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Wizardry 8 Fan Patch 1.28.6709 β€” Wizardry 8

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Wizardry 8 Fan Patch 1.28.6709 β€” Wizardry 8

Post by rusty_shackleford »

http://www.postcount.net/forum/showthre ... niversary)
http://www.postcount.net/forum/showthre ... ost4124828

For Steam, Gog
1) Fan patch 1.28. Unpack into the game directory with replacement of the corresponding files.
2)Wiz8_v128.exe

Recommendations:
1) If the wrong sound module is selected, there may be a lag or no sound. To eliminate this, you need to: run "3DSetup1_28a.exe", select "Miles Fast 2D Positional Audio" from the "Available 3D Sound Interfaces" field
3) If you have difficulty pressing the button to advance the party, then you need to: if someone has Windows 7 or 8, then
Set the Wiz8_v128.exe property to compatibility: Windows 2000 (compatibility only works from Windows 95 to Windows 2000, in Win XP SP - the problem is in movements).
or
limit the frame rate via VSync (via the driver, via RivaTuner, or any other method) - everything started up fine.

or
If starting with Windows 10, then run "3DSetup1_28a.exe", change "DirectX7" to "OpenGLa".

--------β€”

Feature:
1) Ability to add new portraits - without replacing the original portraits.
2) Ability to expand voice packs and add "check marks" 3,4,5
3) Lots of settings in Win8.ini and ModInfo.ini
4) Hot keys added: to inventory,; to the spell panel; to other game functions.
5) Added support for the BIK screensaver for windowed mode
6) Expanded the limit of spells learned by the character from 114 to 456
7) Increased the limit of monsters in 1 group from 9 to 45
8) Improved work with Windows 10
9) In battles with a large number of monsters, there are now approximately 2 times fewer freezes
10) Many other game optimizations
11) Added the ability for RPC to put his favorite item in "Squad Items". When the mercenary is dismissed, he will take his favorite item.
12) Added automatic check for mods for the content of cfagent.dll, cfagent.lua, *.cfdat.
13) Support for negative elemental resistances for characters, as well as removing restrictions on the maximum value of resistances.
14) The "magic screen" spell now works on monsters.
15) Weapons with the "Take Over" effect now work correctly (in the original it didn't work, but there was no corresponding weapon).

17) Fixed a bug with a memory leak
18) Added support for playing with 7 mercenaries!
19) Added support for localization of all *dbs
20) Added support for the "Parallel World" function, which allows you to conveniently switch modes.
21) Added automatic calculation of FOV in the real world, now the image will not be stretched at widescreen resolution.
22)Added 4 settings pages to "general"
23)Added the ability to instantly start the game
25)The ability to enable alternative StringData (from Orachin) - no typos
26)Implemented the "Transparent radar and construction" option
27)Added the CTRL+F10 hotkey for viewing FPS
28)Added support for 4 bits in NPCs.
29)Removed the limitation from Fact.dbs
30)Limited the render per second for all interfaces, except in the real world, to reduce the load on video cards.
31)Implemented the optimization of the assortment of goods at merchants, now only 3 of one type of goods are displayed.
32)Fixed the original bug associated with the "return to the portal" spell: with several teleports in a row, incorrect coordinates were recorded and the party could fall into the floor.
33)LUA - new functions: 49+11
34)LUA - new events: 22+ 6
35)Modders new parameters: 52+4+19
36)Optimization implementedme: reducing the load from 0% to 1% on the processor, except for the real world.
37) Implemented the "Parallel World" form, where when selecting a mod from the folder list, information about the mod is displayed.
38) Added support for displaying Russian text for the versions "English disk", "GoG", "Steam".
39) Option: "Alternative colors in the store"
40) Including fixed bugs from BUKA (RUS.SLF).
41) Character characteristics editor 0.5
42) Added support for Unicode file names.
43) Added support: load all SLF files from the "Mods" folder.
44) Added: check in "Items.dbs" for the inclusion of the "cursed" checkbox of the "ammunition" item. If there is a checkbox, then information about the curse status will appear in the window.
45) In the inventory, added hot keys "CTRL + Click", "ALT + Click", "CTRL + SHIFT + Click", "CTRL + ALT + Click", "CTRL + ALT + SHIFT + Click" for quick exchange or replenishment of ammunition in the left hand.
46) Information in the critical error handler log
47)) Quick save the game: the ability to give a name and number
48) Dialog "Launcher"
49) New dialog "Update the game ..."
50) 78 new portraits
51) Fixed the original bug: if you press the "ALT + TAB" button to minimize the game or "CTRL + ALT + DEL", then the game did not reset the active hot keys "CTRL", "SHIFT", "ALT", now fixed.
52) Added support for DirectX7 for a screen resolution of 2048x2048.

