythic raids, this would require new strategies and practice but would certainly work. However the guild narcissist couldn't accept anything that threatened his reputation as the best player in the guild, so only his strategies were allowed and every attempt at ours ended in a shouting match of insults.
After a final blowout and after weeks of getting messages from raiders who refused to play with Valafar anymore, as he would viciously mock anyone who failed a mechanic or die. The core raid team left and formed our own guild which successfully completed mythic tier on the raid content released. But the damage was done our enthusiasm to play was crippled by the reality of **** in our environment. After a few more raid lockouts people wanted to move on, now most of the guild is playing blizzards anniversary TBC server and wishing it was WOTLK. Personally I'm done with MMOs, the amount of stress dealing with a narcissist NOT EVEN IN PERSON! Was just too much for so little a reward. At least I made some new friends and got to enjoy some nostalgia.
Tags:
Generally, private servers have far too many issues with them for me to invest a significant amount of time in them.
They don't have the new up to date zones, races, classes, features, QoL, etc, of the retail game. WoW servers in particular tend to be locked to Vanilla through WotLK, which to me is bland old stuff I have already seen a thousand times before and I don't want to ever do it again. I don't want to see Blackrock Mountain or Deadmines ever again. Even the private server "original content" is usually asset reuse of old stuff I have seen too many times before like 2004 furbolgs. I just don't want to do that. I don't want do that for years or decades on end. I want to go truly new (and good looking) stuff.
Private servers are generally very volatile. They usually only last for a brief moment in the life of the owner when he has a lot of passion and free time (read: in college or unemployed and hasn't run out of money yet). This situation never lasts, and eventually the owner either loses interest or loses the time to develop, manage, and grow the server, and thus the server begins to decay. MMOs are a humongous time investment, and I generally do no want to invest a humongous amount of time only for it to almost certainly go down the drain. I do not want to hop from server to server having to spend countless hours farming for the same armors and transmogs again and again. I want to do it once and keep it forever. I do not expect the official retail version of any of the big MMOs that have survived up until now to suddenly close.
And then you have the unprofessionalism of the private server staff. First, you have the actual running of the server itself. I remember being very frustrated with Ascension in how they would keep restarting the server every 30 minutes. It was never ever stable and in a state where they could just reboot the server on Tuesday or Thursday and just let not touch again for another week. And then you have the staff. These private servers usually require you to join their discord, which ofcourse attracts all of the power hungry leftists who took over the moderation teams of internet forums and reddit. They are often unhelpful when asking questions for game information and are likely to take offense if you criticize how things are being run, not to mention all of the alphabet brigade ideology that gets shoved down your throat and the performative news post pings.
They don't have the new up to date zones, races, classes, features, QoL, etc, of the retail game. WoW servers in particular tend to be locked to Vanilla through WotLK, which to me is bland old stuff I have already seen a thousand times before and I don't want to ever do it again. I don't want to see Blackrock Mountain or Deadmines ever again. Even the private server "original content" is usually asset reuse of old stuff I have seen too many times before like 2004 furbolgs. I just don't want to do that. I don't want do that for years or decades on end. I want to go truly new (and good looking) stuff.
Private servers are generally very volatile. They usually only last for a brief moment in the life of the owner when he has a lot of passion and free time (read: in college or unemployed and hasn't run out of money yet). This situation never lasts, and eventually the owner either loses interest or loses the time to develop, manage, and grow the server, and thus the server begins to decay. MMOs are a humongous time investment, and I generally do no want to invest a humongous amount of time only for it to almost certainly go down the drain. I do not want to hop from server to server having to spend countless hours farming for the same armors and transmogs again and again. I want to do it once and keep it forever. I do not expect the official retail version of any of the big MMOs that have survived up until now to suddenly close.
And then you have the unprofessionalism of the private server staff. First, you have the actual running of the server itself. I remember being very frustrated with Ascension in how they would keep restarting the server every 30 minutes. It was never ever stable and in a state where they could just reboot the server on Tuesday or Thursday and just let not touch again for another week. And then you have the staff. These private servers usually require you to join their discord, which ofcourse attracts all of the power hungry leftists who took over the moderation teams of internet forums and reddit. They are often unhelpful when asking questions for game information and are likely to take offense if you criticize how things are being run, not to mention all of the alphabet brigade ideology that gets shoved down your throat and the performative news post pings.
