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GreedFall: The Dying Company

For discussing role-playing video games, you know, the ones with combat.
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Post by Oyster Sauce »

Maxed out at 915

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Post by Valter »

Oyster Sauce wrote: March 15th, 2026, 00:31
Maxed out at 915
You fool, to dismiss The Sunday Spike! :old: May you learn!
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Valter wrote: March 15th, 2026, 00:46
Oyster Sauce wrote: March 15th, 2026, 00:31
Maxed out at 915
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Post by Valter »

Oyster Sauce wrote: March 15th, 2026, 01:11
Valter wrote: March 15th, 2026, 00:46
Oyster Sauce wrote: March 15th, 2026, 00:31
Maxed out at 915
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I thought it was Sunday
The Sunday Spike has run into an issue. Please wait 23 more hours.
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Post by WhiteShark »

Is The Dying Company part of the game's title or is it a prediction about Spiders?

Edit: Oh. Nevermind.
Last edited by WhiteShark on March 15th, 2026, 01:51, edited 1 time in total.
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Post by rusty_shackleford »

WhiteShark wrote: March 15th, 2026, 01:39
Is The Dying Company part of the game's title or is it a prediction about Spiders?

Edit: Oh. Nevermind.
I actually think that would have been a cool subtitle for a mercenary company game...
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Post by Valter »

Aaaaand that's a wrap folks. Peaked at 943 players, a fraction of its predecessor's 16345. :rip:
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Post by logincrash »

GreedFall? More like CreedFall, amirite?

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Post by A Chinese opium den »

logincrash wrote: April 4th, 2026, 07:01
GreedFall? More like CreedFall, amirite?

High brow post.
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Post by logincrash »

The Dying Company, you say?
fin.jpg
https://www.origami.ng/spiders-greedfal ... fermeture/
According to our information, Spiders, the Parisian studio behind numerous action-RPGs since its founding in 2008, will soon close. In the absence of a buyer for this Nacon subsidiary, the judicial administrator in charge of the recovery of the French publishing group will request this Wednesday from the commercial court its liquidation, a " simple formality at this stage according to several sources close to the matter.

In recent days, CV updates and self-study sessions have replaced work on future productions from behind the house GreedFall, Steelrising, Mars War Logs or The Technomancer. The CSE is organizing as best it can the purchase of their equipment by employees who wish it and the Spiders staff has chosen to transform this evening's final weekly drink into a formal tribute to the eighteen years of existence of the studio. French law theoretically requires the liquidator to carry out dismissals within fifteen days following the judgment.

The statistics are terrible: in France, 67% of companies placed in receivership ended up liquidated (according to France Stratégie, in an analysis note published in 2020). Shortly after its cessation of payments declared at the end of February, the French publisher Nacon, a fan of cash consolidation, brought with it some of its largest subsidiaries. Spiders, KT Racing (formerly Kylotonn), the historic Cyanide and finally Nacon Tech, a support center specializing in motion capture, had all requested their receivership. The four procedures were entrusted to the same administrator already in charge of the rescue of Nacon, in Lesquin in the Northern region.

Very quickly, the French publisher had reported its intention to replenish its coffers by selling two of the four branches in difficulty - Spiders and Nacon Tech - with the hope of finding a buyer before mid-April. But no offer has been made to buy this veteran of European-style AA video games, whose story began two decades ago. A few orders from Focus Home Interactive first, quickly followed by a co-development mission Of Orcs and Men with Cyanide. This is ultimately the project Mars War Logs which allowed Spiders in 2013 to take the reins of its destiny, long linked to the creative ambitions of its screenwriter, director and director at the time, Jehanne Rousseau.

Despite more than a decade of creative partnerships between Spiders and Focus, it was ultimately its rival BigBen Interactive who acquired the studio in 2019, with the aim of making it one of the showcases of its new arm of Nacon edition. Spiders then quickly achieved their first success for Alain Falc's group with Steelrising, Souls-like inspired by the French Revolution. Then the company engaged for the first time in its history in two parallel developments, complicated by a reorganization of work considered insufficient and a change of management - Anne Devouassoux, former production director at Kylotonn, replaced Rousseau in 2023.

