I have completely finished the 11.1 Undermine story and raid.
I did the Undermine zone questline when it first came out last year, but I was not high enough ilevel to enter a normal raid PUG and tour the raid. I was not going to do the ilevel gear treadmill grind just for one patch raid, so I just never did it and unsubbed. Then I resubbed for housing, after 11.2 was out, and did delves to get geared to do Manaforge Omega heroic PUGs, so now I am finishing up the TWW patch story. I made a normal PUG for Undermine, but unfortunately since everyone had gear from a patch later, we blew threw the raid pretty fast and I don't think we got the intended play experience.
Story wise, it is odd that Gazlowe reaches out to save Gallywix from being crushed by the mech. This is Warcraft. We kill our enemies. We don't save them. The only people we don't kill are good guys who have been mindcontrolled into being bosses, like Lilian Voss, Taran-Zhu, Anduin, etc.
In the epilogue, Matthias Shaw shows up. Apparently Renzik - the unvoiced goblin NPC from earlier in the Undermine storyline - was a SI:7 agent? A CIA agent of Stormwind? And Matthias wanted a tombstone erected for him in Stormwind's cemetery? What?
In the pre-rendered cutscene, Gazlowe pushes away Gallywix's executive chair and seems to want to go the democratic route. All I can see is that either the goblins will either be struck by typical senatorial paralysis, or one of the more competent trade princes like the monocled guy will take over.
I forgot Orenwya was even in this story. She didn't do anything in the raid.
Overall, the zone was okay. It was an underground zone which is somewhat fantastical, but I don't really like the goblin aesthetic. Too bad you can't enter the Gallagio casino outside of the raid. I liked the glassy music that plays in the Steamwheedle base.
I have finished the 11.1.7 Rise of the Red Dawn questline.
It is unfortunate that the only thing people seemed interested in talking about was ridiculous historical revisionism, character assassination, destruction of the Warcraft franchise and the customers' reasons for wanting to play WARCRAFT, etc. When there are other critical failures.
First, there is a lot of atrocious dialogue. This is a multibillion dollar videogame. The highest production value fantasy RPG produced in the West. With hundreds of devs working on it. Localized into over a dozen different languages. And somehow, this dialogue was APPROVED by a story supervisor, sent to be recorded by voice actors, and no one objected then. It was playtested, and no revisions were made, and published.
Second, the voices of a lot of the orc characters is also not great either. This game used to have prestigious actors like Bernard Hill (Theoden from the Peter Jackson LotR trilogy, RIP), Troy Baker, Laura Bailey, Matt Mercer, Patrick Seitz, Steve Blum, etc. Now WoW voice quality has always been inconsistent, but I haven't heard it be this low in a long time.
There is also a mismatch between Faerin and Marran's voices vs what we are seeing onscreen. Faerin sounds like a sweet young girl. I cannot imagine her stabbing someone. Meanwhile, Marran sounds like a bratty teenager, but her model looks to be in her late 30s or early 40s, and with wine aunt glasses, and grey hair. And she is supposedly the popular leader of a large dissident movement. What?
Third, the in-engine cutscene animation quality is inexcusably bad. At the beginning of the questline, we get decent facial animations and posing for Faerin and Lothar (none for you the player character, though).
But then the rest of the questline looks worse than FF10 or Kingdom Hearts, games that came out 15 years ago. What is wrong with you Blizzard? This game also costs way more than FF10, costing a $60 box every 2 years + $15 monthly subscription fee + cash shop mounts and armors + early access price hike and so on. Why doesn't the game look like the intro level cutscene, but all of the time? What happened to the StarCraft 2 cutscene animators?
Fourth, it is an hour+ long story about unfolding a conspiracy and trying to stop a war. Except there is no tension and little motivation to go through the story. This is not a JRPG or a visual novel where the universal tragedy of war is well presented and you WANT to prevent it and for everybody to live. This is WARcraft. The entire appeal of the this franchise for 90% of its existence has been that you are going to invade other worlds and wipe out all life. Gas their people. Torch their civilization. Etc. Or you are reenacting LotR and defending your beautiful kingdom from the overwhelming armies of the savages, etc. I WANT the false flag operation to succeed and get back to the WAR part.
