Dev quality obviously matters, as well.rusty_shackleford wrote: ↑ March 13th, 2026, 15:07runescape did it 27 years agoRienen wrote: ↑ March 13th, 2026, 12:27I tend to believe the game was designed and developed specifically with the expectations that the population would be low and that players would trickle in slowly. This becomes pretty apparent just by looking at how they designed their starting area/island. Even a few dozen people can ruin the experience through server lag, and there being so few mobs to fight over. Once you get past the starter island, things do open up and that becomes less of an issue. Towns/hubs still suffer from poor optimization, but that never did anything to sour me on things.
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It's just so frustrating that runescape solved an issue every MMORPG still bangs its head against to this dayRienen wrote: ↑ March 13th, 2026, 15:43Dev quality obviously matters, as well.rusty_shackleford wrote: ↑ March 13th, 2026, 15:07runescape did it 27 years agoRienen wrote: ↑ March 13th, 2026, 12:27I tend to believe the game was designed and developed specifically with the expectations that the population would be low and that players would trickle in slowly. This becomes pretty apparent just by looking at how they designed their starting area/island. Even a few dozen people can ruin the experience through server lag, and there being so few mobs to fight over. Once you get past the starter island, things do open up and that becomes less of an issue. Towns/hubs still suffer from poor optimization, but that never did anything to sour me on things.
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A lot of game development over the years turned into a guy trying to come up with the concept of a "wheel", while there was a car driving by in the background. I never understood why developers didn't do massive case studies on existing games mechanics to evaluate what worked and what didn't before they attempted their game.rusty_shackleford wrote: ↑ March 13th, 2026, 15:45It's just so frustrating that runescape solved an issue every MMORPG still bangs its head against to this day
What am I saying... there was analysis done, but it was business and use metrics to establish what types of features would produce the most cheddar for the company and it had nothing to do with "game play".
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also they cranked up spawns and the amount of enemies on noob island is ridiculous
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How long does it take to kill a single mob?rusty_shackleford wrote: ↑ March 14th, 2026, 00:07also they cranked up spawns and the amount of enemies on noob island is ridiculous
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the mobs stun you so you walk 3 feet and get spammed with stunned until you're immuneXenich wrote: ↑ March 14th, 2026, 12:34How long does it take to kill a single mob?rusty_shackleford wrote: ↑ March 14th, 2026, 00:07also they cranked up spawns and the amount of enemies on noob island is ridiculous
to answer your question, short
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The game offers no tactical solution to this or is it just "dumbly" persist until you eventually succeed?rusty_shackleford wrote: ↑ March 14th, 2026, 12:35the mobs stun you so you walk 3 feet and get spammed with stunned until you're immuneXenich wrote: ↑ March 14th, 2026, 12:34How long does it take to kill a single mob?rusty_shackleford wrote: ↑ March 14th, 2026, 00:07also they cranked up spawns and the amount of enemies on noob island is ridiculous
to answer your question, short
The solution is either stop and kill them, or buy a horse. If you run past you're going to get aggravated, even if you're in zero danger.
To be fair, even runescape's original creator fumbled badly in his most recent MMORPGrusty_shackleford wrote: ↑ March 13th, 2026, 15:45It's just so frustrating that runescape solved an issue every MMORPG still bangs its head against to this day
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That game is a complete mess, no idea how it even left the idea stageBrent Prices wrote: ↑ March 20th, 2026, 15:30To be fair, even runescape's original creator fumbled badly in his most recent MMORPGrusty_shackleford wrote: ↑ March 13th, 2026, 15:45It's just so frustrating that runescape solved an issue every MMORPG still bangs its head against to this day
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