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Morrowind -OpenMW
Morrowind -OpenMW
I have downloaded Morrowind and OpenMW. I'm beginning to download mods and set everything up, I just wanted to ask if anyone has done this recently and has any tips or warnings, or recommended mods to pickup.
OpenMW has its own list of verified mods and recommended mods for a fresh playthrough and I will be using those. Plus anything that gets recommended by RPGHQ,
What do you N'wahs think about Open-MW?
OpenMW has its own list of verified mods and recommended mods for a fresh playthrough and I will be using those. Plus anything that gets recommended by RPGHQ,
What do you N'wahs think about Open-MW?
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rusty_shackleford
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a lot of newer mods are openmw only now
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Decline
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Problem with the MW Lua engine is that it's just a thin wrapper around Morrowind.exe internals. OpenMW won't (and likely can't) reproduce that. So there will never be "MW-style Lua support", modders need to tailor their Lua code for OpenMW.Rigwort wrote: β October 28th, 2023, 20:06Is the Lua support any better? Last I saw most interesting mods used MWSE.
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maidenhaver
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No. If you want vitruvianguar's mods, you still need mwse.Rigwort wrote: β October 28th, 2023, 20:06Is the Lua support any better? Last I saw most interesting mods used MWSE.
Weirdest cracker you know.
This is the worst of all possible worlds.maidenhaver wrote: β October 28th, 2023, 21:41No. If you want vitruvianguar's mods, you still need mwse.Rigwort wrote: β October 28th, 2023, 20:06Is the Lua support any better? Last I saw most interesting mods used MWSE.
****'s ******.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Alright well that took longer than I thought it would, 200+ mods downloaded. Everything setup and patched, now its time to get my Nwah on and die to mudcrabs
Dunmer playthrough?
Dunmer playthrough?
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maidenhaver
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Never play dunmer. There's nothing lower than a diaspora dunmer outlander. You aren't a native, so you might as well pick a non native race. I usually chose imperial or woodelf.
Weirdest cracker you know.
From launcher go into advanced settings and enable those all, weapon sheathing is cool.
this is the best leveling simplifyer if you use one: https://github.com/phi-fell/carefree_leveling
this is the best leveling simplifyer if you use one: https://github.com/phi-fell/carefree_leveling
That's a moronic take from the devs. They need to tailor their project around decades of Morrowind modding, not the other way around. Vast majority of mods simply do not work on the platform, and the modders that made those mods have long since retired.
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rusty_shackleford
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mwse lua api is specific to mwse, which openmw doesn't have or use
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What this really boils down is the monkeys in charge of OpenMW refusing to implement compatibility for MWSE mods. They've been saying, for years now, that they plan to make "something better", and this "something better" is likely not going to make MWSE mods usable either. And yes, I'm aware they said they might do it once 1.0 is released, but they're full of **** and everyone knows it.rusty_shackleford wrote: β October 29th, 2023, 18:32mwse lua api is specific to mwse, which openmw doesn't have or use
Basically, it's just more ********, pointless modding drama.
It speaks volumes that most modders choose to make their mods compatible with vanilla MW instead of bothering with this trainwreck.
Last edited by gerey on October 29th, 2023, 18:38, edited 2 times in total.
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rusty_shackleford
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You could volunteer and implement a shim library.gerey wrote: β October 29th, 2023, 18:37What this really boils down is the monkeys in charge of OpenMW refusing to implement compatibility for MWSE mods. They've been saying, for years now, that they plan to make "something better", and this "something better" is likely not going to make MWSE mods usable either. And yes, I'm aware they said they might do it once 1.0 is released, but they're full of **** and everyone knows it.rusty_shackleford wrote: β October 29th, 2023, 18:32mwse lua api is specific to mwse, which openmw doesn't have or use
Basically, it's just more ********, pointless modding drama.
