In the elder scrolls games prior to Skyrim, you had attributes, and these attributes affected your skills.We got rid of attributes in Skyrim and you know who complained? Almost nobody. They hardly even noticed it. I love the whole idea that you do something, you get better at it. That’s now a hallmark of the Elder Scrolls series because you play the character you want to play and you just get better at playing that character.
If you want to change, just start doing other stuff. You don’t have to worry about where you are going to spend your points or how you are going to do this and do that. Just play the game. Lets get the game out of your way. To me, it has always been one of the great things about the progression of the Elder Scrolls titles.
Did you miss attributes in Skyrim?
Uniquely, some TES games actually had an inverse relationship: skills increased your attributes!
It has been too long for me to remember properly, so,
https://en.uesp.net/wiki/Morrowind:Attributes
Skills likewise were limited by attribute caps in Morrowind. And other things I cannot remember. I do remember skills directly increasing your attributes for some reason? Maybe @Tweed can correct me?Three Attributes of your choice can increase each time you gain a level, with the amount of increase depending on how much you increased the Attributes' governed skills since the last level-up occurred
Daggerfall was similar(? probably broken considering half the game didn't work lmao)
How should attributes affect skills, anyways?