53) Changed the logic of the message: in battle, after clicking on the panel with the message how much the characters' skills have increased, not in the "Text of the duel", but in the "General text".
54) Added support for the Polish font.
55) Added Russification of location names to keywords.
56) Fixed the original 2nd bug of BUKA - concerns the keyword.
57) Fixed the original bug: the inscription name of the item without a space and the quantity in brackets
58) Fixed the bug: "Error creating box - most likely text too large"
59) Added support: Bink video system full-screen mode with screen resolution, and not the 640x480 switch.
60) Implemented in the dialogue with NPC: keywords are differentiated by colors
61) Added a hotkey in "NPC dialogue in the list of keywords in the up and left arrow"
62) Added a checkbox "Do not show no keywords"
63) Added a message output "Nick steals an item!", "Nick steals gold!", "Failed to steal!", "Nothing more can be stolen." in the "Communication" log.
64) Added hotkeys: CTRL + F12 in the "Main menu" and "Inventory" (window / fullscreen mode).
65) New option "Unlock races".
66) Fixed the original bug: in the game, activate "Search mode enabled". Too often "You can not search on the run!" in the "General text" tab.
67)Added to the database: hash sum file SpellTables.dbs for different mods (automated verification of mod origin). Various bugs fixed.

68)Added hotkeys: "ENTER": to select a target spell from the list; in the "inventory" panel to select an element. And not only ENTER, but also CTRL + ENTER, CTRL + SHIFT + ENTER, etc.
69)Fixed the original bug: when hovering the mouse over the interface "Zoom in on the automap \ Radar" or "Form a squad" causes a large memory leak - more than 28 KB or 180 KB.
70)Added localizations of *.MSG files and file caching.
71)Supports a screen switcher from a 640x480 video splash screen to 1280x960 (640x480 * 2 = 1280x960).
72)Added option to "Hot keys for selecting spells" in the settings, "General 4 / 5". (Idea amwrag)
73)Added support: system to manually edit "Chest from the castle".
74)Fixed many bugs for keywords.
75)Full support for the switcher to any languages. Polish language has already been added
76)Fixed: if a mercenary is seriously injured, then when dismissing a mercenary and NPC look healthy.

New features: 19+1+1+10+75+3+20+16+14+4+11+(7)=181
Bug fixes: 25+3+4+18+37+6+21+29+13+4+49+(18)=227
Miscellaneous changes and improvements: 9+2+7+3+17+0+27+14+7+5+20+(19)=130
Stability & Performance: 25+0+0+2+12+0+3+7+8+1+4+(0)=62
Total: 609+44=653+???

Thanks to: Jadefang, Wizardryfan, Zergs, nairB, Dani Filth, Denis Krechetov, Denis S., amwrag, raystevens73, Randonx, ., for testing.
Last edited by rusty_shackleford on March 1st, 2026, 15:48, edited 1 time in total.
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Post by Ranselknulf »

Nice.
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Post by rusty_shackleford »

I used clod to create a README for the mod, had it go over it multiple times to make sure nothing was missed/no errors.
https://mods.rpghq.org/Wizardry 8/350301/articles/3
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Post by Runicmyst »

How do I get support for this game? It randomly stopped working on windows 11. I can't even load the postcount.net webpage.. its ALWAYS busy to the point where I cannot even create an account to ask for help. cfagent1.28.dll is being i guess flagged by windows 11 but i dont want to permanently disable stuff on windows 11 for this.. Running as admin, reinstalling, moving the folder, and updating via the launcher all do not work due to the cfagent1.28.dll issue. All of the errors are in russian so I cant read anything past the first one.
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Post by rusty_shackleford »

Runicmyst wrote: ↑ March 5th, 2026, 03:49
How do I get support for this game? It randomly stopped working on windows 11. I can't even load the postcount.net webpage.. its ALWAYS busy to the point where I cannot even create an account to ask for help. cfagent1.28.dll is being i guess flagged by windows 11 but i dont want to permanently disable stuff on windows 11 for this.. Running as admin, reinstalling, moving the folder, and updating via the launcher all do not work due to the cfagent1.28.dll issue. All of the errors are in russian so I cant read anything past the first one.
If it's being flagged by windows defender then you probably need to just add an exclusion for that specific file?
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Post by Runicmyst »

Already did that too. Under windows security > virus & threat > manage > exclusions
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Post by Runicmyst »

cfagent1.28.dll is either not designed to run on windows or it contains an error (a fresh copy was installed) same error.. and at the end it lists 0xc0e90002 which when researched mentions its not signed so windows 11 gets mad. The only thing different between last week and this week was the forced windows update my computer did.
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Post by rusty_shackleford »

Runicmyst wrote: ↑ March 5th, 2026, 04:01
cfagent1.28.dll is either not designed to run on windows or it contains an error (a fresh copy was installed) same error.. and at the end it lists 0xc0e90002 which when researched mentions its not signed so windows 11 gets mad. The only thing different between last week and this week was the forced windows update my computer did.
Try replacing it with the one from the zip again, maybe?
I don't use windows so I have no idea
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