Private servers are really a business nowadays(maybe in the past they were passion projects?) , almost all servers have behind the scenes gold selling services or just complete p2w shop( looking at you warmane). Most of the "new" ones that were released in the last few years are just stock cores that were modified. The scene is filled with really narcistic guys who think they can earn some quick money and do better than blizzard but really fail because not knowing how to fix bugs is really big problem. Also for ascension watch this(its old yeah but its still relevant because these same guys still run the server)
One time I successfully cold-called and summoned a bunch of 60s in Stormwind come help kill Thunderaan so a guildmate could get Thunder fury. I wish people tried to rile up bored semi-AFKers more. Think we did it a few times to have meatshields when the DMF was in Mulgore too.
Midnight season 1 of M+ seems to be easy. I got 2,000 rating on the second day doing 6s and 7s having never set foot in these dungeons before no problem. It seems like it is mainly because of the ease of acquiring champion tier gear by doing tier 8+ delves and nightmare prey hunts, so I was already ilevel 254 and quite powerful by the time I went in.
The last time I did M+ was when Dragonflight season 3 came out, when the best gear you get by soloing was veteran. I didn't achieve keystone master (2,000 rating) until a week after it launched, and I had to do some climbing up the ranks and gearing.
There also seems to be a little less complexity. A peeve I had with Dragonflight seasons 2 and 3 was that there were 200+ boss mechanics you had the memorize across the raid and the 8 M+ dungeons and their bosses. When I typed up mechanics list to copy paste and teach other people, it would be quite lengthy. But here in Midnight season 1, most stuff here is intuitive (drop puddles at edge of the arena) and doesn't really need an explanation, and the handful of stuff that does need an explanation doesn't need a lot (for Skyreach, stand in the laser beams). I think only the last boss of Windrunner Spire had a lot of stuff to remember (the three different types of arrows).
The last time I did M+ was when Dragonflight season 3 came out, when the best gear you get by soloing was veteran. I didn't achieve keystone master (2,000 rating) until a week after it launched, and I had to do some climbing up the ranks and gearing.
There also seems to be a little less complexity. A peeve I had with Dragonflight seasons 2 and 3 was that there were 200+ boss mechanics you had the memorize across the raid and the 8 M+ dungeons and their bosses. When I typed up mechanics list to copy paste and teach other people, it would be quite lengthy. But here in Midnight season 1, most stuff here is intuitive (drop puddles at edge of the arena) and doesn't really need an explanation, and the handful of stuff that does need an explanation doesn't need a lot (for Skyreach, stand in the laser beams). I think only the last boss of Windrunner Spire had a lot of stuff to remember (the three different types of arrows).
Last edited by Val the Moofia Boss on March 27th, 2026, 20:12, edited 1 time in total.
I am flying around the Voidstorm at high altitude and get a warning to descend, and then AHHHHHHHH


Gotta kill time until the last part of the story and the third raid releases on Tuesday.
Here is my thorough review of every WoW city:
Rankings:
The Hearthstone feature (or any MMO that allows easy teleportation straight into a city) undermines/diminishes the artist's time and effort invested into making a city that looks great on approach.
Here is my thorough review of every WoW city:
► Show Spoiler
- S Boralus
- A (Great) Orgrimmar, Dazar'alor, Valdrakken
- B (Good) Stormwind, Ironforge, Dornogal, Mereldar, Undermine
- C (Okay) Thunder Bluff, Shrines, Karabor, Argus, Oribos, Azj-Kahet, Silvermoon Midnight
- D (MEH) Darnassus, Undercity, Silvermoon TBC, Dalaran (both versions), Bladespire Citadel, Shattrath WoD, Thunder Totem, Suramar
- E (BAD) Exodar, Shattrath TBC, Gilneas, Ashran, Taza'vesh
- F
The Hearthstone feature (or any MMO that allows easy teleportation straight into a city) undermines/diminishes the artist's time and effort invested into making a city that looks great on approach.
