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Junior Adventurer's Guild - October: UnderRail

Participate in a new RPG each month with other members of the HQ
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What should we play in October?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Darksiders
12
36%
Oblivion
2
6%
Pathologic 2
3
9%
Two World 2
4
12%
Underrail
12
36%
 
Total votes: 33

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Sweeper
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Post by Sweeper »

Aw **** man, you caught some friendly fire, I meant to tell @Vergil to go **** himself.
See, I even forgot who my forum arch nemesis was.
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The_Mask
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Oyster Sauce
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Post by Oyster Sauce »

Thought about making a Merry Christmas Detected Steam group. Then I didn't.

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rusty_shackleford
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Post by rusty_shackleford »

commie christmas

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MrTwinkls
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Post by MrTwinkls »

Communism is long dead. Nowadays It is closer to Warhammer Christmas.

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J1M
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Post by J1M »

I wish UnderRail was better. It does some things I wish more games would try:
  • a constrained setting that is different :salute:
  • a unique XP system :salute:
Context: I used this assault rifle build but didn't follow the walkthrough advice: https://docs.google.com/document/d/1ATe ... jqv6cx06l3

I don't understand the mental model for the combat at all. It has a gritty veneer and you only get to control one character, and any sort of action economy improvements require careful character building. But the enemies feel like they can soak so much damage that grenades are a joke, and my character can fix stepping on a land mine with a bandage. It also appears that the most common ability for enemies is to either completely stun your character (sometimes for multiple turns...) or to drain your already limited action points.

I liked the start of the game. The missions were good motivation and combined with the XP system there was a nice incentive to explore while completing tasks. I was less motivated by joining the various factions. Spending any serious time working for them felt like a betrayal of the community I joined at the start of the game.

There are numerous points in the game where one is expected to do an action offered to the player ("you found a secret passage"), most likely die, and then avoid doing the offered action. Is this a call back to Quest for Glory? Content for streamers? Is the designer training everyone to save scum?

I thought this would be "we have Fallout at home", but I'm left with the impression that someone had a high quality kernel of a game that was expanded over time until it collapsed under its own weight. Perhaps it would have been fun to play the pieces of it as it was released with the low stakes and system mastery that would entail. But as someone approaching it as a finished product instead of a collaborative effort, my opinion is that a strong editing pass is needed.

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Tadeusz
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Post by Tadeusz »

J1M wrote: January 30th, 2026, 04:49
There are numerous points in the game where one is expected to do an action offered to the player ("you found a secret passage"), most likely die, and then avoid doing the offered action.
Can you give an example? Not sure what you mean by this.
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J1M
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Post by J1M »

Tadeusz wrote: January 30th, 2026, 06:24
J1M wrote: January 30th, 2026, 04:49
There are numerous points in the game where one is expected to do an action offered to the player ("you found a secret passage"), most likely die, and then avoid doing the offered action.
Can you give an example? Not sure what you mean by this.
There's a point near the start where you can go down a hole and inside it you are ambushed by 3(?) enemies.

There's another point where you can pass an agility check to jump down. After doing so I was stun locked and killed before I could even really look around down there.

The game makes it seem like you've discovered something that will contain a reward by implementing a skill check, but instead it makes it clear that it was a bad idea. One that in my case, could only be remedied by loading a save.
Last edited by J1M on January 30th, 2026, 06:34, edited 1 time in total.
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wndrbr
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Post by wndrbr »

J1M wrote: January 30th, 2026, 06:32
Tadeusz wrote: January 30th, 2026, 06:24
J1M wrote: January 30th, 2026, 04:49
There are numerous points in the game where one is expected to do an action offered to the player ("you found a secret passage"), most likely die, and then avoid doing the offered action.
Can you give an example? Not sure what you mean by this.
There's a point near the start where you can go down a hole and inside it you are ambushed by 3(?) enemies.

There's another point where you can pass an agility check to jump down. After doing so I was stun locked and killed before I could even really look around down there.

The game makes it seem like you've discovered something that will contain a reward by implementing a skill check, but instead it makes it clear that it was a bad idea. One that in my case, could only be remedied by loading a save.
most of these gated areas are alternative ways to get somewhere so you could either avoid combat, or avoid some other type of check (like hacking/lockpicking). Like, sometimes you can either fight a large group of enemies, or you can [agility 8] jump over a fence and fight a smaller group of enemies.
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Tadeusz
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Post by Tadeusz »

J1M wrote: January 30th, 2026, 06:32
The game makes it seem like you've discovered something that will contain a reward by implementing a skill check, but instead it makes it clear that it was a bad idea.
I see now. I guess it wasn't much of a problem for me because these checks usually require pretty high stats. These checks in the game world often open a shortcut or an alternative path but it may be too early to take them in the moment.
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Post by rusty_shackleford »

Why does underrail have dodge and evasion skills?
Last edited by rusty_shackleford on February 11th, 2026, 08:40, edited 1 time in total.
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Tadeusz
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Post by Tadeusz »

rusty_shackleford wrote: February 11th, 2026, 08:40
Why does underrail have dodge and evasion skills?
It's for stealth/light armor builds I suppose. These are weird as they are basically armor skills.
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Post by rusty_shackleford »

Tadeusz wrote: February 11th, 2026, 08:48
rusty_shackleford wrote: February 11th, 2026, 08:40
Why does underrail have dodge and evasion skills?
It's for stealth/light armor builds I suppose. These are weird as they are basically armor skills.
Yea but there isn't even anything like armor or shield usage skills, right?
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Post by Tadeusz »

rusty_shackleford wrote: February 11th, 2026, 08:50
Yea but there isn't even anything like armor or shield usage skills, right?
Yes though crafting skills are a possible substitute as they can get the armor numbers go up.
Well, dodge and evasion are not exactly armor skills as they are not responsible for damage reduction, just for the chance of being hit.
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Post by Norfleet »

J1M wrote: January 30th, 2026, 06:32
There's a point near the start where you can go down a hole and inside it you are ambushed by 3(?) enemies.

There's another point where you can pass an agility check to jump down. After doing so I was stun locked and killed before I could even really look around down there.
You weren't allowed to send someone else in first? I would have sent Mr. Grenade first.
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Rand
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Post by Rand »

Styg finally broke down and allowed custom difficulty:

See post in original main thread:
viewtopic.php?p=344226-underrail#p344226
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by pol_345polex »

Started my first playthrough.