There is some basic writing failures. I am the savior of Azeroth multiple times over. The veteran of oh so many military campaigns over the last 20+ years. I slew countless powerful world ending villains. etc. I am a huge, roided beastman wearing magical armor and weapons. I am death knight with powerful magicks. I have even learned Night Fae magicks from another dimension that are unheard of on Azeroth. Etc. Why aren't these rank and file soldiers running away? There is no hope. But SOMEHOW, inexplicably, these puny humans are able to wrestle a big armoured manbear, knock him out through his thick plate helmet, etc. This is ********
FF14 had an extremely similar plot in the Heavensward patch story. In the aftermath of a recent armistice, you visit a settlement in the boonies and stumble upon a false flag conspiracy by the disgruntled to reignite the war. The dissenters had a simple and effective plan to deal with you. When a rebel sympathizer spots you visiting the inn (while waiting for your friends to bring word of their discoveries), she spikes your drink, and you fall asleep. That is coherent explanation for why the extremely powerful player character would be neutralized.
Blizzard has obviously felt threatened by FF14 ever since 9.2. Has no one there played through their main competition's story and seen how they handle writing around the player character? Like how Yoshi-P ordered the FF14 dev team to play WoW? That drink scene is relatively early on.
I said I wasn't going to get into the weeds about the story problems that have been talked about to death, but I mind as well.
When the characters talk about preserving Stromic culture, I was confused. The game does not present Stromgarde as any different from Stormwind. They use the exact same Stormwind architecture and assets. They have the same physique and range of facial characteristics. They have the same accents and manner of speaking. They talk about the Light, etc. They just look like more Stormwindians. There is no attempt to differentiate them from Stormwind like with Gilneas or Kul'Tiras. My impression that Vanilla WoW paints is that after the fall of Lordaeron, the only surviving kingdoms on the mainland were Gilneas (now isolated by the wall) and Stormwind. Most human survivors flocked to Stormwind, and most of the human lands North of Stormwind (ie Stormgarde, Menethil Harbor, etc) are effectively protectorates or colonies or outposts supported by Stormwind, rather than self sustaining sovereignties unto themselves. (Alterac is obviously lawless and only populated by the Syndicate).
The "Stromic superiority" and "greatest nation in the world" is pretty on the nose. Millennial devs still writing about Brexit and Trump. Actually, I am a little surprised to still be seeing this. It's 2026, not 2010 or 2016 anymore. Wouldn't Zoomers be replacing millennials for these minimum wage corpo-art writing jobs now? I find it hard to believe that people who are entering middle age would be holding on to these positions. Are they still living with roommates in Irivine?
The Red Dawn is comprised of Defias Brotherhood, Scarlet Crusaders, and Syndicate members. It is absurd that the Defias are still a thing 20 years after Vanilla, after we have eliminated them not once but twice, and now Stormwind is the most prosperous superpower in the world with colonies and outposts spanning multiple ocean islands, continents, and planets. The Defias' entire raison d'etre was the stonemason riot, which happened 27 years ago in year 15.
The Mag'har orcs come from ANOTHER PLANET. Furthermore, the Orc race migrated from the Eastern Kingdoms to the mostly uninhabited Kalimdor continent across the ocean to the West. Everything south of Ashenvale is free game for settlement. The Mag'har clan could set up anywhere they want there. Instead, they chose to go to the EK and squat in human land. And now the writers are trying to pass this off as if the Mag'har have a legitimate land claim and we are supposed to let them be rather than treat them as the invaders they actually are. It becomes absurd when you talk to Geya'rah. She still has the voice line where she says that she longs to return to Draenor. While apparently intending to squat here indefinitely.
The Stromgarde strawmen characters complain about other races (species) being in their midst, but that is not what is portrayed in WoW. Only Orgrimmar, Stormwind, appear to be cosmopolitan in having a high percentage of foreign races. Every other Horde and Alliance member city was 95%+ populated by its own native NPCs. Stromgarde is no exception. The only foreign races we see here is a dwarf blacksmith and his wife.