It speaks volumes that most modders choose to make their mods compatible with vanilla MW instead of bothering with this trainwreck.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
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Decline
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Big words but again, it's not possible unless OpenMW project wants to be shut down by lawsuit from Bethesda.gerey wrote: β October 29th, 2023, 18:29That's a moronic take from the devs. They need to tailor their project around decades of Morrowind modding, not the other way around. Vast majority of mods simply do not work on the platform, and the modders that made those mods have long since retired.
OpenMW is very backwards compatible were they can, even reintroducing stupid old bugs because someone somewhere relies on them.
game doesnt need any mods other than the one that fixes how the expansions are implemented.
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rusty_shackleford
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need mods to make npcs not stand around all dayagentorange wrote: β October 31st, 2023, 06:07game doesnt need any mods other than the one that fixes how the expansions are implemented.
and mods to add companions
and mods to add oblivion music
and mods to add oblivion areas
and mods to add oblivion quests
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Playthrough going well, zero crashes so far. A few graphic errors and I have had to use console commands to fix a few things (delete extra walls on forts, or objects blocking paths that a content mod added). I forgot how engaging it is to focus on character advancement, rather than just Do Quest - Get Power. Hunting down specific skill trainers, being careful to play in particular ways to have a character that is vastly more optomized vs the alternative. Morrowind seems much bigger than I remember it being, I TLDR'd most of the mods I installed so I don't know if its that or modern distant rendering and lack of FOG.
So far the few modded quests I have completed are seamless, the game not being fully VA really helps here. The in game journal is already over 100 pages, I bought my own journal just to have a quest log to track things. Mostly so I don't forget them after moving on to do something else. I have refrained from doing anything too degenerate (alchemy exploits), planning on starting on some enchanting once my combat skills are "finished".
I had to do some research on the combat system once I got frustrated with it, and just knowing how it worked solved my issues. I prefer MW system to skyrims for sure, although give it another 50 hours and who knows. The 1337gam3r in me laments the change to future elder scrolls systems, but I know why they did it. If I wasn't experienced enough with RPGs to know "Knowledge is Power" then i'm sure I would get fed up quickly. Still, **** normies for ruining RPGs for the rest of us.
What is the name for morrowinds advancement style? The Improve what you use style? Skill point allocation is ****** tier RPG mechanics.
So far the few modded quests I have completed are seamless, the game not being fully VA really helps here. The in game journal is already over 100 pages, I bought my own journal just to have a quest log to track things. Mostly so I don't forget them after moving on to do something else. I have refrained from doing anything too degenerate (alchemy exploits), planning on starting on some enchanting once my combat skills are "finished".
I had to do some research on the combat system once I got frustrated with it, and just knowing how it worked solved my issues. I prefer MW system to skyrims for sure, although give it another 50 hours and who knows. The 1337gam3r in me laments the change to future elder scrolls systems, but I know why they did it. If I wasn't experienced enough with RPGs to know "Knowledge is Power" then i'm sure I would get fed up quickly. Still, **** normies for ruining RPGs for the rest of us.
What is the name for morrowinds advancement style? The Improve what you use style? Skill point allocation is ****** tier RPG mechanics.
Sure, fine, why not.rusty_shackleford wrote: β October 31st, 2023, 06:41need mods to make npcs not stand around all day
and mods to add companions
and mods to add oblivion music
and mods to add oblivion areas
and mods to add oblivion quests
No.
God no.
Hell no.
Please no.
Which mod is that?agentorange wrote: β October 31st, 2023, 06:07game doesnt need any mods other than the one that fixes how the expansions are implemented.
The three evils that humanity faces:
Censorship
Telemetry
DRM
https://www.nexusmods.com/morrowind/mods/47588
expansion delay
expansion delay
Last edited by Pipeweed on October 31st, 2023, 11:01, edited 1 time in total.
what is the point of openmw and why shouldn't i wait for morroblivion skywind instead?
Free softwareEmphyrio wrote: β October 31st, 2023, 13:08what is the point of openmw and why shouldn't i wait for morroblivion skywind instead?
Just fought Umbra and HOLY ****, some mod gave him some new tricks to use.
βΊ Show Spoiler
Never tried it, but sounds neato, Umbra deserved better considering his story and level.
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rusty_shackleford
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