I hope they make Gilneas city a real capital someday, always liked the gloomy vibes of it also, Val i think you forgot the new night elven capital from dragonflight
Suramar is still my favorite city. The Nightborne aesthetic has always appealed to me. Do you think Suramar will ever be relevant again, or is it just going to sit there collecting dust? Also are you planning to review the upcoming pride event?Val the Moofia Boss wrote: ↑ March 31st, 2026, 11:15Gotta kill time until the last part of the story and the third raid releases on Tuesday.
Here is my thorough review of every WoW city:
Rankings:► Show Spoiler
There are actually four other cities in WoW (Gnomeregan, Shadowforge City, Ulduar, and Mechagon), but they are exclusive to dungeon instances and are not available out in the open world. We know that the next expansion, The Last Titan, will involve Ulduar and a Northrend revamp of some sort. The current theory is that Ulduar will become the next expansion city.
- S Boralus
- A (Great) Orgrimmar, Dazar'alor, Valdrakken
- B (Good) Stormwind, Ironforge, Dornogal, Mereldar, Undermine
- C (Okay) Thunder Bluff, Shrines, Karabor, Argus, Oribos, Azj-Kahet, Silvermoon Midnight
- D (MEH) Darnassus, Undercity, Silvermoon TBC, Dalaran (both versions), Bladespire Citadel, Shattrath WoD, Thunder Totem, Suramar
- E (BAD) Exodar, Shattrath TBC, Gilneas, Ashran, Taza'vesh
- F
The Hearthstone feature (or any MMO that allows easy teleportation straight into a city) undermines/diminishes the artist's time and effort invested into making a city that looks great on approach.
Suramar is among my favourite memories in WoW, great zone and atmosphere. Perfect for those hours long ambience music videos on YT as wellbuttfucker 3000 wrote: ↑ March 31st, 2026, 12:21Suramar is still my favorite city. The Nightborne aesthetic has always appealed to me. Do you think Suramar will ever be relevant again, or is it just going to sit there collecting dust? Also are you planning to review the upcoming pride event?Val the Moofia Boss wrote: ↑ March 31st, 2026, 11:15Gotta kill time until the last part of the story and the third raid releases on Tuesday.
Here is my thorough review of every WoW city:
Rankings:► Show Spoiler
There are actually four other cities in WoW (Gnomeregan, Shadowforge City, Ulduar, and Mechagon), but they are exclusive to dungeon instances and are not available out in the open world. We know that the next expansion, The Last Titan, will involve Ulduar and a Northrend revamp of some sort. The current theory is that Ulduar will become the next expansion city.
- S Boralus
- A (Great) Orgrimmar, Dazar'alor, Valdrakken
- B (Good) Stormwind, Ironforge, Dornogal, Mereldar, Undermine
- C (Okay) Thunder Bluff, Shrines, Karabor, Argus, Oribos, Azj-Kahet, Silvermoon Midnight
- D (MEH) Darnassus, Undercity, Silvermoon TBC, Dalaran (both versions), Bladespire Citadel, Shattrath WoD, Thunder Totem, Suramar
- E (BAD) Exodar, Shattrath TBC, Gilneas, Ashran, Taza'vesh
- F
The Hearthstone feature (or any MMO that allows easy teleportation straight into a city) undermines/diminishes the artist's time and effort invested into making a city that looks great on approach.
Last edited by Reichspepe on March 31st, 2026, 13:14, edited 1 time in total.
Why do they give you that message? It would much cooler if they didn't tell you and just let you find out what happens when you fly high.Val the Moofia Boss wrote: ↑ March 28th, 2026, 18:07I am flying around the Voidstorm at high altitude and get a warning to descend, and then AHHHHHHHH
![]()
► Story
► Midnight raid #3: March on Quel'danas
Bel'ameth is not a city. It is a handful of wooden buildings scattered around the island. It is not comparable to any of the other cities in this game. It's like if Shadowglen (the Night Elf starter village) had /trade chat.mynameismortis wrote: ↑ March 31st, 2026, 11:31i think you forgot the new night elven capital from dragonflight
The part of Midnight's story that I just did took me to Suramar, though only for about 5 minutes before going into the new delve that takes place there, and then teleporting back to Silvermoon.buttfucker 3000 wrote: ↑ March 31st, 2026, 12:21Suramar is still my favorite city. The Nightborne aesthetic has always appealed to me. Do you think Suramar will ever be relevant again, or is it just going to sit there collecting dust?Val the Moofia Boss wrote: ↑ March 31st, 2026, 11:15Gotta kill time until the last part of the story and the third raid releases on Tuesday.