The Red Dawn strawmen also wants Stromgarde to leave the Alliance. Is this supposed to be a Brexit allusion? The Alliance isn't a nothing burger like the EU. Azeroth is WW2 but on steroids, and for the past sixty years the Axis equivalent have wiping out multiple planets, continents, and civilizations. You NEED to be on the Allies' side or your civilization is going to get torched alive, and your wives and daughters raped and then used for target practice.
I still find people engaging with WoW highly questionable, in the same way I would find people messing around with a 10 year old carcass and sampling it questionable.
The game has been reduced to a piece of trash with no redeeming qualities probably a decade ago if not more by now. The story was pretty **** bad at least since after WotLK, but possibly since even before that. It's full of libtard messaging now, girlbosses, scalies, niggadins, and other trash.
I feel like to be legitimately enjoying it circa 2026 you have to be a ***** or adjacent, or have your brain liqified by the jew so you will eat up any and all the slop.
And holy ****, the cutscenes look ******* horrible, just ******* put it down already, show mercy.
Last edited by mercerxiv on February 25th, 2026, 14:32, edited 2 times in total.
I still find people engaging with WoW highly questionable, in the same way I would find people messing around with a 10 year old carcass and sampling it questionable.
The game has been reduced to a piece of trash with no redeeming qualities probably a decade ago if not more by now. The story was pretty **** bad at least since after WotLK, but possibly since even before that. It's full of libtard messaging now, girlbosses, scalies, niggadins, and other trash.
I feel like to be legitimately enjoying it circa 2026 you have to be a ***** or adjacent, or have your brain liqified by the jew so you will eat up any and all the slop.
And holy ****, the cutscenes look ******* horrible, just ******* put it down already, show mercy.
I only play because I enjoy parsing in raids, but even that's looking bleak due to the dumbing down of the gameplay. I've noticed in the pre-patch that there's very close to zero skill expression now, at least with WW Monk.
I still find people engaging with WoW highly questionable, in the same way I would find people messing around with a 10 year old carcass and sampling it questionable.
The game has been reduced to a piece of trash with no redeeming qualities probably a decade ago if not more by now. The story was pretty **** bad at least since after WotLK, but possibly since even before that. It's full of libtard messaging now, girlbosses, scalies, niggadins, and other trash.
I feel like to be legitimately enjoying it circa 2026 you have to be a ***** or adjacent, or have your brain liqified by the jew so you will eat up any and all the slop.
And holy ****, the cutscenes look ******* horrible, just ******* put it down already, show mercy.
I only play because I enjoy parsing in raids, but even that's looking bleak due to the dumbing down of the gameplay. I've noticed in the pre-patch that there's very close to zero skill expression now, at least with WW Monk.
I have no idea how do you enjoy parsing in the even remotely modern wow, where rotation bots/plugins exist. Parsing was dead to me at the latest since legion if not before, because there's so many aids and things to do your job for you that it's barely even a skill expression at that point.
I still find people engaging with WoW highly questionable, in the same way I would find people messing around with a 10 year old carcass and sampling it questionable.
The game has been reduced to a piece of trash with no redeeming qualities probably a decade ago if not more by now. The story was pretty **** bad at least since after WotLK, but possibly since even before that. It's full of libtard messaging now, girlbosses, scalies, niggadins, and other trash.
I feel like to be legitimately enjoying it circa 2026 you have to be a ***** or adjacent, or have your brain liqified by the jew so you will eat up any and all the slop.
And holy ****, the cutscenes look ******* horrible, just ******* put it down already, show mercy.
I only play because I enjoy parsing in raids, but even that's looking bleak due to the dumbing down of the gameplay. I've noticed in the pre-patch that there's very close to zero skill expression now, at least with WW Monk.
I have no idea how do you enjoy parsing in the even remotely modern wow, where rotation bots/plugins exist. Parsing was dead to me at the latest since legion if not before, because there's so many aids and things to do your job for you that it's barely even a skill expression at that point.
I don't know. The only "aid" I use is TellMeWhen, which helps keep track of buffs. Honestly you're probably not going to parse well if you just rely on rotation helpers. Blindly doing whatever a rotation helper like Hekili says won't necessarily make you the best. In fact, there's been times where I've downloaded it just to see If i can out-dps it, and not only did I out-dps it, I out-dps'd it by A LOT.