One of two projects - a licensed game, codenamed Dark - was canceled last year, after which Spiders focused its efforts on the home stretch of production Greedfall 2 and the start of work on a new pitch to ensure the future. It was this final pre-production which occupied some 70 employees before the studio's activity entered stasis a few days ago. In recent years, Spiders news has also been punctuated by several alarms relayed by the STJV union, denouncing a rapid deterioration of working conditions and heavily prevented social dialogue within the studio.

Asked about the future of Spiders, Nacon did not wish to comment in our article.
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Post by Oyster Sauce »

I gave them fair warning
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Post by sheet »

Paris probably has arts and culture grants they could have used to prop them up. Instead, that money will go to more "blacks killing whites" style art and big lip black sculptures at the Louvre.
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Post by rusty_shackleford »

sheet wrote: April 28th, 2026, 16:13
Paris probably has arts and culture grants they could have used to prop them up. Instead, that money will go to more "blacks killing whites" style art and big lip black sculptures at the Louvre.
And that's an improvement
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Post by lucky-SVLLa »

What a shame—and such a mess—just like Piranha Bytes' closure?
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Post by logincrash »

Hold the ******* phone! The game is called GreedFall 2 The Dying World? I unironically thought it was called "The Dying Company," as in a mercenary company.
And I thought I made a cleverly ironic joke based on the title, and not aped the already made joke.
Erm, this is awkward.
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Post by Valter »

Here lies PYRANHA BYTES, beloved of all. I never knew him except for Mars War logs, that was pretty cool. So it's weird to see everyone acting like it's a beloved old name in the industry, I never heard of them before... oh... Gothic... right.
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Post by Kolgrim »

All this could have been avoided if they put hot chicks with big tits in their games and dropped the DEI stuff. I'm just saying.
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Post by Finarfin »

I was very annoyed that they didn't keep their promise of "all companions are romanceable" You got the ugliest people for romance but they basically scrapped the one white woman you could date.
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Post by TheEmptyRoad »

Why did they do a prequel? That’s stupid.
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Post by Oyster Sauce »


Hello everyone,

First off, we apologise for the silence over the past month - it's been a while.

We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply.
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Post by Valter »

Oyster Sauce wrote: April 29th, 2026, 19:30

Hello everyone,

First off, we apologise for the silence over the past month - it's been a while.

We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply.

Someone is mad

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Post by Konjad »

I have finished Greedfall 2: The Dying World today and my overall impression is that it's a rushed subpar game.

First of all, they changed combat from the first one into RTWP which is not well done. I don't have anything against RTWP, in fact I don't have favorite combat type. I think all turn-based, RTWP and action oriented can be very well done as can be proven on the examples of i.e. ToEE, BG and KC:D. But this isn't the case of a combat well done, and I think RTWP is probably the most difficult to pull, because you have to balance it well between turns and action. This engine doesn't seem to be made for RTWP either, the way camera and controls work you fight with the UI more than enemies most of the time!

But that's not all my complaints with combat, oh no. They went with health sponges, and I set player and enemy damage to maximum (200%) and some encounters still felt like WoW raids. It takes way too long to beat even trash mobs, and bosses can really take a long time.

Then there are skills. Have you ever played Dragon Age Inquisition and thought "Oh wow, this combat is great, I love waiting for dem skill cooldowns, in fact, I'd wish there was also cooldown to cooldowns, will someone ever make such a perfection?" Well, if you did, you will be in heaven because not only you have cooldowns to utterly ******** skills (gun not having bullets, but you have skills to shoot bullets stronger, or bullets that cause bleeding, WOW!) but you also need to get action points to use these skills. Don't worry though, you get them quickly enough that it barely makes a difference. In fact, using skills gives you these action points which begs the question why the **** even include this mechanic when 80% of your attacks are gonna be speshul anyway.

