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Realms Restored - Dinner with Strahd (Patch) 1.1.2 — Baldur's Gate 3

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Realms Restored - Dinner with Strahd (Patch) 1.1.2 — Baldur's Gate 3

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❗ D I S C L A I M E R ❗
This is a creative pivot from the pre-2016 'Curse of Strahd' aesthetic, mostly focusing on the original 1983 'Ravenloft' and early campaign settings.
If you hold the 2016 playbook dear, we encourage you to enjoy the unmodded experience that can be found here.

However, for those seeking a return to the roots of Barovian horror and a more grounded setting, the Mists await.



► Overview

This patch is a tonal and visual "de-make" of the 2016 campaign influence. With time, we hope to strip away the "soap opera" elements, alter over-flirtatious modern narrative writing, and improve on the general aesthetic of Barovian residents.
  • 7 NPCs have been updated.
  • 2 Environmental Assets have been improved.
  • 1 voiceover option is available for Rahadin.

⚠️ IMPORTANT NOTICE : Both the original mod and this patch use Virtual Textures. It is advised that once you are finished with the story, you uninstall RR patch to avoid exceeding the VT limit. ⚠️
If you're not using ANY new weapons or gear from the original mod, then it can be safely taken down as well.


❗ This patch requires REALMS RESTORED (Aesthetics, Heads, & Swaps) ❗
as well as original 'Dinner With Strahd' story mod that can be found HERE

📝 Description


► Key Changes and Features
  • STRAHD :
    • Adopted classic visual aesthetic, drawing from his original, Dracula-inspired roots.
    • Refined his features to show that he was turned shortly after the age of 50.
    • Removed illithid veins from his face.
    • While M Helf 5 is handsome, his soft features are unfitting for Count Strahd, so whole face was updated as well.
    • Hair no longer clips with collar and it's no longer the same style that Rahadin wears.
    • Adjusted his outfit with a style that covers up previously quite deep décolletage feature.
      • This does not alter Strahd's wearable outfit that player can obtain during the story.
    • Added sharp, predator-like claws that would sit nicely on an ancient vampire. He is the Land, after all.
    Image

  • RAHADIN :
    • Ancestral accuracy is now representative of earlier descriptions of Dusk Elves, featuring pale skin complexion and light hair.
    • In the voiceover update, his thick Barovian accent was removed to reflect his origins of an outsider to the valley.
    Image

  • The 'BRIDES' and The 'BARD' :
    • Adjusted overall complexion and features to reflect their Barovian heritage.
    • Redesigned clothing choices to better align with local culture.
      • Planning to include more capes and furs in the future updates.
    • Mention and inclusion of male consort (Escher) will be altered to instead have him as court bard / attendant.
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  • ROZALINA :
    • Updated her aesthetic to clearly represent her roots as a member of the nomadic vistani people.
    Image
  • ENVIRONMENT :
    • Engraving on the floor platform improved to look like stone instead of a flat sticker.
    • Blurry image on the banner now showcases proper Strahd family crest.

Patch is WIP, expect further updates

🖼️ Screenshots


Due to dimly lit environment of the location, where all light come from candles, all screens are heavily leaning yellow, orange and red in colour and were not altered warmth-wise.

Strahd

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Supporting NPCs

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Environment

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🎬 Videos

Rahadin

📥 Downloads


Make sure you have REALMS RESTORED installed! (Aesthetics, Heads, & Swaps are required)

AND original mod from Ocelot that can be found HERE

FilesVersionTypeDescription
📥 RR - [+] Dinner With Strahd1.0MandatoryCore mod that changes NPCs and environmental assets
📥 RR - [+] DwS - Red Eye Vampire Spawn1.0OptionalGives vampire spawn red eyes
📥 RR - [+] DwS Voices 1.0OptionalCurrently only alters Rahadin's voice


Load order should look like this : RR Main Files → Dinner With Strahd (Main Mod) → RR DwS Patch & Addons

Image

💿 Install


1. Install Prerequisites
  1. Install a mod manager for BG3
2. Installing the Mods
  1. Simply drop the zip files onto the right hand panel of the BG3 Mod Manager.
  2. Once there, drag all the Realms Restored mods to the left hand panel.

    Load Order
  3. Go to File > Export Order to Game.
  4. Go to File > Refresh Mod Updates.
  5. If upon refresh your mods end up on the right hand panel, repeat step 2 onwards.