Rotation helpers like Hekili also aren't really context or situation-aware. It'll tell what buttons to press but it completely ignores the environment. What it won't do is something like "oh hey the boss is about to phase, so maybe hold off on popping this CD, or maybe wait for the adds to spawn before sending off your Crackling Jade Lightning".
So in short, no, rotation helpers won't magically make you parse well. It still takes knowledge and effort on your end.
I only play because I enjoy parsing in raids, but even that's looking bleak due to the dumbing down of the gameplay. I've noticed in the pre-patch that there's very close to zero skill expression now, at least with WW Monk.
I have no idea how do you enjoy parsing in the even remotely modern wow, where rotation bots/plugins exist. Parsing was dead to me at the latest since legion if not before, because there's so many aids and things to do your job for you that it's barely even a skill expression at that point.
I don't know. The only "aid" I use is TellMeWhen, which helps keep track of buffs. Honestly you're probably not going to parse well if you just rely on rotation helpers. Blindly doing whatever a rotation helper like Hekili says won't necessarily make you the best. In fact, there's been times where I've downloaded it just to see If i can out-dps it, and not only did I out-dps it, I out-dps'd it by A LOT.
Rotation helpers like Hekili also aren't really context or situation-aware. It'll tell what buttons to press but it completely ignores the environment. What it won't do is something like "oh hey the boss is about to phase, so maybe hold off on popping this CD, or maybe wait for the adds to spawn before sending off your Crackling Jade Lightning".
So in short, no, rotation helpers won't magically make you parse well. It still takes knowledge and effort on your end.
Not saying you use those. Simply saying in a field where most people are "doping"/"cheating" it's not really interesting (to me) to compete.
And at the end of the day while I do miss WoW raid content, I just can't stand the rest of the game and I refuse to get ******.
Last edited by mercerxiv on February 25th, 2026, 17:45, edited 1 time in total.
I only play because I enjoy parsing in raids, but even that's looking bleak due to the dumbing down of the gameplay. I've noticed in the pre-patch that there's very close to zero skill expression now, at least with WW Monk.
I have no idea how do you enjoy parsing in the even remotely modern wow, where rotation bots/plugins exist. Parsing was dead to me at the latest since legion if not before, because there's so many aids and things to do your job for you that it's barely even a skill expression at that point.
I don't know. The only "aid" I use is TellMeWhen, which helps keep track of buffs. Honestly you're probably not going to parse well if you just rely on rotation helpers. Blindly doing whatever a rotation helper like Hekili says won't necessarily make you the best. In fact, there's been times where I've downloaded it just to see If i can out-dps it, and not only did I out-dps it, I out-dps'd it by A LOT.
Rotation helpers like Hekili also aren't really context or situation-aware. It'll tell what buttons to press but it completely ignores the environment. What it won't do is something like "oh hey the boss is about to phase, so maybe hold off on popping this CD, or maybe wait for the adds to spawn before sending off your Crackling Jade Lightning".
So in short, no, rotation helpers won't magically make you parse well. It still takes knowledge and effort on your end.
Funnily enough, multiple WOW streamers made fun of the rotation helper from Blizzard and it turned out, they were doing better than without it.
"Don't cramp my stile bruuuh, I just freestyle my gameplay..."
On a more serious note the problem there always was is that "rotation" is a simplistic way of thinking about it that doesn't hold up outside purely synthetic environments (such as sims). A more correct way of thinking is a priority system with dependencies, which shift and adjust based on the current state.
Last edited by mercerxiv on February 25th, 2026, 19:41, edited 1 time in total.
An enjoyable patch story. Great aesthetics. Probably tied with Hallowfall and Azj-Kahet as the best part of The War Within. Also a very cool boss fight.
► Lots of images
The location is very cool. First we get to visit this weird city inhabited by fleshless people who have to wear wraps or armor to give themselves identifiable forms, and are galactic, multi-dimensional traders. I do wish however that the city of Tazavesh was bigger and more fleshed out. I am thinking of the initial interior area with the bank that you enter at the start (as opposed to the residential district behind it that you visit after). This is such a cool fantasy place and I would have liked to have explored more of it, but alas.
