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Baldur's Better Aesthetics 1.0 β€” Baldur's Gate 3

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AlbertHeinous
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Post by AlbertHeinous »

FloSharChosen wrote: ↑ November 6th, 2023, 08:52
AlbertHeinous wrote: ↑ November 6th, 2023, 08:43
FloSharChosen wrote: ↑ November 5th, 2023, 22:43


Greetings and thank you for all your work.
I don't see differences for Helsik (asian dwarf), Tolna or Florrick. Is it normal?

:scratch:
I have to take a look at florrick, she hasn't been crossed off the list, so that means she still needs to be adjusted, though I thought I had.

Helsik and Tolna have been crossed off, so I'll have to take a look in game. I'll get back to you.
You're a master:

I haven't been able to locate Florrick yet, there are several IDs in english.pak, but none lead to a file that countains her information that is needed to locate her in the charactervisuals files.
Helsik, as far as I understood it, might not be native to Faerun. So it was a concious decision to keep her face, but her skin color has been adjusted anyway (Likely from a 'replace all')
Tolna has been adjusted as you can see here:


Image

Will make a note to adjust her hair, to something more appropriate for a librarian-type
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Post by The_Mask »

AlbertHeinous wrote: ↑ November 6th, 2023, 10:02
Tolna has been adjusted as you can see here:
You're going to have to unbreak your links, because I can't see what you're trying to do to help you.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Faceless_Sentinel »

AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Sorry for maybe a stupid question, but still: is your mode is standalone mode witch include @orinEsque's edits from his mod or i can install your mod with @orinEsque's mod together?
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Post by Faceless_Sentinel »

orinEsque wrote: ↑ November 1st, 2023, 13:42
I noticed you removed nocturne altogether in the gameobjects. Please don't. I "fixed" him in the NoAlphabet mod pack. Voice and all.
What is this modpack are you talking about? Does this fixes can be found here?
Last edited by Faceless_Sentinel on November 6th, 2023, 11:15, edited 1 time in total.
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Post by AlbertHeinous »

Faceless_Sentinel wrote: ↑ November 6th, 2023, 11:08
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Sorry for maybe a stupid question, but still: is your mode is standalone mode witch include @orinEsque's edits from his mod or i can install your mod with @orinEsque's mod together?
Yes, it is standalone.
It is the minimalist better aesthetics mod, plus more edits.
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Post by orinEsque »

Faceless_Sentinel wrote: ↑ November 6th, 2023, 11:15
orinEsque wrote: ↑ November 1st, 2023, 13:42
I noticed you removed nocturne altogether in the gameobjects. Please don't. I "fixed" him in the NoAlphabet mod pack. Voice and all.
What is this modpack are you talking about? Does this fixes can be found here?
The one that turns him into a full man. Voice and all.
viewtopic.php?t=1122-no-alphabets-1-3-baldur-s-gate-3
Enjoy!
Sorry for maybe a stupid question, but still: is your mode is standalone mode witch include @orinEsque's edits from his mod or i can install your mod with @orinEsque's mod together?
Install @AlbertHeinous's only. It contains edits from both.
Last edited by orinEsque on November 6th, 2023, 11:51, edited 2 times in total.
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Post by Faceless_Sentinel »

orinEsque wrote: ↑ November 6th, 2023, 11:47
Faceless_Sentinel wrote: ↑ November 6th, 2023, 11:15
orinEsque wrote: ↑ November 1st, 2023, 13:42
I noticed you removed nocturne altogether in the gameobjects. Please don't. I "fixed" him in the NoAlphabet mod pack. Voice and all.
What is this modpack are you talking about? Does this fixes can be found here?
The one that turns him into a full man. Voice and all.
viewtopic.php?t=1122-no-alphabets-1-3-baldur-s-gate-3
Enjoy!
****, i need that alot! I hope mods like this will be more there (for more characters i mean).
Last edited by Faceless_Sentinel on November 6th, 2023, 14:54, edited 1 time in total.
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Post by FloSharChosen »

AlbertHeinous wrote: ↑ November 6th, 2023, 10:02

Will make a note to adjust her hair, to something more appropriate for a librarian-type
That's what I had in mind, I had noticed the change in skin tone but the overall style still seemed too close to the original African NPC.

As for Helsik, I had no information in the game that she was originally from Kara-Tur and in any case Asian Elves or Dwarves are really the quintessential absurdity of wokism and quite inappropriate with the lore.
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Post by Faceless_Sentinel »

orinEsque wrote: ↑ November 6th, 2023, 11:47
Faceless_Sentinel wrote: ↑ November 6th, 2023, 11:15

Sorry for maybe a stupid question, but still: is your mode is standalone mode witch include @orinEsque's edits from his mod or i can install your mod with @orinEsque's mod together?
Install @AlbertHeinous's only. It contains edits from both.
Correct me if im wrong: you repack a @SniperChris mod into.pack file and @AlbertHeinous add to your mod his edits, right?
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Post by AlbertHeinous »

FloSharChosen wrote: ↑ November 6th, 2023, 15:20
AlbertHeinous wrote: ↑ November 6th, 2023, 10:02

Will make a note to adjust her hair, to something more appropriate for a librarian-type
That's what I had in mind, I had noticed the change in skin tone but the overall style still seemed too close to the original African NPC.

