We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Why didn't "mon" games catch on in the west?

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
rusty_shackleford
Site Admin
Posts: 46438
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Why didn't "mon" games catch on in the west?

Post by rusty_shackleford »

(Referring to popularity with developers, not players)

There's relatively very few(none I can think of) western RPGs that center around the player being able to capture and/or train monsters and battle with them. I think an RPG where you battle together with your captured monsters would be cool :pipe-hat:
If it does exist, it tends to get relegated to a specific class feature rather than a main mechanic e.g., hunters in World of Warcraft as an example

Is there any reason for this? My off-hand guess is western developers considering it to be "childish", perhaps?
Last edited by rusty_shackleford on March 12th, 2026, 02:16, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
GhostCow
Turtle
Turtle
Posts: 3304
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

Because Nintendo likes to sue probably
☆HQ Defense Force☆
asf
Turtle
Turtle
Posts: 3252
Joined: Feb 2, '23
Gender: Helicopter

Geolocation

Post by asf »

because it is gay
User avatar
Tweed
Turtle
Turtle
Posts: 6995
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Save for the fact that every other game coming out now is a creature collector.
User avatar
Tinky Winky
Posts: 819
Joined: Nov 12, '24

Geolocation

Adventurer's Guild

Post by Tinky Winky »

Animal abusing is as nonwhite as it can get.
User avatar
Tangerine
Posts: 3797
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Maybe a little too close to ****/dog-fighting for comfort, especially with NFL ******* getting busted for it and keeping it fresh in the public conciousness.
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4375
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

A lot of the Mon genre taking off in Japan has to do with how East Asians are open to cuteness. Notice how a lot of the mons are designed to be endearing. Even the Japanese game with the overall harshest artstyle, Yu-gi-oh, still has some cute and endearing creatures to latch on to.

America does not have that societal disposition to accept cute stuff. See how much people bitched about Spore's artstyle changing in development towards a softer, cuter aesthetic. See how the American covers of imported Japanese games are way edgier and try to omit the cuteness. Etc. Without that cute factor to make the mons appealing, there is much more fraction towards making a mon game and getting it accepted. When the West did make creature games like Impossible Creatures, they leaned towards realistic designs in which the creatures were not endearing and thus the player viewed the creatures as mass cannon fodder rather than as something they were invested in.
User avatar
Tweed
Turtle
Turtle
Posts: 6995
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

There seems to be about a decade's worth of lag from the time when a console-centric or exclusive genre reaches the PC market in the form of an indie game and from there a handful of years from the time the original killer app hits and the endless wave of clones appear.

Harvest Moon (1996) - Stardew Valley (2016)
Pokemon (1997) - Monster Sanctuary (2020)

The farm sim genre is now bloated beyond belief with clones and also-rans. The creature collector genre is filling up fast.
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4375
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

It should also be noted that the West generally doesn't seem to care about the fantasy of controlling large powerful cool monsters. Loads of Eastern RPGs have cool big monster summons on your side, but you don't see a lot of that in WRPGs.

Image

Image
Last edited by Val the Moofia Boss on March 12th, 2026, 02:57, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 46438
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Tweed wrote: March 12th, 2026, 02:54
Monster Sanctuary (2020)
no idea what I'm looking at here
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Post by Lich »

If I remember correctly, the idea behind creature cards in pre-Weatherlight Magic was summoning willing servants or beings under enslaving magic, though the enslaving process isn't depicted in the game. Western fantasy games generally treat summons as simplified companions with fewer stats and skills than party members, so they abstract pet growth in favor of party customization.
User avatar
jdcp
Posts: 355
Joined: Oct 17, '25

Geolocation

Post by jdcp »

rusty_shackleford wrote: March 12th, 2026, 02:16
Is there any reason for this? My off-hand guess is western developers considering it to be "childish", perhaps?
Maybe because everyone that tried it back at home failed: Atlus, Bandai, that Yokai ****, Enix, Namco, long long etc.

Nobody could make Pokemon flinch, and business tends to stick to what they do best so trying out the new mon trend was probably too risky, by the time it was clear it was here to stay it was too late to make a competitor.

I doubt the childish part, considering we've done worse ****:
► Show Spoiler
It's an interesting case because we did try to copy the japs in their game, failing miserably:
► Show Spoiler
But I guess Pokemon was just it's own nature freak, I mean Enix did the same thing much before them yet they could never replicate the same success even after being shown how to.