Then we get to go to the cool space fantasy zone proper. I like how the huge black jagged rocks replicate the look of brush strokes you would see in a matte painting. I also like how the beige sand levitates a little bit off the ground. I like the crystalline "void glass" areas. The eco domes could have looked better, though.
Leo Kaliski, Jake Lefkowitz, and Adam Burgess strike again with great music. These guys are the highlight of modern WoW's music.
The first 1/3rd to half of the story is engaging. You quickly find out that Locus Walker's "friend" is Xala'tath, and the drama ensues, and then we are rushing to stop Dimensius.
Except for one, all of the in-engine cutscenes in this patch are of the higher quality ones with good facial expressions. Voice acting is good.
There is a headscratching moment in the quest design. Xal'atath has been firmly established to be an EVIL person who lies and manipulates people, and then backstabs or leaves them for dead once they stop being of use to her. She has done this repeatedly throughout The War Within, be it manipulating Princess Ansurek into murdering her mother, lying to Alleria's face, leaving Gallywix for dead, etc.
To approach the installation where Dimensius is regenerating, Xal'atath tells us that she MUST warp our bodily constitution and strip of us of our flesh like what happened with the Ethereals. Xal'atath reassures us that this will only be temporary and certainly have no permeant repercussions.
The game gives you no option to say no to this. Certainly we could consult with our own long, long list of experts, alchemists, engineers, archmages, archdruids, etc, to come up with some other way to protect ourselves. I wanted to say no. Alleria - an NPC - has to protest for YOUR character's safety. And YOU have to CONVINCE HER that it is okay for the BIG BAD to do mess with you. Given that I have felled 20 years of world ending villains, I'd think Xal'atath would take this opportunity to kill the greatest threat to her.
Now we find out that Dimensius was not the one who destroyed the Ethereal's homeworld as according to TBC. Locus Walker and Ven'ari don't want to admit it, but the longer the story goes on the more it seems that they were unpopular traitors to the throne and were duped by Xal'atath into thinking that their world was doomed and given a hero complex. They blew up K'aresh - which stripped everyone of their flesh, turning them into Ethereals - in an attempt to kill Xal'atath's enemy, Dimensius.
Oddly, the story only really frames Locus Walker as being a ****** for this. Ven'ari oddly gets off scott free.
The plot begins to lose some in the last 50% to 75% area of the zone questline, when you are trying to recruit the Wastelanders. I don't really care about these people, and their culture is not interesting.
I like how by the end, everybody hates each other.
Once again with the good in-engine cutscenes. Alleria has glowing eyes with barely visible pupils. Locus Walker doesn't even have a face. But the facial animations and voice acting are really good enough to carry through anyway.
The Manaforge Omega raid was very well done. It has a magitek aesthetic we don't often see in fantasy. There are clear pipes of energy being channeled through them. It kinda looks like Kaladesh from MTG, but purple. (Yes, we did see this in the Netherstorm in TBC two decades ago, but it didn't look as good or as fleshed out as now).
Encounters I liked:
Plexus Sentinel felt threatening where you have to run through the gauntlet and push through the heavy damage laser forcefield.
The Soul Hunters constantly jumping around and forcing you to dodge was a neat pseudo action boss fight.
King Salhadaar's fight felt sufficiently dramatic with his voice acting the animations of his abilities, and then him sucking the life force of his dragon to stall at the end.
Dimensius felt huge and you really wanted to run away from his huge arm swings.
We get the game's fourth dragonriding segment during a boss fight. I liked how you had to dodge incoming asteroids, and how he felt really huge. It's just blows my mind that this is 2026 and we do not have any other high production value fantasy RPGs that marry ground combat with flying so seemlessly. I suppose the next frontier for Blizzard here is to let you fight while dragonriding, as they have been experimenting with in some quests.
I was disappointed by the raid music, though. Post WoD "epic" latin chanting choruses aren't memorable.
Hooray, oh wait-
Locus Walker was a good character in this patch. I didn't really care about him before from Argus and the Void Elf quests, but this patch did make me care. His voice acting helps a lot for a man with no face, and the game does make you pity him a little. A well meaning war hero on his planet who made the wrong judgement of character and doomed his people.