As for Helsik, I had no information in the game that she was originally from Kara-Tur and in any case Asian Elves or Dwarves are really the quintessential absurdity of wokism and quite inappropriate with the lore.
She could very well be from another plane, so she might not even classify as a shield or gold dwarf. I'll keep a look out for a nice face, but I'm not making any promises :geek:
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Post by orinEsque »

Faceless_Sentinel wrote: ↑ November 6th, 2023, 15:34
Correct me if im wrong: you repack a @SniperChris mod into.pack file and @AlbertHeinous add to your mod his edits, right?
Correct. I added nothing to Chris' original work. I simply debloated it. Albert added to my debloated version. So I say use his.
Faceless_Sentinel wrote: ↑ November 6th, 2023, 14:53
****, i need that alot! I hope mods like this will be more there (for more characters i mean).
Yes I'm working on it. There's a list of NPCs i'm intending to change on there. Currently working on Aylin. But will switch to smaller NPCs now and then because she takes a lot of work.
Last edited by orinEsque on November 6th, 2023, 18:51, edited 2 times in total.
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Post by AlbertHeinous »

I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
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Post by orinEsque »

AlbertHeinous wrote: ↑ November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
I think you can submit those to nexus mods. Not particularly controversial that.
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Post by The_Mask »

You can post everything here, as long as it's lore-accurate, I would think.

If it makes women pretty/beautiful, and men manly, even better.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by AlbertHeinous »

orinEsque wrote: ↑ November 7th, 2023, 01:37
AlbertHeinous wrote: ↑ November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
I think you can submit those to nexus mods. Not particularly controversial that.
I expect death threats for messing with their precious tieflings. :evil:
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Post by FloSharChosen »

AlbertHeinous wrote: ↑ November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
Maybe it's just an excuse for more "high fantasy" since 4e edition but I think there is a "roleplay" explication about this new tieffelin skin: a ritual made by Asmodeus after he become a god (whith the murder of Azuth during the Mageplague).
Last edited by FloSharChosen on November 7th, 2023, 11:46, edited 1 time in total.
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Post by nordicist »

AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Hello,

I tried installing this mod with BG3ModManager, but upon loading my save, I can no longer fast travel or for example read any books. Any idea what's gone wrong here? Thanks for your efforts.
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Post by orinEsque »

nordicist wrote: ↑ November 7th, 2023, 12:23
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Hello,

I tried installing this mod with BG3ModManager, but upon loading my save, I can no longer fast travel or for example read any books. Any idea what's gone wrong here? Thanks for your efforts.
Nothing to do with this mod. Update your script extender. Patch 4 broke it and is causing that issue you had. I had it too.

P.s. You don't even need script extenders or mod fixer that for this mod.
Last edited by orinEsque on November 7th, 2023, 18:28, edited 2 times in total.
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Post by AlbertHeinous »

nordicist wrote: ↑ November 7th, 2023, 12:23
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Hello,

I tried installing this mod with BG3ModManager, but upon loading my save, I can no longer fast travel or for example read any books. Any idea what's gone wrong here? Thanks for your efforts.
This is just character visuals, shouldn't effect anything else. Good luck!
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Post by nordicist »

orinEsque wrote: ↑ November 7th, 2023, 14:45
nordicist wrote: ↑ November 7th, 2023, 12:23
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Hello,

I tried installing this mod with BG3ModManager, but upon loading my save, I can no longer fast travel or for example read any books. Any idea what's gone wrong here? Thanks for your efforts.
Nothing to do with this mod. Update your script extender. Patch 4 broke it and is causing that issue you had. I had it too.

P.s. You don't even need script extenders or mod fixer that for this mod.
Actually I'm not using any other mods or addons, like a script extender at all.

Wierd, that it would affect the game like that. When I disable the mod, the game starts working normally again.
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Post by orinEsque »

Are you using BG3 mod manager? It might have script extender built in. Just having the old script extender will break your game.
Here:
https://github.com/Norbyte/bg3se/releas ... updater-v3

If this doesn't work, you could you try my version of the mod and let me know if you have same issue.
Last edited by orinEsque on November 7th, 2023, 22:39, edited 5 times in total.
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Post by nordicist »

orinEsque wrote: ↑ November 7th, 2023, 20:26
Are you using BG3 mod manager? It might have script extender built in. Just having the old script extender will break your game.
Here:
https://github.com/Norbyte/bg3se/releas ... updater-v3

If this doesn't work, you could you try my version of the mod and let me know if you have same issue.
I am indeed using the mod manager.

