Well, realistically the best way to balance it is to simply base it on reality (with some leeway for magic, of course); a fighter jet can't patrol a street corner.Maledict wrote: β February 8th, 2026, 12:17Armor should be treated logically. Heavy armor slows you down and limits your mobility. If you jump around and travel a lot, it doesn't make sense. You can't just put it on for the battle, because you'd still haul it around. You'll drown with it on. If you traverse through a heated or very cool area, the temperature will bother you more.
In mythology, fairies are practically turbo-allergic to metal. If settings made magic come from fairies and be equally allergic to metal, then you have a limiter. Hells, mages could potentially be very weak to getting caught in metal nets or being put into metal cuffs limiting their access to magic. You could have a real boundary while keeping things working.
By extension, the heavy armor would become restricted to adversaries only, making it make more sense why they're tankier than your party.
But no one designs systems anymore. They just want to give people quick gratification. That's why **** sucks.
You could even have enchanted items existing, but make it lore-wise that when they come in contact with a mage, they start sucking out their own magic, hence why they're restricted to non-mages only.
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Just make magic expensive, and rare, but genuinely overpowered. Too many games opt for the former, but fail to achieve the latter.