Credits

NPC Aesthetics & Environmental assets - ImageSilver
Technical Work - Imageloregamer & ImageRubyMage
Voice Work - ImageLancaster
Original Modded Campaign from Ninjasniperkitty / Ocelot from Nexus Mods




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All proceeds go to funding Elevenlabs and other AI subscriptions until we run out of mods we want to make!
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Last edited by ModdersHQ on March 15th, 2026, 01:54, edited 3 times in total.
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Post by Romeo »

I'm guessing this is practice when you mod out the ******** elements out of the main campaign and bring all the characters and quests of Acts 1-3 to match the vibe of Early Access Act 1.
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Post by orinEsque »

The NPCs look soooo nice!

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Post by CheesusCrust »

ain't Strahd a human? thought HQ went for wrinkly elves for a second
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Post by orinEsque »

CheesusCrust wrote: March 14th, 2026, 17:56
ain't Strahd a human? thought HQ went for wrinkly elves for a second
Yeah he was human. Those are vampire ears.
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Post by rusty_shackleford »

Dungeons & Dragons Online has ravenloft modules if you wanted to check their wiki for inspiration fyi
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Post by NinjaSniperKitty »

Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
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Post by Oyster Sauce »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
Thanks for the heads up. I'll look into this for you.

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Post by Stack of Turtles »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
We're escalating this report with the relevant stakeholders. You'll hear back when a decision is made.
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Post by loregamer »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
Ticket logged and escalated as high priority to my boss. Thank you for your patience.
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Post by Romeo »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
To give you a less sarcastic response, read this (from this thread here):

https://kblroche.com/thinking-before-mo ... 26399.html

TL;DR: Modders do not own the content they create, as modding is infringing on the game dev's work (in this case Larian) to make a derivative work. Modders and admins at RPGHQ affirm to this principle, hence why they're not going to take the edited mod down. The only time where your mod is "yours" is if you never share it to others but to yourself, but in a more legal sense, that mod never belonged to you anyway, but to the game developer Larian.

Going forward, it'll be better that you see modding as something that is in service to the Baldur's Gate 3 community (as in everyone, including people you do not like) that expands the fun rather than something that is meant to belong to someone. All in all, everything is owned by Larian, even though it seems tempting as a developer because of how many hours you put into the mod.
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Post by loregamer »

If mod patching requires consent then I'm a serial rapist
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Post by WhiteShark »

Stack of Turtles wrote: March 14th, 2026, 22:26
NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
We're escalating this report with the relevant stakeholders. You'll hear back when a decision is made.
Hi, I'm a relevant stakeholder. If you can provide ID and proof of ownership of the voice actors and other assets used in this mod, we can investigate further. Thanks.
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Post by logincrash »

loregamer wrote: March 15th, 2026, 01:32
If mod patching requires consent then I'm a serial rapist
You're my favourite rapist.
After Red7, of course.
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Post by loregamer »

logincrash wrote: March 15th, 2026, 01:40
You're my favourite rapist.
This is why I'm never leaving this forum, stuff like this :heart:
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Post by orinEsque »

You can call me jeeta 10 million times. But I'm still not leaving this place. And this is why!
Last edited by orinEsque on March 15th, 2026, 02:09, edited 1 time in total.
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Post by rusty_shackleford »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
We only process takedown requests filed in compliance with 17 U.S.C. §512(c)(3). To prevent abuse of the DMCA takedown process, we require proof of ownership before honoring any request. When evaluating proof of ownership, we use existing statute and case law including Anderson v. Stallone (C.D. Cal. 1989), which established that authors of unauthorized derivative works may hold no enforceable copyright in the resulting work regardless of original contribution. Accordingly, a takedown request filed by a party who does not hold rights to the underlying intellectual property on which a work is based will not be considered a valid claim of ownership. Requests must be filed by the verified owner or authorized agent of the original intellectual property, or accompanied by documentation demonstrating a valid, independent copyright in the submitted work. Requests that do not meet this standard will be rejected, and claimants who knowingly misrepresent ownership may be liable for damages and attorney's fees under 17 U.S.C. §512(f).

Only reason I'm posting this here is I haven't gotten around to doing a page for this yet.
Last edited by rusty_shackleford on March 15th, 2026, 03:50, edited 2 times in total.
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Post by loregamer »

LOL

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I'll mirror it here
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Post by loregamer »

Original mod made a main file
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Post by loregamer »

Come say hi! @NinjaSniperKitty

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Last edited by loregamer on March 15th, 2026, 04:09, edited 1 time in total.
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Post by CheesusCrust »

for people who are too ugly to get laid, libtards sure be talking a lot about their precious ✨𝒸ℴ𝓃𝓈ℯ𝓃𝓉 ™✨ where it's ******* irrelevant
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Post by Stack of Turtles »

What? You guys were being sarcastic? Wow.
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Post by rusty_shackleford »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
For completeness sake, the DMCA page has been added:
https://mods.rpghq.org/dmca
ModHQ respects the intellectual property rights of others. If you believe copyrighted content you own has been posted on ModHQ without authorization, please review this policy and submit a notification as described below, in accordance with the Digital Millennium Copyright Act of 1998 (“DMCA”).