Here is my thorough review of every WoW city:
Rankings:► Show Spoiler
There are actually four other cities in WoW (Gnomeregan, Shadowforge City, Ulduar, and Mechagon), but they are exclusive to dungeon instances and are not available out in the open world. We know that the next expansion, The Last Titan, will involve Ulduar and a Northrend revamp of some sort. The current theory is that Ulduar will become the next expansion city.
- S Boralus
- A (Great) Orgrimmar, Dazar'alor, Valdrakken
- B (Good) Stormwind, Ironforge, Dornogal, Mereldar, Undermine
- C (Okay) Thunder Bluff, Shrines, Karabor, Argus, Oribos, Azj-Kahet, Silvermoon Midnight
- D (MEH) Darnassus, Undercity, Silvermoon TBC, Dalaran (both versions), Bladespire Citadel, Shattrath WoD, Thunder Totem, Suramar
- E (BAD) Exodar, Shattrath TBC, Gilneas, Ashran, Taza'vesh
- F
The Hearthstone feature (or any MMO that allows easy teleportation straight into a city) undermines/diminishes the artist's time and effort invested into making a city that looks great on approach.
There might be short questlines placed there like the heritage questlines or what just happened in the story, but I don't think any of the expansion cities will get meaningfully revisited or prominence again unless Blizzard decides to blow them up as the inciting event of a new expansion storyline. I think only the Vanilla cities have a chance at getting a substantial amount of new content, namely if Orgrimmar or Stormwind were remade and districts in them were turned into new high level questing areas like with Boralus and Dazar'alor.
I might make a post describing what you do in it if it is novel, but I do not expect it to be anything substantial. Aside from the Dragonriding cups, Plunderstorm, and the two Remixes, "events" in WoW tend to be lackluster or forgettable. I think I remember Trial of Style in a trailer being made out to be a bigger deal than it actually was.Also are you planning to review the upcoming pride event?
I'm glad Nightborne got their 5 minutes of screen time, now Blizzard can put them back in the cupboard and let them sit there like they have since they were introduced.Val the Moofia Boss wrote: ↑ April 1st, 2026, 08:13Bel'ameth is not a city. It is a handful of wooden buildings scattered around the island. It is not comparable to any of the other cities in this game. It's like if Shadowglen (the Night Elf starter village) had /trade chat.mynameismortis wrote: ↑ March 31st, 2026, 11:31i think you forgot the new night elven capital from dragonflight
The part of Midnight's story that I just did took me to Suramar, though only for about 5 minutes before going into the new delve that takes place there, and then teleporting back to Silvermoon.buttfucker 3000 wrote: ↑ March 31st, 2026, 12:21Suramar is still my favorite city. The Nightborne aesthetic has always appealed to me. Do you think Suramar will ever be relevant again, or is it just going to sit there collecting dust?Val the Moofia Boss wrote: ↑ March 31st, 2026, 11:15Gotta kill time until the last part of the story and the third raid releases on Tuesday.
Here is my thorough review of every WoW city:
Rankings:► Show Spoiler
There are actually four other cities in WoW (Gnomeregan, Shadowforge City, Ulduar, and Mechagon), but they are exclusive to dungeon instances and are not available out in the open world. We know that the next expansion, The Last Titan, will involve Ulduar and a Northrend revamp of some sort. The current theory is that Ulduar will become the next expansion city.
- S Boralus
- A (Great) Orgrimmar, Dazar'alor, Valdrakken
- B (Good) Stormwind, Ironforge, Dornogal, Mereldar, Undermine
- C (Okay) Thunder Bluff, Shrines, Karabor, Argus, Oribos, Azj-Kahet, Silvermoon Midnight
- D (MEH) Darnassus, Undercity, Silvermoon TBC, Dalaran (both versions), Bladespire Citadel, Shattrath WoD, Thunder Totem, Suramar
- E (BAD) Exodar, Shattrath TBC, Gilneas, Ashran, Taza'vesh
- F
The Hearthstone feature (or any MMO that allows easy teleportation straight into a city) undermines/diminishes the artist's time and effort invested into making a city that looks great on approach.