Alright, enough about combat, there's so much more to write about it, but I don't want to write an essay and the other annoyances are comparatively minor. Let's do writing.

I was originally very negative that you play as a native fighting da evil white man, but to be honest, it grew on me. Beyond alpha it became more interesting later on, and the main character actually fits in its role, and I greatly enjoyed the 'foreign' accent of the main character as well as the language. It got fairly well placed and almost as good as in the original Greedfall. In addition, the main big bad white man seems also plausible and realistic. He's not a deep character but despite being shallow his part seems reasonable and something that could happen, and indeed happened, aplenty in history. In fact, you could argue who's the bad guy, him or you, considering how the story unfolds.

Unfortunately, while the overall draw of the storyline is fine, details are much worse because the terrible writing ruins it all. It is probably one of the worst written games I have played in a long time. Todd Howard would be proud because there are plenty of moments like the infamous "I'm looking for my dad, middle aged guy." Most of the characters act unreasonable and dumb, it would fit a bad cartoon at best, not a role-playing game. Divinity: Original Sin had good writing in comparison. Quest about spying a guy who is a general is essentially walking up to his house's window to eavesdrop, but once you start one of your companions of course jumps through the door "I will nevah let ya hurt pepol" and then your party has to run away while she is arrested. Diplomacy checks are not only useless - because if you fail your party members will say something that will make it as if you passed - but also extremely stupid. "Let me see general" "no wai" "but I'm an architect, I liek archs on dat building" "oh yeah, I made dem, denk yu, go ahead".

Audio is probably the best part of the game. I mean, it's decent, sounds are fine and surprisingly pleasant to listen even if limited, and the music has some good tracks, main menu one is quite catchy. Maybe not BG3 level, but not that far away either, kinda reminds me of Agnes Obel songs.

Graphics though... well, from a technical standpoint all is good, but the design is quite bad. Everything is overdeveloped. Huge cities with aqueducts and enormous castles in the background, but of course the walking area is just a few streets. Villages with just a few people but with buildings and walls like they were strategic forts.

In addition, when it comes to exploration, despite the game taking part in three kingdoms plus some other areas, there is only a handful areas you visit during the entire playthrough, including side quests. The game is so unfinished that there are lands, farms and cities on the map... which you never get to. They seem like a logical places to visit even if only on the way, but no, they are just there on the map right next to or between the few you get to, but there is no way to reach them. As a bonus, the location maps in the game are just real game areas screenshots from the top, which not only looks terrible but is half-disfunctional as an actual map because cash shadows make you confused whether you can go that way or not.

Map cut out of locations is not the only victim of rushing the game. There is a lot of situations clearly made for the player to make a decision, but instead your character says its lines automatically, and when you do get to make choices... lets say the consequences are not very consequential. For example, at some point you are to convince a fellow native that an attack on the invaders' city to scare them off is a bad idea and you have choices how to confince him. I chose not to convince him. Well, bad choice I assume, because while he did attack the city and the attack failed with the assumption that he probably died and he did not come back to my party, later in the game he randomly started appearing in dialogs with other NPCs as well as became a part of a quest. After the game finished ending slides said he died during the attack on the city though, again.

tl;dr combat is bad, main story arch could be interesting but the writing is awful, quests are as cliche as possible, but on a positive side it's a very short game for just a bit over dozen hours. Also, I did not encounter any technical issues some other people write about. I had one random crash during the entire playthrough and that's it.