That doesn't mean the creation of Mon games is not arousing for western audiences, let's not forget most Pokemon fangames are indeed western.
rusty_shackleford wrote: March 12th, 2026, 02:16
There's relatively very few(none I can think of) western RPGs that center around the player being able to capture and/or train monsters and battle with them. I think an RPG where you battle together with your captured monsters would be cool
If it does exist, it tends to get relegated to a specific class feature rather than a main mechanic e.g., hunters in World of Warcraft as an example
None really otherwise we would've heard of it already, though the idea has been explored in many games, not a single one does center around it. At best there is Creatures, but that's just the training a monster part, in the literal sense.

I wonder if they were inspired by Pokemon in the "raise your own monsters!" deal, but I doubt it, specially given it came a year later and it's a completely different beast.
Last edited by jdcp on March 12th, 2026, 05:32, edited 3 times in total.
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4375
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

jdcp wrote: March 12th, 2026, 05:29
let's not forget most Pokemon fangames are indeed western.
That in part has to do with how litigious Nintendo is and how they have the home field advantage in Japan. The modding and fangame scene is nowhere near as large in Japan as overseas.
User avatar
Kalarion
Turtle
Turtle
Posts: 2257
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

Val the Moofia Boss wrote: March 12th, 2026, 02:56
It should also be noted that the West generally doesn't seem to care about the fantasy of controlling large powerful cool monsters. Loads of Eastern RPGs have cool big monster summons on your side, but you don't see a lot of that in WRPGs.

Image

Image
Too much dissonance between what we're seeing on the screen and what's actually happening in the game. The closest I can recall a game coming to having summons actually be as impactful to a battle as they looked was FF VII, and there it ran into the problem of massive timewaster cutscenes to do them justice; the bahamuts took 30+ seconds each (Zero was atrocious), and Knights of Round was infamously close to 2 minutes.
. wrote:
Kalarion did this a lot better you know.
User avatar
Kolgrim
Posts: 303
Joined: Oct 1, '25

Geolocation

Adventurer's Guild

Post by Kolgrim »

GhostCow wrote: March 12th, 2026, 02:17
Because Nintendo likes to sue probably
I honestly think it's just this. The Japs are worse then **** when it comes to suing people over intellectual property which is ironic in Pokemon's case because they ripped off Shin Megami Tensei.
User avatar
Roguey
Turtle
Turtle
Posts: 3184
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Roguey »

Jeff Vogel's Geneforge. Didn't care too much for it myself.
User avatar
methoxetamine
Posts: 1991
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

Kalarion wrote: March 12th, 2026, 12:30
Val the Moofia Boss wrote: March 12th, 2026, 02:56
It should also be noted that the West generally doesn't seem to care about the fantasy of controlling large powerful cool monsters. Loads of Eastern RPGs have cool big monster summons on your side, but you don't see a lot of that in WRPGs.

Image

Image
Too much dissonance between what we're seeing on the screen and what's actually happening in the game. The closest I can recall a game coming to having summons actually be as impactful to a battle as they looked was FF VII, and there it ran into the problem of massive timewaster cutscenes to do them justice; the bahamuts took 30+ seconds each (Zero was atrocious), and Knights of Round was infamously close to 2 minutes.
Watching the full KotR summon builds character, imagine a zoomie trying to sit through it
asf wrote:
weeb
User avatar
Tadeusz
Posts: 582
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

There's ZanZarah but yeah, not much games of this genre in the West.
Val the Moofia Boss wrote: March 12th, 2026, 02:53
A lot of the Mon genre taking off in Japan has to do with how East Asians are open to cuteness.
True though some designs in ZanZarah are pretty metal. Cuteness is optional.
ImageImageImage
Last edited by rusty_shackleford on March 12th, 2026, 16:22, edited 1 time in total.
Reason: fix URLs
User avatar
rusty_shackleford
Site Admin
Posts: 46438
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

man now I want a stardew valley game except I collect monsters
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Tweed
Turtle
Turtle
Posts: 6995
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

rusty_shackleford wrote: March 12th, 2026, 16:21
man now I want a stardew valley game except I collect monsters
I'm sure several are in production, but they'll all be deckbuilders besides.
User avatar
Kalarion
Turtle
Turtle
Posts: 2257
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Kalarion »

methoxetamine wrote: March 12th, 2026, 15:37
Watching the full KotR summon builds character, imagine a zoomie trying to sit through it

Agreed, once. Maybe even ten times. But when one of the legitimate strategies for beating Emerald WEAPON is chain summoning KOTR through a doublecaster followed by a party of mimics...