There might be short questlines placed there like the heritage questlines or what just happened in the story, but I don't think any of the expansion cities will get meaningfully revisited or prominence again unless Blizzard decides to blow them up as the inciting event of a new expansion storyline. I think only the Vanilla cities have a chance at getting a substantial amount of new content, namely if Orgrimmar or Stormwind were remade and districts in them were turned into new high level questing areas like with Boralus and Dazar'alor.
I might make a post describing what you do in it if it is novel, but I do not expect it to be anything substantial. Aside from the Dragonriding cups, Plunderstorm, and the two Remixes, "events" in WoW tend to be lackluster or forgettable. I think I remember Trial of Style in a trailer being made out to be a bigger deal than it actually was.Also are you planning to review the upcoming pride event?
Why do you think Blizzard neglects them so much? They're one of the better looking races, especially the females, and they have rich lore, so it's always puzzled me.
And no, I wasn’t serious about the pride stuff lol. It’s more like morbid curiosity, the same instinct that makes you slow down to gawk at a wreck on the side of the highway.
Last edited by buttfucker 3000 on April 1st, 2026, 09:51, edited 1 time in total.
I know you like Nightborne, but if I had to be honest, I did not think that their addition to the game was good. That goes for most allied races. They cannibalize the core races, and blur the lines between identities, diluting the racial fantasies of the game.
Nightborne are another typical allied race, blurring the lines between night elves and blood elves and overall diluting all of them. They have night elf aesthetics and lore, but the mage centric civilization of the blood elves. And they are also Horde too, so they also compete with Blood Elves. It's just not good. I did not find their models to be appealing either, and I was never invested in them or their characters like I was with Malfurion, Tyrande, etc. So to me, Nightborne not getting more content is not a loss to me. Though I do feel bad when fans of other races don't get content, given that one of the main draws of the game is its focus on providing different faction/race/class identities.
As for why the Nightborne did not get more content, that is not an issue specific to them. That is a general WoW issue. Almost all races/cultures introduced in this game are forgotten about by Blizzard after their initial patch (or if they lucky, after their introductory expansion) is over. The Arrakoa were forgotten after TBC. The Vyrkul and the Drakkari were forgotten after WotLK. The Worgen and the Tolvir were forgotten after Cata. The Pandaren, Mantid, Mogu, Jinyu, Yaungol, etc, were forgotten after MoP. Etc. And this doesn't just happen with races, but also organizations like the Cenarion Circle, the Silver Hand, the Argent Crusade, the Kirin Tor, the Ebon Blade, the Shado-Pan, etc.
Only the core Horde/Alliance aesthetic continuously appears year after year (up until that stopped in Shadowlands), and only a small handful of races got to reappear once every few years like the Draenei or the Blood Elves.
► Show Spoiler
Nightborne are another typical allied race, blurring the lines between night elves and blood elves and overall diluting all of them. They have night elf aesthetics and lore, but the mage centric civilization of the blood elves. And they are also Horde too, so they also compete with Blood Elves. It's just not good. I did not find their models to be appealing either, and I was never invested in them or their characters like I was with Malfurion, Tyrande, etc. So to me, Nightborne not getting more content is not a loss to me. Though I do feel bad when fans of other races don't get content, given that one of the main draws of the game is its focus on providing different faction/race/class identities.
As for why the Nightborne did not get more content, that is not an issue specific to them. That is a general WoW issue. Almost all races/cultures introduced in this game are forgotten about by Blizzard after their initial patch (or if they lucky, after their introductory expansion) is over. The Arrakoa were forgotten after TBC. The Vyrkul and the Drakkari were forgotten after WotLK. The Worgen and the Tolvir were forgotten after Cata. The Pandaren, Mantid, Mogu, Jinyu, Yaungol, etc, were forgotten after MoP. Etc. And this doesn't just happen with races, but also organizations like the Cenarion Circle, the Silver Hand, the Argent Crusade, the Kirin Tor, the Ebon Blade, the Shado-Pan, etc.
Only the core Horde/Alliance aesthetic continuously appears year after year (up until that stopped in Shadowlands), and only a small handful of races got to reappear once every few years like the Draenei or the Blood Elves.
Bit of a tangent:Val the Moofia Boss wrote: ↑ April 1st, 2026, 10:28I know you like Nightborne, but if I had to be honest, I did not think that their addition to the game was good. That goes for most allied races. They cannibalize the core races, and blur the lines between identities, diluting the racial fantasies of the game.