I installed that script extender and now the game started working properly.

Thank you for the help, and sorry for the confusion, as this was not related at all to the mod I guess...
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Post by orinEsque »

nordicist wrote: ↑ November 8th, 2023, 01:36
orinEsque wrote: ↑ November 7th, 2023, 20:26
Are you using BG3 mod manager? It might have script extender built in. Just having the old script extender will break your game.
Here:
https://github.com/Norbyte/bg3se/releas ... updater-v3

If this doesn't work, you could you try my version of the mod and let me know if you have same issue.
I am indeed using the mod manager.

I installed that script extender and now the game started working properly.

Thank you for the help, and sorry for the confusion, as this was not related at all to the mod I guess...
Glad to know that worked :)
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Post by Calumininium »

AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
Last edited by Calumininium on November 10th, 2023, 07:08, edited 1 time in total.
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Post by rusty_shackleford »

AlbertHeinous wrote: ↑ November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
4e/5e tieflings are almost entirely unrelated to 2e tieflings FYI

Much closer to cambions in appearance, but of course not evil because the target audience is people who use tumblr(they're evil)
Last edited by rusty_shackleford on November 10th, 2023, 07:14, edited 1 time in total.
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Post by AlbertHeinous »

rusty_shackleford wrote: ↑ November 10th, 2023, 07:13
AlbertHeinous wrote: ↑ November 6th, 2023, 23:53
I'm also going to work on other characters.
Mainly Drow and Tieflings, they'll be seperate from this mod, so should work together.
I like my Drow pitch black, and my tieflings more subtle, like they were in 2e.

From a 2e planescape book:
"Superficially human, their appearance always betrays them: some sport small horns, other have pointed ears, scales, a cloven hoof, or just a wicked gleam in their eye that never leaves."
Not "they look like the devil in every way."
Speaking of which, Rafael is going on the chop block for sure.
4e/5e tieflings are almost entirely unrelated to 2e tieflings FYI

Much closer to cambions in appearance, but of course not evil because the target audience is people who use tumblr(they're evil)
I didn't know that. Still going forward with it. :twisted:
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Post by AlbertHeinous »

Calumininium wrote: ↑ November 10th, 2023, 07:08
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
It's very likely their skintones are light now, but I'd have to look them up in the files. The Gur in my game were all dead, hard to check them.
The Gur are however meant to be dusky, as they're based on gypsies and are originally from the hordelands, so a light skintone would be a mistake on my part.
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Post by Calumininium »

AlbertHeinous wrote: ↑ November 10th, 2023, 14:17
Calumininium wrote: ↑ November 10th, 2023, 07:08
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
It's very likely their skintones are light now, but I'd have to look them up in the files. The Gur in my game were all dead, hard to check them.
The Gur are however meant to be dusky, as they're based on gypsies and are originally from the hordelands, so a light skintone would be a mistake on my part.
True, but there is a huge difference between being gypsy and a ****** xD.

Gypsy family :

Image

Average Gur Camp dweller in baldur's gate 3 :


Image
Last edited by Calumininium on November 10th, 2023, 15:46, edited 2 times in total.
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Post by orinEsque »

Calumininium wrote: ↑ November 10th, 2023, 15:37
AlbertHeinous wrote: ↑ November 10th, 2023, 14:17
Calumininium wrote: ↑ November 10th, 2023, 07:08


I was very happy to see the new rath, lol Did you change the vampire hunters in ACT 3 ? they are all either black or mixed race for no reason.
It's very likely their skintones are light now, but I'd have to look them up in the files. The Gur in my game were all dead, hard to check them.
The Gur are however meant to be dusky, as they're based on gypsies and are originally from the hordelands, so a light skintone would be a mistake on my part.
True, but there is a huge difference between being gypsy and a ****** xD.

Gypsy family :

Image

Average Gur Camp dweller in baldur's gate 3 :


Image
Agreed, Gur's are meant to be the romani gyppos. Mixed race ( WhiteXNorth-indian) migrants. So no blacks.
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Post by joey2099 »

orinEsque wrote: ↑ November 5th, 2023, 22:13
joey2099 wrote: ↑ November 5th, 2023, 21:02
It's amazing that a racist piece of **** like Chris is *also* a ****** coder. Guess idiots who use piece of **** mods like this get what's coming, eh?
That you are offended by someone modding their offline game to their liking is telling me how much IQ you have. I don't want to insult coco the gorilla so I'll go with 50. That you took the time to come make an account just to comment is just icing on the cake
Chis the 0 skill coder put out a modded file, which doesn't work properly with updates. Because he has 0 skill. We can all agree on that.

The fact that he's also a racist piece of **** is just like, my opinion. And the opinion of the mods on *reputable* mod sites.

The fact that his **** is welcome here is... enlightening.