Xenich wrote: β
April 4th, 2026, 18:13
Stack of Turtles wrote: β
April 4th, 2026, 18:06
Xenich wrote: β
April 4th, 2026, 17:53
If I remember right, in EQ I think you could break them into leather (been a while) and I think rat meat could be used for some food making as well.
Yes, but it comes from rats. You can't kill your own rats? Diegetically, you're going to trust a gross parcel of mystery meat some guy tells you is from a rat? Who wants to eat a rat or wear rat skins anyway?
Well, if you have the cash, but not the time/skill to hunt, why wouldn't there be some people buying it? What about the street vendor who decides to pick up meat from the local hunters, etc...
It is one of those things I don't read into too much because I see it more from a mechanic perspective rather than the details of "realism".
I prefer the opposite, I don't care about the mechanical perspective at all. I want rich soulful worldbuilding that makes sense. I want vendors to only buy things they would reasonably have demand for, not just "offload your inventory full of random scraps on the first sucker you see in town". The more simulationist, the better.
In real-life history, only a very unscrupulous street vendor would buy mystery meat directly from a hunter, especially a foreign murderhobo with no local reputation. Generally, in major market towns, there would be either market officials or guilds restricting who could sell things. Butchers' guilds were powerful organizations who would definitely not look kindly on you selling some rat chunks out of your pocket. Things would be more informal in a small village, but then you'd have to be a local everyone knows to be trusted, and you wouldn't be selling meat for cash, either, but gifting or bartering it. And of course in some jurisdictions at certain times, like England, hunting large game was illegal outright for anyone outside the elite social apparatus (and those inside certainly would not stoop to
selling anything), so you would be trading game, if at all, in a black market where, once again, reputation is everything.
In real life also, people who are so poor as not to be picky about where their next meal comes from most likely wouldn't be eating meat anyway, and would be subsisting off religious charity. So nobody would really be both willing and able to buy your gross pocket meat. After all, like I said, who would want to?
So this only works in settings where the player is part of a small village or tribal reputation network (which, again, wouldn't be trading in money), or
maybe where some kind of magic is cheaply available to guarantee quality and provenance. In a more economically advanced setting, the food trade would be tightly controlled by guilds or other regulatory apparatus, so the player would have to participate in that instead; perhaps selling game only to a butcher's guild in the form of intact carcasses, allowing guild members to control the breakdown of the carcass into its more valuable parts (and the subsequent disposition of those parts).
Details like this matter to me!