► Show Spoiler
Nightborne are another typical allied race, blurring the lines between night elves and blood elves and overall diluting all of them. They have night elf aesthetics and lore, but the mage centric civilization of the blood elves. And they are also Horde too, so they also compete with Blood Elves. It's just not good. I did not find their models to be appealing either, and I was never invested in them or their characters like I was with Malfurion, Tyrande, etc. So to me, Nightborne not getting more content is not a loss to me. Though I do feel bad when fans of other races don't get content, given that one of the main draws of the game is its focus on providing different faction/race/class identities.
As for why the Nightborne did not get more content, that is not an issue specific to them. That is a general WoW issue. Almost all races/cultures introduced in this game are forgotten about by Blizzard after their initial patch (or if they lucky, after their introductory expansion) is over. The Arrakoa were forgotten after TBC. The Vyrkul and the Drakkari were forgotten after WotLK. The Worgen and the Tolvir were forgotten after Cata. The Pandaren, Mantid, Mogu, Jinyu, Yaungol, etc, were forgotten after MoP. Etc. And this doesn't just happen with races, but also organizations like the Cenarion Circle, the Silver Hand, the Argent Crusade, the Kirin Tor, the Ebon Blade, the Shado-Pan, etc.
Only the core Horde/Alliance aesthetic continuously appears year after year (up until that stopped in Shadowlands), and only a small handful of races got to reappear once every few years like the Draenei or the Blood Elves.
I’ve always seen Nightborne and Void Elves as tied together since they released at the same time - it was basically Blizzard saying, “Here’s Blood Elves for the Alliance,” and, to a lesser extent, “Night Elves for the Horde.” So it does make me a bit resentful when they’re the ones constantly getting glazed while the Nightborne rot away.
The fact that they gave Void Elves DH before Nightborne is the clearest proof, literally inventing lore for them to justify it, too. It’s honestly crazy how contrived and propped up Velfs are. Their entire existence is built on sand.
Anyways, I figured that in the “elf” expansion, we’d see more of the Nightborne. That said, I can agree with a lot of the points you brought up.
fuckin april fool's ****, they had me initially
thought it was some jank private server fuckup or my account was banned or something

thought it was some jank private server fuckup or my account was banned or something

I hate the Antichrist!
Case in point: all the Elf leaders lined up in an Avengers-type shot, Nightborne nowhere to be found
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Finarfin
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Why the **** are the night elves even there? They don't really have any connection to the sunwell, right?
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
I am sure the king would be happy about his beloved wife being exposed on the frontline where she could be torn apart by shadow monsters.buttfucker 3000 wrote: ↑ April 3rd, 2026, 23:12Case in point: all the Elf leaders lined up in an Avengers-type shot, Nightborne nowhere to be found
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That being said, yes the visual presentation of the battle was disappointing. Minimal Nightborne forces present is not a problem exclusive to them. I had expected that a battle for the fate of Quel'thelas backed up by a coalition of a few different races and kingdoms would have way, waaaaaaay more than about 100 NPCs. There are only the three ents, one or two dozen dragonriders, half a dozen horsemen at the end, three ships, etc. It just does not feel anywhere near as grandiose as it could have been, and does come off as if each side contributed a paltry token force.
It is odd that this battle happened in the same content drop that had the Isle of Quel'danas intro scenario at the start of the expansion, which did a much better job of conveying the idea of there being this overwhelming invasion with all of the jellyfish and dragons flying overhead, the kaijus offshore, and then the unending stream of void creatures on the ground at the end.
WoW in general tends to struggle with portraying huge war battles. I think only the War of Thorns campaign and the Battle for Lordaeron Scenario kind of painted the impression of a huge battle. And maaaaybe the Broken Shore and Quel'danas intro scenarios. I remember being pretty disappointed seeing how the battle of Karabor was advertised in the announcement trailer for WoD vs the actual final ingame result.

Because Arator arbitrarily said that they should go recruit other elves, instead of other more sensible and capable factions and organizations.Finarfin wrote: ↑ April 3rd, 2026, 23:33Why the **** are the night elves even there? They don't really have any connection to the sunwell, right?