There are worse games and GF2 is so very short that before you get worn it abrupty ends with its rushed ending. I wouldn't recommend it to anybody even if you liked previous Spiders games. I enjoyed not just Greedfall but also Mars: War Logs and Technomancer. It's a shame Greedfall 2: The Dying Neocon cannot get anywhere close to their not-that-great level because despite their flaws they were overall enjoyable games. I expected mediocrity with some saving grace, but there is no grace and not even mediocrity. This GF2 is for Spiders' games what Gothic 3 was for Gothic, what Risen 3 was for Risen and what Oblivion was for TES.
Last edited by Konjad on May 3rd, 2026, 20:28, edited 1 time in total.
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Post by Stack of Turtles »

Konjad wrote: May 3rd, 2026, 20:07
I have finished Greedfall 2: The Dying World today and my overall impression is that it's a rushed subpar game.

First of all, they changed combat from the first one into RTWP which is not well done. I don't have anything against RTWP, in fact I don't have favorite combat type. I think all turn-based, RTWP and action oriented can be very well done as can be proven on the examples of i.e. ToEE, BG and KC:D. But this isn't the case of a combat well done, and I think RTWP is probably the most difficult to pull, because you have to balance it well between turns and action. This engine doesn't seem to be made for RTWP either, the way camera and controls work you fight with the UI more than enemies most of the time!

But that's not all my complaints with combat, oh no. They went with health sponges, and I set player and enemy damage to maximum (200%) and some encounters still felt like WoW raids. It takes way too long to beat even trash mobs, and bosses can really take a long time.

Then there are skills. Have you ever played Dragon Age Inquisition and thought "Oh wow, this combat is great, I love waiting for dem skill cooldowns, in fact, I'd wish there was also cooldown to cooldowns, will someone ever make such a perfection?" Well, if you did, you will be in heaven because not only you have cooldowns to utterly ******** skills (gun not having bullets, but you have skills to shoot bullets stronger, or bullets that cause bleeding, WOW!) but you also need to get action points to use these skills. Don't worry though, you get them quickly enough that it barely makes a difference. In fact, using skills gives you these action points which begs the question why the **** even include this mechanic when 80% of your attacks are gonna be speshul anyway.

Alright, enough about combat, there's so much more to write about it, but I don't want to write an essay and the other annoyances are comparatively minor. Let's do writing.

I was originally very negative that you play as a native fighting da evil white man, but to be honest, it grew on me. Beyond alpha it became more interesting later on, and the main character actually fits in its role, and I greatly enjoyed the 'foreign' accent of the main character as well as the language. It got fairly well placed and almost as good as in the original Greedfall. In addition, the main big bad white man seems also plausible and realistic. He's not a deep character but despite being shallow his part seems reasonable and something that could happen, and indeed happened, aplenty in history. In fact, you could argue who's the bad guy, him or you, considering how the story unfolds.

Unfortunately, while the overall draw of the storyline is fine, details are much worse because the terrible writing ruins it all. It is probably one of the worst written games I have played in a long time. Todd Howard would be proud because there are plenty of moments like the infamous "I'm looking for my dad, middle aged guy." Most of the characters act unreasonable and dumb, it would fit a bad cartoon at best, not a role-playing game. Divinity: Original Sin had good writing in comparison. Quest about spying a guy who is a general is essentially walking up to his house's window to eavesdrop, but once you start one of your companions of course jumps through the door "I will nevah let ya hurt pepol" and then your party has to run away while she is arrested. Diplomacy checks are not only useless - because if you fail your party members will say something that will make it as if you passed - but also extremely stupid. "Let me see general" "no wai" "but I'm an architect, I liek archs on dat building" "oh yeah, I made dem, denk yu, go ahead".

Audio is probably the best part of the game. I mean, it's decent, sounds are fine and surprisingly pleasant to listen even if limited, and the music has some good tracks, main menu one is quite catchy. Maybe not BG3 level, but not that far away either, kinda reminds me of Agnes Obel songs.

Graphics though... well, from a technical standpoint all is good, but the design is quite bad. Everything is overdeveloped. Huge cities with aqueducts and enormous castles in the background, but of course the walking area is just a few streets. Villages with just a few people but with buildings and walls like they were strategic forts.