rusty_shackleford wrote: March 12th, 2026, 16:21
man now I want a stardew valley game except I collect monsters

You reminded me, there's the Siralim series, combination roguelike and moncatcher:

. wrote:
Kalarion did this a lot better you know.
User avatar
methoxetamine
Posts: 1991
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

Kalarion wrote: March 12th, 2026, 22:50
methoxetamine wrote: March 12th, 2026, 15:37
Watching the full KotR summon builds character, imagine a zoomie trying to sit through it
Agreed, once. Maybe even ten times. But when one of the legitimate strategies for beating Emerald WEAPON is chain summoning KOTR through a doublecaster followed by a party of mimics...
rusty_shackleford wrote: March 12th, 2026, 16:21
man now I want a stardew valley game except I collect monsters
You reminded me, there's the Siralim series, combination roguelike and moncatcher:

For me, it's 7777 to beat Emerald. Though the 7777 animations probably take just as long

asf wrote:
weeb
User avatar
TKVNC
Posts: 3129
Joined: Feb 25, '24

Geolocation

Adventurer's Guild

Post by TKVNC »

White Europeans hunt alongside their animals. Rarely, do they hunt for us. Dogs assist the hunt, as do birds. It's not something that makes sense to us, but it possibly has some basis in Confucianism.
User avatar
Acrux
Turtle
Turtle
Posts: 6747
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

rusty_shackleford wrote: March 12th, 2026, 16:21
man now I want a stardew valley game except I collect monsters

It exists

Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
GhostCow
Turtle
Turtle
Posts: 3304
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

I just want a nice turn based RPG that rips off pokemon and isn't ****. I liked pokemon up until around black and white. It's been **** for a long time.
☆HQ Defense Force☆
User avatar
Oyster Sauce
Site Moderator
Posts: 11590
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

GhostCow wrote: March 13th, 2026, 00:09
I just want a nice turn based RPG that rips off pokemon and isn't ****. I liked pokemon up until around black and white. It's been **** for a long time.
Look into romhacks. Pokemon Unbound was alright.
User avatar
methoxetamine
Posts: 1991
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

GhostCow wrote: March 13th, 2026, 00:09
I just want a nice turn based RPG that rips off pokemon and isn't ****. I liked pokemon up until around black and white. It's been **** for a long time.
Monster Girl Quest Paradox, unironically.

or play SMT
Last edited by methoxetamine on March 13th, 2026, 00:13, edited 1 time in total.
asf wrote:
weeb
User avatar
GhostCow
Turtle
Turtle
Posts: 3304
Joined: Feb 3, '23
Gender: Dinosaur

Geolocation

Post by GhostCow »

methoxetamine wrote: March 13th, 2026, 00:13
GhostCow wrote: March 13th, 2026, 00:09
I just want a nice turn based RPG that rips off pokemon and isn't ****. I liked pokemon up until around black and white. It's been **** for a long time.
Monster Girl Quest Paradox, unironically.

or play SMT
I've already played all the SMT games. It's not really quite the same thing. I always thought it would be cool if SMT completely ripped off pokemon and made it for teenagers though. Imagine Red and Blue but with 3d graphics and demons.
☆HQ Defense Force☆
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

rusty_shackleford wrote: March 12th, 2026, 02:16
There's relatively very few(none I can think of) western RPGs that center around the player being able to capture and/or train monsters and battle with them. I think an RPG where you battle together with your captured monsters would be cool :pipe-hat:
Because animal fighting has been so thoroughly outlawed and suppressed in the public eye that children have no exposure to it and therefore see no reason to make a virtual cartoon version of it when they grow up. Meanwhile, dogfighting is still legal in most of Japan and famblies can go out and watch a dogfight, so children can see that and desire to play such a game and grow up to want to make such a game.
User avatar
jdcp
Posts: 355
Joined: Oct 17, '25

Geolocation

Post by jdcp »

Tadeusz wrote: March 12th, 2026, 15:55
True though some designs in ZanZarah are pretty metal. Cuteness is optional.
**** cuteness this **** is amazing.
Norfleet wrote: March 13th, 2026, 01:25
Because animal fighting has been so thoroughly outlawed and suppressed in the public eye that children have no exposure to it and therefore see no reason to make a virtual cartoon version of it when they grow up. Meanwhile, dogfighting is still legal in most of Japan and famblies can go out and watch a dogfight, so children can see that and desire to play such a game and grow up to want to make such a game.
Didn't one of the pokemon creators admit pitting his own insect pets with each other when he was a kid? :lol:

Doubt that's the reason but you do have a point