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Which mods will turn Skryim into Ravenloft from D&D?

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bennylava
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Which mods will turn Skryim into Ravenloft from D&D?

Post by bennylava »

Just finished BG3, and I wanted a bit more D&D. Well not necessarily the rule set, but the lore and setting.

It looks like Skyrim is a prime candidate for creating a Ravenloft-like setting to play in. There's mods to flood the towns with undead, make the sky always cloudy, and put fog everywhere. There's mods to make all the trees twisted and gnarly looking, and to make being out at night drain away your sanity. I'm hoping that someone here is both a D&D fan and a Skyrim modding fan.

Do you have any suggestions on which mods will turn Skyrim into gloomy and moody Ravenloft?

Here's what I haven't found, but I know I'll need:

1. A mod to remove most of Skyrim's original enemies. Dragons, giants, sabre toothed tigers... These don't really fit into a gothic horror game. For that you want vampires, zombies, wraiths, skeletons; the various types of undead. Maybe some Lovecraft type monsters but not a ton of them.

2. A mod that removes any friendly NPC which wouldn't fit into the ravenloft setting. So an old man pushing a cart in the street would fit in, and so would a dour looking shopkeep. But the pretty princess in the castle with bright colored clothing and a pleasant attitude, would not. Ravenloft is a depressing place, and it's separate from the world the same way Silent Hill is.

3. Quest mods that would fit the setting. Perhaps one that has you hunt down werewolves, and you have to kill them with a silver sword. Or "Clear out all those skeletons from the graveyard so I can bury these plague victims".

If you've ever seen Dust for fallout New Vegas, I'm looking to do something like that to Skyrim. Where it's just not the same game anymore. For the most part.

Thanks!
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anvi
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Post by anvi »

I don't think so. There are a lot of mods but they are all limited in scope because the creation kit and toolkit are pretty ***. And most modders seem to be horny 13 year olds. You could probably get most of what you want but you would have to do it yourself which would be a huge job. There are some big mods but they don't really do any of those things. There is also a total conversion (Enderal) but that doesn't change most of those things either.

Modding Skyrim is a disappointing thing. People generally think that none of them are capable of saving it. I did like a few of the mods like the one that removes loading screens from cities. But the rest were all a let down for me. I would have liked the base game if it just had slightly better magic combat but I couldn't even find one to do that. I tried several that added more spells and claimed to balance things but they were just dumb. Like one spell which spawned a deadly spider when an enemy died. But you could keep casting it so kill 1 creature and it spawns 1 or more deadly spiders which auto attack everything nearby. Keep casting the spell and soon you have a whole room full of spider pets and you can't even move anymore. Or super awesome bro magic mods where you shoot a fireball and it blasts enemies across the world. Ok gj but better magic to me is not 1 shotting everything.

Morrowind is probably a lot better as a starting point because that least resembles an gothic style RPG more than Skyrim. And it has a lot of years of mods.
Last edited by anvi on March 25th, 2026, 22:18, edited 2 times in total.
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Trickster
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Post by Trickster »

anvi wrote: March 25th, 2026, 22:16
Morrowind is probably a lot better as a starting point because that least resembles an gothic style RPG more than Skyrim. And it has a lot of years of mods.
Not to mention that OpenMW allows for much deeper modding. Literally the only things stopping you from making any mod you want are your skills and your time.
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anvi
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Post by anvi »

I should try that too