In addition, when it comes to exploration, despite the game taking part in three kingdoms plus some other areas, there is only a handful areas you visit during the entire playthrough, including side quests. The game is so unfinished that there are lands, farms and cities on the map... which you never get to. They seem like a logical places to visit even if only on the way, but no, they are just there on the map right next to or between the few you get to, but there is no way to reach them. As a bonus, the location maps in the game are just real game areas screenshots from the top, which not only looks terrible but is half-disfunctional as an actual map because cash shadows make you confused whether you can go that way or not.

Map cut out of locations is not the only victim of rushing the game. There is a lot of situations clearly made for the player to make a decision, but instead your character says its lines automatically, and when you do get to make choices... lets say the consequences are not very consequential. For example, at some point you are to convince a fellow native that an attack on the invaders' city to scare them off is a bad idea and you have choices how to confince him. I chose not to convince him. Well, bad choice I assume, because while he did attack the city and the attack failed with the assumption that he probably died and he did not come back to my party, later in the game he randomly started appearing in dialogs with other NPCs as well as became a part of a quest. After the game finished ending slides said he died during the attack on the city though, again.

tl;dr combat is bad, main story arch could be interesting but the writing is awful, quests are as cliche as possible, but on a positive side it's a very short game for just a bit over dozen hours. Also, I did not encounter any technical issues some other people write about. I had one random crash during the entire playthrough and that's it.

There are worse games and GF2 is so very short that before you get worn it abrupty ends with its rushed ending. I wouldn't recommend it to anybody even if you liked previous Spiders games. I enjoyed not just Greedfall but also Mars: War Logs and Technomancer. It's a shame Greedfall 2: The Dying Neocon cannot get anywhere close to their not-that-great level because despite their flaws they were overall enjoyable games. I expected mediocrity with some saving grace, but there is no grace and not even mediocrity. This GF2 is for Spiders' games what Gothic 3 was for Gothic, what Risen 3 was for Risen and what Oblivion was for TES.
write this as an official RPGHQ review
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Post by wndrbr »

Stack of Turtles wrote: May 3rd, 2026, 20:36
Konjad wrote: May 3rd, 2026, 20:07
I have finished Greedfall 2: The Dying World today and my overall impression is that it's a rushed subpar game.

First of all, they changed combat from the first one into RTWP which is not well done. I don't have anything against RTWP, in fact I don't have favorite combat type. I think all turn-based, RTWP and action oriented can be very well done as can be proven on the examples of i.e. ToEE, BG and KC:D. But this isn't the case of a combat well done, and I think RTWP is probably the most difficult to pull, because you have to balance it well between turns and action. This engine doesn't seem to be made for RTWP either, the way camera and controls work you fight with the UI more than enemies most of the time!

But that's not all my complaints with combat, oh no. They went with health sponges, and I set player and enemy damage to maximum (200%) and some encounters still felt like WoW raids. It takes way too long to beat even trash mobs, and bosses can really take a long time.

Then there are skills. Have you ever played Dragon Age Inquisition and thought "Oh wow, this combat is great, I love waiting for dem skill cooldowns, in fact, I'd wish there was also cooldown to cooldowns, will someone ever make such a perfection?" Well, if you did, you will be in heaven because not only you have cooldowns to utterly ******** skills (gun not having bullets, but you have skills to shoot bullets stronger, or bullets that cause bleeding, WOW!) but you also need to get action points to use these skills. Don't worry though, you get them quickly enough that it barely makes a difference. In fact, using skills gives you these action points which begs the question why the **** even include this mechanic when 80% of your attacks are gonna be speshul anyway.

Alright, enough about combat, there's so much more to write about it, but I don't want to write an essay and the other annoyances are comparatively minor. Let's do writing.

I was originally very negative that you play as a native fighting da evil white man, but to be honest, it grew on me. Beyond alpha it became more interesting later on, and the main character actually fits in its role, and I greatly enjoyed the 'foreign' accent of the main character as well as the language. It got fairly well placed and almost as good as in the original Greedfall. In addition, the main big bad white man seems also plausible and realistic. He's not a deep character but despite being shallow his part seems reasonable and something that could happen, and indeed happened, aplenty in history. In fact, you could argue who's the bad guy, him or you, considering how the story unfolds.