Derivative Works and Copyright in Video Game Modifications
Video game modifications hosted on this site are, in most cases, derivative works under U.S. copyright law. Under 17 U.S.C. §103(a), copyright protection for a derivative work “does not extend to any part of the work in which such material has been used unlawfully.” If a modification was created without authorization from the holder of the underlying intellectual property, or if the applicable license or end-user agreement reserves all rights in derivative works to the original rights holder, the modifier holds no enforceable copyright in the resulting work. This is true regardless of the creative effort involved and applies to both the derivative elements and any original contributions within them. See Anderson v. Stallone, No. 87-0592 (C.D. Cal. 1989); 1 M. Nimmer on Copyright, §3.06.

One exception: works consisting entirely of independent, original expression may carry their own copyright, provided they do not depict, reference, or derive from any copyrighted expression not owned by their author — including assets, characters, settings, narrative, dialogue, visual designs, or other protected elements.

Ownership Verification for Modification Takedowns
Because most video game modifications are unauthorized derivative works in which no copyright subsists under §103(a), a mod author who does not own the underlying intellectual property, and who has not been authorized by that owner, cannot truthfully make the representations required by §512(c)(3)(A)(i) and (vi). When we receive a takedown notification for a modification, we will evaluate whether the complaining party holds or represents the holder of a valid exclusive right.

We may ask claimants to substantiate their claim with one or more of the following:

Evidence that the claimant owns the underlying intellectual property from which the modification derives;
Evidence of authorization from the intellectual property owner to act on their behalf;
Documentation showing that the work in question is independently copyrightable expression not derived from any copyrighted expression not owned by the claimant.
We make this request under §512(c)(3)(B)(ii), which provides that where a notification fails to comply substantially with all provisions of §512(c)(3)(A) but does substantially comply with clauses (ii), (iii), and (iv) — that is, the claimant has at least identified the copyrighted work, identified the allegedly infringing material, and provided contact information — the service provider shall take reasonable steps to assist in the receipt of a compliant notification.

Notifications that do not substantially comply with §512(c)(3)(A) are not considered in determining knowledge of infringing activity, per §512(c)(3)(B)(i).
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Post by BaldursNotGay3 »

Dinner with Strahd is a weird sequel to Breakfast at Tiffany's.
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Post by BaldursNotGay3 »

CheesusCrust wrote: March 15th, 2026, 04:18
for people who are too ugly to get laid, libtards sure be talking a lot about their precious ✨𝒸ℴ𝓃𝓈ℯ𝓃𝓉 ™✨ where it's ******* irrelevant
And they never asked the game devs if they consented to their game being modded. its realistically just them trying to use anything to throw a fit. its like dealing with a spoiled toddler.
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Post by Prardenciflar »

BaldursNotGay3 wrote: March 15th, 2026, 18:43
Dinner with Strahd is a weird sequel to Breakfast at Tiffany's.
Skipping lunch?
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Post by ModdersHQ »

Prardenciflar wrote: March 15th, 2026, 18:54
BaldursNotGay3 wrote: March 15th, 2026, 18:43
Dinner with Strahd is a weird sequel to Breakfast at Tiffany's.
Skipping lunch?
But what about second breakfast? What about elevensies? Luncheon? Afternoon tea?
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Post by Acrux »

BaldursNotGay3 wrote: March 15th, 2026, 18:43
Dinner with Strahd is a weird sequel to Breakfast at Tiffany's.
Are you sure you're not gay?
Last edited by Acrux on March 15th, 2026, 23:16, edited 2 times in total.
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Post by Vergil »

xD
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vergil »

NinjaSniperKitty wrote: March 14th, 2026, 22:00
Hi. I'm the creator of the original mod. I didn't consent to my work being used in this mod, and none of the original voice actors consented to their voices being used for this. I'm very disappointed that none of this was run by me first and would like it removed.
As others have stated you don't have much legal wiggle room when it comes to your mod (maybe you could get some protections on the voice work?). Larian or Hasbro theoretically could do something though and the site would have to comply. I think your mod is fairly significant so if you can make a big enough stink maybe you could get one of the relevant companies to care and crackdown on misuse of their IP but it's pretty unlikely.
If it makes you feel better this version of the mod will be downloaded by like two dozen people half of which don't actually play games so its really not that big of a deal.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?