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Finarfin
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Thanks Val. I really appreciate you doing this. Mainly because I stopped playing because the Pride Event was too much for me (also some story bits) Switched to ESO, atleast there I can always go back to Sotha Sil and talk to him or just run around in Morrowind.
Steam code: 10514930
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El Matador RECOMMENDED
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You act like she is totally defenseless. Isn't she an incredibly powerful mage? Seems like someone you'd want at your side.Val the Moofia Boss wrote: ↑ April 3rd, 2026, 23:39I am sure the king would be happy about his beloved wife being exposed on the frontline where she could be torn apart by shadow monsters.buttfucker 3000 wrote: ↑ April 3rd, 2026, 23:12Case in point: all the Elf leaders lined up in an Avengers-type shot, Nightborne nowhere to be found
![]()
That being said, yes the visual presentation of the battle was disappointing. Minimal Nightborne forces present is not a problem exclusive to them. I had expected that a battle for the fate of Quel'thelas backed up by a coalition of a few different races and kingdoms would have way, waaaaaaay more than about 100 NPCs. There are only the three ents, one or two dozen dragonriders, half a dozen horsemen at the end, three ships, etc. It just does not feel anywhere near as grandiose as it could have been, and does come off as if each side contributed a paltry token force.
It is odd that this battle happened in the same content drop that had the Isle of Quel'danas intro scenario at the start of the expansion, which did a much better job of conveying the idea of there being this overwhelming invasion with all of the jellyfish and dragons flying overhead, the kaijus offshore, and then the unending stream of void creatures on the ground at the end.
WoW in general tends to struggle with portraying huge war battles. I think only the War of Thorns campaign and the Battle for Lordaeron Scenario kind of painted the impression of a huge battle. And maaaaybe the Broken Shore and Quel'danas intro scenarios. I remember being pretty disappointed seeing how the battle of Karabor was advertised in the announcement trailer for WoD vs the actual final ingame result.
Because Arator arbitrarily said that they should go recruit other elves, instead of other more sensible and capable factions and organizations.Finarfin wrote: ↑ April 3rd, 2026, 23:33Why the **** are the night elves even there? They don't really have any connection to the sunwell, right?
Powerful combatant yes, but to me it's just bizzare for a man to want his beautiful wife to also be in a dangerous situation with you, rather than at a safe location. Ideally where she is not having to face horrors or responsibility that men should confront. I romanced Towa in Trails of Cold Steel but always left her at base rather than take her into battle as a party member.buttfucker 3000 wrote: ↑ April 3rd, 2026, 23:50You act like she is totally defenseless. Isn't she an incredibly powerful mage? Seems like someone you'd want at your side.Val the Moofia Boss wrote: ↑ April 3rd, 2026, 23:39I am sure the king would be happy about his beloved wife being exposed on the frontline where she could be torn apart by shadow monsters.buttfucker 3000 wrote: ↑ April 3rd, 2026, 23:12Case in point: all the Elf leaders lined up in an Avengers-type shot, Nightborne nowhere to be found
![]()
That being said, yes the visual presentation of the battle was disappointing. Minimal Nightborne forces present is not a problem exclusive to them. I had expected that a battle for the fate of Quel'thelas backed up by a coalition of a few different races and kingdoms would have way, waaaaaaay more than about 100 NPCs. There are only the three ents, one or two dozen dragonriders, half a dozen horsemen at the end, three ships, etc. It just does not feel anywhere near as grandiose as it could have been, and does come off as if each side contributed a paltry token force.
It is odd that this battle happened in the same content drop that had the Isle of Quel'danas intro scenario at the start of the expansion, which did a much better job of conveying the idea of there being this overwhelming invasion with all of the jellyfish and dragons flying overhead, the kaijus offshore, and then the unending stream of void creatures on the ground at the end.
WoW in general tends to struggle with portraying huge war battles. I think only the War of Thorns campaign and the Battle for Lordaeron Scenario kind of painted the impression of a huge battle. And maaaaybe the Broken Shore and Quel'danas intro scenarios. I remember being pretty disappointed seeing how the battle of Karabor was advertised in the announcement trailer for WoD vs the actual final ingame result.