I am confused as to why Xal'atath has it out for Alleria specifically. They never met until a few weeks ago, and Alleria never wronged Xal'atath like killing her family, blowing up her planet, etc.
This patch has also done a good job in making Xal'atath a little more interesting. Before, she was just a whatever villain, annoying with how in every appearance she just floats and boasts about how all is going to plan. Here you get to see a little more of her as a deceiver who might come across as slightly personable in how she lured Locus Walker and Ven'ari.
In the epilogue, we give Ven'ari a crystal, which turns out to be the last fragment of K'aresh's Worldsoul. This is the first time in the series we have ever seen a worldsoul. Unfortunately, K'aresh doesn't talk. If Worldsouls are crystals, then is Beledar in Hallowfall a part of the Azeroth Worldsoul?
Ven'ari imbues the K'aresh worldsoul crystal into one of the planetary fragments. I wonder if this is what all of them might look like in the future.
What is strange is that this expansion is called "The War Within". But the final zone of the expansion is not underground and does not feature any of the previously met expansion factions coming together to storm the final raid stronghold. Instead, TWW ends with you leaving everyone behind and going to space to pick up an unrelated subplot and theme with the Ethereals and Brokers.
The Chinese WoW expansion titles help clarify or confirm what the creative intent of the expansion is. Like the Chinese title for Dragonflight translating into "Age of Dragons", which is a vastly more accurate about what the expansion is about (the NPCs called "dragons" who spend most of their time shapeshifted as humanoids, rather than being a dragonrider taming beasts like in HTTYD). TWW's Chinese title is 地心之戰 "War at the Center of the Earth". So the advertisement in the name is for the long awaited underground expac.
We also know from interviews that this expansion was originally conceived as not being a part of a trilogy. It was concepted while Steven Danuser was still at Blizzard. It was not until TWW was in production that Metzen was told about Blizzard's plans for the 20th anniversary expansion, and then pitched the idea of turning into a trilogy of expansion. Apparently he came back and restructured TWW to fit into it.
We know from the alpha datamining that there was at least one more underground zone planned with a temp title of The Rootlands, and it would have probably come in a patch. Now it is clear that is Harandar and was pushed back to Midnight, launching tomorrow. And apparently, it is located in its own isolated map instance like Undermine, rather than you being able to seamlessly fly to it from Khaz Algar like with the datamined Rootlands map.
So it seems Metzen is responsible for this.
There are two more questlines to go before we are done with TWW. Well actually one, and then the Midnight prepatch story.
Last edited by Val the Moofia Boss on February 25th, 2026, 22:23, edited 1 time in total.
So many ******* girl bosses and female OCs in these questlines. No clue how you stomach all of this slop Val. I quit in Catacylsm after the Goblin Hitler and other nonsense finally pervaded whatever was left of the original games sovl. Blizzard is the singular greatest example of the feminisation of game developers and society at large. As soon as they started smashing down estrogen shots while having another coworker grope party, it was over.
I wonder how a chinese version of Warcraft would be like. And no I don't mean the chinese retail version they have in China, I mean chinese devs making a world of Warcraft where they have the freedom to make new Storylines and expansions
Seems clear to me that War Within was supposed to refer to the spiders fighting each other underground, and the patches aren't part of that. They are just other things that happened like the troll raid in TBC. Perhaps at one point it was supposed to rhyme with an inner struggle (Anduin? Azeroth?) as well.
But let's be honest. Nobody cares about the root lands or purple trolls. Metzen is right that people would rather fight near the Sunwell than in a stinky hole we've never heard of. Whether or not he can push a narrative arc that survives the writing staff's input remains to be seen.
I wonder how a chinese version of Warcraft would be like. And no I don't mean the chinese retail version they have in China, I mean chinese devs making a world of Warcraft where they have the freedom to make new Storylines and expansions
3 factions that all look the same. Gameplay of Dynasty Warriors, but each time you swing the sword it charges your credit card.
High production value artbook fantasy RPG where you have over a dozen races to pick from which look really different from each other and aren't just reskinned humans like in most other fantasy RPGs. Hunched over broad shoulder orcs, hulking inhuman Tauren, etc. There are 20+ years of transmogs, mounts, pets, toys, and elixirs to augment the look of your character.