Unfortunately, while the overall draw of the storyline is fine, details are much worse because the terrible writing ruins it all. It is probably one of the worst written games I have played in a long time. Todd Howard would be proud because there are plenty of moments like the infamous "I'm looking for my dad, middle aged guy." Most of the characters act unreasonable and dumb, it would fit a bad cartoon at best, not a role-playing game. Divinity: Original Sin had good writing in comparison. Quest about spying a guy who is a general is essentially walking up to his house's window to eavesdrop, but once you start one of your companions of course jumps through the door "I will nevah let ya hurt pepol" and then your party has to run away while she is arrested. Diplomacy checks are not only useless - because if you fail your party members will say something that will make it as if you passed - but also extremely stupid. "Let me see general" "no wai" "but I'm an architect, I liek archs on dat building" "oh yeah, I made dem, denk yu, go ahead".

Audio is probably the best part of the game. I mean, it's decent, sounds are fine and surprisingly pleasant to listen even if limited, and the music has some good tracks, main menu one is quite catchy. Maybe not BG3 level, but not that far away either, kinda reminds me of Agnes Obel songs.

Graphics though... well, from a technical standpoint all is good, but the design is quite bad. Everything is overdeveloped. Huge cities with aqueducts and enormous castles in the background, but of course the walking area is just a few streets. Villages with just a few people but with buildings and walls like they were strategic forts.

In addition, when it comes to exploration, despite the game taking part in three kingdoms plus some other areas, there is only a handful areas you visit during the entire playthrough, including side quests. The game is so unfinished that there are lands, farms and cities on the map... which you never get to. They seem like a logical places to visit even if only on the way, but no, they are just there on the map right next to or between the few you get to, but there is no way to reach them. As a bonus, the location maps in the game are just real game areas screenshots from the top, which not only looks terrible but is half-disfunctional as an actual map because cash shadows make you confused whether you can go that way or not.

Map cut out of locations is not the only victim of rushing the game. There is a lot of situations clearly made for the player to make a decision, but instead your character says its lines automatically, and when you do get to make choices... lets say the consequences are not very consequential. For example, at some point you are to convince a fellow native that an attack on the invaders' city to scare them off is a bad idea and you have choices how to confince him. I chose not to convince him. Well, bad choice I assume, because while he did attack the city and the attack failed with the assumption that he probably died and he did not come back to my party, later in the game he randomly started appearing in dialogs with other NPCs as well as became a part of a quest. After the game finished ending slides said he died during the attack on the city though, again.

tl;dr combat is bad, main story arch could be interesting but the writing is awful, quests are as cliche as possible, but on a positive side it's a very short game for just a bit over dozen hours. Also, I did not encounter any technical issues some other people write about. I had one random crash during the entire playthrough and that's it.

There are worse games and GF2 is so very short that before you get worn it abrupty ends with its rushed ending. I wouldn't recommend it to anybody even if you liked previous Spiders games. I enjoyed not just Greedfall but also Mars: War Logs and Technomancer. It's a shame Greedfall 2: The Dying Neocon cannot get anywhere close to their not-that-great level because despite their flaws they were overall enjoyable games. I expected mediocrity with some saving grace, but there is no grace and not even mediocrity. This GF2 is for Spiders' games what Gothic 3 was for Gothic, what Risen 3 was for Risen and what Oblivion was for TES.
write this as an official RPGHQ review
kony probably copypasted this from the codex.
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Konjad
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Post by Konjad »

Why wouldn't I post it on both sites? Duh.
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Roguey
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Post by Roguey »

They started a free "weekend" from today through the 17th. Going to do my best to plow through it. Would have started today if I had known about it a bit earlier, but that's fine.