Because Arator arbitrarily said that they should go recruit other elves, instead of other more sensible and capable factions and organizations.Finarfin wrote: ↑ April 3rd, 2026, 23:33Why the **** are the night elves even there? They don't really have any connection to the sunwell, right?
For Thalyssra, I'd imagine she would be providing support in the back behind the walls, like portalling in reinforcements or supplies or detecting for the enemies. Or at most, slinging spells from far away atop the battlements.
Val the Moofia Boss wrote: ↑ April 3rd, 2026, 23:57Powerful combatant yes, but to me it's just bizzare for a man to want his beautiful wife to also be in a dangerous situation with you, rather than at a safe location. Ideally where she is not having to face horrors or responsibility that men should confront. I romanced Towa in Trails of Cold Steel but always left her at base rather than take her into battle as a party member.

asf wrote:weeb
God the way the UI (and everything) looks in Retail is soulless. Looks like something from a ***** game or a Mobile game
I hate the Antichrist!
Do you think this was what the writers were thinking when they decided not to include her in a shot that has literally every other elf tribe represented?Val the Moofia Boss wrote: ↑ April 3rd, 2026, 23:57Powerful combatant yes, but to me it's just bizzare for a man to want his beautiful wife to also be in a dangerous situation with you, rather than at a safe location. Ideally where she is not having to face horrors or responsibility that men should confront. I romanced Towa in Trails of Cold Steel but always left her at base rather than take her into battle as a party member.buttfucker 3000 wrote: ↑ April 3rd, 2026, 23:50You act like she is totally defenseless. Isn't she an incredibly powerful mage? Seems like someone you'd want at your side.Val the Moofia Boss wrote: ↑ April 3rd, 2026, 23:39
I am sure the king would be happy about his beloved wife being exposed on the frontline where she could be torn apart by shadow monsters.
That being said, yes the visual presentation of the battle was disappointing. Minimal Nightborne forces present is not a problem exclusive to them. I had expected that a battle for the fate of Quel'thelas backed up by a coalition of a few different races and kingdoms would have way, waaaaaaay more than about 100 NPCs. There are only the three ents, one or two dozen dragonriders, half a dozen horsemen at the end, three ships, etc. It just does not feel anywhere near as grandiose as it could have been, and does come off as if each side contributed a paltry token force.
It is odd that this battle happened in the same content drop that had the Isle of Quel'danas intro scenario at the start of the expansion, which did a much better job of conveying the idea of there being this overwhelming invasion with all of the jellyfish and dragons flying overhead, the kaijus offshore, and then the unending stream of void creatures on the ground at the end.
WoW in general tends to struggle with portraying huge war battles. I think only the War of Thorns campaign and the Battle for Lordaeron Scenario kind of painted the impression of a huge battle. And maaaaybe the Broken Shore and Quel'danas intro scenarios. I remember being pretty disappointed seeing how the battle of Karabor was advertised in the announcement trailer for WoD vs the actual final ingame result.
Because Arator arbitrarily said that they should go recruit other elves, instead of other more sensible and capable factions and organizations.
For Thalyssra, I'd imagine she would be providing support in the back behind the walls, like portalling in reinforcements or supplies or detecting for the enemies. Or at most, slinging spells from far away atop the battlements.
Why do I even bother man, Nightborne are ****** anyway. Not too different from Drow, in terms of the degenerate matriarchal society.
I wouldn't think about that one shot too hard. It was one of several, and the in-engine cutscenes here were of the lower effort kind rather than the higher effort ones with more thought put into them, storyboarding, etc. The Haranir and the Amani also got thrown in as an after thought, with Zul'jarra rolling up in a boat for 3 seconds and then that's the totality of the Amani's presence in the battle.buttfucker 3000 wrote: ↑ April 4th, 2026, 01:11Do you think this was what the writers were thinking when they decided not to include her in a shot that has literally every other elf tribe represented?
Have they fixed the combat yet?Finarfin wrote: ↑ April 3rd, 2026, 23:41Thanks Val. I really appreciate you doing this. Mainly because I stopped playing because the Pride Event was too much for me (also some story bits) Switched to ESO, atleast there I can always go back to Sotha Sil and talk to him or just run around in Morrowind.
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Finarfin
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I dunno. What was your problem with the combat? They did overhaul the Dragonknight iirc, audio/visual and he plays a bit different now.
Steam code: 10514930
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Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
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