Dragonriding is pretty fun and the only other game that does it is GW2, but nowhere near as seemlessly or with a huge world or encounters designed for it. GW2's flying animations have better transistions, though.
Again, great looking fantasy zones, and great music.
Responsive controls
Spectacular 30 man encounters that you don't see anywhere else. No other game has 30 man fights like the gunship battle in ICC, Spine of Deathwing, Dark Animus, Siegecrafter Blackfuse, Oregorger, Hans'gar and Franzok, Jaina, Sylvanas, the ice spider in Vault of the Incarnates, Zskarn, Echo of Neltharion, Tindral, etc.
So many ******* girl bosses and female OCs in these questlines. No clue how you stomach all of this slop Val.
I haven't encountered any girlbosses in the path stories yet. I remember complaining about Brinthe when TWW launched, but fortunately nothing like that has happened since.
Ven'ari is the same as she was in Shadowlands. A really old disembodied woman who has become a trader. Given that she can't have children and has no body to feel anything, it makes sense that she has become cold and pragmatic. She is voiced by the same woman who voiced Ana in Overwatch (I quite liked here) and comes across as just a believable person rather than a girlboss.
Seems clear to me that War Within was supposed to refer to the spiders fighting each other underground, and the patches aren't part of that. They are just other things that happened like the troll raid in TBC. Perhaps at one point it was supposed to rhyme with an inner struggle (Anduin? Azeroth?) as well.
WoW stopped doing random unrelated side patch raids after WotLK/Cata. Starting with MoP onwards, the patches are just continuations and then the conclusion of the main story that began at the start. Throne of Thunder was the first half of the conclusion to the Pandaria subplot and continued the faction war. Tomb of Sargeras who ofcourse just a continuation rather than anything on the side. Nazjatar was a continuation. Sanctum of Domination was a continuation. Abberus. Etc.
I mean most leaders of the allied races are women, and some minor characters are female. Garrick and Breka (who has a daughter who also fights) Then that one-armed orc woman with the shield on the arm that is missing.
I mean most leaders of the allied races are women, and some minor characters are female.
Yes, that is the broader issue with modern WoW, but not TWW's story specifically.
I do wonder if Lor'themar will get replaced in Midnight, given how Thrall, Malfurion and Tyrande, and Genn were replaced. That would just leave Velen left as the only remaining one of the oldtimers.
Seems clear to me that War Within was supposed to refer to the spiders fighting each other underground, and the patches aren't part of that. They are just other things that happened like the troll raid in TBC. Perhaps at one point it was supposed to rhyme with an inner struggle (Anduin? Azeroth?) as well.
WoW stopped doing random unrelated side patch raids after WotLK/Cata. Starting with MoP onwards, the patches are just continuations and then the conclusion of the main story that began at the start. Throne of Thunder was the first half of the conclusion to the Pandaria subplot and continued the faction war. Tomb of Sargeras who ofcourse just a continuation rather than anything on the side. Nazjatar was a continuation. Sanctum of Domination was a continuation. Abberus. Etc.
Seems clear to me that War Within was supposed to refer to the spiders fighting each other underground, and the patches aren't part of that. They are just other things that happened like the troll raid in TBC. Perhaps at one point it was supposed to rhyme with an inner struggle (Anduin? Azeroth?) as well.
WoW stopped doing random unrelated side patch raids after WotLK/Cata. Starting with MoP onwards, the patches are just continuations and then the conclusion of the main story that began at the start. Throne of Thunder was the first half of the conclusion to the Pandaria subplot and continued the faction war. Tomb of Sargeras who ofcourse just a continuation rather than anything on the side. Nazjatar was a continuation. Sanctum of Domination was a continuation. Abberus. Etc.
But not War Within.
No. 11.2 still on rails. Aesthetically, K'aresh is unrelated to the underground expac, but it is still a continuation of the plot that began at the beginning of the expac when Xal'atath blew up Dalaran and Alleria swore to kill her, and you and Alleria journeyed down through the four base expansion zones and to kill her. And you go to Undermine to hunt down Xal'atath there.